










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Wanderer |
| Level / Exp | 21 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by broken golem at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:46 / 70Killed by arcane crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:06 Killed by skeleton magus at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:20 Killed by devourer at level 9 on the 2nd Mirth 122nd year of Ascendancy at 04:38 Killed by Minotaur of the Labyrinth at level 10 on the 9th Mirth 122nd year of Ascendancy at 23:39 Killed by bandit at level 11 on the 10th Mirth 122nd year of Ascendancy at 02:59 Killed by Xanoth the rogue at level 11 on the 10th Mirth 122nd year of Ascendancy at 05:16 Killed by Emelumira the yellow jelly at level 11 on the 10th Mirth 122nd year of Ascendancy at 07:19 Killed by Laudojan the halfling at level 11 on the 4th Flare 122nd year of Ascendancy at 00:51 Killed by Unria the halfling at level 11 on the 4th Flare 122nd year of Ascendancy at 02:48 Killed by ultimate gwelgoroth at level 14 on the 20th Dusk 122nd year of Ascendancy at 23:12 Killed by Urkis, the High Tempest at level 15 on the 24th Dusk 122nd year of Ascendancy at 12:02 Killed by Urkis, the High Tempest at level 15 on the 24th Dusk 122nd year of Ascendancy at 13:28 Killed by Urkis, the High Tempest at level 15 on the 24th Dusk 122nd year of Ascendancy at 15:17 Killed by Urkis, the High Tempest at level 15 on the 24th Dusk 122nd year of Ascendancy at 17:50 Killed by Urkis, the High Tempest at level 15 on the 24th Dusk 122nd year of Ascendancy at 18:01 Killed by Urkis, the High Tempest at level 15 on the 24th Dusk 122nd year of Ascendancy at 19:26 Killed by Urkis, the High Tempest at level 15 on the 24th Dusk 122nd year of Ascendancy at 20:52 Killed by Urkis, the High Tempest at level 15 on the 24th Dusk 122nd year of Ascendancy at 22:21 Killed by Urkis, the High Tempest at level 15 on the 24th Dusk 122nd year of Ascendancy at 22:49 Killed by Urkis, the High Tempest at level 15 on the 25th Dusk 122nd year of Ascendancy at 00:21 Killed by Urkis, the High Tempest at level 15 on the 25th Dusk 122nd year of Ascendancy at 02:07 Killed by Levanie the thalore at level 17 on the 40th Dusk 122nd year of Ascendancy at 23:39 Killed by Mibo the dwarf at level 17 on the 41st Dusk 122nd year of Ascendancy at 01:00 Killed by Mibo the dwarf at level 17 on the 41st Dusk 122nd year of Ascendancy at 02:32 Killed by Evond the thalore at level 17 on the 41st Dusk 122nd year of Ascendancy at 04:11 Killed by Bogderia the halfling at level 17 on the 55th Dusk 122nd year of Ascendancy at 14:43 Killed by Macei the human at level 17 on the 55th Dusk 122nd year of Ascendancy at 16:17 Killed by Nerymira the gwelgoroth at level 18 on the 20th Haze 122nd year of Ascendancy at 19:02 Killed by Nerymira the gwelgoroth at level 18 on the 20th Haze 122nd year of Ascendancy at 19:30 Killed by elven cultist at level 18 on the 21st Haze 122nd year of Ascendancy at 08:43 Killed by Grand Corruptor at level 18 on the 21st Haze 122nd year of Ascendancy at 16:15 Killed by Grand Corruptor at level 18 on the 21st Haze 122nd year of Ascendancy at 16:28 Killed by Grand Corruptor at level 18 on the 21st Haze 122nd year of Ascendancy at 16:52 Killed by Grand Corruptor at level 18 on the 21st Haze 122nd year of Ascendancy at 17:24 Killed by Grand Corruptor at level 18 on the 21st Haze 122nd year of Ascendancy at 18:30 Killed by Grand Corruptor at level 18 on the 21st Haze 122nd year of Ascendancy at 19:01 Killed by Grand Corruptor at level 18 on the 21st Haze 122nd year of Ascendancy at 20:47 Killed by elven tempest at level 18 on the 21st Haze 122nd year of Ascendancy at 22:01 Killed by Grand Corruptor at level 18 on the 21st Haze 122nd year of Ascendancy at 22:09 Killed by Grand Corruptor at level 18 on the 21st Haze 122nd year of Ascendancy at 23:27 Killed by Grand Corruptor at level 18 on the 22nd Haze 122nd year of Ascendancy at 01:12 Killed by elven mage at level 18 on the 22nd Haze 122nd year of Ascendancy at 03:29 Killed by snow giant boulder thrower at level 18 on the 33rd Haze 122nd year of Ascendancy at 10:14 Killed by snow giant boulder thrower at level 19 on the 35th Haze 122nd year of Ascendancy at 02:45 Killed by Xereta the snow giant at level 19 on the 35th Haze 122nd year of Ascendancy at 08:39 Killed by Betogatta the forest wight's temporal clone at level 20 on the 35th Haze 122nd year of Ascendancy at 12:06 Killed by Betogatta the forest wight at level 20 on the 35th Haze 122nd year of Ascendancy at 13:59 Killed by Betogatta the forest wight at level 20 on the 35th Haze 122nd year of Ascendancy at 15:23 Killed by Betogatta the forest wight at level 20 on the 35th Haze 122nd year of Ascendancy at 16:41 Killed by Nerosewen the vampire lord at level 20 on the 36th Haze 122nd year of Ascendancy at 03:28 Killed by Nerosewen the vampire lord at level 20 on the 36th Haze 122nd year of Ascendancy at 05:00 Killed by Nerosewen the vampire lord at level 20 on the 36th Haze 122nd year of Ascendancy at 05:24 Killed by Nerosewen the vampire lord at level 20 on the 36th Haze 122nd year of Ascendancy at 06:59 Killed by Nerosewen the vampire lord at level 20 on the 36th Haze 122nd year of Ascendancy at 08:21 Killed by Nerosewen the vampire lord at level 20 on the 36th Haze 122nd year of Ascendancy at 10:06 Killed by Nerosewen the vampire lord at level 20 on the 36th Haze 122nd year of Ascendancy at 11:35 Killed by Salawen the vampire at level 20 