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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Orc |
| Class | Psyshot |
| Level / Exp | 36 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by sun-mage at level 13 on the 28th Retaking 124th year of Ascendancy at 00:25 5 / 2Killed by Olron the human at level 19 on the 2nd Pain 124th year of Ascendancy at 09:30 |
Primary Stats
| Strength | 34 (base 16) |
| Dexterity | 81 (base 53) |
| Constitution | 26 (base 10) |
| Magic | 18 (base 10) |
| Willpower | 86 (base 60) |
| Cunning | 118.20194409884 (base 60) |
Resources
| Life | 1352/1352 |
| Steam | 118/118 |
| Equilibrium | 18 |
| Psi | 171/171 |
| Healing Factor | 1.7916586254954 |
| Regeneration | 36.997750616481 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 15 |
| See Invisible | 17 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 61 |
| Crit Chance | 53% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 118 |
| Accuracy | 62 |
| Crit Chance | 39% |
| APR | 78 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29.5 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 86 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +15% |
| Darkness | +9% |
| Fire | +14% |
| All | 0% |
Offense: Damage Penetration
| Cold | +35% |
| Lightning | +35% |
| Fire | +25% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 50 (63.914983985962%) |
| Defense | 82 |
| Ranged Defense | 82 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 40 |
| Mental Save | 60 |
Defense: Resistances
| Cold | + 67%( 70%) |
| Lightning | + 51%( 70%) |
| Nature | + 46%( 70%) |
| Darkness | + 38%( 70%) |
| Blight | + 33%( 70%) |
| Physical | + 26%( 70%) |
| Fire | + 26%( 70%) |
| All | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Teleport Resistance | 100% |
| Confusion Resistance | 44% |
| Pinning Resistance | 40% |
| Silence Resistance | 33% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.3 steam per turn. Can be activated for an instant burst of 51 steam. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 201% efficiency and cooldown mod of 80%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 163% efficiency and cooldown mod of 70%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.8 steam per turn. Can be activated for an instant burst of 49 steam. Its effects scale with your Willpower stat. |
Class Talents
| Steamtech / Psytech gunnery | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic fog | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Steamtech / Dread | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Avoidance | 1.40 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Psionic / Action at a distance | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Steamtech / Mechstar | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Gestalt | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Thoughts of iron | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Molten Iron Blood |
| talent | Automated Cloak Tessellation |
| talent | Embedded Restoration Systems |
| talent | Psiblades |
| talent | Gestalt |
| talent | Mechanical Arms |
| beneficial effect | Steampower increased by 19. Gestalt |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured 0/8 yetis. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Erogas the Sulfurwish (0 def, 11 armour) 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Res.pen +20% cold Melee Ret 2 nature ----- def ----- Armour +11 Resists +9% nature Phys.save +14 (+5 eff.) Silence- +33% Confus- +24% Pinning- +20% Stun/Frz- +30% Knockbk- +20% Teleport- +100% ---------- misc Infravis +2 A pair of boots made of leather. |
| Quiver | barbed pouch of stralite shots of annihilation (21/21, 54-64 power, 11 apr) 3.0 T4 shot ammo [Ego++] Master Power 53.5 - 64.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +11 Crit +18.5% Capacity 21 Proj.spd +200% On Crit: * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Talents +3 Hook Shell Shots are used with slings to pummel your foes to death. |
| Light source | Ebonyvagrant the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Resists +3% physical Phys.save +12 (+4 eff.) Mind.save +10 (+2 eff.) Max.HP +100.00 HP.reg +4.00 Heal.mod +20% Confus- +20% ---------- misc Light +4 See.Stealth +15 See.Invis +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Harykor the Galegasher (15 def, 19 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Str +6 Cun dps ---------- Phys.crit +2.0% Phys.pwr +10 (+3 eff.) Res.pen +20% lightning ----- def ----- Armour +19 Defense +15 (+3 eff.) Fatigue +3% Resists +10% nature +12% lightning Spell.save +7 (+2 eff.) Mind.save +9 (+2 eff.) Max.HP +81.00 Heal.mod +16% A hat made of leather. Very stylish. |
| On hands | Ulfolathasus (28 def, 11 armour) 1.0 T4 hands armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +7 Cun +2 Dex dps ---------- Phys.pwr +11 (+3 eff.) Acc +10 (+3 eff.) Apr +14 ----- def ----- Armour +11 Defense +28 (+6 eff.) Resists +7% darkness +12% blight Spell.save +18 (+6 eff.) Mind.save +8 (+2 eff.) Max.HP +51.00 ---------- misc Stam/turn +3.00 Infravis +3 Talents +3 Spring Grapple Unarmed combat: Power 35.5 - 39.1 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +20 Apr +15 Crit +14.0% Atk.spd 100% Melee+ +27 darkness On Hit: 10% Battle Shout 5 On Crit: 10% Dominate 5 On Hit: * 19% chance to slow global speed by 74% * 18% chance to reduce armor by 27% Track: Puts all charms on 15 cooldown Level 1.8 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Govor [power 370] (15 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +5 Dex dps ---------- Spell.crit +2% ---------- misc Max.mana +40.00 Fire a magical bolt dealing 370 lightning damage Puts all charms on 15 cooldown 100% to heal for 69. 100% to gain a 25% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 21.47 cold and 18.67 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 59/60 This azure ring seems to be always moist to the touch. |
| On fingers | sneakthief's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Cun +7 Dex dps ---------- Acc +7 (+2 eff.) ----- def ----- Max.HP +70.00 HP.reg +9.00 Heal.mod +13% Rings make your fingers look great! |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +17 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | mighty stralite steamgun of fire 4.0 T4 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +8 fire On Hit.r1 +80 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +5 Str dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +8% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | hardened leather belt 'Flamedash' 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +10% fire ----- def ----- Defense +25 (+5 eff.) Resists +12% cold Max.HP +51.00 Pinning- +20% A belt that goes around your waist. |
