Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Insane Exploration |
Sex | Male |
Race | Whitehoof |
Class | Alchemist |
Level / Exp | 50 / 2001% |
Size | medium |
Lifes / Deaths | Killed by golem (servant of BOOKCATCHER) at level 5 on the 15th Retaking 124th year of Ascendancy at 08:10 / 178Killed by Yeti Patriarch at level 5 on the 15th Retaking 124th year of Ascendancy at 09:32 Killed by steam giant gunslinger at level 8 on the 17th Retaking 124th year of Ascendancy at 22:05 Killed by steam giant yeti rider at level 9 on the 18th Retaking 124th year of Ascendancy at 12:45 Killed by Iviwe the attack yeti at level 9 on the 18th Retaking 124th year of Ascendancy at 22:48 Killed by steam giant yeti rider at level 9 on the 19th Retaking 124th year of Ascendancy at 05:34 Killed by sun paladin at level 11 on the 25th Retaking 124th year of Ascendancy at 03:22 Killed by Outpost Leader John at level 12 on the 26th Retaking 124th year of Ascendancy at 13:20 Killed by Outpost Leader John at level 12 on the 26th Retaking 124th year of Ascendancy at 16:45 Killed by Outpost Leader John at level 12 on the 26th Retaking 124th year of Ascendancy at 20:50 Killed by Outpost Leader John at level 12 on the 27th Retaking 124th year of Ascendancy at 05:25 Killed by Outpost Leader John at level 12 on the 27th Retaking 124th year of Ascendancy at 08:48 Killed by sunwall guard at level 12 on the 27th Retaking 124th year of Ascendancy at 09:50 Killed by whitehoof invoker at level 12 on the 29th Retaking 124th year of Ascendancy at 20:46 Killed by whitehoof invoker at level 12 on the 29th Retaking 124th year of Ascendancy at 22:38 Killed by elven astromancer at level 12 on the 36th Retaking 124th year of Ascendancy at 18:24 Killed by sun-mage at level 12 on the 40th Retaking 124th year of Ascendancy at 20:36 Killed by sun-mage at level 13 on the 41st Retaking 124th year of Ascendancy at 15:05 Killed by Aeryra the copperhead snake at level 15 on the 50th Retaking 124th year of Ascendancy at 23:11 Killed by Aeryra the copperhead snake at level 15 on the 51st Retaking 124th year of Ascendancy at 01:02 Killed by Aeryra the copperhead snake at level 15 on the 51st Retaking 124th year of Ascendancy at 02:34 Killed by Aeryra the copperhead snake at level 15 on the 51st Retaking 124th year of Ascendancy at 02:44 Killed by ritch hive mother at level 15 on the 9th Revenge 124th year of Ascendancy at 11:06 Killed by Cyrothra the ritch centipede at level 17 on the 11st Revenge 124th year of Ascendancy at 01:12 Killed by Cyrothra the ritch centipede at level 17 on the 11st Revenge 124th year of Ascendancy at 02:33 Killed by gigantic corrosive tunneler at level 19 on the 41st Revenge 124th year of Ascendancy at 11:19 Killed by Cyrothra the ritch centipede at level 19 on the 43rd Revenge 124th year of Ascendancy at 22:34 Killed by Cyrothra the ritch centipede at level 19 on the 44th Revenge 124th year of Ascendancy at 00:00 Killed by Cyressra the ritch hive mother at level 20 on the 44th Revenge 124th year of Ascendancy at 05:23 Killed by Xerybrevea the ritch hive mother at level 20 on the 44th Revenge 124th year of Ascendancy at 07:25 Killed by Salywen the larvae bloated ritch mother at level 20 on the 44th Revenge 124th year of Ascendancy at 13:40 Killed by Emelerarin the ritch larva at level 20 on the 44th Revenge 124th year of Ascendancy at 17:30 Killed by Emelagawen the ritch larva at level 20 on the 44th Revenge 124th year of Ascendancy at 19:22 Killed by Belalrawe the ritch hunter at level 21 on the 45th Revenge 124th year of Ascendancy at 02:50 Killed by Eilineletha the ritch centipede at level 22 on the 46th Revenge 124th year of Ascendancy at 01:39 Killed by Betalle the larvae bloated ritch mother at level 22 on the 46th Revenge 124th year of Ascendancy at 04:03 Killed by Betalle the larvae bloated ritch mother at level 22 on the 46th Revenge 124th year of Ascendancy at 05:58 Killed by worm that walks at level 22 on the 51st Revenge 124th year of Ascendancy at 02:40 Killed by Betalle the larvae bloated ritch mother at level 22 on the 3rd Pain 124th year of Ascendancy at 00:53 Killed by Betalle the larvae bloated ritch mother at level 22 on the 3rd Pain 124th year of Ascendancy at 04:13 Killed by golem (servant of BOOKCATCHER) at level 23 on the 3rd Pain 124th year of Ascendancy at 19:21 Killed by Nerynor the dire wolf at level 27 on the 9th Pain 124th year of Ascendancy at 15:28 Killed by Islythra the snow cat at level 27 on the 10th Pain 124th year of Ascendancy at 01:44 Killed by Islythra the snow cat at level 27 on the 10th Pain 124th year of Ascendancy at 03:34 Killed by Cyroda the black bear at level 27 on the 10th Pain 124th year of Ascendancy at 07:55 Killed by Cyroda the black bear at level 27 on the 10th Pain 124th year of Ascendancy at 13:09 Killed by Cyroda the black bear at level 27 on the 10th Pain 124th year of Ascendancy at 16:14 Killed by Cyroda the black bear at level 28 on the 11st Pain 124th year of Ascendancy at 12:56 Killed by Aruwe the cave bear at level 28 on the 11st Pain 124th year of Ascendancy at 19:07 Killed by golem (servant of BOOKCATCHER) at level 28 on the 12nd Pain 124th year of Ascendancy at 04:15 Killed by Voretha the cave bear at level 28 on the 12nd Pain 124th year of Ascendancy at 16:34 Killed by Xiradanor the sunwall vindicator at level 28 on the 12nd Pain 124th year of Ascendancy at 23:54 Killed by Aerinn the sunwall archer at level 29 on the 13rd Pain 124th year of Ascendancy at 08:56 Killed by Polibrelaith the wolf at level 29 on the 13rd Pain 124th year of Ascendancy at 20:57 Killed by fire wyrm at level 29 on the 39th Pain 124th year of Ascendancy at 12:11 Killed by luminous horror at level 30 on the 40th Pain 124th year of Ascendancy at 09:43 Killed by ritch larva at level 30 on the 40th Pain 124th year of Ascendancy at 13:35 Killed by luminous horror at level 30 on the 40th Pain 124th year of Ascendancy at 18:51 Killed by ritch larva at level 30 on the 40th Pain 124th year of Ascendancy at 21:37 Killed by fire wyrm at level 30 on the 41st Pain 124th year of Ascendancy at 04:15 Killed by fire drake at level 30 on the 41st Pain 124th year of Ascendancy at 21:33 Killed by Mindwall at level 31 on the 4th Dearth 124th year of Ascendancy at 17:08 Killed by Mindwall at level 31 on the 4th Dearth 124th year of Ascendancy at 21:32 Killed by Mindwall at level 31 on the 5th Dearth 124th year of Ascendancy at 00:13 Killed by BOOKCATCHER's Inner Demon at level 31 on the 5th Dearth 124th year of Ascendancy at 01:52 Killed by Mindwall at level 31 on the 5th Dearth 124th year of Ascendancy at 05:14 Killed by Guyawe the whitehoof