











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Higher |
Class | Archmage |
Level / Exp | 36 / 65% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 17:53 / 226Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:01 Killed by Forest Troll Hedge-Wizard at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:30 Killed by Forest Troll Hedge-Wizard at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:02 Killed by Xobeth the wolf at level 6 on the 79th Pyre 122nd year of Ascendancy at 17:41 Killed by Lisytira the giant blue ant at level 9 on the 3rd Mirth 122nd year of Ascendancy at 10:20 Killed by storm drake hatchling at level 11 on the 8th Mirth 122nd year of Ascendancy at 12:08 Killed by gigantic sandworm tunneler at level 13 on the 3rd Summertide 122nd year of Ascendancy at 17:47 Killed by Urkis, the High Tempest at level 14 on the 8th Flare 122nd year of Ascendancy at 00:28 Killed by Urkis, the High Tempest at level 14 on the 8th Flare 122nd year of Ascendancy at 02:43 Killed by Urkis, the High Tempest at level 14 on the 8th Flare 122nd year of Ascendancy at 05:59 Killed by thief at level 16 on the 34th Dusk 122nd year of Ascendancy at 17:40 Killed by luminous horror at level 17 on the 37th Dusk 122nd year of Ascendancy at 05:06 Killed by luminous horror at level 17 on the 37th Dusk 122nd year of Ascendancy at 09:12 Killed by oozing horror at level 17 on the 37th Dusk 122nd year of Ascendancy at 19:01 Killed by luminous horror at level 17 on the 38th Dusk 122nd year of Ascendancy at 07:15 Killed by Ivima the bloated horror at level 17 on the 38th Dusk 122nd year of Ascendancy at 14:20 Killed by Weirdling Beast at level 17 on the 38th Dusk 122nd year of Ascendancy at 20:49 Killed by Weirdling Beast at level 17 on the 39th Dusk 122nd year of Ascendancy at 01:30 Killed by Weirdling Beast at level 17 on the 39th Dusk 122nd year of Ascendancy at 04:46 Killed by Weirdling Beast at level 17 on the 39th Dusk 122nd year of Ascendancy at 09:11 Killed by Weirdling Beast at level 17 on the 39th Dusk 122nd year of Ascendancy at 14:52 Killed by Weirdling Beast at level 17 on the 39th Dusk 122nd year of Ascendancy at 17:43 Killed by carrion worm mass at level 18 on the 40th Dusk 122nd year of Ascendancy at 05:23 Killed by worm that walks at level 18 on the 40th Dusk 122nd year of Ascendancy at 08:20 Killed by Assassin Lord at level 18 on the 45th Dusk 122nd year of Ascendancy at 18:27 Killed by Assassin Lord at level 18 on the 45th Dusk 122nd year of Ascendancy at 22:10 Killed by Assassin Lord at level 18 on the 46th Dusk 122nd year of Ascendancy at 01:37 Killed by Assassin Lord at level 18 on the 46th Dusk 122nd year of Ascendancy at 05:19 Killed by Cultist at level 18 on the 4th Haze 122nd year of Ascendancy at 13:28 Killed by Eilinalravea the great wolf at level 18 on the 5th Haze 122nd year of Ascendancy at 11:56 Killed by snow giant thunderer at level 20 on the 6th Haze 122nd year of Ascendancy at 08:55 Killed by luminous horror at level 20 on the 6th Haze 122nd year of Ascendancy at 16:56 Killed by Grgglck the Devouring Darkness at level 20 on the 7th Haze 122nd year of Ascendancy at 02:49 Killed by Rantha the Worm at level 20 on the 7th Haze 122nd year of Ascendancy at 05:18 Killed by Rantha the Worm at level 20 on the 7th Haze 122nd year of Ascendancy at 09:36 Killed by Rantha the Abomination at level 21 on the 8th Haze 122nd year of Ascendancy at 22:28 Killed by Chronolith Twin at level 22 on the 9th Haze 122nd year of Ascendancy at 04:49 Killed by Chronolith Clone at level 22 on the 9th Haze 122nd year of Ascendancy at 11:27 Killed by skeleton warrior at level 22 on the 15th Haze 122nd year of Ascendancy at 17:54 Killed by Belitta the yellow jelly at level 23 on the 16th Haze 122nd year of Ascendancy at 15:20 Killed by Layidherin the grave wight at level 23 on the 16th Haze 122nd year of Ascendancy at 21:18 Killed by Moving elemental dwarven-steel longsword at level 23 on the 17th Haze 122nd year of Ascendancy at 23:33 Killed by Moving truestriking stralite waraxe of evisceration at level 23 on the 18th Haze 122nd year of Ascendancy at 04:22 Killed by Poltergeist Spectral Blade at level 23 on the 18th Haze 122nd year of Ascendancy at 14:55 Killed by Poltergeist Spelldrinker at level 23 on the 18th Haze 122nd year of Ascendancy at 21:26 Killed by Poltergeist Spelldrinker at level 23 on the 19th Haze 122nd year of Ascendancy at 00:54 Killed by Xanolraba the skeleton warrior at level 24 on the 19th Haze 122nd year of Ascendancy at 18:40 Killed by Isiriann the skeleton warrior at level 25 on the 22nd Haze 122nd year of Ascendancy at 09:54 Killed by Mayiba the ghoul at level 25 on the 22nd Haze 122nd year of Ascendancy at 14:28 Killed by Mayiba the ghoul at level 25 on the 22nd Haze 122nd year of Ascendancy at 16:47 Killed by armoured skeleton warrior at level 25 