











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Demonologist |
| Level / Exp | 32 / 13% |
| Size | big |
| Lifes / Deaths | Killed by Adildann the corrupted mastocytic feeder at level 32 on the 44th Regrowth 123rd year of Ascendancy at 14:31 / 1 |
Primary Stats
| Strength | 96 (base 60) |
| Dexterity | 16 (base 10) |
| Constitution | 33 (base 12) |
| Magic | 74 (base 60) |
| Willpower | 30 (base 10) |
| Cunning | 18 (base 16) |
Resources
| Life | -216/1087 |
| Stamina | 38/276 |
| Vim | 97/251 |
| Healing Factor | 1.4389294477289 |
| Regeneration | 23.382603525594 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 20.155423598945 |
| See Invisible | 29.155423598945 |
Offense: Mainhand
| Damage | 179 |
| Accuracy | 58 |
| Crit Chance | 38% |
| APR | 11 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| All | 0% |
| Physical | +6% |
| Darkness | +12% |
| Nature | +27% |
Offense: Damage Penetration
| Light | +5% |
Defense: Base
| Armour (hardiness) | 69 (88.568973732692%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 30 |
| Physical Save | 48 |
| Spell Save | 38 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Blight | + 41%( 70%) |
| Arcane | + 13%( 70%) |
| All | + 8%( 70%) |
| Lightning | + 36%( 70%) |
| Physical | + 37%( 70%) |
| Darkness | + 22%( 70%) |
| Fire | + 51%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Stun Resistance | 100% |
| Confusion Resistance | 20% |
| Pinning Resistance | 0% |
| Disarm Resistance | 50% |
| Poison Resistance | 38% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 424 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 780% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 301 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Spellblaze | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic pact | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Silunor the bee swarm. Escort: lone alchemist (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by Layiyassra the giant carpenter ant. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the repented thief from death by poison gas trap. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed red crystal shard. * You've found the needed wretchling eyeball. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed vial of greater demon bile. * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed snow giant kidney. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of evasion (4 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +4 (+2 eff.) Fatigue +3% Silence- +20% Confus- +20% Stun/Frz- +21% Evasion: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Naroddadig the Bleaktooth2.0 T1 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +9% nature Crit.chn- 10.00% Phys.save +6 (+2 eff.) Max.HP +100.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | champion's drakeskin leather cap of ire (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +5 Str +5 Wil +4 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +10 (+3 eff.) Mind.save +20 (+8 eff.) ---------- misc Light +2 Battle Cry: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| On hands | voratun gauntlets 'Kodontir' (15 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Str +2 Con dps ---------- Phys.crit +3.0% Crit.mult +20.00% Acc +10 (+2 eff.) Melee Ret 10 physical ----- def ----- Armour +3 Defense +15 (+6 eff.) Fatigue +5% Resists +4% physical Phys.save +10 (+3 eff.) Mind.save +8 (+4 eff.) Disarm- +50% Def/telep +15 Res/telep +15% Dur/telep +15% Unarmed combat: Power 135% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +11 Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Perfect Control 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Flashgrit the voratun pickaxe (dig speed 11 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str +7 Wil dps ---------- Crit.mult +17.00% Phys.pwr +9 (+2 eff.) Dmg.mod +9% nature +9% lightning Apr +7 ----- def ----- Fatigue -8% Resists +14% nature Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite quartz ring 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Stun/Frz- +30% ---------- misc Vim/ret +3.00 Rings make your fingers look great! |
| On fingers | stralite quartz ring 0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +8% nature +10% blight Max.HP +72.00 HP.reg +16.00 Heal.mod +15% Poison- +18% Disease- +19% Stun/Frz- +30% ---------- misc Talents +5 Blood Drinker Rings make your fingers look great! |
| Around neck | Beedunatomas the Coalbrand0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Str +3 Con dps ---------- Dmg.mod +3% darkness Res.pen +5% light On Hit (Melee): * 10% chance to reduce damage dealt by 18% ----- def ----- Resists +16% lightning Stun/Frz- +21% ---------- misc Light +3 Amulets make your neck look great! |
| In main hand | quick voratun greatsword of crippling (176% power, 4 apr) 3.0 T5 greatsword 2H weapon [Ego++] Master Power 177% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Dex dps ---------- Phys.crit +17.0% Phys.spd +10% Acc +23 (+6 eff.) ---------- misc Talents +5 Corrosive Slashes Massive two-handed swords. |