maulotaur at level 31 on the 4th Loss 124th year of Ascendancy at 20:08 Killed by Guyawe the whitehoof maulotaur at level 31 on the 4th Loss 124th year of Ascendancy at 22:39 Killed by Guyawe the whitehoof maulotaur at level 31 on the 5th Loss 124th year of Ascendancy at 01:41 Killed by Gumina the ghoul at level 31 on the 5th Loss 124th year of Ascendancy at 09:18 Killed by Elawe the whitehoof hailstorm at level 31 on the 5th Loss 124th year of Ascendancy at 12:09 Killed by Voruwe the whitehoof ghoul at level 31 on the 5th Loss 124th year of Ascendancy at 15:05 Killed by Xerolraba the whitehoof ghoul at level 31 on the 5th Loss 124th year of Ascendancy at 17:05 Killed by Gewe the whitehoof ghoul at level 31 on the 5th Loss 124th year of Ascendancy at 22:16 Killed by Nektosh the One-Horned at level 32 on the 6th Loss 124th year of Ascendancy at 17:57 Killed by Isosevena the giant eel at level 32 on the 7th Loss 124th year of Ascendancy at 05:21 Killed by Bethewyn the whitehoof hailstorm at level 32 on the 7th Loss 124th year of Ascendancy at 10:45 Killed by Layavea the whitehoof invoker at level 32 on the 7th Loss 124th year of Ascendancy at 12:01 Killed by Bethewyn the whitehoof hailstorm at level 32 on the 7th Loss 124th year of Ascendancy at 14:57 Killed by Layavea the whitehoof invoker at level 32 on the 7th Loss 124th year of Ascendancy at 17:17 Killed by Yvybrenn the alchemist golem at level 33 on the 24th Loss 124th year of Ascendancy at 19:54 Killed by Adebrelravena the whitehoof maulotaur at level 33 on the 25th Loss 124th year of Ascendancy at 00:20 Killed by golem (servant of BOOKCATCHER) at level 33 on the 25th Loss 124th year of Ascendancy at 13:09 Killed by Emonn the minotaur at level 33 on the 25th Loss 124th year of Ascendancy at 16:15 Killed by Gutta the whitehoof ghoul at level 33 on the 25th Loss 124th year of Ascendancy at 20:20 Killed by Gutta the whitehoof ghoul at level 34 on the 25th Loss 124th year of Ascendancy at 22:30 Killed by Aryth the broken golem at level 34 on the 26th Loss 124th year of Ascendancy at 01:18 Killed by Gutta the whitehoof ghoul at level 34 on the 26th Loss 124th year of Ascendancy at 03:42 Killed by Gutta the whitehoof ghoul at level 34 on the 26th Loss 124th year of Ascendancy at 06:40 Killed by Gutta the whitehoof ghoul at level 34 on the 26th Loss 124th year of Ascendancy at 08:36 Killed by Gutta the whitehoof ghoul at level 34 on the 26th Loss 124th year of Ascendancy at 11:24 Killed by Gutta the whitehoof ghoul at level 34 on the 26th Loss 124th year of Ascendancy at 13:12 Killed by broken golem at level 34 on the 26th Loss 124th year of Ascendancy at 16:00 Killed by Xanoda the whitehoof ghoul at level 34 on the 26th Loss 124th year of Ascendancy at 18:39 Killed by Velinor the minotaur at level 34 on the 26th Loss 124th year of Ascendancy at 22:35 Killed by golem (servant of BOOKCATCHER) at level 34 on the 27th Loss 124th year of Ascendancy at 03:14 Killed by Elugama the maulotaur at level 34 on the 27th Loss 124th year of Ascendancy at 08:25 Killed by Eilinokira the whitehoof ghoul at level 34 on the 27th Loss 124th year of Ascendancy at 14:52 Killed by Eilinokira the whitehoof ghoul at level 34 on the 27th Loss 124th year of Ascendancy at 17:31 Killed by orc fighter at level 34 on the 28th Loss 124th year of Ascendancy at 02:26 Killed by Glurassra the Guardian at level 34 on the 28th Loss 124th year of Ascendancy at 14:13 Killed by Betoyawyn the orc mage-hunter at level 34 on the 28th Loss 124th year of Ascendancy at 18:01 Killed by Gutta the whitehoof ghoul at level 34 on the 37th Loss 124th year of Ascendancy at 04:26 Killed by Gutta the whitehoof ghoul at level 34 on the 37th Loss 124th year of Ascendancy at 07:39 Killed by Gutta the whitehoof ghoul at level 34 on the 37th Loss 124th year of Ascendancy at 10:33 Killed by Glulaith the whitehoof ghoul at level 34 on the 37th Loss 124th year of Ascendancy at 20:14 Killed by Glulaith the whitehoof ghoul at level 34 on the 37th Loss 124th year of Ascendancy at 22:54 Killed by Ivasebreta the minotaur at level 35 on the 38th Loss 124th year of Ascendancy at 02:21 Killed by Xerimira the whitehoof maulotaur at level 35 on the 38th Loss 124th year of Ascendancy at 07:50 Killed by Xerimira the whitehoof maulotaur at level 35 on the 38th Loss 124th year of Ascendancy at 10:22 Killed by Elydalle the broken golem at level 35 on the 38th Loss 124th year of Ascendancy at 16:14 Killed by Bethedhevea the whitehoof hailstorm at level 35 on the 38th Loss 124th year of Ascendancy at 18:58 Killed by Glorylle the broken golem at level 35 on the 39th Loss 124th year of Ascendancy at 18:22 Killed by Glorylle the broken golem at level 35 on the 39th Loss 124th year of Ascendancy at 20:48 Killed by Ivoldaba the maulotaur at level 35 on the 40th Loss 124th year of Ascendancy at 07:47 Killed by The Glass Golem at level 35 on the 40th Loss 124th year of Ascendancy at 13:03 Killed by Islumira the ogre rune-spinner at level 37 on the 43rd Loss 124th year of Ascendancy at 13:56 Killed by herald of oblivion at level 38 on the 44th Loss 124th year of Ascendancy at 21:07 Killed by golem (servant of BOOKCATCHER) at level 38 on the 45th Loss 124th year of Ascendancy at 00:38 Killed by Emaganor the orc blood mage (subdued) at level 38 on the 45th Loss 124th year of Ascendancy at 07:33 Killed by Gloridalaith the ogre warmaster at level 39 on the 46th Loss 124th year of Ascendancy at 00:30 Killed by Cyranor the ogre mauler at level 39 on the 46th Loss 124th year of Ascendancy at 02:26 Killed by Thgar the human at level 40 on the 50th Loss 124th year of Ascendancy at 03:58 Killed by Naryitc the human at level 40 on the 50th Loss 124th year of Ascendancy at 05:39 Killed by Polimilaith the multi-hued drake at level 41 on the 26th Destruction 124th year of Ascendancy at 13:06 Killed by Betokira the storm drake hatchling at level 41 on the 26th Destruction 124th year of Ascendancy at 19:13 Killed by Betokira the storm drake hatchling at level 41 on the 26th Destruction 124th year of Ascendancy at 22:08 Killed by Betokira the storm drake hatchling at level 41 on the 27th Destruction 124th year of Ascendancy at 00:51 Killed by Emeliriama the undead drake hatchling at level 42 on the 27th Destruction 124th year of Ascendancy at 19:31 Killed by Nerygatha the storm wyrm at level 43 on the 29th Destruction 124th year of Ascendancy at 21:41 Killed by Rat Lich at level 44 on the 31st Destruction 124th year of Ascendancy at 20:03 Killed by Lisuvena the saw horror at level 45 on the 50th Destruction 124th year of Ascendancy at 19:01 Killed by High Sun Paladin Aeryn at level 45 on