











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Doombringer |
| Level / Exp | 25 / 1% |
| Size | big |
| Lifes / Deaths | Killed by bandit at level 7 on the 25th Voratun 122nd year of Ascendancy at 12:12 / 104Killed by storm drake hatchling at level 7 on the 25th Voratun 122nd year of Ascendancy at 18:32 Killed by bandit at level 8 on the 26th Voratun 122nd year of Ascendancy at 02:37 Killed by Z'quikzshl the skeletal mold at level 8 on the 26th Voratun 122nd year of Ascendancy at 03:00 Killed by The Possessed at level 9 on the 26th Voratun 122nd year of Ascendancy at 17:28 Killed by onilug at level 10 on the 30th Voratun 122nd year of Ascendancy at 08:47 Killed by Branny at level 12 on the 1st Acquisition 122nd year of Ascendancy at 16:14 Killed by Branny at level 12 on the 1st Acquisition 122nd year of Ascendancy at 18:22 Killed by Branny at level 12 on the 1st Acquisition 122nd year of Ascendancy at 20:57 Killed by luminous horror at level 13 on the 2nd Acquisition 122nd year of Ascendancy at 17:13 Killed by devourer at level 13 on the 2nd Acquisition 122nd year of Ascendancy at 20:38 Killed by worm that walks at level 13 on the 3rd Acquisition 122nd year of Ascendancy at 06:13 Killed by worm that walks at level 13 on the 3rd Acquisition 122nd year of Ascendancy at 06:32 Killed by worm that walks at level 13 on the 3rd Acquisition 122nd year of Ascendancy at 06:51 Killed by worm that walks at level 13 on the 3rd Acquisition 122nd year of Ascendancy at 07:05 Killed by worm that walks at level 13 on the 3rd Acquisition 122nd year of Ascendancy at 07:17 Killed by worm that walks at level 13 on the 3rd Acquisition 122nd year of Ascendancy at 07:30 Killed by worm that walks at level 13 on the 3rd Acquisition 122nd year of Ascendancy at 07:44 Killed by worm that walks at level 13 on the 3rd Acquisition 122nd year of Ascendancy at 08:03 Killed by worm that walks at level 13 on the 3rd Acquisition 122nd year of Ascendancy at 08:45 Killed by worm that walks at level 13 on the 3rd Acquisition 122nd year of Ascendancy at 09:13 Killed by worm that walks at level 13 on the 3rd Acquisition 122nd year of Ascendancy at 09:25 Killed by worm that walks at level 13 on the 3rd Acquisition 122nd year of Ascendancy at 09:41 Killed by Horned Horror at level 13 on the 3rd Profit 122nd year of Ascendancy at 05:19 Killed by war hound at level 14 on the 6th Profit 122nd year of Ascendancy at 11:42 Killed by Branny at level 16 on the 40th Profit 122nd year of Ascendancy at 14:28 Killed by Tarsedta the thalore at level 17 on the 20th Wealth 122nd year of Ascendancy at 02:43 Killed by saw horror at level 18 on the 7th Dearth 122nd year of Ascendancy at 05:08 Killed by Aletta Soultorn at level 18 on the 7th Dearth 122nd year of Ascendancy at 12:59 Killed by Aletta Soultorn at level 18 on the 7th Dearth 122nd year of Ascendancy at 13:51 Killed by wretchling at level 19 on the 7th Dearth 122nd year of Ascendancy at 21:53 Killed by quasit at level 19 on the 7th Dearth 122nd year of Ascendancy at 22:03 Killed by onilug at level 19 on the 7th Dearth 122nd year of Ascendancy at 22:23 Killed by onilug at level 19 on the 7th Dearth 122nd year of Ascendancy at 22:45 Killed by The Master at level 19 on the 8th Dearth 122nd year of Ascendancy at 05:37 Killed by The Master at level 19 on the 8th Dearth 122nd year of Ascendancy at 05:43 Killed by elder vampire at level 19 on the 8th Dearth 122nd year of Ascendancy at 06:07 Killed by skeleton warrior at level 19 on the 8th Dearth 122nd year of Ascendancy at 06:18 Killed by ghoul at level 19 on the 8th Dearth 122nd year of Ascendancy at 06:26 Killed by ghoul at level 19 on the 8th Dearth 122nd year of Ascendancy at 06:38 Killed by skeleton warrior at level 19 on the 8th Dearth 122nd year of Ascendancy at 06:48 Killed by The Master at level 19 on the 8th Dearth 122nd year of Ascendancy at 07:05 Killed by ghoul at level 19 on the 8th Dearth 122nd year of Ascendancy at 07:05 Killed by The Master at level 19 on the 8th Dearth 122nd year of Ascendancy at 07:24 Killed by The Master at level 19 on the 8th Dearth 122nd year of Ascendancy at 07:41 Killed by The Master at level 19 on the 8th Dearth 122nd year of Ascendancy at 07:51 Killed by armoured skeleton warrior at level 19 on the 8th Dearth 122nd year of Ascendancy at 08:07 Killed by The Master at level 19 on the 8th Dearth 122nd year of Ascendancy at 08:25 Killed by armoured skeleton warrior at level 19 on the 8th Dearth 122nd year of Ascendancy at 08:33 Killed by The Master at level 19 on the 8th Dearth 122nd year of Ascendancy at 08:41 Killed by Lord of Skulls (warrior) at