| In off hand | creative pulsing mindstar of life (12-14 power, 57 apr, nature damage) 3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 12.5 - 13.8 Nature Uses 90% Wil, 54% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +57 Crit +4.5% Atk.spd 100% On Hit.r1 +80 20% chance of physical repulsion While equipped: Stats +7 Cun dps ---------- Mind.crit +4% Crit.mult +12.00% Mind.pwr +14 (+3 eff.) ----- def ----- Max.HP +36.00 HP.reg +1.40 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Pressurizer (9 def, 0 armour) 2.0 T2 cloak armor [Unique] Steamtech While equipped: Stats +4 Dex dps ---------- Steam.crit +10% Steampwr +10 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Resists +24% lightning Stun/Frz- +40% ---------- misc Masteries +0.10 Steamtech/Automation +0.10 Steamtech/Avoidance This cloak hides and protects a series of powerful steam compressors. |
| Main armor | Flamepanic the drakeskin leather armour (23 def, 9 armour) 9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +9 Dex +9 Mag +17 Wil +18 Cun +9 Con dps ---------- Dmg.mod +6% fire Melee Ret 4 fire ----- def ----- Armour +9 Defense +23 (+5 eff.) Fatigue +8% Resists +3% fire +12% darkness +20% cold Mind.save +23 (+6 eff.) Max.HP +23.00 HP.reg +6.00 Heal.mod +17% A suit of armour made of leather. |
Inventory
steam generator implant (steam 6)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 5.8 steam per turn. Can be activated for an instant burst of 29 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the psychic (steam 9)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.4 steam per turn. Can be activated for an instant burst of 47 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the warrior (heal 136; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 136 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -168; dur 7; cd 33)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -168 life. The duration and life will increase by 1% for every 1% life you have lost (currently 168 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 515%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 515% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 60; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 160; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 160 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; blight, physical, mind, cold)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 blight, 4 physical, 5 mind, 3 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 190 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune (range 5; phase 18; cd 18)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 23; cd 19)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 13; resist 10%; move 34%; dur 5; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 10% all resistance, you move 34% faster, and you are invisible (power 13). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 13; resist 20%; move 44%; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 44% faster, and you are invisible (power 13). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 65; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 138; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 138 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 28; blocks 4; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 28 up to 4 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Brightroar the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Con +7 Mag dps ---------- Melee Ret 10 light ----- def ----- Resists +6% light +6% nature Crit.chn- 10.00% Blind- +22% ---------- misc Light +3 Infravis +6 Sight +2 See.Invis +10 Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 391 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Korasus0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +11 Cun dps ---------- Res.pen +25% mind ----- def ----- Resists +19% mind +15% lightning Disease- +20% Confus- +31% Amulets make your neck look great! |
Nekalthotar the Lavabrace0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Str dps ---------- Phys.crit +7.0% Phys.pwr +5 (+2 eff.) Dmg.mod +9% acid ----- def ----- Resists +1% physical +9% fire +17% darkness +16% light Blind- +21% Amulets make your neck look great! |
cleansing gold amulet of constitution (+5)0.1 T3 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +5 Con ----- def ----- Resists +14% nature +13% blight Poison- +32% Disease- +29% Amulets make your neck look great! |
grounding stralite amulet of mastery (0.23 Psionic / Psionic fog)0.1 T4 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +24% ---------- misc Masteries +0.23 Psionic/Psionic fog Amulets make your neck look great! |
savior's gold amulet of constitution (+6)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Con ----- def ----- Phys.save +14 (+5 eff.) Spell.save +13 (+4 eff.) Mind.save +13 (+3 eff.) Amulets make your neck look great! |
steel amulet of constitution (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
steel amulet of dexterity (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex Amulets make your neck look great! |
Ce'Nurawe0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Phys.crit +3.0% Crit.mult +20.00% Apr +5 Melee Ret 6 physical ----- def ----- Max.HP +73.00 HP.reg +10.00 Heal.mod +16% ---------- misc Stam/turn +3.00 Max.stam +20.00 Rings make your fingers look great! |
Emelasethra the Shimmerpeal0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +17 (+2 eff.) Mind.pwr +9 (+2 eff.) Mov.spd +14% Dmg.mod +9% lightning +9% mind +14% nature +7% all Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 45 ----- def ----- Defense +10 (+2 eff.) Resists +28% nature +12% lightning Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
conjurer's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +6 (+0 eff.) Acc +10 (+3 eff.) Apr +8 ----- def ----- Defense +10 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
psionicist's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+1 eff.) Max.HP +22.00 Disarm- +29% Pinning- +28% Knockbk- +20% Rings make your fingers look great! |
psionicist's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+2 eff.) Max.HP +34.00 Disarm- +24% Pinning- +20% Knockbk- +26% Rings make your fingers look great! |
sneakthief's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +18 (+5 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +3.00 Stun/Frz- +23% Rings make your fingers look great! |
stralite ring 'Delegrim'0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Melee+ 17 physical Ranged+ 21 physical Dmg.mod +15% mind Res.pen +5% acid On Hit (Melee): * 11% chance to reduce all saves and defense by 45 On Hit (Ranged): * 14% chance to reduce all saves and defense by 45 ----- def ----- Mind.save +15 (+4 eff.) HP.reg +5.00 Stun/Frz- +29% ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Max.psi +40.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
titan's gold ring of perseverance0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+3 eff.) HP.reg +4.00 Stun/Frz- +27% Rings make your fingers look great! |