| Around waist | Ivora1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Wil +2 Mag dps ---------- Phys.crit +4.0% Spell.crit +2% Crit.mult +10.00% Phys.pwr +4 (+1 eff.) ----- def ----- Armour +18 Create a temporary shield that absorbs 910 damage Puts all charms on 26 cooldown A belt that goes around your waist. |
| In off hand | Demonwisp the voratun shield (0 def, 10 armour, 179% power, 183.5 block) 7.0 T5 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 179% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +184 Melee+ +16 mind While equipped: Stats +4 Mag +3 Con dps ---------- Melee+ 31 lightning Dmg.mod +9% darkness +18% nature Melee Ret 18 lightning ----- def ----- Armour +10 Fatigue +8% Resists +26% blight +26% fire +15% darkness +26% physical Dmg.red +16 blight +16 fire +16 physical ---------- misc See.Invis +9 Talents +1 Block Handheld deflection devices. |
| Cloak | Salunne (17 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +1 Con dps ---------- Dmg.mod +6% physical Acc +17 (+4 eff.) ----- def ----- Defense +17 (+6 eff.) Fatigue -5% Resists +1% physical Phys.save +14 (+5 eff.) Mind.save +7 (+4 eff.) Die.at -50.00 life Max.HP +54.00 ---------- misc Max.stam +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Arthizilarim the dwarven-steel plate armour (10 def, 15 armour) 17.0 T3 massive armor Reqs Massive armour training [Rare] Arcane While equipped: Stats +6 Str +6 Mag +5 Wil dps ---------- Phys.crit +7.0% Spell.crit +6% Mind.crit +7% Phys.pwr +13 (+3 eff.) Spell.pwr +19 (+6 eff.) Mind.pwr +16 (+8 eff.) ----- def ----- Armour +15 Defense +10 (+4 eff.) Fatigue +22% Resists +14% lightning +21% fire +5% arcane +6% acid Blind- +20% Poison- +20% ---------- misc Talents +4 Fiery Cleansing A suit of armour made of metal plates. |
Inventory
Prismatic Rune (6 turns; acid, physical, light, blight, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 2 physical, 3 light, 4 blight, 4 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Uliran0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +4 Con dps ---------- Phys.crit +4.0% Crit.mult +20.00% ----- def ----- Armour +4 Resists +3% physical ---------- misc Max.stam +10.00 Amulets make your neck look great! |
Demonripper0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +3% darkness ----- def ----- Resists +3% mind Max.HP +22.00 Heal.mod +10% Disease- +20% Disarm- +20% Pinning- +21% Stun/Frz- +20% Knockbk- +23% Rings make your fingers look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +11% lightning Acc +9 (+2 eff.) Apr +11 On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Defense +9 (+4 eff.) Resists +22% lightning +6% mind Max.HP +20.00 Disarm- +21% Pinning- +25% Knockbk- +25% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gladiator's gold ring of power0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +16 (+4 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +7 (+3 eff.) Rings make your fingers look great! |
balanced stralite battleaxe of enduring (155% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature/Master Power 155% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +14 Con +17 Wil dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +16 (+6 eff.) Max.HP +42.00 Disarm- +43% Massive two-handed battleaxes. |
quick stralite longsword of erosion (144% power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Nature/Master Power 144% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +12 nature While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +13 (+3 eff.) Sharp, long, and deadly. |
stralite waraxe 'Hurugar' (137% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Nature/Psionic Power 137% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +8 blight +15 cold +10 mind On Hit: * 30% chance to reduce all saves and defense by 22 While equipped: Stats +7 Str +7 Dex +7 Mag +10 Wil +15 Cun +3 Con dps ---------- Dmg.mod +9% acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 * 10% chance to reduce armor by 35% ----- def ----- Resists +3% blight One-handed war axes. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 21 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Yvarimina the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +3 Mag +4 Con dps ---------- Phys.pwr +8 (+2 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +15% arcane Res.pen +10% arcane +5% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Resists +8% fire +9% cold Phys.save +15 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
rough leather belt 'Eilinorerin'1.0 T1 belt armor [Rare] Nature While equipped: Stats +8 Con dps ---------- Mind.crit +2% Dmg.mod +12% physical ----- def ----- Max.HP +35.00 ---------- misc Stam/turn +3.00 Psi/ret +0.12 A belt that goes around your waist. |
