











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Writhing One |
| Level / Exp | 16 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Horned Horror at level 16 on the 27th Dusk 122nd year of Ascendancy at 13:32 / 1 |
Primary Stats
| Strength | 22 (base 15) |
| Dexterity | 15 (base 10) |
| Constitution | 15 (base 13) |
| Magic | 44 (base 43) |
| Willpower | 14 (base 10) |
| Cunning | 28 (base 23) |
Resources
| Life | -116/490 |
| Insanity | 57/100 |
| Healing Factor | 1.3660311219417 |
| Regeneration | 4.4396011463106 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 29.04594975701 |
| See Invisible | 29.04594975701 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 46 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Light | +5% |
| Blight | +4% |
| Physical | +8% |
| Nature | +8% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 45 (30%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 23 |
| Mental Save | 25 |
Defense: Resistances
| Blight | + 3%( 74%) |
| Physical | + 16%( 74%) |
| Cold | + 11%( 74%) |
| All | 0%( 74%) |
| Darkness | + 10%( 74%) |
| Light | + 11%( 74%) |
| Temporal | + 11%( 74%) |
| Mind | + 3%( 74%) |
| Fire | + 9%( 74%) |
| Nature | + 19%( 74%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 20% |
| Pinning Resistance | 25% |
| Disarm Resistance | 42% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 65% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 224 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 70 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 532% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Demented / Horrific body | 1.48 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Slow death | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.48 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
Equipment
| On feet | Zubelenor (0 def, 7 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Mag offense ------ Physical Power +5 (+2 eff.) Spellpower +9 (+3 eff.) defense ------ Armor +7 Unlife -20.00 life other ------- Max vim +20.00 A pair of boots made of leather. |
| Light source | survivor's brass lantern2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +7 (+3 eff.) Healmod +12% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Scumsweep' (0 def, 5 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Str defense ------ Armor +5 Fatigue +5% Resistance +11% light +10% darkness +3% nature other ------- Max stamina +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Voryta [power 170] (20/13 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 39% * 20 arcane resource burn defense ------ Resistance +3% blight +9% fire +6% nature +6% temporal Spell save +3 (+2 eff.) Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 184 physical damage Puts all charms on 13 turn cooldown 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+4 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | marksman's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+2 eff.) defense ------ Life +20.00 Disarm Resist +21% Pinning Resist +25% Knockbk Resist +25% Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | arcing steel longsword of paradox (113% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Arcane Weapon Damage 113% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 74 damage While equipped: defense ------ Resistance +5% temporal Sharp, long, and deadly. |
| On hands | heroic rough leather gloves of the juggernaut (0 def, 4 armour)1.0 Encumbrance T1 hands armor [Ego++] Master While equipped: Stats +2 Con defense ------ Armor +4 Physical save +10 (+5 eff.) Spell save +4 (+2 eff.) Mind save +8 (+4 eff.) Life +42.00 Disarm Resist +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Spinal Cage (5 def, 8 armour)9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex defense ------ Armor +8 Defense +5 (+5 eff.) Fatigue +3% Resistance +15% physical Bone Grab: Effective talent level: 2.0 Power cost 17 out of 30/30. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 53.77 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
| Cloak | linen cloak 'Tadan' (1 def, 12 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ When Hit 4 mind defense ------ Armor +12 Defense +1 (+1 eff.) Resistance +1% physical +11% cold Crit Resistance 5.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Cyrogath the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Master While equipped: offense ------ Spellpower +5 (+1 eff.) Spellpower/crit +2 On-Hit 7 light 7 darkness Damage +5% light +5% darkness When Hit: * 6% chance to reduce damage dealt by 12% * 6% chance to blind defense ------ Armor +5 Defense +5 (+5 eff.) Resistance +3% mind Max Resistance +4% all Crit Resistance 5.00% Physical save +11 (+5 eff.) Mind save +9 (+5 eff.) Confus Resist +20% other ------- Masteries +0.18 Demented/Beyond sanity +0.18 Demented/Horrific body Amulets make your neck look great! |
Inventory
healing infusion of the wizard (heal 137; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 137 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Prismatic Rune (6 turns; temporal, darkness, physical, nature, light)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 temporal, 3 darkness, 2 physical, 3 nature, 3 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stabilizing copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +10% temporal Pinning Resist +20% Knockbk Resist +20% Amulets make your neck look great! |
warrior's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +4 Str defense ------ Armor +8 Life Regen +1.00 Stun Resist +24% Rings make your fingers look great! |
Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+1 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+9 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Adiwen the silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Nature/Disrupt While equipped: offense ------ Damage +22% acid +22% lightning When Hit: * 6% chance to slow global speed by 39% * 6 arcane resource burn defense ------ Resistance +33% acid +3% temporal +6% light +33% lightning +3% cold +3% mind +13% all Disarm Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dwarven-steel gauntlets 'Branyzilaran' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +11 Str +3 Dex offense ------ Physical Power +10 (+4 eff.) defense ------ Armor +2 Fatigue +3% Resistance +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Anemas (5 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Ignore resists +10% physical defense ------ Armor +3 Defense +5 (+5 eff.) Fatigue +1% Resistance +2% physical A cap made of leather. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 33 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+5 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By UtaelDemented the Cornac Writhing One level 10
7th Mirth 122nd year of Ascendancy at 13:32 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By UtaelDemented the Cornac Writhing One level 13
1st Dusk 122nd year of Ascendancy at 15:13 see stats
The secret city (Roguelike)
Discovered the truth about mages.By UtaelDemented the Cornac Writhing One level 12
2nd Flare 122nd year of Ascendancy at 21:07 see stats
Log
Horned Horror performs a melee critical strike against UtaelDemented!