Gilaroddasta the dwarven-steel battleaxe (30-46 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Nature Power 30.5 - 45.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +19 nature +8 mind While equipped: Stats +2 Str +4 Dex +2 Mag +3 Cun dps ---------- Melee Ret 8 acid ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Hate/m.crit +3.00 Massive two-handed battleaxes. |
Hyrin the Smearnigh (35-52 power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 35.0 - 52.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +17 cold +14 temporal On Hit.r1 +8 mind On Hit: * 10% chance to slow global speed by 74% While equipped: Stats +2 Cun dps ---------- Mind.crit +3% Dmg.mod +3% nature ----- def ----- Resists +13% temporal ---------- misc Hate/m.crit +1.00 Massive two-handed battleaxes. |
Iseritta the stralite battleaxe (48-72 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Random Unique] Nature/Master/Psionic Power 48.0 - 72.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +21 mind On Hit: * 34% chance to reduce all saves and defense by 45 While equipped: Stats +2 Dex +19 Wil +9 Cun +19 Con dps ---------- Phys.crit +10.0% Crit.mult +24.00% Apr +13 ----- def ----- Max.HP +76.00 ---------- misc Infravis +3 Massive two-handed battleaxes. |
Prismwreath the dwarven-steel battleaxe (32-49 power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Arcane/Master Power 32.5 - 48.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +19 light Against +20% Undead On Crit.r2 +8 light While equipped: Stats +7 Str dps ---------- Phys.crit +16.0% Crit.mult +27.00% Mind.pwr +10 (+2 eff.) Dmg.mod +16% physical Res.pen +15% mind Acc +17 (+4 eff.) Apr +12 ---------- misc Psi/ret +0.12 Light +3 Massive two-handed battleaxes. |
dwarven-steel battleaxe 'Brightwire' (43-64 power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Arcane/Master Power 43.0 - 64.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +7 blight On Hit: * 13% chance to reduce strength, dexterity, and constitution by 17 * 25% chance for lightning to strike from the target to a second target dealing 50 damage While equipped: ----- def ----- Resists +3% mind +6% light ---------- misc Light +3 Massive two-handed battleaxes. |
truestriking dwarven-steel battleaxe of erosion (32-48 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Nature/Master Power 32.0 - 48.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +13 nature While equipped: dps ---------- Res.pen +10% physical Acc +16 (+4 eff.) Apr +12 Massive two-handed battleaxes. |
Brandwind the dwarven-steel dagger (16-21 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Nature Power 16.0 - 20.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +11 nature On Hit: * 20 arcane resource burn While equipped: ----- def ----- Resists +6% blight +15% fire +5% arcane +12% cold ---------- misc Light +3 See.Invis +21 Sharp, short and deadly. |
balanced dwarven-steel dagger of disruption (17-22 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Disrupt/Master Power 17.0 - 22.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Against +11% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +29% Sharp, short and deadly. |
stralite dagger 'Sootquell' (30-38 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 29.5 - 38.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +16 light +12 darkness Against +13% Undead While equipped: Stats +4 Con dps ---------- Phys.crit +10.0% Crit.mult +26.00% Phys.pwr +10 (+3 eff.) Dmg.mod +3% arcane Res.pen +10% physical +5% darkness +20% arcane Apr +9 ----- def ----- Resists +5% arcane +3% darkness Disarm- +19% Sharp, short and deadly. |
Hettilathadur the Treepierce (44-66 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Disrupt Power 44.0 - 66.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +20 acid +20 cold +8 nature Against +23% Unnatural On Hit.r1 +12 nature +12 acid On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Dmg.mod +6% acid Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 27% Massive two-handed mauls. |
Prismmight the dwarven-steel greatmaul (40-60 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Nature Power 40.0 - 60.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +19 nature While equipped: ----- def ----- Resists +21% fire +1% physical +6% light +5% arcane Cut- +20% Silence- +20% Massive two-handed mauls. |
dwarven-steel greatmaul 'Shockrune' (40-60 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Psionic Power 40.0 - 60.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +19 darkness Against +20% Living On Hit.r1 +20 acid While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Dmg.mod +15% acid Res.pen +15% lightning ----- def ----- Resists +6% lightning Massive two-handed mauls. |
Glarewisp the dwarven-steel greatsword (34-55 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Nature Power 34.5 - 55.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 nature While equipped: Stats +3 Str +5 Con dps ---------- Res.pen +25% physical ----- def ----- Resists +2% physical Mind.save +18 (+4 eff.) ---------- misc Stam/turn +3.00 Light +3 Massive two-handed swords. |
stralite greatsword 'Goresmasher' (62-98 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Random Unique] Arcane/Master Power 61.5 - 98.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +12 nature On Hit: * Create an explosion dealing 50 lightning damage (1/turn) On Crit: * Splash the target with acid dealing 83 damage over 5 turns and reducing armor and accuracy by 11 While equipped: dps ---------- Dmg.mod +7% lightning +6% arcane Res.pen +21% lightning +5% arcane Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 74% ----- def ----- Resists +6% nature Massive two-handed swords. |
Alysarak the Shiverkill4.0 T3 longbow 2H weapon [Rare] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +12 acid On Crit.r2 +80 fire While equipped: dps ---------- All.spd +9% Dmg.mod +15% acid +9% cold +21% mind Res.pen +26% fire Melee Ret 6 acid ----- def ----- Resists +9% acid +12% cold Longbows are used to shoot arrows at your foes. |
Thundercrypt4.0 T3 longbow 2H weapon [Rare] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +12 lightning On Hit.r1 +8 darkness While equipped: Stats +17 Con +17 Wil dps ---------- Dmg.mod +6% darkness Res.pen +25% lightning ----- def ----- Resists +27% lightning Max.HP +87.00 Longbows are used to shoot arrows at your foes. |
Kindleriver the dwarven-steel longsword (22-31 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Disrupt Power 22.0 - 30.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +20 light Against +15% Unnatural On Hit.r1 +16 fire On Crit.r2 +12 lightning On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Res.pen +15% lightning +25% fire ----- def ----- Resists +15% fire ---------- misc Light +3 Sharp, long, and deadly. |
