









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Skeleton |
Class | Brawler |
Level / Exp | 46 / 17% |
Size | gargantuan |
Lifes / Deaths | Killed by elven cultist at level 11 on the 12nd Dusk 122nd year of Ascendancy at 22:46 0 / 7Killed by Grand Corruptor at level 24 on the 77th Haze 122nd year of Ascendancy at 19:09 Killed by Grand Corruptor at level 24 on the 77th Haze 122nd year of Ascendancy at 19:51 Killed by fire drake at level 24 on the 3rd Decay 122nd year of Ascendancy at 18:16 Killed by overpowered greater multi-hued wyrm at level 37 on the 71st Haze 123rd year of Ascendancy at 14:50 Killed by orc necromancer at level 38 on the 10th Allure 124th year of Ascendancy at 13:20 Killed by Rak'shor, Grand Necromancer of the Pride at level 39 on the 3rd Regrowth 124th year of Ascendancy at 21:39 |
Primary Stats
Strength | 187 (base 60) |
Dexterity | 67 (base 14) |
Constitution | 98 (base 60) |
Magic | 10 (base 10) |
Willpower | 24 (base 10) |
Cunning | 88 (base 60) |
Resources
Life | 1777/1777 |
Stamina | 290/290 |
Healing Factor | 1.5925528913844 |
Regeneration | 21.897602256536 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 8 |
Lite | 4 |
Infravision | 2 |
See Invisible | 9 |
Offense: Barehand
Damage | 194 |
Accuracy | 74 |
Crit Chance | 35% |
APR | 17 |
Speed | 0.91 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +10% |
Physical | +24% |
Light | +25% |
All | 0% |
Offense: Damage Penetration
Temporal | 0% |
Darkness | 0% |
Cold | -5% |
All | -20% |
Defense: Base
Armour (hardiness) | 70 (82.946778433524%) |
Defense | 69 |
Ranged Defense | 69 |
Fatigue | 0 |
Physical Save | 70 |
Spell Save | 53 |
Mental Save | 43 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 9%( 70%) |
Arcane | + 7%( 70%) |
Cold | + 40%( 70%) |
All | 0%( 70%) |
Darkness | + 25%( 80%) |
Light | + 57%( 70%) |
Temporal | + 15%( 70%) |
Fire | + 47%( 70%) |
Lightning | + 27%( 70%) |
Defense: Immunities
Disarm Resistance | 0% |
Bleed Resistance | 100% |
Confusion Resistance | 50% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 736 damage for 3 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Grappling | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Pugilism | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.50 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Chant of Fortitude |
talent | Striking Stance |
beneficial effect | Countering melee attacks: Has a 55% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by white wolf. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Brelssie. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by Grgglck's Tentacle. Escort: lost warrior (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by Nerodawe the skeleton warrior. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 893. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +20 (+3 eff.) Dmg.mod +3% physical ----- def ----- Armour +9 Defense +25 (+7 eff.) Resists +8% fire +9% cold ---------- misc Stam/turn +3.00 A pair of boots made of leather. |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +18 (+3 eff.) ----- def ----- Armour +7 Fatigue +5% Mind.save +5 (+2 eff.) Max.HP +61.00 Unarmed combat: Power 39.5 - 55.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +8 Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Battle Shout 5 Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() 3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Tool | ![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +9 Cun +7 Wil dps ---------- Crit.mult +15.00% Melee+ 31 physical Ranged+ 28 physical On Hit (Melee): * 20% chance to reduce all saves and defense by 29 On Hit (Ranged): * 17% chance to reduce all saves and defense by 29 ----- def ----- Resists +24% acid +24% fire +27% lightning +25% cold Mind.save +14 (+5 eff.) ---------- misc Equi/ret +0.08 Hate/m.crit +1.00 Max.hate +13.00 Infravis +2 See.Invis +9 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Master While equipped: Stats +5 Str +8 Dex +7 Wil dps ---------- Phys.pwr +8 (+1 eff.) Phys.spd +10% Dmg.mod +8% physical Melee Ret 4 temporal ----- def ----- Armour +6 Fatigue -9% Resists +9% blight Mind.save +3 (+1 eff.) Die.at -40.00 life HP.reg +4.00 Amulets make your neck look great! |
Main armor | ![]() 9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +8 Cun +13 Dex dps ---------- Mov.spd +20% Res.pen +20% darkness +15% cold Melee Ret 6 darkness ----- def ----- Armour +14 Defense +32 (+8 eff.) Fatigue +8% Resists +7% arcane +6% cold Spell.save +25 (+8 eff.) A suit of armour made of leather. This item has been sent to the Item's Vault. |