on the 36th Haze 122nd year of Ascendancy at 15:37 Killed by Salawen the vampire at level 20 on the 36th Haze 122nd year of Ascendancy at 17:01 Killed by Salawen the vampire at level 20 on the 36th Haze 122nd year of Ascendancy at 19:07 Killed by Salawen the vampire at level 20 on the 36th Haze 122nd year of Ascendancy at 19:33 Killed by Emanor the vampire lord at level 20 on the 37th Haze 122nd year of Ascendancy at 01:33 Killed by Emanor the vampire lord at level 20 on the 37th Haze 122nd year of Ascendancy at 03:40 Killed by Adarewyn the broken golem at level 20 on the 39th Haze 122nd year of Ascendancy at 02:55 Killed by Adarewyn the broken golem at level 20 on the 39th Haze 122nd year of Ascendancy at 04:42 Killed by broken golem at level 20 on the 39th Haze 122nd year of Ascendancy at 08:39 Killed by Oliear the human at level 20 on the 40th Haze 122nd year of Ascendancy at 01:26 Killed by entrenched horror at level 20 on the 47th Haze 122nd year of Ascendancy at 05:01 Killed by water jet at level 20 on the 47th Haze 122nd year of Ascendancy at 17:12 Killed by Weirdling Beast at level 21 on the 48th Haze 122nd year of Ascendancy at 02:32 |
Primary Stats
| Strength | 41 (base 33) |
| Dexterity | 37 (base 19) |
| Constitution | 38 (base 26) |
| Magic | 29 (base 14) |
| Willpower | 42 (base 20) |
| Cunning | 38 (base 23) |
Resources
| Mana | 400/400 |
| Life | 607/607 |
| Positive | 110/110 |
| Stamina | 260/260 |
| Hate | 16/106 |
| Healing Factor | 1.2102122670883 |
| Regeneration | 0.30255306677207 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 5 |
| Infravision | 1 |
| See Stealth | 19 |
| See Invisible | 18 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 46 |
| Crit Chance | 25% |
| APR | 22 |
| Speed | 1.18 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +9% |
| Acid | +12% |
| Lightning | +7% |
| Cold | +50% |
| Mind | +9% |
| Arcane | +4% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Nature | +5% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 3 |
| Physical Save | 30 |
| Spell Save | 22 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 18%( 74%) |
| Arcane | + 4%( 74%) |
| Cold | + 70%( 74%) |
| All | 0%( 74%) |
| Lightning | + 12%( 74%) |
| Light | + 13%( 74%) |
| Temporal | + 12%( 74%) |
| Darkness | + 17%( 74%) |
| Fire | + 20%( 74%) |
| Nature | + 20%( 74%) |
Defense: Immunities
| Blind Resistance | 41% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 124 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 245 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Magical combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Stealth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Cursed / Fears | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Punishments | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Wildfire | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by snow giant. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Torokan2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Crit.mult +5.00% On Hit (Melee): * 10% chance to reduce all saves and defense by 22 ----- def ----- Armour +2 Resists +3% darkness +3% temporal Mind.save +6 (+3 eff.) Knockbk- +10% ---------- misc Light +3 See.Stealth +9 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Belablek the Rimebutcher (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% acid +9% mind ----- def ----- Defense +2 (+1 eff.) Resists +18% acid +12% cold ---------- misc Psi/ret +0.08 Max.hate +6.00 A pointy cloth hat, very wizardly... |
| Tool | Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 105.89 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | psionicist's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Mind.save +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 20.35 cold and 13.57 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around waist | Neranne the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun +1 Con dps ---------- Res.pen +10% mind ----- def ----- Resists +5% lightning +9% temporal ---------- misc See.Invis +9 A belt that goes around your waist. |
| In main hand | Colaryem (48-77 power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 85% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
| On hands | alchemist's iron gauntlets of spellstriking (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +5 (+2 eff.) Melee+ 4 acid 4 lightning 4 cold 4 arcane 4 fire Dmg.mod +4% arcane ----- def ----- Armour +1 Fatigue +1% Resists +4% arcane Unarmed combat: Power 9.5 - 13.3 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Melee+ +4 ice +5 lightning +5 fire +5 arcane +5 acid On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | nimble cured leather armour of the hero (8 def, 4 armour)9.0 T2 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +3 Str +5 Dex +4 Mag +3 Wil +4 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +4 Defense +8 (+4 eff.) Fatigue +7% Max.HP +34.00 A suit of armour made of leather. |
| Cloak | Arevea the cashmere cloak (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Mag dps ---------- Apr +5 Melee Ret 4 physical ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +13% cold Crit.chn- 15.00% ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Corruptionwrack the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +1 Mag +3 Cun dps ---------- Dmg.mod +9% nature Res.pen +5% nature ----- def ----- Armour +4 Defense +6 (+3 eff.) Resists +13% light +14% darkness Res.Cap +4% all Phys.save +13 (+6 eff.) Blind- +26% Amulets make your neck look great! |