the 1st Remembrance 125th year of Ascendancy at 09:34 Killed by Eilinumina the sun paladin at level 45 on the 1st Remembrance 125th year of Ascendancy at 16:57 Killed by golem (servant of BOOKCATCHER) at level 47 on the 5th Remembrance 125th year of Ascendancy at 11:08 Killed by astral conjurer at level 47 on the 6th Remembrance 125th year of Ascendancy at 13:47 Killed by golem (servant of BOOKCATCHER) at level 48 on the 6th Remembrance 125th year of Ascendancy at 21:39 Killed by Eilinavea the shalore liberator at level 48 on the 6th Remembrance 125th year of Ascendancy at 23:39 Killed by Eilinavea the shalore liberator at level 48 on the 7th Remembrance 125th year of Ascendancy at 03:59 Killed by High Sun Paladin Aeryn at level 48 on the 7th Remembrance 125th year of Ascendancy at 11:46 Killed by steam giant blood carver at level 49 on the 24th Remembrance 125th year of Ascendancy at 22:57 Killed by Mirror Image (Saloth the retaliator of Atmos) at level 49 on the 25th Remembrance 125th year of Ascendancy at 02:04 Killed by Saloth the retaliator of Atmos at level 50 on the 38th Remembrance 125th year of Ascendancy at 22:45 Killed by Elarin the hethugoroth at level 50 on the 12nd Retaking 125th year of Ascendancy at 22:22 Killed by Elirin the mecharachnid warrior at level 50 on the 20th Retaking 125th year of Ascendancy at 20:28 Killed by Xilaith the mecharachnid warrior at level 50 on the 21st Retaking 125th year of Ascendancy at 13:33 Killed by Isosewyn the mecharachnid repairbot at level 50 on the 21st Retaking 125th year of Ascendancy at 20:29 Killed by Adatta the steam giant guard at level 50 on the 22nd Retaking 125th year of Ascendancy at 06:09 Killed by Council Member Pendor at level 50 on the 24th Retaking 125th year of Ascendancy at 05:35 Killed by Council Member Tantalos at level 50 on the 24th Retaking 125th year of Ascendancy at 11:10 Killed by worm that walks at level 50 on the 25th Retaking 125th year of Ascendancy at 08:32 Killed by Aerelrawen the sher'tan at level 50 on the 25th Retaking 125th year of Ascendancy at 16:49 Killed by Betowen the dreaming horror at level 50 on the 25th Retaking 125th year of Ascendancy at 19:38 Killed by dream seed at level 50 on the 25th Retaking 125th year of Ascendancy at 22:17 Killed by luminous horror at level 50 on the 26th Retaking 125th year of Ascendancy at 11:56 Killed by searing horror at level 50 on the 26th Retaking 125th year of Ascendancy at 14:23 Killed by radiant horror at level 50 on the 27th Retaking 125th year of Ascendancy at 07:52 Killed by searing horror at level 50 on the 27th Retaking 125th year of Ascendancy at 10:25 Killed by Islema the titan vile spewer at level 50 on the 28th Retaking 125th year of Ascendancy at 02:30 Killed by Islema the titan vile spewer at level 50 on the 28th Retaking 125th year of Ascendancy at 04:47 Killed by Islema the titan vile spewer at level 50 on the 28th Retaking 125th year of Ascendancy at 07:30 Killed by luminous horror at level 50 on the 28th Retaking 125th year of Ascendancy at 15:26 Killed by Aerorarin the titan searing seer at level 50 on the 29th Retaking 125th year of Ascendancy at 05:51 Killed by Aerorarin the titan searing seer at level 50 on the 29th Retaking 125th year of Ascendancy at 08:07 Killed by Islanor the sher'tan at level 50 on the 30th Retaking 125th year of Ascendancy at 04:38 Killed by Nerubeth the netherworm mass at level 50 on the 30th Retaking 125th year of Ascendancy at 17:34 Killed by Nerubeth the netherworm mass at level 50 on the 30th Retaking 125th year of Ascendancy at 20:13 Killed by Nerubeth the netherworm mass at level 50 on the 30th Retaking 125th year of Ascendancy at 23:00 Killed by Arurin the titan vile spewer at level 50 on the 31st Retaking 125th year of Ascendancy at 01:22 Killed by Gliwen the luminous horror at level 50 on the 31st Retaking 125th year of Ascendancy at 10:08 Killed by Xanimira the headless horror at level 50 on the 31st Retaking 125th year of Ascendancy at 14:45 Killed by Adyna the sher'tan at level 50 on the 31st Retaking 125th year of Ascendancy at 20:06 Killed by Sher'Tul High Priest at level 50 on the 32nd Retaking 125th year of Ascendancy at 13:40 Killed by golem (servant of BOOKCATCHER) at level 50 on the 32nd Retaking 125th year of Ascendancy at 16:55 Killed by spiked tentacle at level 50 on the 32nd Retaking 125th year of Ascendancy at 20:02 Killed by Sher'Tul High Priest at level 50 on the 32nd Retaking 125th year of Ascendancy at 23:22 Killed by Sher'Tul High Priest at level 50 on the 33rd Retaking 125th year of Ascendancy at 01:38 Killed by Sher'Tul High Priest at level 50 on the 33rd Retaking 125th year of Ascendancy at 04:20 |
Primary Stats
Strength | 33 (base 10) |
Dexterity | 22 (base 17) |
Constitution | 52 (base 50) |
Magic | 121 (base 60) |
Willpower | 67 (base 32) |
Cunning | 101 (base 60) |
Resources
Mana | 424/428 |
Life | 1859/1859 |
Positive | 177/177 |
Paradox | 300 |
Steam | 100/100 |
Healing Factor | 1.2893292187649 |
Regeneration | 0.32233230469123 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +100% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 2 |
See Stealth | 10 |
See Invisible | 10 |
ESP Range | 20 |
ESP Kinds | humanoid, giant |
Offense: Mainhand
Damage | 109 |
Accuracy | 12 |
Crit Chance | 29% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 84 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Acid | +60% |
Arcane | +75% |
Cold | +97% |
All | +35% |
Darkness | +57% |
Light | +87% |
Lightning | +124% |
Fire | +219% |
Mind | +50% |
Offense: Damage Penetration
Lightning | +25% |
Acid | +20% |
Cold | +50% |
Arcane | +25% |
Mind | +33% |
Fire | +25% |
Defense: Base
Armour (hardiness) | 46.926922856547 (48.304188961773%) |
Defense | 64 |
Ranged Defense | 64 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 53 |
Mental Save | 60 |
Defense: Resistances
Acid | + 70%( 70%) |
Arcane | + 40%( 70%) |
Cold | + 70%( 70%) |
All | + 32%( 70%) |
Physical | + 54%( 70%) |
Darkness | + 40%( 70%) |
Light | + 37%( 70%) |
Temporal | + 42%( 70%) |
Mind | + 57%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 46%( 70%) |
Defense: Immunities
Silence Resistance | 50% |
Bleed Resistance | 100% |
Confusion Resistance | 0% |
Instadeath Resistance | 100% |
Stun Resistance | 30% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 482 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 154 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 5 darkness, 3 light, 3 fire, 5 cold, 3 temporal |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 811 damage for 6 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Fire alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Acid alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Frost alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Generic Talents