murderer's elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Acc +7 (+2 eff.) Apr +5 ----- def ----- Defense +3 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blackusher the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +2 Dex +3 Wil +2 Cun +8 Con dps ---------- Crit.mult +10.00% On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +3% darkness +9% all ---------- misc Hate/m.crit +3.00 Psi/m.crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Guwe the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +9 Con ----- def ----- Armour +5 Fatigue +4% Resists +12% blight +15% darkness Spell.save +6 (+2 eff.) Cut- +20% ---------- misc Stam/turn +1.30 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Getomas the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +1 Mag +3 Cun +7 Con dps ---------- Mind.pwr +15 (+7 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Polonn the elven-silk wizard hat (3 def, 12 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +9% acid +20% cold +18% physical Res.pen +20% acid Apr +6 ----- def ----- Armour +12 Defense +3 (+2 eff.) Resists +30% cold A pointy cloth hat, very wizardly... |
bladed drakeskin leather cap of the bounder (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +12 Str +7 Dex ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 369.6 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
shielding elven-silk wizard hat of light (+22%) (3 def, 0 armour)2.0 T5 head armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +15% light ----- def ----- Defense +3 (+2 eff.) Resists +22% light Spell.save +10 (+4 eff.) A pointy cloth hat, very wizardly... |
Poriyanor the stralite mail armour (4 def, 14 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Str +1 Wil +2 Con ----- def ----- Armour +14 Defense +4 (+2 eff.) Fatigue +12% Resists +17% acid +38% cold ---------- misc Infravis +3 Breathe water A suit of armour made of mail. |
windwalling stralite shield of reflection (0 def, 8 armour, 160% power, 143 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane/Psionic When used to Attack: Power 161% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +143 Melee+ +15 physical While equipped: Stats +4 Wil ----- def ----- Armour +8 Fatigue +8% Resists +11% physical +11% light +11% darkness Shield.near.proj +26 Proj.slow +10% ---------- misc Talents +1 Block Handheld deflection devices. |
demon seed [Rogroth, Eater of Souls] (33, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents Demon status: alive (65% life). The seed of a demon. |
demon seed [dolleg] (46, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blighted Path Demon status: alive (32% life). The seed of a demon. |
demon seed [dúathedlen] (33, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Shadowmeld Demon status: alive (37% life). The seed of a demon. |
demon seed [onilug] (26, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +64% Demon status: alive (8% life). The seed of a demon. |
demon seed [quasit] (31, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Overpower Demon status: alive (27% life). The seed of a demon. |
demon seed [water imp] (17, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blackice Demon status: alive (7% life). The seed of a demon. |
demon seed [wretchling] (31, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Acidic Bath Demon status: alive (20% life). The seed of a demon. |
demon seed [dolleg] (42, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (44% life). The seed of a demon. |
demon seed [dúathedlen] (42, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (3% life). The seed of a demon. |
demon seed [fire imp] (42, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (45, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (0% life). The seed of a demon. |
demon seed [water imp] (32, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (42% life). The seed of a demon. |
demon seed [wretchling] (44, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (37% life). The seed of a demon. |
demon seed [dolleg] (30, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 3 Demon status: alive (57% life). The seed of a demon. |
demon seed [dúathedlen] (38, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrupt Light Demon status: alive (61% life). The seed of a demon. |
demon seed [fire imp] (48, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (43, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Cursed Arm Demon status: alive (35% life). The seed of a demon. |
demon seed [quasit] (30, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Farstrike Demon status: alive (18% life). The seed of a demon. |
demon seed [water imp] (42, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Frost Grab Demon status: alive (41% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [Shasshhiy'Kaish] (30, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Meteor Slam Demon status: alive (44% life). The seed of a demon. |
demon seed [dolleg] (43, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Pain Affinity Demon status: alive (64% life). The seed of a demon. |
demon seed [dúathedlen] (46, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (38% life). The seed of a demon. |
demon seed [onilug] (32, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (44, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +29% acid +29% physical +29% blight Res.pen +22% acid +22% physical +22% blight Demon status: alive (88% life). The seed of a demon. |