Horned Horror hits UtaelDemented for 29 physical, 12 lightning, 30 lightning, 43 physical, 12 lightning, 27 physical, 12 lightning (165 total damage).
Melee retaliation hits Horned Horror for (3 flat reduction), 0 mind, (1 flat reduction), 0 mind, (3 flat reduction), 0 mind (0 total damage).
UtaelDemented shrugs off Horned Horror's 'Dazed'!
Strangle Hold from Horned Horror hits UtaelDemented for 12 nature damage.
UtaelDemented hits Horned Horror for (15 flat reduction), 0 physical, (6 flat reduction), 0 temporal, 0 arcane, (7 flat reduction), 0 darkness, (7 flat reduction), 0 light, (19 flat reduction), 74 darkness, 0 arcane, (7 flat reduction), 0 darkness, (7 flat reduction), 0 light (74 total damage).
Horned Horror lashes out with a spinning backhand.
Horned Horror hits UtaelDemented for 34 physical, 12 lightning (46 total damage).
Melee retaliation hits Horned Horror for (1 flat reduction), 0 mind (0 total damage).
Strangle Hold from Horned Horror hits UtaelDemented for 12 nature damage.
UtaelDemented hits Horned Horror for (17 flat reduction), 0 physical, (7 flat reduction), 0 temporal, 0 arcane, (7 flat reduction), 0 darkness, (7 flat reduction), 0 light, (19 flat reduction), 58 darkness, 0 arcane, (7 flat reduction), 0 darkness, (7 flat reduction), 0 light (58 total damage).
Horned Horror throws two quick punches.
Horned Horror casts Chain Lightning.
Horned Horror hits UtaelDemented for 31 physical, 12 lightning, 63 lightning, 30 physical, 12 lightning (149 total damage).
Melee retaliation hits Horned Horror for (3 flat reduction), 0 mind, (3 flat reduction), 0 mind (0 total damage).
UtaelDemented feels pain again.
UtaelDemented speeds up.
Strangle Hold from Horned Horror hits UtaelDemented for 12 nature damage.
Horned Horror regains their energy.
Horned Horror is free from the tendril.
UtaelDemented hits Horned Horror for (13 flat reduction), 0 physical, (6 flat reduction), 0 temporal, 0 arcane, (7 flat reduction), 0 darkness, (7 flat reduction), 0 light, (19 flat reduction), 33 lightning, (19 flat reduction), 75 darkness, 0 arcane, (7 flat reduction), 0 darkness, (7 flat reduction), 0 light (108 total damage).
Horned Horror unleashes a flurry of disrupting kicks.
Horned Horror casts Chain Lightning.
Horned Horror is weakened by the darkness!
Horned Horror hits UtaelDemented for 24 physical, 23 lightning, 21 physical, 23 lightning, 25 physical, 23 lightning, 127 lightning (265 total damage).
Melee retaliation hits Horned Horror for (3 flat reduction), 0 mind, (3 flat reduction), 0 mind, (3 flat reduction), 0 mind, (3 flat reduction), 0 mind, (3 flat reduction), 0 mind (0 total damage).
UtaelDemented the level 16 cornac writhing one was zapped to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.




































