Chronomancy / Chronomancy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Celestial / Chants | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Whitehooves | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame Infusion |
talent | Chant of Fortitude |
talent | Defensive Posture |
talent | Ice Core |
talent | Body of Fire |
beneficial effect | The target's spellpower has been increased by 15. Spellsurge |
beneficial effect | You have 5 charges. Death Momentum |
beneficial effect | Maximum life increased by 222. Sanguine Infusion |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | Tidevortex (0 def, 14 armour) Tidevortex (0 def, 14 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 temporal Changes resistances: +15% acid / +15% temporal / +15% fire / +15% cold / +15% lightning Changes resistances penetration: +25% cold Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pair of boots made of leather. |
Quiver | 14 alchemist agate 14 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | ethereal alchemist's lamp of the moons ethereal alchemist's lamp of the moons Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +7% light Changes damage: +7% darkness / +20% light Damage affinity(heal): +5% darkness Spellpower: +8 (+1 eff.) Light radius: +11 Infravision radius: +2 See stealth: +10 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 5.5 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 401.05 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Crown of the Elements (0 def, 10 armour) Crown of the Elements (0 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil / +10 Cun Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Mental save: +15 (+3 eff.) Spellpower: +15 (+3 eff.) Mindpower: +15 (+5 eff.) This jeweled crown shimmers with colors. |
Tool | Aruraba [power 560] (15 cooldown) Aruraba [power 560] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 26% chance to reduce all saves and defense by 32 Damage when hit (Melee): 10 mind Changes stats: +12 Cun / +13 Wil Changes resistances: +12% mind Changes resistances penetration: +20% acid / +33% mind Changes damage: +15% mind Critical mult.: +25.00% It can be used to sting an enemy dealing 756 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | Ring of Lost Love Ring of Lost LovePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil / +6 Cun / -10 Lck Changes resistances: +25% mind / +10% all Changes damage: +10% all Change telepathy range by : +10 Grants telepathy: Humanoid Giant You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
Around waist | Band of Protection Band of Protection Powered by arcane forces Powered by steamtech 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +3 Cun Physical save: +10 (+6 eff.) Spell save: +10 (+3 eff.) Slows Projectiles: +25% Steampower: +5 (+2 eff.) It can be used to generate a personal shield that absorbs up to 324 damage and damages attackers striking the wearer for 112 fire damage while it lasts (based on Cunning) Activation costs 24 power out of 24/24. This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
In main hand | dragonbone magestaff 'Skyedge' (40-48 power, 6 apr, fire element) dragonbone magestaff 'Skyedge' (40-48 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil / +10 Mag Changes damage: +39% lightning / +57% fire Talent granted: +1 Command Staff Critical mult.: +15.00% Reduces incoming crit damage: 19.62% Hate when firing a critical mind attack: +6.54 Spellpower: +20 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
On hands | cinder drakeskin leather gloves of strength (+4) (0 def, 3 armour) cinder drakeskin leather gloves of strength (+4) (0 def, 3 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +12 (+4 eff.) Armour: +3 Damage (Melee): 11 fire Changes stats: +4 Str Changes resistances: +8% fire Changes damage: +9% fire Talent granted: +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+6 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +20% cold / +12% darkness / +20% nature Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 3.9 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 295.91 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Around neck | Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 514; 16 cd)regeneration infusion (heal 514; 16 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the sneak (absorb 236; cd 21) shatter afflictions rune of the sneak (absorb 236; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 236 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 57; blocks 7; dur 4; cd 15) stormshield rune of the wizard (threshold 57; blocks 7; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 57 up to 7 times. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
3 schematic: Antimagic Shell 3 schematic: Antimagic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Corrosive Shell 5 schematic: Corrosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field schematic: Deflection FieldRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve schematic: Fiery SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating schematic: Fireproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Flash Powder 4 schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Focus Lens 4 schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Frost Salve 2 schematic: Frost SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Hand Cannon 3 schematic: Hand CannonRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Headlamp 2 schematic: HeadlampRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Healing Salve 4 schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hook Shell schematic: Hook ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip schematic: Iron GripRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Itching Powder 3 schematic: Itching PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Lightning Coil 6 schematic: Lightning CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Magnetic Shell 3 schematic: Magnetic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Moss Tread 3 schematic: Moss TreadRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Pain Suppressor Salve 4 schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge 2 schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rustproof Coating 2 schematic: Rustproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Second Skin 3 schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree schematic: Silver FiligreeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Solid Shell 2 schematic: Solid ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spike Attachment 2 schematic: Spike AttachmentRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spring Grapple 2 schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun 2 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade schematic: Thunder GrenadeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Thunderclap Coating 3 schematic: Thunderclap CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher schematic: Toxic Cannister LauncherRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Toxic Shell 2 schematic: Toxic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Unstoppable Force Salve 2 schematic: Unstoppable Force SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Injector 2 schematic: Viral InjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Sentry schematic: Voltaic SentryRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve schematic: Water SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Waterproof Coating 2 schematic: Waterproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light Emitter schematic: White Light EmitterRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Winterchill Edge 6 schematic: Winterchill EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Brightimmortal the stralite amulet Brightimmortal the stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+8 eff.) Armour penetration: +15 Effects on melee hit: * 20% chance to reduce armor by 46% Changes resistances: +15% cold / +9% temporal Changes resistances penetration: +20% fire Changes damage: +15% temporal Critical mult.: +18.00% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets make your neck look great! |
Elurelralle ElurelralleInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str / +9 Wil Changes resistances: +9% darkness / +15% temporal Light radius: +3 Infravision radius: +3 See invisible: +6 Amulets make your neck look great! |
Gardanion, the Light of God Gardanion, the Light of GodPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+13 eff.) Spellpower: +40 (+8 eff.) Mindpower: +40 (+11 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+11 eff.) When worn, gives you an additional prodigy point. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
The Far-Hand The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 5.5 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (184). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
mindweaver's stralite amulet of manastreaming mindweaver's stralite amulet of manastreamingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Mag / +4 Wil Mental save: +11 (+2 eff.) Confusion immunity: +22% Mana each turn: +0.50 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +43.00 Mindpower: +13 (+4 eff.) Amulets make your neck look great! |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 6.6 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 491.33 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
conjurer's gold ring of frost (+24%) conjurer's gold ring of frost (+24%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Mag / +5 Wil Changes resistances: +24% cold Changes damage: +12% cold Spellpower: +8 (+1 eff.) Rings make your fingers look great! |
steel ring of power steel ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+1 eff.) Mindpower: +7 (+2 eff.) Rings make your fingers look great! |
stralite ring 'Islolaith' stralite ring 'Islolaith'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +20 (+5 eff.) Damage when hit (Melee): 2 mind Changes resistances: +15% blight / +12% light / +6% lightning Changes damage: +15% blight Spell save: +9 (+3 eff.) Poison immunity: +20% Healing mod.: +15% Rings make your fingers look great! |
voratun ring 'Unlightblur' voratun ring 'Unlightblur'Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+4 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 26% Changes stats: +7 Cun / +7 Mag Changes resistances: +18% blight / +6% darkness Changes resistances penetration: +20% darkness / +10% arcane Changes damage: +18% blight / +9% temporal Spellpower: +30 (+6 eff.) Mindpower: +15 (+5 eff.) Rings make your fingers look great! |
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings make your fingers look great! |
iron battleaxe (14-20 power, 1 apr) iron battleaxe (14-20 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. truestriking voratun greatsword of daylight (62-98 power, 4 apr)truestriking voratun greatsword of daylight (62-98 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +28 light Damage against: +42% Undead When wielded/worn: Accuracy: +35 (+21 eff.) Armour penetration: +21 Changes resistances penetration: +19% physical Massive two-handed swords. |
truestriking dwarven-steel longsword of crippling (20-29 power, 4 apr) truestriking dwarven-steel longsword of crippling (20-29 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +8 (+7 eff.) Armour penetration: +5 Physical crit. chance: +7.0% Changes resistances penetration: +7% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Thermal Focus (14-15 power, 32 apr, fire damage)Thermal Focus (14-15 power, 32 apr, fire damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+4 eff.) Psi each turn: +1.00 Mindpower: +16 (+5 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
Dourspiker (20-24 power, 4 apr, fire element) Dourspiker (20-24 power, 4 apr, fire element)Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 46% Changes resistances: +9% darkness Changes damage: +6% lightning / +20% fire / +15% darkness Talent granted: +1 Command Staff Critical mult.: +15.00% Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
Eremeldir the Sulfurstriker (20-24 power, 4 apr, fire element) Eremeldir the Sulfurstriker (20-24 power, 4 apr, fire element)Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 nature Changes resistances penetration: +15% cold Changes damage: +6% mind / +20% fire Talent granted: +1 Command Staff Critical mult.: +28.00% Maximum hate: +4.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +14% Mindpower: +10 (+3 eff.) Staves designed for wielders of magic, by the greats of the art. |