Tarraharaleg the dwarven-steel longsword (23-32 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Psionic Power 23.0 - 32.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +14 darkness Against +14% Living While equipped: Stats +6 Dex +2 Mag +2 Cun +3 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 45 ----- def ----- Crit.chn- 10.00% ---------- misc Hate/m.crit +5.00 Sharp, long, and deadly. |
Dedication (31-43 power, 6 apr)3.0 T3 mace 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 31.0 - 43.4 Physical Uses 20% Cun, 90% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +20.0% Atk.spd 100% On Crit.r2 +50 manaburn arcane While equipped: ----- def ----- Resists +15% arcane +20% blight It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells. |
Isovena the dwarven-steel mace (27-38 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Nature Power 27.0 - 37.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +9 nature While equipped: Stats +2 Cun dps ---------- Crit.mult +20.00% ----- def ----- Defense +10 (+2 eff.) Resists +6% cold +5% physical Disarm- +20% Confus- +10% Blunt and deadly. |
Velobrelaith (26-37 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Nature Power 26.5 - 37.1 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +9 nature While equipped: Stats +2 Mag dps ---------- Phys.crit +2.0% ----- def ----- Resists +6% cold +6% mind +18% light HP.reg +4.00 Heal.mod +15% Blind- +20% Blunt and deadly. |
dwarven-steel mace 'Shockserpent' (28-40 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Nature Power 28.5 - 39.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +12 nature While equipped: Stats +5 Dex +4 Mag dps ---------- Dmg.mod +18% physical ----- def ----- Armour +6 Resists +6% lightning ---------- misc Max.stam +30.00 See.Invis +15 Blunt and deadly. |
Bloomsoul (8-9 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 50 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Charged Focus (10-11 power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 10.0 - 11.0 Lightning Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+3 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+2 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
Eye of Summer (8-9 power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
Kinetic Focus (6-7 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+2 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon Reqs Mag 20 [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+2 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 247.68 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Thermal Focus (14-15 power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 14.0 - 15.4 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+4 eff.) Dmg.mod +20% fire +20% cold Res.pen +12% fire +12% cold ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+4 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. |
absorbing pulsing mindstar of balance (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Resists +14% lightning +13% fire +15% cold Phys.save +5 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing pulsing mindstar of frost (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 7 cold Dmg.mod +4% cold Res.pen +8% cold ----- def ----- Armour +9 Resists +15% lightning +24% cold +12% fire ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing pulsing mindstar of gales (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +8% lightning +6% cold +14% physical ----- def ----- Defense +14 (+3 eff.) Resists +11% lightning +10% fire +6% cold Pinning- +31% ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing pulsing mindstar of sand (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 10 physical Dmg.mod +10% physical Res.pen +5% physical ----- def ----- Resists +11% lightning +9% physical +13% cold +9% fire ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing pulsing mindstar of storms (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Str +3 Dex +4 Mag +3 Wil +3 Cun +3 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 11 lightning Dmg.mod +12% lightning Res.pen +6% lightning ----- def ----- Resists +15% lightning +13% fire +19% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing pulsing mindstar of storms (12-13 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 8 lightning Dmg.mod +5% lightning Res.pen +9% lightning ----- def ----- Resists +18% lightning +9% fire +13% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming vined mindstar of clarity (5-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Mind.save +2 (+0 eff.) Heal.mod +13% Heal/summ +18 ---------- misc Max.psi +17.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's pulsing mindstar of frost (12-13 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 4 cold Dmg.mod +9% acid +8% fire +22% cold +8% physical Res.pen +5% acid +5% fire +13% cold +2% physical ----- def ----- Armour +8 Resists +6% cold Heal/summ +27 ---------- misc Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of clarity (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Mind.crit +5% Crit.mult +16.00% Mind.pwr +10 (+2 eff.) ----- def ----- Mind.save +5 (+1 eff.) ---------- misc Max.psi +25.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative mossy mindstar of balance (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +7.00% Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +4 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of balance (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +4% Crit.mult +17.00% Mind.pwr +8 (+2 eff.) ----- def ----- Phys.save +5 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +7 (+2 eff.) ---------- misc Equi/ret +1.40 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of balance (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +4% Crit.mult +11.00% Mind.pwr +8 (+2 eff.) ----- def ----- Phys.save +8 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+1 eff.) ---------- misc Equi/ret +1.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of storms (12-13 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +8 Cun +4 Con dps ---------- Mind.crit +4% Crit.mult +9.00% Mind.pwr +8 (+2 eff.) Melee+ 7 lightning Dmg.mod +8% lightning Res.pen +15% lightning ----- def ----- Resists +12% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of life (10-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 9.5 - 10.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +12.00% Mind.pwr +6 (+2 eff.) ----- def ----- Max.HP +17.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's pulsing mindstar of balance (12-13 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Resists +10% mind Phys.save +3 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +12 (+3 eff.) ---------- misc Psi/turn +0.40 Equi/ret +0.90 Max.psi +16.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's thorny mindstar of gales (9-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +8% lightning +6% cold +6% physical ----- def ----- Defense +15 (+3 eff.) Resists +14% mind Mind.save +3 (+1 eff.) Pinning- +22% ---------- misc Psi/turn +0.70 Max.psi +20.