Light source | ![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +5 Str dps ---------- Phys.crit +2.0% Acc +30 (+7 eff.) Apr +2 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +9 (+3 eff.) Resists +12% light +15% fire Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() 1.0 T1 belt armor [Random Unique] Nature/Master While equipped: Stats +8 Str +0 Con dps ---------- Phys.pwr +10 (+1 eff.) Res.pen +20% temporal Melee Ret 2 temporal On Hit (Melee): * 10% chance to reduce armor by 22% ----- def ----- Armour +6 Defense +6 (+2 eff.) Phys.save +19 (+5 eff.) Spell.save +6 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Size +2 A belt that goes around your waist. |
Inventory
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +9 Str +5 Con dps ---------- Mind.crit +4% Dmg.mod +18% mind ----- def ----- Fatigue -7% HP.reg +4.00 ---------- misc Equi/ret +0.08 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+4 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 7 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Resists +18% acid +12% fire +10% lightning +12% cold Rings make your fingers look great! |
![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 35% Dex, 30% Cun, 35% Str Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+0 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Brelssie the Skeleton Brawler level 29
10th Allure 123rd year of Ascendancy at 04:43 see stats
By Brelssie the Skeleton Brawler level 28
5th Allure 123rd year of Ascendancy at 19:10 see stats
By Brelssie the Skeleton Brawler level 37
71st Haze 123rd year of Ascendancy at 14:20 see stats
By Brelssie the Skeleton Brawler level 42
75th Regrowth 124th year of Ascendancy at 14:38 see stats
By Brelssie the Skeleton Brawler level 35
21st Haze 123rd year of Ascendancy at 08:15 see stats
By Brelssie the Skeleton Brawler level 38
2nd Decay 123rd year of Ascendancy at 19:18 see stats
By Brelssie the Skeleton Brawler level 12
38th Dusk 122nd year of Ascendancy at 17:54 see stats
By Brelssie the Skeleton Brawler level 34
76th Dusk 123rd year of Ascendancy at 14:25 see stats
By Brelssie the Skeleton Brawler level 34
76th Dusk 123rd year of Ascendancy at 11:38 see stats
By Brelssie the Skeleton Brawler level 20
56th Haze 122nd year of Ascendancy at 07:10 see stats
By Brelssie the Skeleton Brawler level 17
22nd Haze 122nd year of Ascendancy at 13:55 see stats
By Brelssie the Skeleton Brawler level 31
61st Regrowth 123rd year of Ascendancy at 23:18 see stats
By Brelssie the Skeleton Brawler level 17
24th Haze 122nd year of Ascendancy at 21:24 see stats
By Brelssie the Skeleton Brawler level 30
45th Regrowth 123rd year of Ascendancy at 15:37 see stats
By Brelssie the Skeleton Brawler level 10
3rd Dusk 122nd year of Ascendancy at 17:42 see stats
By Brelssie the Skeleton Brawler level 20
55th Haze 122nd year of Ascendancy at 20:38 see stats
By Brelssie the Skeleton Brawler level 30
28th Regrowth 123rd year of Ascendancy at 07:27 see stats
By Brelssie the Skeleton Brawler level 40
3rd Regrowth 124th year of Ascendancy at 23:20 see stats
By Brelssie the Skeleton Brawler level 33
24th Dusk 123rd year of Ascendancy at 00:34 see stats
By Brelssie the Skeleton Brawler level 29
9th Allure 123rd year of Ascendancy at 19:30 see stats
By Brelssie the Skeleton Brawler level 22
68th Haze 122nd year of Ascendancy at 06:53 see stats
By Brelssie the Skeleton Brawler level 42
1st Mirth 124th year of Ascendancy at 07:27 see stats
By Brelssie the Skeleton Brawler level 26
2nd Allure 123rd year of Ascendancy at 11:31 see stats
By Brelssie the Skeleton Brawler level 35
18th Haze 123rd year of Ascendancy at 10:51 see stats
By Brelssie the Skeleton Brawler level 24
3rd Decay 122nd year of Ascendancy at 17:58 see stats
By Brelssie the Skeleton Brawler level 10
3rd Dusk 122nd year of Ascendancy at 17:44 see stats
By Brelssie the Skeleton Brawler level 32
6th Mirth 123rd year of Ascendancy at 19:12 see stats
By Brelssie the Skeleton Brawler level 31
60th Regrowth 123rd year of Ascendancy at 07:23 see stats
By Brelssie the Skeleton Brawler level 31
56th Pyre 123rd year of Ascendancy at 11:53 see stats
By Brelssie the Skeleton Brawler level 40
19th Regrowth 124th year of Ascendancy at 10:43 see stats
By Brelssie the Skeleton Brawler level 25
2nd Wintertide 123rd year of Ascendancy at 12:27 see stats
By Brelssie the Skeleton Brawler level 17
33rd Haze 122nd year of Ascendancy at 06:28 see stats
By Brelssie the Skeleton Brawler level 27
5th Allure 123rd year of Ascendancy at 03:36 see stats
Log
You gain 14.00 gold from the transmogrification of Seeds of the Black Tree (17-19 power, 27 apr, darkness damage).
