Force the level 50 Whitehoof Mindslayer by NEVERDYINGLIGHT

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassMindslayer
Level / Exp50 / 1605%
Sizemedium
Lifes / Deaths

Primary Stats

Strength70 (base 11)
Dexterity82 (base 28)
Constitution36 (base 10)
Magic82 (base 60)
Willpower79 (base 60)
Cunning96 (base 60)

Resources

Psi139/139
Steam100/100
Life1353/1353
Positive197/197
Stamina410/410
Paradox300
Healing Factor1.3479202340233
Regeneration28.643304972995

Speed

Mental+20%
Attack0%
Movement+32.783646509902%
Spell0%
Global+100%

Vision

Sight10
Lite25.94588393139
See Stealth15
See Invisible18

Offense: Mainhand

Damage241
Accuracy91
Crit Chance122%
APR88
Speed0.83

Offense: Spell

Spellpower63
Crit Chance39%
Speed1

Offense: Mind

Mindpower51
Crit Chance27%
Speed1

Offense: Damage Bonus

Physical+45%
Acid+23%
Lightning+45%
Temporal+45%
Cold+51%
Arcane+85%
Fire+45%
All+8%

Offense: Damage Penetration

Mind+68%
All+40%
Physical+52%
Cold+90%
Nature+68%

Defense: Base

Armour (hardiness)65 (35.65183292883%)
Defense93
Ranged Defense93
Fatigue0
Physical Save42
Spell Save41
Mental Save51

Defense: Resistances

Acid+ 35%( 70%)
Blight+ 33%( 70%)
Arcane+ 42%( 70%)
Cold+ 40%( 70%)
All+ 15%( 70%)
Darkness+ 23%( 70%)
Temporal+ 26%( 70%)
Physical+ 26%( 70%)
Mind+ 32%( 70%)
Fire+ 40%( 70%)
Lightning+ 56%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance42%
Poison Resistance100%
Blind Resistance31%
Silence Resistance72%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance100%
Pinning Resistance25%
Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (5/5)

Runes
Runes
Implants
Implants
Runes

Class Talents

Psionic / Absorption1.30
5/5
5/5
5/5
5/5
Psionic / Kinetic mastery1.30
1/5
3/5
0/5
0/5
Psionic / Projection1.30
5/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
5/5
5/5
3/5
5/5
Psionic / Voracity1.30
0/5
0/5
0/5
0/5
Psionic / Focus1.30
0/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
5/5
5/5
5/5
5/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Celestial / Chants1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
5/5
5/5
0/5
Steamtech / Physics1.00
4/5
2/5
1/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
3/5
1/5
1/5
0/5
Psionic / Augmented mobility1.30
1/5
2/5
0/5
0/5
Chronomancy / Chronomancy1.00
1/5
1/5
1/5
0/5
Technique / Mobility1.00
1/5
1/5
1/5
4/5
Cunning / Scoundrel1.00
0/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
1/5
1/5
1/5
5/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
done
done
done
done
active
done
done

Equipment

Psionic focus
Quiver
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
On hands
Around waist
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By Force the Whitehoof Mindslayer level 20
19th Revenge 124th year of Ascendancy at 06:54
see stats
Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Force the Whitehoof Mindslayer level 14
29th Retaking 124th year of Ascendancy at 00:24
see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty) Killed Borius in the Bearscape.
By Force the Whitehoof Mindslayer level 40
50th Pain 124th year of Ascendancy at 21:35
see stats
Dragon's Greed (Insane (Roguelike) difficulty) Amassed 8000 gold pieces.
By Force the Whitehoof Mindslayer level 49
37th Dearth 124th year of Ascendancy at 15:15
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By Force the Whitehoof Mindslayer level 31
14th Pain 124th year of Ascendancy at 02:13
see stats
Fear me not! (Insane (Roguelike) difficulty) Survived the Fearscape!
By Force the Whitehoof Mindslayer level 50
14th Loss 124th year of Ascendancy at 09:20
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Force the Whitehoof Mindslayer level 10
21st Retaking 124th year of Ascendancy at 22:22
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Force the Whitehoof Mindslayer level 20
13rd Revenge 124th year of Ascendancy at 14:20
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By Force the Whitehoof Mindslayer level 30
43rd Revenge 124th year of Ascendancy at 07:03
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By Force the Whitehoof Mindslayer level 40
50th Pain 124th year of Ascendancy at 10:36
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By Force the Whitehoof Mindslayer level 50
38th Dearth 124th year of Ascendancy at 04:08
see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Force the Whitehoof Mindslayer level 50
16th Loss 124th year of Ascendancy at 21:25
see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Force the Whitehoof Mindslayer level 38
21st Pain 124th year of Ascendancy at 12:31
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By Force the Whitehoof Mindslayer level 45
18th Dearth 124th year of Ascendancy at 00:56
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Force the Whitehoof Mindslayer level 37
20th Pain 124th year of Ascendancy at 16:02
see stats
The Dead God Rests (Insane (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Force the Whitehoof Mindslayer level 50
21st Loss 124th year of Ascendancy at 23:39
see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Force the Whitehoof Mindslayer level 43
12nd Dearth 124th year of Ascendancy at 08:23
see stats
The bigger the better! (Insane (Roguelike) difficulty) Did over 3000 damage in one attack.
By Force the Whitehoof Mindslayer level 50
18th Loss 124th year of Ascendancy at 16:35
see stats
This will make a big Omelette! (Insane (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Force the Whitehoof Mindslayer level 23
27th Revenge 124th year of Ascendancy at 05:33
see stats
To the Bitter End (Insane (Roguelike) difficulty) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Force the Whitehoof Mindslayer level 50
22nd Loss 124th year of Ascendancy at 11:22
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By Force the Whitehoof Mindslayer level 37
20th Pain 124th year of Ascendancy at 14:38
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Force the Whitehoof Mindslayer level 17
52nd Retaking 124th year of Ascendancy at 12:54
see stats

Log

Talent Evasion is ready to use.
You are yanked out of this place!

Rested for 20 turns (stop reason: dialog is displayed).


You gain 4.05 gold from the melting of
survivor's dwarven lantern of the zealot.
You gain 6.06 gold from the melting of
searing drakeskin leather armour of fire resistance (20 def, 8 armour).
You collect a new ingredient:
lump of steel (1).
You gain 2.40 gold from the melting of
impenetrable steel mail armour of fire resistance (2 def, 17 armour).
You gain 3.45 gold from the melting of
clarifying elven-silk wizard hat of nature (+30%) (3 def, 0 armour).
You gain 25.00 gold from the melting of
Shinehacker the elven-silk cloak (3 def, 0 armour).
You collect a new ingredient:
lump of voratun (1).
You gain 25.00 gold from the melting of
Galenoon the voratun steamsaw (97% power, 0 apr).
You collect a new ingredient:
lump of steel (1).
You gain 5.88 gold from the melting of
plaguebringer's steel greatsword of massacre (156% power, 2 apr).
There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...


Saving done.

Personal New Achievement: To the Bitter End (Insane (Roguelike) difficulty)!

Resting starts...

Talent Forcefield is ready to use.
Rested for 48 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 108 turns (stop reason: all resources and life at maximum).