Summer Tapsa the level 50 Drem Alchemist by CommunistWizard

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDrem
ClassAlchemist
Level / Exp50 / 3501%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 16)
Dexterity34 (base 11)
Constitution64 (base 37)
Magic150 (base 65)
Willpower96 (base 63)
Cunning82 (base 62)

Resources

Life1199/1199
Mana593/593
Steam100/100
Healing Factor1.8493965053824
Regeneration13.408124664022

Speed

Mental0%
Attack0%
Movement+18.4811719639%
Spell0%
Global+100%

Vision

Sight10
Lite11
Infravision3
See Invisible14
ESP Range10
ESP Kindsdemon/minor, animal/canine, demon/major

Offense: Mainhand

Damage110
Accuracy33
Crit Chance58%
APR34
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower103
Crit Chance86%
Speed1
Cooldown Reduction20

Offense: Mind

Mindpower62
Crit Chance40%
Speed1

Offense: Damage Bonus

Acid+79%
Blight+67%
Arcane+103%
Cold+69%
All+48%
Darkness+88%
Light+68%
Temporal+67%
Physical+111%
Fire+207%
Lightning+60%

Offense: Damage Penetration

Lightning+60%
Fire+80%
Cold+50%
Arcane+64%
Mind+60%
All+40%

Defense: Base

Armour (hardiness)79 (54.574340358689%)
Defense70
Ranged Defense70
Fatigue0
Physical Save41
Spell Save49
Mental Save52

Defense: Resistances

Acid+ 70%( 70%)
Blight+ 44%( 70%)
Arcane+ 46%( 70%)
Cold+ 70%( 70%)
All+ 40%( 70%)
Physical+ 70%( 70%)
Lightning+ 70%( 70%)
Light+ 47%( 70%)
Temporal+ 74%( 75%)
Mind+ 47%( 70%)
Darkness+ 70%( 70%)
Fire+ 70%( 70%)
Nature+ 47%( 70%)

Defense: Immunities

Teleport Resistance100%
Pinning Resistance25%
Disarm Resistance100%
Confusion Resistance100%
Silence Resistance100%
Stun Resistance100%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (5/5)

Runes
Runes
Runes
Runes
Implants

Class Talents

Spell / Frost alchemy1.30
1/5
1/5
5/5
5/5
Spell / Energy alchemy1.30
1/5
1/5
4/5
5/5
Spell / Explosive admixtures1.30
5/5
5/5
5/5
0/5
Spell / Acid alchemy1.30
1/5
1/5
5/5
4/5
Spell / Golemancy1.30
1/5
1/5
1/5
1/5
Spell / Fire alchemy1.30
5/5
1/5
5/5
5/5

Generic Talents

Technique / Combat training1.00
5/5
2/5
2/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
2/5
2/5
0/5
Race / Drem1.00
1/5
5/5
2/5
5/5
Spell / Stone alchemy1.30
5/5
5/5
1/5
5/5
Steamtech / Chemistry1.00
3/5
1/5
2/5
0/5
Spell / Staff combat1.30
3/5
1/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
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done
done
done
done
done
done
done
done
done
done
active
done
done
active
done
done
done
done
done
done
done
done
done
done
completed
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.

While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.