Olozilasta the dragonbone magestaff (40-48 power, 6 apr, fire element) Olozilasta the dragonbone magestaff (40-48 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 46% Changes stats: +8 Mag / +6 Cun / +10 Con Changes resistances: +12% acid Changes damage: +12% acid / +40% fire / +12% mind Talent granted: +1 Command Staff Critical mult.: +24.00% N.Energy each turn: +0.20 Vim when firing critical spell: +7.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum vim: +50.00 Maximum neg.energy: +35.00 Spellpower: +19 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Starcaller (25-30 power, 4 apr, physical element) Starcaller (25-30 power, 4 apr, physical element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 120% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Damage affinity(heal): +20% darkness Talent granted: +1 Command Staff Stealth bonus: +20 Spellpower: +15 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Galactic Pulse (15% chance level 3). A light staff covered in stralite and gems. It seems to reflect the light of the stars even in daylight. |
blighted ash magestaff of channeling (15-18 power, 3 apr, fire element) blighted ash magestaff of channeling (15-18 power, 3 apr, fire element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% fire Talent granted: +1 Command Staff Mana each turn: +0.16 Vim when firing critical spell: +3.00 Maximum vim: +13.00 Spellpower: +18 (+3 eff.) Spell crit. chance: +9% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blighted dragonbone magestaff of the prodigy (30-36 power, 6 apr, fire element)blighted dragonbone magestaff of the prodigy (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +15 Mag / +20 Wil / +18 Cun Changes damage: +30% fire Talent granted: +1 Command Staff Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum vim: +33.00 Spellpower: +27 (+5 eff.) Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's dragonbone magestaff of warding (30-36 power, 6 apr, lightning element)magelord's dragonbone magestaff of warding (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Armour: +8 Defense: +8 (+2 eff.) Damage (Melee): 44 arcane Maximum wards: +2 lightning Changes damage: +30% lightning Talents granted: +5 Ward +1 Command Staff Maximum mana: +120.00 Spellpower: +25 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. stralite steamgun of recursionstralite steamgun of recursion Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). Travel speed: +600% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. swashbuckler's voratun steamsaw of torment (39-58 power, 0 apr)swashbuckler's voratun steamsaw of torment (39-58 power, 0 apr) Requires: - Strength 48 - Talent Steam Pool Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 39.0 - 58.5 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +100 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Attacks use: 1.0 Steam When wielded/worn: Accuracy: +22 (+14 eff.) Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes stats: +13 Str / +13 Dex Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. Brightdredge (41-57 power, 6 apr)Brightdredge (41-57 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +44 light Damage (radius 2) on crit: +16 mind Damage against: +20% Undead When wielded/worn: Armour penetration: +17 Changes stats: +8 Dex / +3 Wil / +3 Con Changes resistances: +18% light / +4% physical One-handed war axes. |
noble's hardened leather belt noble's hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Wil Damage against: +15% Summoned Reduced damage from: +17% Summoned A belt that goes around your waist. |
Issegas the cashmere cloak (27 def, 0 armour) Issegas the cashmere cloak (27 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +27 (+7 eff.) Changes stats: +3 Str / +5 Mag / +3 Con Changes resistances: +9% blight / +3% physical Critical mult.: +20.00% Maximum life: +100.00 Maximum mana: +80.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
battlemaster's cashmere cloak of sorcery (2 def, 0 armour) battlemaster's cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +3 Dex / +2 Mag / +4 Wil / +3 Con Talent mastery: +0.30 Technique / Combat training Spell save: +6 (+2 eff.) Stamina each turn: +0.40 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Bregandur' (22 def, 0 armour) cashmere cloak 'Bregandur' (22 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +6.0% Physical power: +25 (+8 eff.) Defense: +22 (+6 eff.) Damage when hit (Melee): 10 physical Changes resistances: +18% darkness / +22% temporal Changes damage: +15% physical Defense after a teleport: +19 Resist all after a teleport: +13% New effects duration reduction after a teleport: +22% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Curevortex' (2 def, 0 armour) cashmere cloak 'Curevortex' (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+5 eff.) Physical power: +10 (+3 eff.) Defense: +2 (+1 eff.) Changes stats: +4 Con Changes resistances: +6% nature Changes resistances penetration: +25% nature / +15% physical Changes damage: +12% fire Critical mult.: +10.00% Maximum life: +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Gyranne' (3 def, 0 armour) elven-silk cloak 'Gyranne' (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 4 mind Changes stats: +5 Str / +9 Dex / +3 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +12% mind Talent mastery: +0.40 Technique / Combat training Spell save: +13 (+4 eff.) Disarm immunity: +20% Stamina each turn: +1.20 Mindpower: +15 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping elven-silk cloak of the hunter (15 def, 0 armour)enveloping elven-silk cloak of the hunter (15 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +34 (+20 eff.) Defense: +15 (+4 eff.) Fatigue: -9% Physical save: +15 (+8 eff.) Maximum life: +105.00 Maximum stamina: +38.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galen's Flowing Robe (0 def, 0 armour) Galen's Flowing Robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +7 Mag / +7 Wil / +7 Cun Changes resistances: +15% all Changes damage: +37% lightning / +37% temporal / +37% cold / +37% fire / +37% arcane / +37% physical Talent masteries: +0.10 Spell / Occult technomancy +0.10 Spell / Galvanic technomancy +0.10 Spell / Terrene technomancy Mana each turn: +2.00 Maximum mana: +77.00 Spellpower: +35 (+7 eff.) Spell crit. chance: +12% 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