demon seed [water imp] (43, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +29% blight +29% fire +29% darkness Res.pen +22% blight +22% fire +22% darkness Demon status: alive (37% life). The seed of a demon. |
demon seed [wretchling] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% acid +35% darkness +35% blight Dmg.red +25 acid +25 darkness +25 blight Demon status: alive (42% life). The seed of a demon. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 43 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
443 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Eclipsepeal the iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- On Hit (Melee): * 20% chance to slow global speed by 48% * 10% chance to reduce damage dealt by 18% ----- def ----- Fatigue -5% Resists +9% cold Crit.chn- 5.00% Spell.save +3 (+1 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
2026 Little Gems0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2023/2026 A set of 2026 tiny explosive spheres. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 295 cold damage (based on your Magic). Uses 17 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
scorching dwarven lantern of the sun1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +8% light Melee Ret 20 fire ----- def ----- Resists +10% darkness +8% fire Affinity +5% light ---------- misc Light +7 Sun Flare: Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 133.42 light damage. At talent level 3 you gain 26% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 124% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Corpsefiend [power 370] (13/13 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +6% nature On Hit (Melee): * 10% chance to slow global speed by 48% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% nature Mind.save +18 (+8 eff.) ---------- misc Max.psi +20.00 Blast the opponent's mind dealing 370 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to heal for 91. Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of lightning storm 'Cinderriver' [power 212] (13/13 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% fire Res.pen +25% fire Melee Ret 8 nature 10 darkness On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Resists +12% fire Create a radius 3 storm for 5 turns. Each turn, creatures within take 46 lightning damage and will be dazed for 1 turn (231 total damage) Puts all charms on 13 cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of shielding 'Brodetonik' [power 116] (13/17 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +5 Cun +3 Mag dps ---------- Dmg.mod +9% acid ---------- misc Light +3 Wards +3 lightning +3 fire +3 light +3 blight Talents +1 Ward Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Daulgan the Ogre Demonologist level 15
70th Dusk 122nd year of Ascendancy at 10:49 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Daulgan the Ogre Demonologist level 31
9th Regrowth 123rd year of Ascendancy at 17:04 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Daulgan the Ogre Demonologist level 23
64th Haze 122nd year of Ascendancy at 06:34 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Daulgan the Ogre Demonologist level 6
78th Pyre 122nd year of Ascendancy at 08:59 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Daulgan the Ogre Demonologist level 10
5th Mirth 122nd year of Ascendancy at 12:24 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Daulgan the Ogre Demonologist level 20
52nd Haze 122nd year of Ascendancy at 12:50 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Daulgan the Ogre Demonologist level 30
3rd Regrowth 123rd year of Ascendancy at 21:22 see stats
Merry wintertide! (Insane (Roguelike) difficulty)
Finish the Santascape event and free the little helper elves.By Daulgan the Ogre Demonologist level 29
1st Regrowth 123rd year of Ascendancy at 01:19 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Daulgan the Ogre Demonologist level 29
7th Decay 122nd year of Ascendancy at 05:06 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Daulgan the Ogre Demonologist level 25
1st Decay 122nd year of Ascendancy at 00:12 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Daulgan the Ogre Demonologist level 28
6th Decay 122nd year of Ascendancy at 00:35 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Daulgan the Ogre Demonologist level 20
53rd Haze 122nd year of Ascendancy at 04:05 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Daulgan the Ogre Demonologist level 18
41st Haze 122nd year of Ascendancy at 08:04 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Daulgan the Ogre Demonologist level 9
4th Mirth 122nd year of Ascendancy at 17:12 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Daulgan the Ogre Demonologist level 18
35th Haze 122nd year of Ascendancy at 21:52 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Daulgan the Ogre Demonologist level 22
62nd Haze 122nd year of Ascendancy at 06:08 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Daulgan the Ogre Demonologist level 16
11st Haze 122nd year of Ascendancy at 11:15 see stats
Log
Daulgan casts Rune: Shielding.