level 19 on the 8th Dearth 122nd year of Ascendancy at 08:51 Killed by ghoul at level 19 on the 8th Dearth 122nd year of Ascendancy at 09:10 Killed by armoured skeleton warrior at level 19 on the 8th Dearth 122nd year of Ascendancy at 09:19 Killed by Lord of Skulls (warrior) at level 19 on the 8th Dearth 122nd year of Ascendancy at 09:26 Killed by armoured skeleton warrior at level 19 on the 8th Dearth 122nd year of Ascendancy at 09:42 Killed by armoured skeleton warrior at level 19 on the 8th Dearth 122nd year of Ascendancy at 09:53 Killed by Lord of Skulls (warrior) at level 19 on the 8th Dearth 122nd year of Ascendancy at 10:10 Killed by ghoul at level 19 on the 8th Dearth 122nd year of Ascendancy at 10:20 Killed by armoured skeleton warrior at level 19 on the 8th Dearth 122nd year of Ascendancy at 10:50 Killed by Lord of Skulls (warrior) at level 19 on the 8th Dearth 122nd year of Ascendancy at 10:58 Killed by Lord of Skulls (warrior) at level 19 on the 8th Dearth 122nd year of Ascendancy at 11:11 Killed by Lord of Skulls (warrior) at level 19 on the 8th Dearth 122nd year of Ascendancy at 11:22 Killed by Lord of Skulls (warrior) at level 19 on the 8th Dearth 122nd year of Ascendancy at 11:33 Killed by armoured skeleton warrior at level 19 on the 8th Dearth 122nd year of Ascendancy at 11:45 Killed by armoured skeleton warrior at level 19 on the 8th Dearth 122nd year of Ascendancy at 11:57 Killed by The Master at level 19 on the 8th Dearth 122nd year of Ascendancy at 12:05 Killed by The Master at level 19 on the 8th Dearth 122nd year of Ascendancy at 12:15 Killed by The Master at level 19 on the 8th Dearth 122nd year of Ascendancy at 12:31 Killed by ghoulking at level 19 on the 8th Dearth 122nd year of Ascendancy at 12:46 Killed by Lord of Skulls (warrior) at level 19 on the 8th Dearth 122nd year of Ascendancy at 13:01 Killed by armoured skeleton warrior at level 19 on the 8th Dearth 122nd year of Ascendancy at 13:17 Killed by elder vampire at level 19 on the 8th Dearth 122nd year of Ascendancy at 13:36 Killed by armoured skeleton warrior at level 19 on the 8th Dearth 122nd year of Ascendancy at 13:52 Killed by The Master at level 19 on the 8th Dearth 122nd year of Ascendancy at 14:10 Killed by elder vampire at level 19 on the 8th Dearth 122nd year of Ascendancy at 14:26 Killed by Lord of Skulls (warrior) at level 19 on the 8th Dearth 122nd year of Ascendancy at 14:32 Killed by Lord of Skulls (warrior) at level 19 on the 8th Dearth 122nd year of Ascendancy at 14:48 Killed by Lord of Skulls (warrior) at level 19 on the 8th Dearth 122nd year of Ascendancy at 15:05 Killed by ghoul at level 19 on the 8th Dearth 122nd year of Ascendancy at 15:22 Killed by Lord of Skulls (warrior) at level 19 on the 8th Dearth 122nd year of Ascendancy at 15:40 Killed by Lord of Skulls (warrior) at level 20 on the 8th Dearth 122nd year of Ascendancy at 16:00 Killed by armoured skeleton warrior at level 20 on the 8th Dearth 122nd year of Ascendancy at 16:13 Killed by skeleton master archer at level 20 on the 8th Dearth 122nd year of Ascendancy at 17:13 Killed by Aziir the giant at level 20 on the 8th Dearth 122nd year of Ascendancy at 20:57 Killed by onilug at level 21 on the 30th Dearth 122nd year of Ascendancy at 05:35 Killed by onilug at level 21 on the 30th Dearth 122nd year of Ascendancy at 05:44 Killed by Morelra the onilug at level 21 on the 30th Dearth 122nd year of Ascendancy at 06:05 Killed by onilug at level 21 on the 30th Dearth 122nd year of Ascendancy at 06:37 Killed by Vemogo the onilug at level 21 on the 30th Dearth 122nd year of Ascendancy at 08:21 Killed by Vemogo the onilug at level 21 on the 30th Dearth 122nd year of Ascendancy at 08:35 Killed by onilug at level 22 on the 30th Dearth 122nd year of Ascendancy at 21:39 Killed by orc grand master assassin at level 22 on the 2nd Loss 122nd year of Ascendancy at 01:56 Killed by icy orc wyrmic at level 23 on the 2nd Loss 122nd year of Ascendancy at 03:55 Killed by Golbug the Destroyer at level 23 on the 2nd Loss 122nd year of Ascendancy at 05:15 Killed by orc soldier at level 23 on the 2nd Loss 122nd year of Ascendancy at 05:25 Killed by fiery orc wyrmic at level 23 on the 2nd Loss 122nd year of Ascendancy at 05:36 Killed by orc soldier at level 23 on the 2nd Loss 122nd year of Ascendancy at 05:47 Killed by orc soldier at level 23 on the 2nd Loss 122nd year of Ascendancy at 05:59 Killed by Golbug the Destroyer at level 23 on the 2nd Loss 122nd year of Ascendancy at 06:16 Killed by icy orc wyrmic at level 23 on the 2nd Loss 122nd year of Ascendancy at 06:29 Killed by orc grand master assassin at level 24 on the 16th Loss 122nd year of Ascendancy at 00:25 Killed by armoured skeleton warrior at level 24 on the 16th Loss 122nd year of Ascendancy at 00:34 Killed by orc elite berserker at level 24 on the 17th Shortage 122nd year of Ascendancy at 12:04 Killed by armoured skeleton warrior at level 25 on the 19th Shortage 122nd year of Ascendancy at 01:57 |