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's vined mindstar of flames (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego++] Nature/Psionic Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) All.spd +4% Melee+ 7 fire Dmg.mod +7% fire Res.pen +8% fire ----- def ----- Resists +9% mind +4% fire Mind.save +3 (+1 eff.) ---------- misc Psi/turn +0.50 Max.psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous pulsing mindstar of life (12-13 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 12.0 - 13.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +11 (+3 eff.) Dmg.mod +10% mind ----- def ----- Max.HP +11.00 HP.reg +0.60 ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous pulsing mindstar of resolve (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +7% Mind.pwr +12 (+3 eff.) Dmg.mod +13% mind ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous pulsing mindstar of sand (12-13 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 12.0 - 13.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +11 (+3 eff.) Melee+ 11 physical Dmg.mod +12% mind +10% physical Res.pen +6% physical ----- def ----- Resists +4% physical ---------- misc Psi/m.crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of balance (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+2 eff.) ----- def ----- Phys.save +5 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+1 eff.) ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of balance (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+3 eff.) ----- def ----- Phys.save +5 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+1 eff.) ---------- misc Equi/ret +1.20 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of balance (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +17 (+4 eff.) ----- def ----- Phys.save +5 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +1.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of clarity (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+2 eff.) ----- def ----- Mind.save +6 (+1 eff.) ---------- misc Max.psi +23.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of frost (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 14.0 - 15.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +18 (+4 eff.) Melee+ 6 cold Dmg.mod +12% cold Res.pen +12% cold ----- def ----- Armour +11 Resists +11% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of resolve (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +4% Mind.pwr +13 (+3 eff.) ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of venom (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+3 eff.) Melee+ 4 acid Dmg.mod +7% acid Res.pen +12% acid ----- def ----- Resists +14% acid HP.reg +3.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of venom (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+3 eff.) Melee+ 5 acid Dmg.mod +7% acid Res.pen +8% acid ----- def ----- Resists +13% acid HP.reg +3.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of flames (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) All.spd +5% Melee+ 8 fire Dmg.mod +5% nature +11% fire Res.pen +5% nature +11% fire ----- def ----- Resists +6% nature +10% fire ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious pulsing mindstar (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +3% nature Res.pen +7% nature ----- def ----- Resists +6% nature ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious pulsing mindstar of balance (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% nature Res.pen +6% nature ----- def ----- Resists +9% nature Phys.save +6 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+1 eff.) ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious pulsing mindstar of flames (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Melee+ 6 fire Dmg.mod +5% nature +9% fire Res.pen +5% nature +8% fire ----- def ----- Resists +6% nature +12% fire ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious pulsing mindstar of frost (12-13 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature Power 12.0 - 13.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 8 cold Dmg.mod +6% nature +10% cold Res.pen +5% nature +15% cold ----- def ----- Armour +13 Resists +6% nature +12% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious pulsing mindstar of storms (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Str +4 Dex +3 Mag +5 Wil +5 Cun +3 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 4 lightning Dmg.mod +5% nature +12% lightning Res.pen +5% nature +12% lightning ----- def ----- Resists +2% nature +6% lightning ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of sand (18-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 10 physical Dmg.mod +10% physical +12% mind +7% darkness Res.pen +9% physical +15% mind +10% darkness ----- def ----- Resists +5% physical ---------- misc Max.hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful pulsing mindstar of frost (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 10 cold Dmg.mod +5% cold +14% mind +13% darkness Res.pen +9% cold +9% mind +9% darkness ----- def ----- Armour +9 Resists +10% cold ---------- misc Max.hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful pulsing mindstar of resolve (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +11% mind +12% darkness Res.pen +10% mind +11% darkness ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Max.hate +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful pulsing mindstar of resolve (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +7% mind +7% darkness Res.pen +5% mind +5% darkness ----- def ----- Spell.save +5 (+2 eff.) ---------- misc Max.hate +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing pulsing mindstar (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +4% physical Res.pen +3% physical ----- def ----- Resists +3% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing pulsing mindstar (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% physical Res.pen +6% physical ----- def ----- Resists +3% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing pulsing mindstar of balance (12-13 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 12.0 - 13.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Cun +3 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% physical Res.pen +6% physical ----- def ----- Resists +5% physical Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+1 eff.) ---------- misc Equi/ret +1.30 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing thorny mindstar (9-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +6% physical Res.pen +4% physical ----- def ----- Resists +5% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar of life (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 6 mind 6 darkness Dmg.mod +5% mind +6% darkness ----- def ----- Max.HP +27.00 HP.reg +1.