on the 22nd Haze 122nd year of Ascendancy at 22:56 Killed by orc blood mage at level 25 on the 24th Haze 122nd year of Ascendancy at 11:29 Killed by Izabhr the Guardian at level 25 on the 24th Haze 122nd year of Ascendancy at 19:14 Killed by Izabhr the Guardian at level 25 on the 24th Haze 122nd year of Ascendancy at 22:28 Killed by Izabhr the Guardian at level 25 on the 25th Haze 122nd year of Ascendancy at 01:08 Killed by Izabhr the Guardian at level 25 on the 25th Haze 122nd year of Ascendancy at 02:38 Killed by Izabhr the Guardian at level 25 on the 25th Haze 122nd year of Ascendancy at 04:12 Killed by Yvelevena the elven warrior at level 25 on the 30th Haze 122nd year of Ascendancy at 10:45 Killed by elven cultist at level 25 on the 30th Haze 122nd year of Ascendancy at 22:26 Killed by elven mage at level 25 on the 31st Haze 122nd year of Ascendancy at 07:08 Killed by elven cultist at level 26 on the 31st Haze 122nd year of Ascendancy at 14:15 Killed by Aeralaith the elven blood mage at level 26 on the 31st Haze 122nd year of Ascendancy at 17:24 Killed by ogre rune-spinner at level 26 on the 32nd Haze 122nd year of Ascendancy at 03:12 Killed by elven cultist at level 26 on the 32nd Haze 122nd year of Ascendancy at 09:44 Killed by Ivoth the elven blood mage at level 26 on the 32nd Haze 122nd year of Ascendancy at 13:29 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 32nd Haze 122nd year of Ascendancy at 23:02 Killed by Kryl-Feijan at level 26 on the 33rd Haze 122nd year of Ascendancy at 02:07 Killed by elven corruptor at level 26 on the 33rd Haze 122nd year of Ascendancy at 08:26 Killed by elven cultist at level 26 on the 33rd Haze 122nd year of Ascendancy at 11:50 Killed by elven blood mage at level 26 on the 33rd Haze 122nd year of Ascendancy at 17:11 Killed by armoured skeleton warrior at level 27 on the 34th Haze 122nd year of Ascendancy at 06:33 Killed by Thon the thalore at level 27 on the 45th Haze 122nd year of Ascendancy at 03:15 Killed by Thon the thalore at level 27 on the 45th Haze 122nd year of Ascendancy at 04:49 Killed by eldritch eye at level 27 on the 74th Haze 122nd year of Ascendancy at 09:40 Killed by uruivellas at level 27 on the 75th Haze 122nd year of Ascendancy at 21:28 Killed by uruivellas at level 27 on the 75th Haze 122nd year of Ascendancy at 23:10 Killed by forge-giant at level 27 on the 76th Haze 122nd year of Ascendancy at 03:29 Killed by forge-giant at level 27 on the 76th Haze 122nd year of Ascendancy at 05:11 Killed by forge-giant at level 27 on the 76th Haze 122nd year of Ascendancy at 06:37 Killed by forge-giant at level 27 on the 76th Haze 122nd year of Ascendancy at 08:03 Killed by forge-giant at level 27 on the 76th Haze 122nd year of Ascendancy at 09:31 Killed by forge-giant at level 27 on the 76th Haze 122nd year of Ascendancy at 10:53 Killed by forge-giant at level 27 on the 76th Haze 122nd year of Ascendancy at 12:16 Killed by Izabhr the Guardian at level 27 on the 76th Haze 122nd year of Ascendancy at 14:20 Killed by Izabhr the Guardian at level 27 on the 76th Haze 122nd year of Ascendancy at 16:28 Killed by Akbid the thalore at level 27 on the 21st Regrowth 123rd year of Ascendancy at 20:00 Killed by elven mage at level 27 on the 36th Regrowth 123rd year of Ascendancy at 08:03 Killed by Grand Corruptor at level 27 on the 37th Regrowth 123rd year of Ascendancy at 07:01 Killed by Grand Corruptor at level 27 on the 37th Regrowth 123rd year of Ascendancy at 08:42 Killed by Grand Corruptor at level 28 on the 37th Regrowth 123rd year of Ascendancy at 10:33 Killed by ziguranth wyrmic at level 28 on the 37th Regrowth 123rd year of Ascendancy at 13:05 Killed by Grand Corruptor at level 28 on the 37th Regrowth 123rd year of Ascendancy at 17:46 Killed by Grand Corruptor at level 28 on the 37th Regrowth 123rd year of Ascendancy at 19:37 Killed by Logu the Bringer of Doom at level 28 on the 44th Regrowth 123rd year of Ascendancy at 23:19 Killed by venom drake at level 28 on the 62nd Regrowth 123rd year of Ascendancy at 13:29 Killed by Goldana the large white snake at level 28 on the 62nd Regrowth 123rd year of Ascendancy at 21:41 Killed by Mindworm at level 28 on the 63rd Regrowth 123rd year of Ascendancy at 00:03 Killed by Mindworm at level 28 on the 63rd Regrowth 123rd year of Ascendancy at 01:27 Killed by Poltergeist Eye of Summer at level 29 on the 67th Regrowth 123rd year of Ascendancy at 18:43 Killed by Poltergeist steel waraxe 'Galezeal' at level 29 on the 67th Regrowth 123rd year of Ascendancy at 23:12 Killed by Poltergeist steel waraxe 'Galezeal' at level 29 on the 68th Regrowth 123rd year of Ascendancy at 00:58 Killed by Vehatihie the Invoker at level 29 on the 68th Regrowth 123rd year of Ascendancy at 07:36 Killed by Ivolrawen the skeleton warrior at level 30 on the 68th Regrowth 123rd year of Ascendancy at 18:58 Killed by