Achievements

A dangerous secret (Insane (Roguelike) difficulty) Found the mysterious staff and told Last Hope about it.
By Summer Tapsa the Drem Alchemist level 37
2nd Gold 123rd year of Ascendancy at 00:02
see stats
A different point of view (Insane (Roguelike) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By Summer Tapsa the Drem Alchemist level 50
15th Dearth 123rd year of Ascendancy at 00:36
see stats
Against all odds (Insane (Roguelike) difficulty) Killed Ukruk in the ambush.
By Summer Tapsa the Drem Alchemist level 37
44th Steel 123rd year of Ascendancy at 13:52
see stats
Anti-Antimagic! (Insane (Roguelike) difficulty) Destroyed the Ziguranth camp with your Rhaloren allies.
By Summer Tapsa the Drem Alchemist level 49
8th Profit 123rd year of Ascendancy at 15:19
see stats
Arachnophobia (Insane (Roguelike) difficulty) Destroyed the spydric menace.
By Summer Tapsa the Drem Alchemist level 41
18th Gold 123rd year of Ascendancy at 13:47
see stats
Are you out of your mind?! (Insane (Roguelike) difficulty) Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
By Summer Tapsa the Drem Alchemist level 42
25th Gold 123rd year of Ascendancy at 08:53
see stats
Back and there again (Insane (Roguelike) difficulty) Opened a portal to the Far East from Maj'Eyal.
By Summer Tapsa the Drem Alchemist level 50
3rd Dearth 123rd year of Ascendancy at 12:38
see stats
Brave new world (Insane (Roguelike) difficulty) Went to the Far East and took part in the war.
By Summer Tapsa the Drem Alchemist level 40
13rd Gold 123rd year of Ascendancy at 10:15
see stats
Bringer of Doom (Insane (Roguelike) difficulty) Killed a Bringer of Doom.
By Summer Tapsa the Drem Alchemist level 23
5th Dearth 122nd year of Ascendancy at 14:12
see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty) Killed Borius in the Bearscape.
By Summer Tapsa the Drem Alchemist level 50
6th Wealth 123rd year of Ascendancy at 02:40
see stats
Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Summer Tapsa the Drem Alchemist level 28
38th Dearth 122nd year of Ascendancy at 04:12
see stats
Demonic Invasion (Insane (Roguelike) difficulty) Stopped a demonic invasion by closing their portal.
By Summer Tapsa the Drem Alchemist level 50
32nd Steel 124th year of Ascendancy at 11:58
see stats
Destroyer of the creation (Insane (Roguelike) difficulty) Killed Slasul.
By Summer Tapsa the Drem Alchemist level 50
24th Gold 124th year of Ascendancy at 04:44
see stats
Destroyer's bane (Insane (Roguelike) difficulty) Killed Golbug the Destroyer.
By Summer Tapsa the Drem Alchemist level 39
8th Gold 123rd year of Ascendancy at 18:21
see stats
Don't Poosh it! (Insane (Roguelike) difficulty) Killed Kelad in the lost land of Poosh.
By Summer Tapsa the Drem Alchemist level 50
4th Voratun 124th year of Ascendancy at 18:06
see stats
Dragon's Greed (Insane (Roguelike) difficulty) Amassed 8000 gold pieces.
By Summer Tapsa the Drem Alchemist level 37
44th Steel 123rd year of Ascendancy at 05:35
see stats
Evil denied (Insane (Roguelike) difficulty) Won ToME by preventing the Void portal from opening.
By Summer Tapsa the Drem Alchemist level 50
26th Wealth 124th year of Ascendancy at 22:19
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By Summer Tapsa the Drem Alchemist level 23
11st Dearth 122nd year of Ascendancy at 09:01
see stats
Eye of the storm (Insane (Roguelike) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Summer Tapsa the Drem Alchemist level 31
29th Loss 122nd year of Ascendancy at 03:05
see stats
Fear me not! (Insane (Roguelike) difficulty) Survived the Fearscape!
By Summer Tapsa the Drem Alchemist level 31
2nd Iron 123rd year of Ascendancy at 23:54
see stats
Fear of Fours (Insane (Roguelike) difficulty) Killed all four bosses of the Slime Tunnels.
By Summer Tapsa the Drem Alchemist level 50
20th Voratun 124th year of Ascendancy at 15:36
see stats
Flooder (Insane (Roguelike) difficulty) Defeated Ukllmswwik while doing his own quest.
By Summer Tapsa the Drem Alchemist level 50
23rd Gold 124th year of Ascendancy at 17:11
see stats
Gem of the Moon (Insane (Roguelike) difficulty) Completed the Master Jeweler quest with Limmir.
By Summer Tapsa the Drem Alchemist level 50
23rd Steel 124th year of Ascendancy at 18:50
see stats
Guiding Hand (Insane (Roguelike) difficulty) Saved all escorted adventurers.
By Summer Tapsa the Drem Alchemist level 38
6th Gold 123rd year of Ascendancy at 02:05
see stats
Home sweet home (Insane (Roguelike) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Summer Tapsa the Drem Alchemist level 32
5th Iron 123rd year of Ascendancy at 09:04
see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty) Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.
By Summer Tapsa the Drem Alchemist level 44
26th Gold 123rd year of Ascendancy at 08:36
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Summer Tapsa the Drem Alchemist level 10
24th Voratun 122nd year of Ascendancy at 02:11
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Summer Tapsa the Drem Alchemist level 20
