it who shed stars the level 9 Ogre Adventurer by YBGnome

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceOgre
ClassAdventurer
Level / Exp9 / 76%
Sizebig
Lifes / Deaths

Primary Stats

Strength22 (base 12)
Dexterity18 (base 12)
Constitution17 (base 16)
Magic37 (base 32)
Willpower15 (base 12)
Cunning18 (base 12)

Resources

Life298/298
Insanity0/100
Paradox300
Healing Factor1.062941519274
Regeneration2.3916184183664

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage17
Accuracy27
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Offense: Damage Bonus

Nature+11%
Lightning+9%
Light+9%
Darkness+3%
Blight+3%
Arcane+3%
Mind+3%
All0%

Offense: Damage Penetration

Darkness+5%

Defense: Base

Armour (hardiness)15.5 (43.579428603723%)
Defense21
Ranged Defense21
Fatigue18
Physical Save20
Spell Save25
Mental Save17

Defense: Resistances

Acid+ 9%( 70%)
Light+ 12%( 70%)
Nature+ 22%( 70%)
Darkness+ 22%( 70%)
Cold+ 6%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Demented / Horrific body1.00
1/5
1/5
0/5
0/5
Demented / Entropy1.00
1/5
1/5
0/5
0/5
Demented / Madness1.00
3/5
1/5
0/5
0/5
Demented / Tentacles1.00
3/5
1/5
1/5
0/5

Generic Talents

Demented / Calamity1.00
2/5
1/5
0/5
0/5
Race / Ogre1.00
1/5
1/5
0/5
0/5
Demented / Doom1.00
3/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By it who shed stars the Ogre Adventurer level 5
4th Mirth 122nd year of Ascendancy at 15:40
see stats

Log


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron shield (0 def, 2 armour, 21.5 block).
You gain 0.59 gold from the melting of
miner's rough leather cap (0 def, 3 armour).
You gain 0.49 gold from the melting of
grounding linen wizard hat (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.37 gold from the melting of
slime-covered iron waraxe of massacre (111% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 15.00 gold from the melting of
River's Fury (125% power, 8 apr).
You gain 2.25 gold from the melting of
steady rough leather sling of cold.
You collect a new ingredient:
lump of iron (1).
You gain 4.90 gold from the melting of
Tidestreaker (97% power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Resting starts...

Rested for 161 turns (stop reason: all resources and life at maximum).


Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).