Panzer the level 18 Halfling Skirmisher by mavno1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp18 / 80%
Sizesmall
Lifes / Deaths

Primary Stats

Strength22 (base 15)
Dexterity50 (base 42)
Constitution29 (base 23)
Magic10 (base 10)
Willpower17 (base 11)
Cunning35 (base 22)

Resources

Life569/569
Stamina228/228
Healing Factor1.1524687383468
Regeneration0.2881171845867

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision5
See Stealth32.205720692758
See Invisible38.205720692758

Offense: Mainhand

Damage69
Accuracy53
Crit Chance13%
APR28
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance10%
Speed1

Offense: Mind

Mindpower26
Crit Chance10%
Speed1

Offense: Damage Bonus

Lightning+21%
Acid+6%
Cold+14%
Temporal+3%
Mind+12%
Physical+7%
Fire+7%
All0%

Offense: Damage Penetration

Temporal+31%
Physical+12%
Fire+11%
All+6%

Defense: Base

Armour (hardiness)32.764593763945 (78.356353989015%)
Defense51
Ranged Defense51
Fatigue0
Physical Save26
Spell Save16
Mental Save27

Defense: Resistances

Acid+ 23%( 70%)
Physical+ 23%( 70%)
Cold+ 28%( 70%)
All+ 11%( 70%)
Darkness+ 22%( 70%)
Light+ 22%( 70%)
Temporal+ 14%( 70%)
Fire+ 20%( 70%)
Lightning+ 40%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%
Poison Resistance20%
Blind Resistance23%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
4/5
2/5
1/5
0/5
Cunning / Called Shots1.30
2/5
1/5
2/5
1/5
Technique / Buckler Training1.30
3/5
2/5
3/5
3/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
2/5
0/5
Technique / Mobility1.30
1/5
1/5
1/5
2/5
Cunning / Scoundrel1.30
1/5
1/5
1/5
1/5
Technique / Combat training1.30
1/5
1/5
3/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

done
active
done
done
done
active
done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Panzer the Halfling Skirmisher level 8
3rd Flare 122nd year of Ascendancy at 06:42
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Panzer the Halfling Skirmisher level 10
9th Flare 122nd year of Ascendancy at 13:48
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Panzer the Halfling Skirmisher level 18
37th Dusk 122nd year of Ascendancy at 01:49
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Panzer the Halfling Skirmisher level 7
78th Pyre 122nd year of Ascendancy at 09:19
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Panzer the Halfling Skirmisher level 10
4th Dusk 122nd year of Ascendancy at 04:51
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Panzer the Halfling Skirmisher level 15
18th Dusk 122nd year of Ascendancy at 21:05
see stats

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Block is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Trained Reactions is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Counter Shot is ready to use.
Talent Disengage is ready to use.
Talent Tumble is ready to use.
Talent Infusion: Healing is ready to use.
Talent Evasion is ready to use.
Talent Luck of the Little Folk is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).