Subject Z at level 30 on the 69th Regrowth 123rd year of Ascendancy at 12:26 Killed by Poltergeist Umbral Razor at level 30 on the 70th Regrowth 123rd year of Ascendancy at 06:29 Killed by Poltergeist Umbral Razor at level 30 on the 70th Regrowth 123rd year of Ascendancy at 07:46 Killed by Anvik the dwarf at level 30 on the 74th Regrowth 123rd year of Ascendancy at 10:15 Killed by Brodidom the thalore at level 30 on the 74th Regrowth 123rd year of Ascendancy at 12:23 Killed by Brodidom the thalore at level 30 on the 74th Regrowth 123rd year of Ascendancy at 14:48 Killed by orc berserker at level 30 on the 1st Time of Balance 123rd year of Ascendancy at 12:08 Killed by forge-giant at level 30 on the 1st Pyre 123rd year of Ascendancy at 03:56 Killed by forge-giant at level 30 on the 1st Pyre 123rd year of Ascendancy at 05:22 Killed by forge-giant at level 30 on the 1st Pyre 123rd year of Ascendancy at 08:46 Killed by forge-giant at level 30 on the 1st Pyre 123rd year of Ascendancy at 10:07 Killed by forge-giant at level 30 on the 1st Pyre 123rd year of Ascendancy at 11:35 Killed by Izabhr the Guardian at level 30 on the 1st Pyre 123rd year of Ascendancy at 12:53 Killed by forge-giant at level 30 on the 1st Pyre 123rd year of Ascendancy at 14:17 Killed by Izabhr the Guardian at level 30 on the 1st Pyre 123rd year of Ascendancy at 15:47 Killed by Izabhr the Guardian at level 30 on the 1st Pyre 123rd year of Ascendancy at 17:11 Killed by Izabhr the Guardian at level 30 on the 1st Pyre 123rd year of Ascendancy at 18:38 Killed by Izabhr the Guardian at level 30 on the 1st Pyre 123rd year of Ascendancy at 20:28 Killed by Izabhr the Guardian at level 30 on the 1st Pyre 123rd year of Ascendancy at 21:42 Killed by Izabhr the Guardian at level 30 on the 1st Pyre 123rd year of Ascendancy at 23:08 Killed by Izabhr the Guardian at level 30 on the 2nd Pyre 123rd year of Ascendancy at 00:40 Killed by Izabhr the Guardian at level 30 on the 2nd Pyre 123rd year of Ascendancy at 02:05 Killed by Izabhr the Guardian at level 30 on the 2nd Pyre 123rd year of Ascendancy at 04:59 Killed by Izabhr the Guardian at level 30 on the 2nd Pyre 123rd year of Ascendancy at 06:27 Killed by Izabhr the Guardian at level 30 on the 2nd Pyre 123rd year of Ascendancy at 07:58 Killed by Izabhr the Guardian at level 30 on the 2nd Pyre 123rd year of Ascendancy at 09:18 Killed by Izabhr the Guardian at level 30 on the 2nd Pyre 123rd year of Ascendancy at 10:48 Killed by Izabhr the Guardian at level 30 on the 2nd Pyre 123rd year of Ascendancy at 12:12 Killed by Izabhr the Guardian at level 30 on the 2nd Pyre 123rd year of Ascendancy at 13:39 Killed by Izabhr the Guardian at level 30 on the 2nd Pyre 123rd year of Ascendancy at 15:07 Killed by ghoul at level 31 on the 3rd Pyre 123rd year of Ascendancy at 03:51 Killed by The Master at level 31 on the 3rd Pyre 123rd year of Ascendancy at 05:08 Killed by The Master at level 31 on the 3rd Pyre 123rd year of Ascendancy at 10:59 Killed by The Master at level 31 on the 3rd Pyre 123rd year of Ascendancy at 12:19 Killed by elder vampire at level 31 on the 3rd Pyre 123rd year of Ascendancy at 13:49 Killed by The Master at level 31 on the 3rd Pyre 123rd year of Ascendancy at 15:10 Killed by armoured skeleton warrior at level 31 on the 3rd Pyre 123rd year of Ascendancy at 16:40 Killed by Lord of Skulls (warrior) at level 31 on the 3rd Pyre 123rd year of Ascendancy at 18:36 Killed by The Master at level 31 on the 3rd Pyre 123rd year of Ascendancy at 20:39 Killed by elder vampire at level 31 on the 3rd Pyre 123rd year of Ascendancy at 22:14 Killed by The Master at level 31 on the 3rd Pyre 123rd year of Ascendancy at 23:47 Killed by elder vampire at level 31 on the 4th Pyre 123rd year of Ascendancy at 01:21 Killed by Arenor the skeleton warrior at level 31 on the 4th Pyre 123rd year of Ascendancy at 05:20 Killed by Xanabrena the dread at level 31 on the 4th Pyre 123rd year of Ascendancy at 08:54 Killed by Xanabrena the dread at level 31 on the 4th Pyre 123rd year of Ascendancy at 09:55 Killed by Arenor the skeleton warrior at level 31 on the 4th Pyre 123rd year of Ascendancy at 11:14 Killed by Abomb the thalore at level 31 on the 6th Dusk 123rd year of Ascendancy at 19:34 Killed by Abomb the thalore at level 31 on the 6th Dusk 123rd year of Ascendancy at 20:46 Killed by Athabo the thalore at level 31 on the 18th Dusk 123rd year of Ascendancy at 20:59 Killed by orc necromancer at level 31 on the 25th Dusk 123rd year of Ascendancy at 14:18 Killed by Eladama the naga myrmidon at level 32 on the 39th Dusk 123rd year of Ascendancy at 02:24 Killed by orc master assassin at level 32 on the 39th Dusk 123rd year of Ascendancy at 03:42 Killed by shadow at level 32 on the 39th Dusk 123rd year of Ascendancy at 10:29 Killed by Xanuldamira the xorn at level 32 on the 40th Dusk 123rd year of Ascendancy at 