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar of life (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 6 mind 4 darkness Dmg.mod +5% mind +6% darkness ----- def ----- Max.HP +39.00 HP.reg +1.20 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar of clarity (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 9 mind 6 darkness Dmg.mod +5% mind +4% darkness ----- def ----- Mind.save +5 (+1 eff.) ---------- misc Max.psi +34.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar of balance (6-7 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 4 mind 6 darkness Dmg.mod +3% mind +4% darkness ----- def ----- Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar of resolve (4-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 5 mind 6 darkness Dmg.mod +4% mind +4% darkness ----- def ----- Spell.save +5 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering pulsing mindstar of flames (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 14.0 - 15.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +4% Melee+ 7 fire Dmg.mod +8% fire Res.pen +12% fire ----- def ----- Resists +10% fire ---------- misc Hate/kill +5.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 163.80 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering pulsing mindstar of gales (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% lightning +8% cold +6% physical ----- def ----- Defense +11 (+2 eff.) Pinning- +28% ---------- misc Hate/kill +2.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 164.80 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering thorny mindstar of disruption (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Disrupt/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Against +15% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ---------- misc Hate/kill +3.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 144.60 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's pulsing mindstar of balance (12-13 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Disrupt Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit: * Deals 134 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's pulsing mindstar of disruption (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Disrupt Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +12% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Crit: * Deals 134 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of gales (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +8% lightning +10% cold +4% physical ----- def ----- Defense +21 (+4 eff.) Pinning- +29% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic pulsing mindstar of venom (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +10.5% Atk.spd 100% On Hit: * 5% chance to slow global speed by 74% * 11% chance to reduce armor by 27% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 9 acid Dmg.mod +12% acid Res.pen +13% acid ----- def ----- Resists +9% acid HP.reg +4.00 ---------- misc Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's mossy mindstar of balance (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% nature ----- def ----- Resists +3% blight Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) Disease- +11% ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's mossy mindstar of life (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% nature ----- def ----- Resists +3% blight Max.HP +13.00 HP.reg +0.70 Disease- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's pulsing mindstar of venom (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 10 acid Dmg.mod +8% acid +4% nature Res.pen +7% acid ----- def ----- Resists +9% acid +6% blight HP.reg +2.00 Disease- +17% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar of balance (6-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +4% nature ----- def ----- Resists +5% blight Phys.save +3 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +3 (+1 eff.) Disease- +13% ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar of sand (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 16 physical Dmg.mod +5% lightning +12% fire +14% physical +8% cold Res.pen +16% physical ----- def ----- Resists +12% physical ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting pulsing mindstar of flames (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Melee+ 10 fire Dmg.mod +5% lightning +27% fire +9% cold Res.pen +10% fire ----- def ----- Resists +10% fire ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting pulsing mindstar of venom (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 9 acid Dmg.mod +12% lightning +15% fire +15% acid +16% cold Res.pen +7% acid ----- def ----- Resists +11% acid HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting thorny mindstar of frost (9-10 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 7 cold Dmg.mod +10% lightning +5% fire +18% cold Res.pen +9% cold ----- def ----- Armour +7 Resists +8% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of sand (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 11 physical Dmg.mod +8% physical Res.pen +11% physical ----- def ----- Resists +12% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of storms (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +4 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 8 lightning Dmg.mod +10% lightning Res.pen +5% lightning ----- def ----- Resists +8% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating pulsing mindstar of balance (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 14.0 - 15.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind Res.pen +8% mind ----- def ----- Resists +3% mind Dmg.Resnn +12% Phys.save +6 (+2 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +1.10 Psi/ret +1.40 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating pulsing mindstar of flames (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +3% Melee+ 13 fire Dmg.mod +6% mind +5% fire Res.pen +6% mind +12% fire ----- def ----- Resists +3% mind +10% fire Dmg.Resnn +10% ---------- misc Psi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating pulsing mindstar of flames (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Melee+ 12 fire Dmg.mod +5% mind +7% fire Res.pen +5% mind +8% fire ----- def ----- Resists +4% mind +8% fire Dmg.Resnn +7% ---------- misc Psi/ret +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating pulsing mindstar of venom (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 8 acid Dmg.mod +6% mind +12% acid Res.pen +5% mind +6% acid ----- def ----- Resists +4% mind +7% acid Dmg.Resnn +12% HP.reg +2.00 ---------- misc Psi/ret +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of sand (10-11 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 10.0 - 11.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 10 physical Dmg.mod +11% physical Res.pen +9% physical ----- def ----- Resists +11% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of storms (8-8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 7.5 - 8.