Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 35 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 58 (base 58) |
Dexterity | 12 (base 12) |
Constitution | 22 (base 12) |
Magic | 41 (base 36) |
Willpower | 15 (base 10) |
Cunning | 17 (base 10) |
Resources
Life | 888/888 |
Mana | 231/231 |
Stamina | 214/214 |
Healing Factor | 1.6024166372475 |
Regeneration | 9.6144998234849 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 103 |
Accuracy | 46 |
Crit Chance | 22% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 30 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 17 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Light | +9% |
Cold | +10% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Fire | +10% |
Darkness | +20% |
Defense: Base
Armour (hardiness) | 44.54934837382 (100%) |
Defense | 16 |
Ranged Defense | 16 |
Fatigue | 30 |
Physical Save | 39 |
Spell Save | 31 |
Mental Save | 33 |
Defense: Resistances
Nature | + 24%(100%) |
Darkness | + 39%(100%) |
Light | + 24%(100%) |
Temporal | + 39%(100%) |
Blight | + 27%(100%) |
Arcane | + 19%(100%) |
Fire | + 30%(100%) |
All | + 15%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/6)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 45.10 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 166 damage for 3 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Golem / Arcane | 1.50 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Effects
talent | Reflective Skin |
Quests
Equipment
Socketed Gems | Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Socketed Gems | sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+6 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+6 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
In off hand | Brightrune the dwarven-steel shield (0 def, 12 armour, 124 block) Brightrune the dwarven-steel shield (0 def, 12 armour, 124 block)Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +5 Con Changes resistances: +3% darkness / +14% blight / +18% fire / +10% nature / +5% arcane Changes damage: +9% light Talent granted: +1 Block Physical save: +9 (+3 eff.) Spell save: +6 (+3 eff.) Maximum life: +60.00 Handheld deflection devices. |
Main armor | Burnsmash the dwarven-steel plate armour (7 def, 16 armour) Burnsmash the dwarven-steel plate armour (7 def, 16 armour)Requires: - Massive armour training - Strength 35 Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +7 (+5 eff.) Fatigue: +22% Changes stats: +7 Cun / +5 Wil Changes resistances: +10% light / +12% darkness Changes resistances penetration: +10% fire Mental save: +21 (+9 eff.) Mana each turn: +0.08 Maximum vim: +20.00 Spell crit. chance: +2% A suit of armour made of metal plates. |
In main hand | Ravenquick (42-59 power, 6 apr) Ravenquick (42-59 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 37% * 25% chance for lightning to strike from the target to a second target dealing 51 damage On weapon crit: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +28 cold / +4 nature / +12 darkness When wielded/worn: Physical crit. chance: +15.0% Physical power: +12 (+4 eff.) Damage when hit (Melee): 4 darkness Changes resistances penetration: +20% darkness Sharp, long, and deadly. |
Inventory
iron battleaxe (14-20 power, 1 apr) iron battleaxe (14-20 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Bethildawen the dwarven-steel greatmaul (42-62 power, 2 apr) Bethildawen the dwarven-steel greatmaul (42-62 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +8 mind When wielded/worn: Accuracy: +10 (+4 eff.) Changes stats: +5 Dex Changes resistances: +5% arcane / +12% blight Stun/Freeze immunity: +20% Life regen: +4.00 Combat speed: +10% Massive two-handed mauls. |
Yvelralle the dwarven-steel greatmaul (42-63 power, 2 apr) Yvelralle the dwarven-steel greatmaul (42-63 power, 2 apr)Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +5% arcane / +3% blight Changes damage: +3% mind Spell save: +6 (+3 eff.) Mental crit. chance: +6% Massive two-handed mauls. |
dwarven-steel greatmaul 'Shadowclash' (42-62 power, 2 apr) dwarven-steel greatmaul 'Shadowclash' (42-62 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 nature When wielded/worn: Physical crit. chance: +12.0% Effects on melee hit: * 10 arcane resource burn * 20% chance to slow global speed by 37% Changes stats: +7 Str / +6 Dex / +9 Mag / +9 Wil / +7 Cun / +6 Con Changes resistances: +5% arcane / +3% darkness Changes damage: +3% darkness Massive two-handed mauls. |
arcing iron greatsword (18-30 power, 1 apr) arcing iron greatsword (18-30 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.5 - 29.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 51 damage Massive two-handed swords. |
iron greatsword of massacre (24-38 power, 1 apr) iron greatsword of massacre (24-38 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
truestriking dwarven-steel longsword of crippling (20-29 power, 4 apr) truestriking dwarven-steel longsword of crippling (20-29 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +5 Physical crit. chance: +7.0% Changes resistances penetration: +7% physical Sharp, long, and deadly. |
steel mace steel maceRequires: - Strength 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL |
glowing stralite mace glowing stralite maceRequires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL, nature |
elven-wood vilestaff elven-wood vilestaffRequires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Weapon Damage: PHYSICAL It provides ambient light (+3 radius). |
Barolach (28-40 power, 5 apr) Barolach (28-40 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +12 (+8 eff.) Changes stats: +6 Cun Changes resistances penetration: +20% blight / +25% mind Disarm immunity: +40% Mana each turn: +0.40 Spell crit. chance: +3% Mental crit. chance: +3% One-handed war axes. |
Voryrin the Chargevice (29-41 power, 5 apr) Voryrin the Chargevice (29-41 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +4 lightning / +10 darkness / +9 light / +8 arcane Damage (radius 2) on crit: +4 arcane Damage against: +10% Living / +17% Undead When wielded/worn: Accuracy: +15 (+5 eff.) Changes stats: +5 Dex Changes resistances penetration: +25% arcane Changes damage: +6% arcane Combat speed: +10% One-handed war axes. |
steel waraxe steel waraxeRequires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL |
hateful iron waraxe of crippling (12-17 power, 2 apr) hateful iron waraxe of crippling (12-17 power, 2 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +5 darkness Damage against: +7% Living When wielded/worn: Physical crit. chance: +6.0% One-handed war axes. |
stralite waraxe 'Stokeswift' (32-45 power, 5 apr) stralite waraxe 'Stokeswift' (32-45 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 4). On weapon hit: * 11% chance to reduce strength, dexterity, and constitution by 17 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +13 blight When wielded/worn: Physical crit. chance: +12.0% Changes resistances: +3% mind / +18% fire Changes resistances penetration: +5% fire Changes damage: +6% mind / +3% fire One-handed war axes. |
dwarven-steel mail armour of Eyal (3 def, 8 armour) dwarven-steel mail armour of Eyal (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Life regen: +3.00 Maximum life: +34.00 Healing mod.: +12% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
steel mail armour steel mail armourRequires: - Heavy armour training - Strength 20 14.00 Encumbrance. Type: armor / heavy ; tier 2 |
Hailravage the dwarven-steel plate armour (0 def, 14 armour) Hailravage the dwarven-steel plate armour (0 def, 14 armour)Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +14 Fatigue: +22% Effects on melee hit: * 20% chance to slow global speed by 37% Changes stats: +4 Mag Changes resistances: +11% acid / +9% cold / +3% light / +6% nature Changes resistances penetration: +20% cold Changes damage: +6% cold Allows you to breathe in: water A suit of armour made of metal plates. |
Polywyn the Chargeoracle (0 def, 13 armour) Polywyn the Chargeoracle (0 def, 13 armour)Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +13 Fatigue: +22% Damage when hit (Melee): 6 lightning Changes stats: +3 Str / +2 Dex Changes resistances: +26% cold Changes resistances penetration: +25% lightning Critical mult.: +15.00% Physical save: +6 (+2 eff.) A suit of armour made of metal plates. |
corrosive stralite shield of patience (0 def, 8 armour, 132 block) corrosive stralite shield of patience (0 def, 8 armour, 132 block)Requires: - Shield usage training - Strength 35 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Effects when hit in melee: * 16% chance to reduce armor by 27% Changes stats: +3 Con Changes resistances: +14% acid / +14% temporal Talent granted: +1 Block Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (197) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
quiver of ash arrows quiver of ash arrowsRequires: - Dexterity 16 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Accuracy bonus: +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+6 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+6 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 emerald 22 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
torque torqueInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 |
Achievements
Log
Talent Taunt is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rune: Biting Gale is ready to use.
There is an item here: glowing stralite mace
There is an item here: elven-wood vilestaff
You carry too much--you are encumbered!
Drop some of your items.
Golem (servant of BOOKCATCHER) picks up (i.): elven-wood vilestaff.
Golem (servant of BOOKCATCHER) picks up (i.): glowing stralite mace.
You carry too much--you are encumbered!
Drop some of your items.
You are unable to move!
You carry too much--you are encumbered!
Drop some of your items.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You are no longer encumbered.
You give Genor (3 def, 11 armour) to BOOKCATCHER.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 12 turns (stop reason: interesting terrain).
There is a shortcut to chapter "The Ends Of Invention" here (press '' or right click to use).
There is a shortcut to chapter "Cargo Cult" here (press '' or right click to use).
Welcome to chapter "Illusory Castle - The Ends Of Invention"!
You feel mildly anxious, and walk with caution.