Worm Nest (0 def, 0 armour) Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+3 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: 9 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Yvida the silk robe (8 def, 8 armour) Yvida the silk robe (8 def, 8 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Changes stats: +8 Wil / +12 Mag Changes resistances: +10% darkness / +10% light / +13% all Changes damage: +8% temporal / +17% light / +22% arcane Physical save: +23 (+12 eff.) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +52.00 Maximum mana: +89.00 Spellpower: +20 (+4 eff.) Spell crit. chance: +3% Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. shimmering linen robe of nature (+19%) (0 def, 0 armour)shimmering linen robe of nature (+19%) (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +19% nature / +7% all Changes damage: +13% nature / +13% arcane Maximum mana: +28.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Anti-Gravity Boots (8 def, 8 armour) Anti-Gravity Boots (8 def, 8 armour)Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +5 Str / +4 Dex Changes resistances: +10% fire Changes damage: +10% fire Pinning immunity: +50% Steampower: +3 (+1 eff.) These boots have a 5% chance to fail to operate properly (reduced by Cunning). It can be used to jump to a nearby location within range 7, blasting everything within radius 2 (296 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (498 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning) Activation costs 18 power out of 18/18. These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
Hanydin (15 def, 4 armour) Hanydin (15 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +15 (+4 eff.) Fatigue: +3% Changes stats: +3 Str / +3 Con Changes resistances: +9% fire / +9% cold Critical mult.: +15.00% Stamina each turn: +3.60 Only die when reaching: -60.00 life Maximum stamina: +27.00 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.5 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Isathra the pair of dwarven-steel boots (15 def, 4 armour) Isathra the pair of dwarven-steel boots (15 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +2 Physical power: +20 (+7 eff.) Armour: +4 Defense: +15 (+4 eff.) Fatigue: +3% Changes damage: +6% mind Life regen: +6.00 Only die when reaching: -80.00 life Maximum stamina: +30.00 Healing mod.: +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of rough leather boots (0 def, 2 armour) miner's pair of rough leather boots (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Infravision radius: +1 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots of force (0 def, 4 armour)pair of dwarven-steel boots of force (0 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +12 (+4 eff.) Armour: +4 Fatigue: +3% Spellpower: +12 (+2 eff.) Mindpower: +10 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Scaldcutter (0 def, 2 armour) Scaldcutter (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 8 blight Changes resistances: +8% blight / +24% fire / +6% cold Changes resistances penetration: +10% cold / +20% darkness / +10% fire Changes damage: +6% blight / +9% fire / +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of magic (+3) (0 def, 1 armour) rough leather gloves of magic (+3) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-2 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-2 eff.) Mindpower: -10 (-4 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Helm of Knowledge (0 def, 12 armour) Helm of Knowledge (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +15% light / +15% mind / +10% arcane Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 20 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-4 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Visage of Nektosh (4 def, 8 armour) Visage of Nektosh (4 def, 8 armour)Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
elven-silk wizard hat 'Manildir' (3 def, 0 armour) elven-silk wizard hat 'Manildir' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +43% darkness / +17% physical Changes damage: +33% darkness / +14% physical Reduces incoming crit damage: 15.00% Maximum hate: +13.00 Mindpower: +9 (+3 eff.) Mental crit. chance: +3% Light radius: +3 Infravision radius: +11 See stealth: +15 See invisible: +25 Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle slows incoming projectiles by 90% and attempts to push all creatures other than yourself out of its radius, inflicting 33.60 light damage and 28.22 darkness damage per turn as it does so. The circle lasts 7 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
grounding rough leather hat of strength (+2) (0 def, 1 armour) grounding rough leather hat of strength (+2) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances: +6% lightning / +6% temporal A hat made of leather. Very stylish. |
This item will automatically be transmogrified when you leave the level. leafwalker's voratun helm of constitution (+8) (0 def, 5 armour)leafwalker's voratun helm of constitution (+8) (0 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Con Changes resistances: +15% nature Spell save: +9 (+3 eff.) Maximum life: +108.00 Healing mod.: +19% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. warlord's drakeskin leather cap of constitution (+7) (0 def, 5 armour)warlord's drakeskin leather cap of constitution (+7) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 (+4 eff.) Armour: +5 Fatigue: +5% Changes stats: +7 Str / +7 Wil / +10 Con Changes resistances: +15% physical Physical save: +15 (+8 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Greenprophet the voratun shield (0 def, 21 armour, 290.5 block)Greenprophet the voratun shield (0 def, 21 armour, 290.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +21 Fatigue: +8% Damage when hit (Melee): 6 light Changes resistances: +9% blight Changes resistances penetration: +33% blight Changes damage: +9% blight / +21% cold / +21% nature Talent granted: +1 Block Handheld deflection devices. |
384 alchemist agate 384 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
22 onyx 22 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
65 alchemist opal 65 alchemist opal0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
69 alchemist topaz 69 alchemist topaz0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 lapis lazuli 20 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+5 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+5 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Gloommortal (dig speed 29 turns) Gloommortal (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Mag / +1 Con Changes damage: +3% darkness Reduces incoming crit damage: 15.00% Infravision radius: +1 See invisible: +12 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
strange black disk (1) strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2) strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3) strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"Requires: - Level 15 Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. This item has been sent to the Item's Vault. |