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Str +3 Dex +2 Mag +3 Wil +3 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 7 lightning Dmg.mod +7% lightning Res.pen +10% lightning ----- def ----- Resists +10% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of venom (4-5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 6 acid Dmg.mod +7% acid Res.pen +7% acid ----- def ----- Resists +5% acid HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful pulsing mindstar (12-13 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +8 (+2 eff.) ---------- misc Hate/m.crit +3.00 Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful pulsing mindstar (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +13% Mind.pwr +8 (+2 eff.) ---------- misc Hate/m.crit +2.00 Psi/m.crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's mossy mindstar of resolve (3-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego+] Nature/Psionic Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 3 lightning 3 physical 3 fire 3 acid 3 cold ----- def ----- Resists +3% lightning +3% physical +3% cold +3% fire +3% acid Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's pulsing mindstar (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 8 lightning 3 physical 6 fire 4 acid 6 cold ----- def ----- Resists +5% lightning +4% physical +6% cold +5% fire +5% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's pulsing mindstar of venom (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 13 acid 4 physical 5 fire 4 lightning 6 cold Dmg.mod +11% acid Res.pen +11% acid ----- def ----- Resists +15% acid +6% physical +5% cold +3% fire +6% lightning HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's vined mindstar of flames (4-5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego++] Nature Power 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) All.spd +4% Melee+ 4 lightning 5 physical 11 fire 4 acid 4 cold Dmg.mod +4% fire Res.pen +9% fire ----- def ----- Resists +3% lightning +4% physical +3% cold +8% fire +4% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Arugamira the hardened leather sling4.0 T3 sling 1H weapon [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Proj.spd +200% On Crit.r2 +8 mind While equipped: Stats +4 Con dps ---------- Mind.crit +7% Dmg.mod +9% acid Res.pen +20% physical ---------- misc Max.psi +30.00 Masteries +0.20 Wild-gift/Fungus Regenerate 100 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
Lighttrial the hardened leather sling4.0 T3 sling 1H weapon [Rare] Disrupt Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Hit.r1 +16 mind On Crit.r2 +20 mind While equipped: Stats +2 Str +6 Wil +5 Cun +4 Con dps ---------- Crit.mult +15.00% Mind.pwr +10 (+2 eff.) Dmg.mod +18% light On Hit (Ranged): * 17 arcane resource burn ---------- misc Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling 'Corruptionwill'4.0 T3 sling 1H weapon [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Proj.spd +200% On Hit: * 20% chance to slow global speed by 74% While equipped: Stats +6 Cun +11 Con dps ---------- Dmg.mod +30% nature ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 132 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling 'Daysear'4.0 T3 sling 1H weapon [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +4 Con dps ---------- Res.pen +20% light ----- def ----- Resists +9% nature Spell.save +18 (+6 eff.) HP.reg +4.00 Heal.mod +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 174 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling 'Kilnrace'4.0 T3 sling 1H weapon [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Hit.r1 +8 mind While equipped: Stats +8 Str +8 Dex +9 Mag +8 Wil +9 Cun +8 Con dps ---------- Dmg.mod +9% acid +30% fire +6% mind Melee Ret 6 fire On Hit (Ranged): * 20% chance to reduce all saves and defense by 45 Slings are used to hurl stones or metal shots at your foes. |
Anudir the Natureclamor (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+1 eff.) Dmg.mod +15% nature +20% fire ----- def ----- Armour +4 Defense +8 (+2 eff.) Resists +9% darkness +6% cold Spell.save +9 (+3 eff.) Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 55.35 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Erelezilandil (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+1 eff.) Dmg.mod +20% cold ----- def ----- Armour +6 Defense +10 (+2 eff.) Resists +9% mind Phys.save +12 (+4 eff.) Heal.mod +5% Blind- +20% Disease- +20% Silence- +10% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 74.54 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Flashslicer the yew magestaff (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +3% Spell.pwr +15 (+2 eff.) Dmg.mod +35% lightning Res.pen +15% fire ----- def ----- Resists +12% acid +6% temporal +9% blight HP.reg +1.40 Heal.mod +22% Stun/Frz- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Frigidtrial (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+1 eff.) Dmg.mod +3% lightning +20% fire +9% arcane +9% cold Melee Ret 6 arcane 8 cold ----- def ----- Armour +3 Hardiness +8% Resists +5% arcane +18% cold Phys.save +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Rotburst (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Spell.crit +3% Spell.pwr +9 (+1 eff.) Dmg.mod +20% arcane +6% nature Res.pen +10% lightning Apr +3 ----- def ----- Armour +6 Defense +9 (+2 eff.) Resists +3% physical ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 55.35 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Samutar the Hailfist (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+1 eff.) Dmg.mod +15% cold +20% arcane +15% mind ----- def ----- Defense +10 (+2 eff.) Resists +5% arcane Phys.save +18 (+6 eff.) Mind.save +9 (+2 eff.) Teleport- +20% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 55.35 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Spidercut the yew starstaff (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+1 eff.) Dmg.mod +15% acid +20% physical +12% fire Res.pen +25% nature +10% acid Melee Ret 10 fire ----- def ----- Defense +9 (+2 eff.) Resists +18% acid ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 55.35 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Tundratrial the elven-wood vilestaff (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +10 Con dps ---------- Spell.crit +13% Crit.mult +14.00% Spell.pwr +24 (+3 eff.) Dmg.mod +25% blight On Hit (Melee): * 20% chance to slow global speed by 74% * 20 arcane resource burn ----- def ----- Resists +6% blight +3% cold +6% temporal HP.reg +2.40 Heal.mod +39% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Xanona the yew magestaff (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +3% Spell.pwr +9 (+1 eff.) Dmg.mod +20% arcane Acc +30 (+8 eff.) Apr +5 ----- def ----- Defense +24 (+5 eff.) Resists +12% nature HP.reg +4.00 ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 55.35 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Frozensun' (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +23% Spell.pwr +12 (+2 eff.) Dmg.mod +25% arcane +3% cold Apr +3 ----- def ----- Armour +7 Defense +8 (+2 eff.) Resists +9% cold Phys.