18th Wealth 122nd year of Ascendancy at 09:48
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By Summer Tapsa the Drem Alchemist level 30
1st Loss 122nd year of Ascendancy at 03:08
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By Summer Tapsa the Drem Alchemist level 40
10th Gold 123rd year of Ascendancy at 03:39
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By Summer Tapsa the Drem Alchemist level 50
20th Profit 123rd year of Ascendancy at 16:47
see stats
Orcrist (Insane (Roguelike) difficulty) Killed the leaders of the Orc Pride.
By Summer Tapsa the Drem Alchemist level 50
7th Gold 124th year of Ascendancy at 14:43
see stats
Poisonous (Insane (Roguelike) difficulty) Sided with the assassin lord.
By Summer Tapsa the Drem Alchemist level 50
41st Dearth 123rd year of Ascendancy at 04:04
see stats
Race through fire (Insane (Roguelike) difficulty) Raced through the fires of the Charred Scar to stop the Sorcerers.
By Summer Tapsa the Drem Alchemist level 50
31st Dearth 123rd year of Ascendancy at 19:32
see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty) Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
By Summer Tapsa the Drem Alchemist level 28
31st Dearth 122nd year of Ascendancy at 14:29
see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty) Killed Shasshhiy'Kaish after letting her grow as powerful as possible.
By Summer Tapsa the Drem Alchemist level 50
9th Wealth 124th year of Ascendancy at 02:52
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By Summer Tapsa the Drem Alchemist level 50
24th Stralite 124th year of Ascendancy at 11:58
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Summer Tapsa the Drem Alchemist level 29
44th Dearth 122nd year of Ascendancy at 07:58
see stats
Sliders (Insane (Roguelike) difficulty) Activated a portal using the Orb of Many Ways.
By Summer Tapsa the Drem Alchemist level 39
9th Gold 123rd year of Ascendancy at 04:28
see stats
Tactical master (Insane (Roguelike) difficulty) Fought the two Sorcerers without closing any invocation portals.
By Summer Tapsa the Drem Alchemist level 50
26th Wealth 124th year of Ascendancy at 22:18
see stats
That was close (Insane (Roguelike) difficulty) Killed your target while having only 1 life left.
By Summer Tapsa the Drem Alchemist level 33
13rd Iron 123rd year of Ascendancy at 12:03
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Summer Tapsa the Drem Alchemist level 6
19th Voratun 122nd year of Ascendancy at 13:21
see stats
The Legend of Garkul (Insane (Roguelike) difficulty) Learned the five chapters of the Legend of Garkul.
By Summer Tapsa the Drem Alchemist level 50
7th Gold 124th year of Ascendancy at 10:44
see stats
The Rat Lich (Insane (Roguelike) difficulty) Killed the terrible Rat Lich.
By Summer Tapsa the Drem Alchemist level 50
17th Profit 124th year of Ascendancy at 01:41
see stats
The Sun Still Shines (Insane (Roguelike) difficulty) Aeryn survived the last battle.
By Summer Tapsa the Drem Alchemist level 50
26th Wealth 124th year of Ascendancy at 22:19
see stats
The bigger the better! (Insane (Roguelike) difficulty) Did over 3000 damage in one attack.
By Summer Tapsa the Drem Alchemist level 50
20th Wealth 124th year of Ascendancy at 02:20
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Summer Tapsa the Drem Alchemist level 15
24th Profit 122nd year of Ascendancy at 15:20
see stats
There and back again (Insane (Roguelike) difficulty) Opened a portal to Maj'Eyal from the Far East.
By Summer Tapsa the Drem Alchemist level 45
20th Stralite 123rd year of Ascendancy at 03:59
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By Summer Tapsa the Drem Alchemist level 30
1st Loss 122nd year of Ascendancy at 19:41
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Summer Tapsa the Drem Alchemist level 19
40th Profit 122nd year of Ascendancy at 00:52
see stats
Vampire crusher (Insane (Roguelike) difficulty) Destroyed the Master in its lair of the Dreadfell.
By Summer Tapsa the Drem Alchemist level 36
43rd Steel 123rd year of Ascendancy at 07:31
see stats
You were not supposed to see that! (Insane (Roguelike) difficulty) Read a Forbidden Tome.
By Summer Tapsa the Drem Alchemist level 50
24th Gold 124th year of Ascendancy at 20:48
see stats

Log

Ran for 2 turns (stop reason: interesting terrain).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 16 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: at portal).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 17 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Summer Tapsa can not wear (in main hand):
Awakened Staff of Absorption (172% power, 60 apr, arcane element) (cannot use currently due to an other worn object).

Character control switched to rice golem rizock (servant of Summer Tapsa).

Character control switched to Summer Tapsa.
Character control switched to rice golem rizock (servant of Summer Tapsa).
Character control switched to Summer Tapsa.

Saving game...

Saving done.

Summer Tapsa shines with light!

The raging fire around Summer Tapsa calms down and disappears.