00:55 Killed by Zubusekira the stone troll at level 32 on the 40th Dusk 123rd year of Ascendancy at 02:25 Killed by Zubusekira the stone troll at level 32 on the 40th Dusk 123rd year of Ascendancy at 03:48 Killed by Yvinor the orc master assassin at level 32 on the 40th Dusk 123rd year of Ascendancy at 10:28 Killed by Yvinor the orc master assassin at level 32 on the 40th Dusk 123rd year of Ascendancy at 12:09 Killed by orc soldier at level 32 on the 41st Dusk 123rd year of Ascendancy at 06:19 Killed by Golbug the Destroyer at level 32 on the 41st Dusk 123rd year of Ascendancy at 08:05 Killed by Golbug the Destroyer at level 32 on the 41st Dusk 123rd year of Ascendancy at 09:37 Killed by Golbug the Destroyer at level 32 on the 41st Dusk 123rd year of Ascendancy at 11:14 Killed by Golbug the Destroyer at level 32 on the 41st Dusk 123rd year of Ascendancy at 12:38 Killed by Salikira the multi-hued drake hatchling at level 33 on the 41st Dusk 123rd year of Ascendancy at 18:05 Killed by Siletta the copperhead snake at level 34 on the 42nd Dusk 123rd year of Ascendancy at 02:30 Killed by magy at level 34 on the 47th Dusk 123rd year of Ascendancy at 15:41 Killed by Isinor the gigantic gravity worm at level 34 on the 47th Dusk 123rd year of Ascendancy at 17:34 Killed by orc cryomancer at level 34 on the 48th Dusk 123rd year of Ascendancy at 20:07 Killed by orc necromancer at level 34 on the 50th Dusk 123rd year of Ascendancy at 21:23 Killed by orc grand master assassin at level 34 on the 51st Dusk 123rd year of Ascendancy at 00:14 Killed by Yvumina the orc assassin at level 34 on the 55th Dusk 123rd year of Ascendancy at 12:37 Killed by minotaur at level 34 on the 55th Dusk 123rd year of Ascendancy at 14:12 Killed by Yvumina the orc assassin at level 34 on the 55th Dusk 123rd year of Ascendancy at 15:45 Killed by orc cryomancer at level 34 on the 67th Dusk 123rd year of Ascendancy at 11:45 Killed by orc cryomancer at level 34 on the 67th Dusk 123rd year of Ascendancy at 13:31 Killed by orc necromancer at level 34 on the 28th Haze 123rd year of Ascendancy at 09:01 Killed by orc cryomancer at level 34 on the 29th Haze 123rd year of Ascendancy at 23:08 Killed by Rak'Shor Cultist at level 35 on the 44th Haze 123rd year of Ascendancy at 19:18 Killed by Doomed Shade of magy at level 35 on the 44th Haze 123rd year of Ascendancy at 21:00 Killed by Doomed Shade of magy at level 35 on the 44th Haze 123rd year of Ascendancy at 23:11 Killed by ritch flamespitter at level 35 on the 45th Haze 123rd year of Ascendancy at 21:47 Killed by Xumira the icy orc wyrmic at level 35 on the 54th Haze 123rd year of Ascendancy at 07:49 Killed by Aereba the orc elite berserker at level 35 on the 54th Haze 123rd year of Ascendancy at 10:41 Killed by Lord of Skulls (warrior) at level 35 on the 54th Haze 123rd year of Ascendancy at 12:45 Killed by ghast at level 35 on the 55th Haze 123rd year of Ascendancy at 03:31 Killed by orc cryomancer at level 35 on the 55th Haze 123rd year of Ascendancy at 05:30 Killed by ghast at level 35 on the 55th Haze 123rd year of Ascendancy at 07:46 Killed by orc elite berserker at level 35 on the 57th Haze 123rd year of Ascendancy at 01:13 Killed by orc blood mage at level 35 on the 57th Haze 123rd year of Ascendancy at 03:13 Killed by armoured skeleton warrior at level 35 on the 57th Haze 123rd year of Ascendancy at 04:43 Killed by orc master wyrmic at level 35 on the 59th Haze 123rd year of Ascendancy at 17:52 Killed by orc fighter at level 35 on the 69th Haze 123rd year of Ascendancy at 19:14 Killed by orc summoner at level 35 on the 77th Haze 123rd year of Ascendancy at 20:13 Killed by minotaur at level 35 on the 79th Haze 123rd year of Ascendancy at 20:25 Killed by orc mage-hunter at level 35 on the 79th Haze 123rd year of Ascendancy at 21:55 Killed by minotaur at level 35 on the 80th Haze 123rd year of Ascendancy at 01:38 Killed by Lashing Tentacle at level 35 on the 80th Haze 123rd year of Ascendancy at 04:03 Killed by Nerussra the ice wyrm at level 35 on the 80th Haze 123rd year of Ascendancy at 05:44 Killed by ritch flamespitter at level 35 on the 80th Haze 123rd year of Ascendancy at 08:16 Killed by orc archer at level 35 on the 80th Haze 123rd year of Ascendancy at 13:04 Killed by Yvedanne the orc fighter at level 35 on the 80th Haze 123rd year of Ascendancy at 14:24 Killed by Aeredatha the greater multi-hued wyrm at level 36 on the 1st Decay 123rd year of Ascendancy at 04:22 Killed by Zubussra the spire dragon at level 36 on the 1st Decay 123rd year of Ascendancy at 09:22 Killed by ghast at level 36 on the 1st Decay 123rd year of Ascendancy at 18:21 Killed by ghast at level 36 on the 1st Decay 123rd year of Ascendancy at 20:10 Killed by fiery orc wyrmic at level 36 on the 2nd Decay 123rd year of Ascendancy at 00:01 Killed by minotaur at level 36 on the 2nd Decay 123rd year