Tenebre the level 7 Cornac Necromancer by Tarkatel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp7 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity12 (base 10)
Constitution13 (base 13)
Magic37 (base 30)
Willpower16 (base 16)
Cunning11 (base 11)

Resources

Life52/52
Mana172/172
Soul12/12
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible2
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage17
Accuracy19
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower33
Crit Chance14%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+10%
Darkness+14%
Blight+10%
Cold+10%
Fire+10%
Acid+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save8
Spell Save29
Mental Save10

Defense: Resistances

Lightning+ 16%( 70%)
Light+ 21%( 70%)
Darkness+ 12%( 70%)
Cold+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Master of bones1.30
5/5
1/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Glacial waste1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
4/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

done
active
done
active

Equipment

Tool
On fingers
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Tenebre the Cornac Necromancer level 3
76th Pyre 122nd year of Ascendancy at 09:47
see stats

Log

Tenebre stops bleeding.
Tenebre stops regenerating health quickly.

Talent Infusion: Wild is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


You pickup 0.75 gold pieces.

Tenebre picks up (e.):
linen cloak 'Blindsear' (1 def, 5 armour).
Talent Hiemal Shield is ready to use.
Tenebre picks up (c.):
elm starstaff 'Shimmerquick' (10-12 power, 2 apr, darkness element).
Tenebre picks up (a.):
iron dagger 'Arcstrider' (10-12 power, 5 apr).
Tenebre picks up (f.):
iron waraxe (12-18 power, 2 apr).
Tenebre picks up (a.):
copper amulet.
Ran for 2 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: interesting terrain).


Tenebre casts
Invoke Darkness.
Tenebre hits Degenerated skeleton warrior for 123 darkness damage.
Tenebre killed Degenerated skeleton warrior!

Talent Invoke Darkness is ready to use.

You pickup 0.45 gold pieces.


Ran for 5 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the southeast (white worm mass)).