A shield forms around Daulgan.
Daulgan uses Infusion: Healing.
Daulgan receives 433 healing from Infusion: Healing.
Daulgan casts Writ Large.
Daulgan casts Darkfire.
Your shield crumbles under the damage!
The shield around Daulgan crumbles.
The teleport fizzles!
Belirin the corrupted protosentient globula's spatial tether hits Daulgan for (16 flat reduction), (50 absorbed), 0 physical, (64 absorbed), 0 temporal, (16 flat reduction), (106 absorbed), 0 physical, (16 flat reduction), (50 turned into osmosis), 50 physical, (64 turned into osmosis), 64 temporal, (16 flat reduction), (78 turned into osmosis), 106 physical (220 total damage).
Belirin the corrupted protosentient globula hits Daulgan for (16 flat reduction), (66 absorbed), 0 physical, (80 absorbed), 0 temporal, (16 flat reduction), (58 absorbed), (78 turned into osmosis), 78 physical (78 total damage).
Belirin the corrupted protosentient globula casts Webs of Fate.
Adildann the corrupted mastocytic feeder is no longer evading attacks.
Belirin the corrupted protosentient globula casts Gravity Well.
You can feel tremors in the worm.. A gastric wave is coming! Dodge to an alcove!
Daulgan slows down.
Belirin the corrupted protosentient globula's gravity area effect hits Daulgan for (16 flat reduction), (72 turned into osmosis), 72 physical (72 total damage).
Talent Infusion: Movement is ready to use.
Daulgan receives 144 healing.
The teleport fizzles!
Belirin the corrupted protosentient globula's spatial tether hits Daulgan for (16 flat reduction), (50 turned into osmosis), 50 physical, (64 turned into osmosis), 64 temporal, (16 flat reduction), (78 turned into osmosis), 106 physical, (16 flat reduction), (50 turned into osmosis), 50 physical, (64 turned into osmosis), 64 temporal, (16 flat reduction), (78 turned into osmosis), 106 physical (441 total damage).
Belirin the corrupted protosentient globula hits Daulgan for (16 flat reduction), (66 turned into osmosis), 66 physical, (78 turned into osmosis), 80 temporal, (16 flat reduction), (78 turned into osmosis), 136 physical (282 total damage).
Adildann the corrupted mastocytic feeder rushes out!
Adildann the corrupted mastocytic feeder performs a melee critical strike against Daulgan!
Adildann the corrupted mastocytic feeder burns with dark flames.
Daulgan starts to bleed.
Daulgan's Block is disrupted by his wounds!
Adildann the corrupted mastocytic feeder hits Daulgan for (16 flat reduction), (76 turned into osmosis), 76 physical (76 total damage).
Melee retaliation hits Adildann the corrupted mastocytic feeder for 21 lightning, 6 physical, 21 lightning, 6 physical (53 total damage).
Daulgan the level 32 ogre demonologist was chopped into tiny pieces to death by Adildann the corrupted mastocytic feeder on level 1 of The Godfeaster.
































































































