of Ascendancy at 05:31 Killed by Silylramira the fire wyrm at level 36 on the 2nd Decay 123rd year of Ascendancy at 15:12 Killed by Silylramira the fire wyrm at level 36 on the 2nd Decay 123rd year of Ascendancy at 17:18 Killed by Silylramira the fire wyrm at level 36 on the 2nd Decay 123rd year of Ascendancy at 18:55 Killed by Bethessra the orc summoner at level 36 on the 3rd Decay 123rd year of Ascendancy at 00:19 Killed by Ivoralaith the orc summoner at level 36 on the 3rd Decay 123rd year of Ascendancy at 02:51 Killed by minotaur at level 36 on the 3rd Decay 123rd year of Ascendancy at 06:28 Killed by Lashing Tentacle at level 36 on the 3rd Decay 123rd year of Ascendancy at 07:48 Killed by Emyressra the orc grand summoner at level 36 on the 3rd Decay 123rd year of Ascendancy at 09:47 Killed by Emyressra the orc grand summoner at level 36 on the 3rd Decay 123rd year of Ascendancy at 11:42 Killed by giant spider at level 36 on the 3rd Decay 123rd year of Ascendancy at 13:46 Killed by Emyressra the orc grand summoner at level 36 on the 3rd Decay 123rd year of Ascendancy at 15:34 Killed by minotaur at level 36 on the 3rd Decay 123rd year of Ascendancy at 17:27 Killed by Emyressra the orc grand summoner at level 36 on the 3rd Decay 123rd year of Ascendancy at 19:35 Killed by Emyressra the orc grand summoner at level 36 on the 3rd Decay 123rd year of Ascendancy at 21:19 Killed by giant spider at level 36 on the 3rd Decay 123rd year of Ascendancy at 23:07 |
Primary Stats
Strength | 28 (base 24) |
Dexterity | 44 (base 33) |
Constitution | 45 (base 28) |
Magic | 55 (base 38) |
Willpower | 75 (base 36) |
Cunning | 32 (base 21) |
Resources
Life | 702/702 |
Mana | 710/710 |
Vim | 240/240 |
Healing Factor | 1.5011689881046 |
Regeneration | 13.885813139968 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -55% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 4 |
Infravision | 1 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 121 |
Accuracy | 36 |
Crit Chance | 12% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 41 |
Accuracy | 36 |
Crit Chance | 20% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | +20% |
Lightning | +3% |
Nature | +20% |
Cold | +27% |
Blight | +20% |
Physical | +23% |
Fire | +37% |
All | 0% |
Offense: Damage Penetration
Blight | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 18 (30%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 47 |
Mental Save | 32 |
Defense: Resistances
Acid | + 38%( 70%) |
Blight | + 33%( 70%) |
Arcane | + 36%( 70%) |
Cold | + 43%( 70%) |
All | + 16%( 70%) |
Lightning | + 26%( 70%) |
Light | + 26%( 70%) |
Physical | + 36%( 70%) |
Fire | + 40%( 70%) |
Nature | + 33%( 70%) |
Defense: Immunities
Disarm Resistance | 23% |
Teleport Resistance | 20% |
Pinning Resistance | 27% |
Blind Resistance | 49% |
Instadeath Resistance | 100% |
Knockback Resistance | 26% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (68 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Spell / Arcane | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Water | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Spell / Wildfire | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Race / Higher | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Hexes | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Xanuldamira the xorn. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed multi-hued wyrm scale. * You've found the needed pouch of luminous horror dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -6% Max.HP +40.00 ---------- misc Stam/turn +0.50 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | ![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 151.68 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 151.68 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Dex ----- def ----- Armour +5 Fatigue +5% Resists +9% acid +1% physical +10% fire +15% cold +5% arcane +12% lightning Max.HP +20.00 Disease- +20% ---------- misc Breathe water A cap made of leather. |
On hands | ![]() 1.0 T4 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Wil dps ---------- Spell.crit +9% Spell.pwr +10 (+4 eff.) Melee+ 10 cold Dmg.mod +10% cold Res.pen +20% blight ----- def ----- Armour +3 Resists +6% cold HP.reg +7.00 ---------- misc Stam/turn +1.60 Mana/turn +0.33 Max.mana +40.00 Max.stam +31.00 Unarmed combat: Power 25.0 - 27.5 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +18 arcane On Crit.r2 +9 ice On Hit: 10% Ice Breath 5 On Hit: 10% Nightmare 5 On Hit: 10% Elemental Bolt 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
On fingers | ![]() 0.1 T4 ring jewelry [Ego] Arcane While equipped: Stats +5 Mag ----- def ----- Spell.save +10 (+3 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% Max.HP +26.00 Disarm- +23% Pinning- +27% Knockbk- +26% ---------- misc Max.enc +23 Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+7 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | ![]() 5.0 T3 staff 1H weapon [Unique] Arcane Power 24.0 - 28.8 Fire Uses 175% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+9 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 14/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