60 alchemist spinel 60 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+8 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+8 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Bladed Rift Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 6.5 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Korbek's Spyglass Korbek's SpyglassCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+8 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 garnet 17 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1) Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 171% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. barbed pouch of stralite shots of accuracy (13/21, 56-67 power, 5 apr)barbed pouch of stralite shots of accuracy (13/21, 56-67 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 56.0 - 67.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +17 Armour Penetration: +5 Crit. chance: +18.5% Capacity: 21 On weapon crit: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. deadly pouch of voratun shots of wind (21/21, 67-80 power, 6 apr)deadly pouch of voratun shots of wind (21/21, 67-80 power, 6 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 67.0 - 80.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 138 physical damage Travel speed: +200% Shots are used with slings to pummel your foes to death. |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
stralite grapple stralite grapplePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +4 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
voratun back support voratun back supportPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Fatigue: -20% Maximum encumbrance: +50 Tinkers can be attached to normal items to improve them with steam power! |
This item will automatically be transmogrified when you leave the level. Strikesquall [power 475] (15 cooldown)Strikesquall [power 475] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 26% chance to reduce strength, dexterity, and constitution by 35 Changes stats: +6 Dex / +7 Mag / +4 Wil Changes resistances: +9% lightning Changes damage: +27% arcane / +12% lightning Mana each turn: +0.20 Vim when firing critical spell: +2.65 Maximum vim: +50.00 See invisible: +30 It can be used to blast the opponent's mind dealing 712 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
54 alchemist amethyst 54 alchemist amethyst0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing Core Glowing CorePowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
8 diamond 8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+6 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+6 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 quartz 21 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 alchemist ametrine 5 alchemist ametrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
63 alchemist zircon 63 alchemist zircon0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
By BOOKCATCHER the Whitehoof Alchemist level 17
17th Revenge 124th year of Ascendancy at 03:35 see stats
By BOOKCATCHER the Whitehoof Alchemist level 12
41st Retaking 124th year of Ascendancy at 13:58 see stats
By BOOKCATCHER the Whitehoof Alchemist level 47
5th Remembrance 125th year of Ascendancy at 03:58 see stats
By BOOKCATCHER the Whitehoof Alchemist level 31
4th Loss 124th year of Ascendancy at 15:43 see stats
By BOOKCATCHER the Whitehoof Alchemist level 47
6th Remembrance 125th year of Ascendancy at 13:40 see stats
By BOOKCATCHER the Whitehoof Alchemist level 10
19th Retaking 124th year of Ascendancy at 07:30 see stats
By BOOKCATCHER the Whitehoof Alchemist level 20
44th Revenge 124th year of Ascendancy at 03:09 see stats
By BOOKCATCHER the Whitehoof Alchemist level 30
40th Pain 124th year of Ascendancy at 06:06 see stats
By BOOKCATCHER the Whitehoof Alchemist level 40
46th Loss 124th year of Ascendancy at 10:37 see stats
By BOOKCATCHER the Whitehoof Alchemist level 50
32nd Remembrance 125th year of Ascendancy at 06:28 see stats
By BOOKCATCHER the Whitehoof Alchemist level 50
24th Retaking 125th year of Ascendancy at 15:10 see stats
By BOOKCATCHER the Whitehoof Alchemist level 39
46th Loss 124th year of Ascendancy at 07:38 see stats
By BOOKCATCHER the Whitehoof Alchemist level 50
51st Remembrance 125th year of Ascendancy at 05:35 see stats
By BOOKCATCHER the Whitehoof Alchemist level 41
26th Destruction 124th year of Ascendancy at 18:43 see stats
By BOOKCATCHER the Whitehoof Alchemist level 23
3rd Pain 124th year of Ascendancy at 19:18 see stats
By BOOKCATCHER the Whitehoof Alchemist level 50
33rd Retaking 125th year of Ascendancy at 06:25 see stats
By BOOKCATCHER the Whitehoof Alchemist level 48
7th Remembrance 125th year of Ascendancy at 15:19 see stats
By BOOKCATCHER the Whitehoof Alchemist level 44
31st Destruction 124th year of Ascendancy at 23:16 see stats
By BOOKCATCHER the Whitehoof Alchemist level 50
32nd Remembrance 125th year of Ascendancy at 08:17 see stats
By BOOKCATCHER the Whitehoof Alchemist level 23
3rd Pain 124th year of Ascendancy at 10:23 see stats
By BOOKCATCHER the Whitehoof Alchemist level 33
25th Loss 124th year of Ascendancy at 04:05 see stats
By BOOKCATCHER the Whitehoof Alchemist level 21
45th Revenge 124th year of Ascendancy at 13:39 see stats
By BOOKCATCHER the Whitehoof Alchemist level 33
24th Loss 124th year of Ascendancy at 19:46 see stats
Log
Ghoul is free from the ice.
Ghoul receives 142 healing from Ghoul's purging blight area effect.
BOOKCATCHER casts Blood Grasp.
BOOKCATCHER's Body of Fire hits Ghoul for 79 fire, 52 cold, 36 lightning, 47 arcane (213 total damage).
BOOKCATCHER's spell attains critical power!
Shadow casts Blindside.
Melee retaliation hits Shadow for 77 fire, 50 cold (127 total damage).
BOOKCATCHER's Body of Fire hits Ghoul for 79 fire, 52 cold, 58 lightning, 47 arcane (235 total damage).
Lava floor hits Shadow for 36 fire damage.
Shadow hits BOOKCATCHER for (35 flat reduction), 9 physical (9 total damage).
Amakthel's Eye is free from the ice.
Melee retaliation killed Shadow!
The demonic soul releases a burst of fire around ghoul!
Demonic Soul hits Ghoul for 293 fire damage.
Demonic Soul hits Ghoul for 293 fire damage.
BOOKCATCHER receives 115 healing from BOOKCATCHER's Blood Grasp.
BOOKCATCHER's Blood Grasp hits Ghoul for 165 fire, 108 cold, 74 lightning, 97 arcane (444 total damage).
Demonic Soul killed Ghoul!
Ghoul receives 142 healing from Ghoul's purging blight area effect.
BOOKCATCHER casts Blood Grasp.
BOOKCATCHER surges with lightning power!
BOOKCATCHER's Body of Fire hits Ghoul for 151 fire, 98 cold, 68 lightning, 89 arcane (405 total damage).
Elemental Surge hits Ghoul for 553 lightning damage.
BOOKCATCHER's Body of Fire hits Ghoul for 79 fire, 52 cold, 36 lightning (167 total damage).
BOOKCATCHER's Body of Fire killed Ghoul!
The raging fire around BOOKCATCHER calms down and disappears.