Skelezap the level 11 Skeleton Archmage by djann

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSkeleton
ClassArchmage
Level / Exp11 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 10)
Dexterity21 (base 10)
Constitution10 (base 10)
Magic35 (base 34)
Willpower34 (base 24)
Cunning24 (base 11)

Resources

Life231/231
Mana259/259
Healing Factor1.12
Regeneration1.4

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage18
Accuracy21
Crit Chance13%
APR10
Speed1.00

Offense: Spell

Spellpower40
Crit Chance6%
Speed1

Offense: Mind

Mindpower32
Crit Chance5%
Speed1

Offense: Damage Bonus

Lightning+10%
Fire+5%
All0%

Defense: Base

Armour (hardiness)18 (30%)
Defense29
Ranged Defense36
Fatigue0
Physical Save23
Spell Save22
Mental Save25

Defense: Resistances

Physical+ 1%( 70%)
Arcane+ 14%( 70%)
Fire+ 25%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance37%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Pinning Resistance73%
Poison Resistance100%
Knockback Resistance40%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
4/5
3/5
3/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
3/5
0/5
0/5
Undead / Skeleton1.10
2/5
2/5
1/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
active
active
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Skelezap the Skeleton Archmage level 10
13rd Haze 122nd year of Ascendancy at 10:13
see stats

Log


There is a way to the previous level here (press '' or right click to use).
Ran for 69 turns (stop reason: at exit).


Skelezap refocuses the energies of her staff.
Skelezap wears (replacing
Kor's Fall (10-12 power, 0 apr, darkness element)): magelord's elm magestaff of wizardry (10-12 power, 2 apr, lightning element).

Resting starts...

Skelezap starts to surge mana.

Talent Command Staff is ready to use.
Skelezap stops surging mana.

Talent Rune: Manasurge is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.