You gain 1.75 gold from the transmogrification of voratun longsword (43-60 power, 6 apr).
You gain 9.42 gold from the transmogrification of truestriking voratun longsword of evisceration (42-59 power, 6 apr).
You gain 6.58 gold from the transmogrification of quick voratun longsword of disruption (42-59 power, 6 apr).
You gain 3.45 gold from the transmogrification of quick voratun longsword (43-60 power, 6 apr).
You gain 8.07 gold from the transmogrification of blazebringer's stralite longsword of paradox (36-50 power, 5 apr).
You gain 18.62 gold from the transmogrification of Hailbright the voratun longsword (42-58 power, 6 apr).
You gain 18.55 gold from the transmogrification of Flashbait the dragonbone longbow.
You gain 5.76 gold from the transmogrification of voratun greatsword of shearing (62-99 power, 4 apr).
You gain 5.10 gold from the transmogrification of quick voratun greatsword of amnesia (62-100 power, 4 apr).
You gain 18.89 gold from the transmogrification of enhanced voratun greatsword of shearing (65-104 power, 4 apr).
You gain 7.91 gold from the transmogrification of plaguebringer's voratun greatmaul of massacre (81-122 power, 4 apr).
You gain 14.40 gold from the transmogrification of enhanced voratun greatmaul of amnesia (69-104 power, 4 apr).
You gain 6.00 gold from the transmogrification of acidic voratun greatmaul of shearing (69-104 power, 4 apr).
You gain 5.58 gold from the transmogrification of voratun dagger of shearing (38-49 power, 9 apr).
You gain 5.65 gold from the transmogrification of voratun dagger of evisceration (40-52 power, 9 apr).
You gain 12.43 gold from the transmogrification of stormbringer's voratun dagger of rage (38-50 power, 9 apr).
You gain 6.98 gold from the transmogrification of plaguebringer's stralite dagger of projection (29-38 power, 9 apr).
You gain 5.83 gold from the transmogrification of plaguebringer's stralite dagger (28-36 power, 9 apr).
You gain 4.50 gold from the transmogrification of inquisitor's voratun dagger of amnesia (38-50 power, 9 apr).
You gain 6.16 gold from the transmogrification of blazebringer's stralite dagger (32-41 power, 9 apr).
You gain 7.00 gold from the transmogrification of balanced voratun dagger of persecution (40-51 power, 9 apr).
You gain 2.75 gold from the transmogrification of stralite battleaxe of torment (42-64 power, 3 apr).
You gain 25.00 gold from the transmogrification of The Gaping Maw (72-108 power, 4 apr).
You gain 6.69 gold from the transmogrification of gladiator's voratun ring of sensing.
You gain 11.70 gold from the transmogrification of vitalizing voratun amulet of healing.
You gain 7.35 gold from the transmogrification of vitalizing voratun amulet of cunning (+9).
You gain 7.70 gold from the transmogrification of mindweaver's voratun amulet of vision.
You gain 0.68 gold from the transmogrification of manasurge rune (regen 1237% over 10 turns; mana 62; cd 16).
There is a collapsing hidden vault here (press '' or right click to use).