Around waist | ![]() 1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Wil +5 Cun +3 Con dps ---------- Mind.pwr +5 (+2 eff.) Against +20% Summoned ----- def ----- D.Red.from +23% Summoned Mind.save +8 (+4 eff.) A belt that goes around your waist. |
In off hand | ![]() 1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Str, 70% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Armour +3 Resists +12% arcane +3% all Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Cloak | ![]() 2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 130.97 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Main armor | ![]() 2.0 T4 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +20% acid +18% physical +17% fire +3% lightning +17% cold ----- def ----- Armour +2 Resists +17% acid +18% physical +12% light +11% cold +18% fire +13% all Crit.chn- 10.00% Spell.save +9 (+3 eff.) HP.reg +2.00 Blind- +20% Teleport- +20% ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 450.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1160% for 10 turns (96 total) and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
![]() 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +9 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +12% nature ----- def ----- Resists +24% nature Rings make your fingers look great! |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 100% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+5 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() 1.0 T3 dagger 1H weapon [Random Unique] Nature/Disrupt Power 21.5 - 27.9 Physical Uses 50% Str, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Against +10% Unnatural On Crit.r2 +25 acid +24 nature On Crit: * Deals 78 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +2 Cun +4 Wil dps ---------- Mind.pwr +30 (+10 eff.) Res.pen +16% acid +15% cold +14% nature Apr +9 ---------- misc Equi/ret +0.20 Hate/m.crit +1.00 Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Dex, 50% Mag, 20% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 65% Mag, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Armour +2 Resists +10% darkness +2% all Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 114.82 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() 1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 50% Mag, 100% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
![]() 1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 65% Dex, 50% Mag, 35% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+5 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() 1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Dex, 50% Mag, 50% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+7 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() 1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 55% Dex, 50% Mag, 45% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+8 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() 1.0 T4 dagger 1H weapon [Rare] Master Power 31.5 - 41.0 Physical Uses 50% Str, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +4 acid While equipped: dps ---------- Res.pen +13% all Acc +18 (+7 eff.) Apr +12 Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Resists +6% darkness +3% temporal +9% nature +12% mind Sharp, short and deadly. |
![]() 4.0 T5 longbow 2H weapon Reqs Dex 48 [Random Unique] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +36 lightning +30 cold +24 fire While equipped: dps ---------- Dmg.mod +27% lightning +26% cold +15% light +32% fire On Hit (Ranged): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% light Longbows are used to shoot arrows at your foes. |
![]() 4.0 T1 longbow 2H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+5 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() 3.0 T4 mindstar 1H weapon [Unique] Nature Power 16.0 - 17.6 Physical Uses 50% Wil, 20% Str, 50% Mag 10% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% cold 20% fire 20% lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+2 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +12% lightning +12% physical +12% fire +12% cold +12% acid ----- def ----- Resists +10% acid +10% physical +10% fire +10% cold +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Lightning Breath: Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 56.62 to 169.85 lightning damage (113.23 average) and be stunned for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