Primary Stats
| Strength | 63 (base 55) |
| Dexterity | 30 (base 26) |
| Constitution | 23 (base 20) |
| Magic | 23 (base 22) |
| Willpower | 29 (base 10) |
| Cunning | 17 (base 14) |
Resources
| Life | 758/758 |
| Stamina | 220/220 |
| Vim | 196/196 |
| Healing Factor | 1.3099022211821 |
| Regeneration | 11.980565425223 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 133 |
| Accuracy | 54 |
| Crit Chance | 22% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Fire | +3% |
| Arcane | +6% |
| Cold | +17% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +5% |
| Cold | +5% |
| Physical | +12% |
Defense: Base
| Armour (hardiness) | 48.522593642275 (62.32946707186%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 18 |
| Physical Save | 40 |
| Spell Save | 50 |
| Mental Save | 27 |
Defense: Resistances
| Physical | + 13%( 70%) |
| Nature | + 15%( 70%) |
| Fire | + 15%( 70%) |
| Cold | + 56%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 13%( 70%) |
| Mind | + 25%( 70%) |
| All | + 8%( 70%) |
Defense: Immunities
| Confusion Resistance | 27% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
| Poison Resistance | 14% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You abandoned injured seer, to death. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lost defiler from death by red crystal. Escort: lost defiler (level 4 of Old Forest) | failed |
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by rogue. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You abandoned temporal explorer, to death. Escort: temporal explorer (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
| On feet | miner's pair of iron boots of speed (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Fatigue +2% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Earyroddabers the Frostworth (6 def, 10 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +6% arcane +12% cold Res.pen +5% arcane +5% cold ----- def ----- Armour +10 Defense +6 (+3 eff.) Fatigue +4% Resists +5% arcane +7% cold +8% fire +18% mind +4% all Phys.save +5 (+2 eff.) Mind.save +10 (+5 eff.) Confus- +27% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | steel torque of psionic shield [power 47] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | treant's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Acc +11 (+3 eff.) Apr +10 ----- def ----- Defense +10 (+5 eff.) Resists +8% nature +8% blight Poison- +14% Disease- +13% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 105% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | truestriking stralite greatsword of massacre (62-99 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 62.0 - 99.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +13 (+4 eff.) Apr +9 Massive two-handed swords. |
| On hands | Urthiblek the Cinderstone (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +3 Cun +1 Dex dps ---------- Melee+ 8 cold Dmg.mod +3% fire +5% cold ----- def ----- Armour +2 Resists +6% cold Phys.save +9 (+3 eff.) Heal.mod +20% Disease- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | impenetrable dwarven-steel mail armour of cold resistance (3 def, 15 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +15 Defense +3 (+2 eff.) Fatigue +12% Resists +21% cold A suit of armour made of mail. |
| Cloak | Mundil (2 def, 6 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Phys.crit +1.0% Spell.crit +5% Mind.pwr +15 (+7 eff.) ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +18% cold Phys.save +6 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +8 (+4 eff.) ---------- misc Psi/ret +0.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
starlit gold amulet of strength (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Str ----- def ----- Resists +13% light +11% darkness Blind- +25% Amulets make your neck look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
mule's gold ring of frost (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Fatigue -6% Resists +24% cold ---------- misc Max.enc +25 Rings make your fingers look great! |
wizard's steel ring0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+3 eff.) Rings make your fingers look great! |
