Necra the level 8 Cornac Necromancer by mavno1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassNecromancer
Level / Exp8 / 89%
Sizebig
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity16 (base 11)
Constitution16 (base 15)
Magic30 (base 30)
Willpower15 (base 15)
Cunning14 (base 12)

Resources

Life67/67
Mana139/139
Soul5/11
Healing Factor1.1545771506545
Regeneration0.28864428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision5
See Stealth17.342941493866
See Invisible17.342941493866
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage12
Accuracy10
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance10%
Speed1

Offense: Mind

Mindpower18
Crit Chance9%
Speed1

Offense: Damage Bonus

Darkness+15%
Light+10%
Physical+11%
Arcane+10%
Cold+6%
Fire+3%

Offense: Damage Penetration

Temporal+10%
Fire+10%
Nature+5%

Defense: Base

Armour (hardiness)7 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save14
Spell Save23
Mental Save19

Defense: Resistances

Darkness+ 17%( 70%)
Light+ 35%( 70%)
Fire+ 21%( 70%)
Physical+ 17%( 70%)
Cold+ 10%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Nightfall1.30
2/5
2/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
2/5
1/5
1/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Glacial waste1.30
1/5
1/5
0/5
0/5
Spell / Master of flesh1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Spell / Spectre1.30
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
4/5
2/5
1/5
0/5

Effects

talent
talent

Quests

done
active
active
done
active
done

Equipment

Tool
On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Necra the Cornac Necromancer level 7
78th Pyre 122nd year of Ascendancy at 22:54
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Necra the Cornac Necromancer level 7
1st Mirth 122nd year of Ascendancy at 21:59
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


Necra wears (replacing
elm vilestaff of illumination (100% power, 2 apr, darkness element)): Lavanight (100% power, 2 apr, arcane element).

You gain 0.67 gold from the transmogrification of
iron plate armour of fire resistance (0 def, 7 armour).
You gain 1.31 gold from the transmogrification of
impenetrable iron plate armour of temporal resistance (0 def, 13 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 3.80 gold from the transmogrification of
Khelihek the Greenlace (0 def, 3 armour).
You gain 9.60 gold from the transmogrification of
pair of iron boots 'Glitterspike' (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, darkness element).
You gain 1.46 gold from the transmogrification of
earthen elm vilestaff (100% power, 2 apr, darkness element).
You gain 7.29 gold from the transmogrification of
Brandumbra the elm vilestaff (100% power, 2 apr, darkness element).
You gain 5.29 gold from the transmogrification of
rough leather sling 'Infernoqueller'.
You gain 5.13 gold from the transmogrification of
Vilegrit.
You gain 0.25 gold from the transmogrification of
iron greatsword (112% power, 1 apr).
You gain 0.75 gold from the transmogrification of
acidic iron greatsword (108% power, 1 apr).
You gain 0.95 gold from the transmogrification of
arcing iron dagger of massacre (114% power, 5 apr).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)

Resting starts...

Talent Command Staff is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).