![]() 4.0 T3 sling 1H weapon [Ego++] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Proj.spd +200% While equipped: Stats +1 Cun dps ---------- Phys.spd +10% Res.pen +5% all Acc +10 (+5 eff.) Apr +8 Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 64.0 - 76.8 Physical Uses 190% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+4 eff.) Dmg.mod +20% physical Acc +7 (+4 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.4 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 88% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
![]() 5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+5 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() 5.0 T4 staff 2H weapon [Rare] Master Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +2.0% Spell.crit +15% Crit.mult +15.00% Phys.pwr +10 (+2 eff.) Spell.pwr +12 (+4 eff.) Dmg.mod +25% fire Res.pen +10% light Acc +15 (+6 eff.) Apr +2 ----- def ----- Resists +15% acid Phys.save +18 (+9 eff.) Die.at -60.00 life ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 15.0 - 18.0 Nature Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+5 eff.) ----- def ----- Resists +30% blight +30% nature Affinity +20% nature Spell.save +15 (+5 eff.) ---------- misc Talents +1 Command Staff Cure up to 5 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Mind.crit +4% Crit.mult +5.00% Mind.pwr +3 (+1 eff.) Dmg.mod +6% acid +3% mind Res.pen +5% fire ----- def ----- Mind.save +7 (+4 eff.) ---------- misc Max.psi +30.00 A belt that goes around your waist. |
![]() 2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
![]() 2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +30% darkness Res.pen +10% mind Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Armour +3 Fatigue -7% Resists +12% darkness +9% temporal Max.HP +46.00 ---------- misc Stam/turn +0.50 A pair of boots made of leather. |
![]() 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 36% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() 1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+4 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 25.0 - 35.0 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 87% On Hit: 20% Poisonous Bite 3 On Hit: 10% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 4.0 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
![]() 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
![]() 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 117.67 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() 1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+4 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 23.0 - 32.2 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() 1.0 T3 head armor [Unique] Arcane While equipped: Stats +8 Wil +10 Mag dps ---------- Spell.crit +5% Dmg.mod +29% blight +18% arcane Res.pen +10% blight Melee Ret 10 vim draining blight ----- def ----- Resists +6% nature +3% fire ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 12% and all saves by 21, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() 2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+6 eff.) ----- def ----- Defense +8 (+4 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 14.00 mind and 14.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 16% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 16. Terrified: Deals 3.00 mind and 3.00 darkness damage per turn and increases cooldowns by 25%. Haunted: Causes the target to suffer 5.51 mind and 5.51 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
![]() 9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+4 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
![]() 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() 3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
![]() 3.0 T5 arrow ammo Reqs Str 30 [Unique] Master Power 62.0 - 86.8 Physical Uses 50% Dex, 50% Mag, 70% Str Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
![]() 3.0 T4 arrow ammo [Ego++] Arcane/Psionic Power 50.0 - 70.0 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +2.5% Capacity 55 Rld cld 3 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str dps ---------- Crit.mult +11.00% Phys.pwr +7 (+1 eff.) Apr +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str dps ---------- Crit.mult +11.00% Phys.pwr +7 (+1 eff.) Apr +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% fire +6% cold +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 38.52 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 504.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Ice Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