Eleneyatir the Eclipsenail (10-14 power, 12 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 10.5 - 13.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +5.0% Atk.spd 100% Phasing +11% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 64 damage over 5 turns and reducing armor and accuracy by 8 While equipped: dps ---------- Phys.crit +7.0% Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +3% acid Sharp, short and deadly. |
Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
dwarven-steel greatmaul (42-63 power, 2 apr)5.0 T3 greatmaul 2H weapon [Normal] Power 42.0 - 63.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
truestriking steel greatmaul of projection (28-41 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego++] Master/Psionic Power 27.5 - 41.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +7% physical Acc +13 (+4 eff.) Apr +10 Massive two-handed mauls. |
flaming steel greatsword of massacre (36-58 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Master Power 36.0 - 57.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +7 fire Massive two-handed swords. |
iron greatsword (16-26 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 16.5 - 26.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
truestriking dwarven-steel greatsword of evisceration (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Master Power 35.0 - 56.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +10 (+4 eff.) Res.pen +10% physical Acc +14 (+4 eff.) Apr +10 Massive two-handed swords. |
steel mace of massacre (22-30 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Master Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Blunt and deadly. |
Aditira the reinforced leather sling4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Random Unique] Disrupt/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +15 Cun +8 Wil dps ---------- Mind.pwr +21 (+10 eff.) Res.pen +8% physical On Hit (Ranged): * 38 arcane resource burn ----- def ----- Resists +18% lightning +9% cold +3% light ---------- misc Masteries +0.30 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
River's Fury (23-32 power, 8 apr)3.0 T1 trident 2H weapon [Unique] Arcane Power 23.0 - 32.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Atk.spd 100% Melee+ +15 cold While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Mov.spd +10% Dmg.mod +10% cold Acc +10 (+3 eff.) ----- def ----- Resists +10% cold On Spell Hit: 20% Glacial Vapour 1 Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 8.09 cold damage and 7.26 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+8 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 29% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
insulating iron helm of dexterity (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Resists +5% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of might (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable iron mail armour (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
stralite plate armour of command (7 def, 18 armour)17.0 T4 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +18 Defense +7 (+4 eff.) Fatigue +22% Mind.save +15 (+7 eff.) A suit of armour made of metal plates. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
66 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 93.21 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 349/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of gale force 'Lelekhad' [power 235] (15 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Res.pen +5% temporal ---------- misc Max.psi +10.00 Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 247 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
elm totem of stinging [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Branny shrugs off Orc necromancer's 'Bane of Confusion'!
Orc necromancer calms down.
Armoured skeleton warrior casts Rune: Blink.
Armoured skeleton warrior is out of phase.
Armoured skeleton warrior uses Overpower.
Branny resists the knockback!
Armoured skeleton warrior hits Branny for 40 physical damage.
Orc necromancer hits Branny for 77 darkness damage.
Branny the level 25 dwarf doombringer was punctured to death by an armoured skeleton warrior on level 1 of Ambush!.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc necromancer killed Branny!
Saving game...
Talent Draining Assault is ready to use.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving done.
Saving game...
Talent Reckless Strike is ready to use.
Today is the 20th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
Saving done.
Talent Fiery Grasp is ready to use.
















































































