Inventory
biting gale rune of the titan (damage 170; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 170.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Neramivena the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +1 Str dps ---------- Mind.crit +3% Mind.pwr +10 (+5 eff.) ----- def ----- Resists +14% light +10% darkness Blind- +27% ---------- misc Light +2 Amulets make your neck look great! |
copper amulet of vision0.1 T1 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +10% ---------- misc Infravis +2 Sight +2 See.Invis +6 Amulets make your neck look great! |
restful copper amulet of mastery (0.14 Cursed / Rampage)0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Masteries +0.14 Cursed/Rampage Amulets make your neck look great! |
starlit copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag ----- def ----- Resists +10% light +10% darkness Blind- +20% Amulets make your neck look great! |
steel amulet of willpower (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
Dimhunt the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Melee Ret 4 darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 22 ----- def ----- Resists +6% mind Mind.save +6 (+3 eff.) Rings make your fingers look great! |
mule's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% Max.HP +23.00 Disarm- +22% Pinning- +23% Knockbk- +23% ---------- misc Max.enc +20 Rings make your fingers look great! |
short ash vilestaff of might (15-18 power, 3 apr, blight element)5.0 T2 staff 1H weapon [Ego] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +6 (+3 eff.) Dmg.mod +15% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
shimmering woollen robe of blight (+10%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% arcane +10% blight ----- def ----- Resists +10% blight +9% all ---------- misc Max.mana +21.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant linen robe of life (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +8% nature ----- def ----- Resists +6% blight +7% all Max.HP +42.00 HP.reg +1.50 Heal.mod +10% Poison- +20% Disease- +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
undeterred pair of iron boots of phasing (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +3 Fatigue +2% Silence- +21% Confus- +20% Stun/Frz- +20% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xoda (11 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) ----- def ----- Defense +11 (+6 eff.) Resists +6% acid +3% fire Blind- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly... |
iron helm 'Magmabrawn' (20 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Acc +5 (+2 eff.) Apr +2 ----- def ----- Armour +3 Defense +20 (+10 eff.) Fatigue +5% Resists +9% fire Phys.save +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Rainbrawn (12/12, 14-20 power, 5 apr)3.0 T1 arrow ammo [Rare] Nature Power 14.0 - 19.6 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 12 Ranged+ +15 lightning +8 fire On Crit.r2 +9 lightning +4 fire On Hit: * 20% chance to slow global speed by 48% Arrows are used with bows to pierce your foes to death. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
66 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(99 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
evasive elm totem of healing [power 110] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By plop the Higher Wanderer level 19
34th Haze 122nd year of Ascendancy at 05:40 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By plop the Higher Wanderer level 17
43rd Dusk 122nd year of Ascendancy at 16:23 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By plop the Higher Wanderer level 19
34th Haze 122nd year of Ascendancy at 11:18 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By plop the Higher Wanderer level 15
25th Dusk 122nd year of Ascendancy at 20:02 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By plop the Higher Wanderer level 21
48th Haze 122nd year of Ascendancy at 07:44 see stats
Level 10 (Exploration mode)
Got a character to level 10.By plop the Higher Wanderer level 10
9th Mirth 122nd year of Ascendancy at 03:13 see stats
Level 20 (Exploration mode)
Got a character to level 20.By plop the Higher Wanderer level 20
35th Haze 122nd year of Ascendancy at 11:10 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By plop the Higher Wanderer level 9
3rd Mirth 122nd year of Ascendancy at 22:47 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By plop the Higher Wanderer level 9
6th Mirth 122nd year of Ascendancy at 04:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By plop the Higher Wanderer level 20
39th Haze 122nd year of Ascendancy at 14:01 see stats
Log
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 49th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:26.
Today is the 50th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.
Today is the 51st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Ran for 3 turns (stop reason: hostile spotted to the east (ziguranth patrol)).
Today is the 52nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:21.
Today is the 53rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:31.
There is a Last Hope (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 54th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:10.
Ran for 4 turns (stop reason: hostile spotted to the northwest (ziguranth patrol)).
Saving done.




































































