![]() 2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Resists +15% mind +3% temporal Die.at -20.00 life Blind- +10% Disarm- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 455 physical damage Puts all charms on 15 cooldown 100% to gain a 30% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+5 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 2.0 T4 totem charm [Rare] Nature While equipped: Stats +2 Wil dps ---------- Res.pen +10% arcane +10% mind ----- def ----- Resists +15% lightning Mind.save +15 (+8 eff.) ---------- misc Max.hate +4.00 Sting an enemy dealing 470 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 344 Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T3 totem charm [Rare] Nature While equipped: Stats +1 Cun +4 Mag dps ---------- Phys.pwr +10 (+2 eff.) S.pwr/crit +6 Dmg.mod +9% physical ----- def ----- Defense +15 (+7 eff.) ---------- misc Light +3 Sting an enemy dealing 334 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 wand charm [Rare] Arcane While equipped: Stats +5 Wil +3 Mag dps ---------- Crit.mult +15.00% Dmg.mod +9% lightning Res.pen +25% arcane ---------- misc Mana/turn +0.16 Create a shield absorbing up to 296 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +18% cold ---------- misc Equi/ret +0.12 Psi/ret +0.12 Create a shield absorbing up to 494 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 89. 100% to increase all damage by 17% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By magy the Higher Archmage level 31
6th Pyre 123rd year of Ascendancy at 13:13 see stats
By magy the Higher Archmage level 27
66th Haze 122nd year of Ascendancy at 04:21 see stats
By magy the Higher Archmage level 28
37th Regrowth 123rd year of Ascendancy at 11:55 see stats
By magy the Higher Archmage level 34
47th Dusk 123rd year of Ascendancy at 23:35 see stats
By magy the Higher Archmage level 34
45th Dusk 123rd year of Ascendancy at 03:22 see stats
By magy the Higher Archmage level 28
45th Regrowth 123rd year of Ascendancy at 00:40 see stats
By magy the Higher Archmage level 35
45th Haze 123rd year of Ascendancy at 00:32 see stats
By magy the Higher Archmage level 15
10th Dusk 122nd year of Ascendancy at 07:45 see stats
By magy the Higher Archmage level 32
41st Dusk 123rd year of Ascendancy at 14:06 see stats
By magy the Higher Archmage level 22
15th Haze 122nd year of Ascendancy at 09:40 see stats
By magy the Higher Archmage level 15
9th Flare 122nd year of Ascendancy at 16:55 see stats
By magy the Higher Archmage level 27
66th Haze 122nd year of Ascendancy at 03:56 see stats
By magy the Higher Archmage level 10
4th Mirth 122nd year of Ascendancy at 07:48 see stats
By magy the Higher Archmage level 20
6th Haze 122nd year of Ascendancy at 04:58 see stats
By magy the Higher Archmage level 30
68th Regrowth 123rd year of Ascendancy at 18:53 see stats
By magy the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 03:28 see stats
By magy the Higher Archmage level 18
46th Dusk 122nd year of Ascendancy at 11:15 see stats
By magy the Higher Archmage level 33
41st Dusk 123rd year of Ascendancy at 16:17 see stats
By magy the Higher Archmage level 11
6th Mirth 122nd year of Ascendancy at 13:17 see stats
By magy the Higher Archmage level 27
66th Haze 122nd year of Ascendancy at 04:21 see stats
By magy the Higher Archmage level 32
39th Dusk 123rd year of Ascendancy at 23:34 see stats
By magy the Higher Archmage level 24
20th Haze 122nd year of Ascendancy at 19:37 see stats
By magy the Higher Archmage level 31
4th Pyre 123rd year of Ascendancy at 01:03 see stats
Log
Burning from Magy hits Stone golem for 24 fire damage.
Orc grand summoner uses Nature's Touch.
Orc grand summoner receives 351 healing.
Magy is confused and fails to use Ice Shards.
Minotaur performs a melee critical strike against magy!
Minotaur hits magy for (212 ignored), 0 physical, (8 ignored), 0 cold (0 total damage).
Hurricane from Magy hits Minotaur for 38 lightning damage.
Hurricane from Magy hits Emyressra the orc grand summoner for (13 blocked), 0 lightning (0 total damage).
Hurricane from Magy hits Giant spider for 38 lightning damage.
Hurricane from Magy hits Stone golem for 38 lightning damage.
Giant spider hits magy for 56 nature damage.
Emyressra the orc grand summoner uses Shield Pummel.
Emyressra the orc grand summoner performs a melee critical strike against magy!
Emyressra the orc grand summoner performs a melee critical strike against magy!
Emyressra the orc grand summoner hits magy for 38 physical, 6 nature, 53 physical, 6 nature (102 total damage).
Emyressra the orc grand summoner is not dazed anymore.
Orc grand summoner is not dazed anymore.
Emyressra the orc grand summoner is dazed!
Hurricane from Magy hits Emyressra the orc grand summoner for 12 lightning damage.
Hurricane from Magy hits Stone golem for 35 lightning damage.
Hurricane from Magy hits Orc grand summoner for 21 lightning damage.
Poison from Giant spider hits magy for 41 nature damage.
magy the level 36 higher archmage was treehugged to death by a giant spider on level 2 of Gorbat Pride.
The furious lightning storm around magy calms down and disappears.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Poison from Giant spider killed magy!
Saving game...
Saving done.