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 Wards +2 arcane Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Sunfoe' (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +35.00% Spell.pwr +34 (+4 eff.) S.pwr/crit +17 Melee+ 24 fire Dmg.mod +3% nature +25% cold Res.pen +20% fire On Hit (Melee): * 20% chance to slow global speed by 74% ----- def ----- Resists +9% fire ---------- misc See.Invis +9 Talents +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 36.46 to 43.75 cold damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff 'Dairudovor' (25-30 power, 5 apr, darkness element)5.0 T4 staff 1H weapon Reqs Mag 35 [Random Unique] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +16% Crit.mult +14.00% Phys.pwr +10 (+3 eff.) Spell.pwr +29 (+4 eff.) Dmg.mod +25% temporal +25% darkness +25% physical +3% mind +3% arcane +25% light Res.pen +5% mind Acc +8 (+2 eff.) Melee Ret 6 arcane ----- def ----- Resists +5% arcane +3% mind ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater yew magestaff of warding (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +15 (+2 eff.) Dmg.mod +20% lightning +20% cold +20% arcane +20% fire ----- def ----- Armour +6 Defense +6 (+1 eff.) ---------- misc Wards +2 lightning +2 cold +2 arcane +2 fire Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff 'Shockvile' (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+1 eff.) Dmg.mod +6% lightning +20% fire +6% acid Res.pen +35% lightning +15% acid Melee Ret 4 acid ----- def ----- Defense +10 (+2 eff.) Resists +9% lightning ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 74.54 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff of greater warding (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+1 eff.) Dmg.mod +20% blight ----- def ----- Armour +8 Defense +6 (+1 eff.) ---------- misc Wards +3 blight Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Nacrush's Decimator4.0 T3 steamgun 1H weapon [Unique] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +25 Atk.spd 100% Dmg.mult 120% Range +5 Proj.spd +600% Uses 2.0 Steam Knocks you back when fired. Nacrush was known for a tendency towards overkill. |
Searwinter4.0 T3 steamgun 1H weapon [Rare] Disrupt/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Hit.r1 +12 fire On Hit: * 20% chance to reduce armor by 27% Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +30% acid ----- def ----- Resists +10% acid +24% lightning +13% cold +20% fire +6% all Spell.save +10 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
blazebringer's stralite steamgun of dampening4.0 T4 steamgun 1H weapon [Ego+] Nature/Disrupt/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Crit.r2 +22 fire Uses 2.0 Steam While equipped: dps ---------- All.spd +7% Res.pen +17% fire ----- def ----- Resists +10% acid +8% lightning +11% cold +10% fire +6% all Spell.save +8 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
blazebringer's stralite steamgun of enduring4.0 T4 steamgun 1H weapon [Ego++] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Crit.r2 +32 fire Uses 2.0 Steam While equipped: Stats +9 Con +9 Wil dps ---------- All.spd +5% Res.pen +7% fire ----- def ----- Max.HP +22.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
blazebringer's voratun steamgun4.0 T5 steamgun 1H weapon [Ego+] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +40 fire Uses 2.0 Steam While equipped: dps ---------- All.spd +5% Res.pen +11% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
dwarven-steel steamgun 'Lelohor'4.0 T3 steamgun 1H weapon [Rare] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +14 Atk.spd 100% Range +8 Proj.spd +800% Uses 2.0 Steam While equipped: Stats +4 Con ----- def ----- Defense +30 (+6 eff.) Disarm- +20% ---------- misc Reload +4 Masteries +0.20 Wild-gift/Fungus Regenerate 142 life over 5 turns Puts all charms on 20 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
dwarven-steel steamgun 'Treeresolve'4.0 T3 steamgun 1H weapon [Rare] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +12 nature On Hit: 10% Overgrowth 3 Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +9% nature On Hit (Ranged): * 20 arcane resource burn ----- def ----- Resists +21% acid +6% cold Spell.save +12 (+4 eff.) HP.reg +1.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
enhanced stralite steamgun4.0 T4 steamgun 1H weapon [Ego+] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Str +7 Dex +7 Mag +9 Wil +6 Cun +7 Con Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
enhanced voratun steamgun of enduring4.0 T5 steamgun 1H weapon [Ego++] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +9 Str +10 Dex +7 Mag +19 Wil +5 Cun +16 Con ----- def ----- Max.HP +57.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
fungal stralite steamgun of dampening4.0 T4 steamgun 1H weapon [Ego] Nature/Disrupt/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Con ----- def ----- Resists +10% acid +8% lightning +13% cold +11% fire +6% all Spell.save +11 (+4 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 156 life over 5 turns Puts all charms on 20 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
fungal stralite steamgun of enduring4.0 T4 steamgun 1H weapon [Ego+] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +11 Con +9 Wil ----- def ----- Max.HP +16.00 ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 98 life over 5 turns Puts all charms on 20 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mage-hunter's stralite steamgun4.0 T4 steamgun 1H weapon [Ego+] Disrupt/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +1 Cun +3 Wil dps ---------- Mind.pwr +11 (+3 eff.) On Hit (Ranged): * 11 arcane resource burn ---------- misc Masteries +0.20 Wild-gift/Antimagic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mage-hunter's stralite steamgun of enduring4.0 T4 steamgun 1H weapon [Ego++] Nature/Disrupt/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +12 Wil +4 Cun +9 Con dps ---------- Mind.pwr +9 (+2 eff.) On Hit (Ranged): * 6 arcane resource burn ----- def ----- Max.HP +48.00 ---------- misc Masteries +0.10 Wild-gift/Antimagic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mage-hunter's stralite steamgun of enduring4.0 T4 steamgun 1H weapon [Ego++] Nature/Disrupt/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +10 Wil +3 Cun +8 Con dps ---------- Mind.pwr +7 (+2 eff.) On Hit (Ranged): * 9 arcane resource burn ----- def ----- Max.HP +26.00 ---------- misc Masteries +0.20 Wild-gift/Antimagic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
overgrown dwarven-steel steamgun of enduring4.0 T3 steamgun 1H weapon [Ego+] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Hit: 10% Overgrowth 3 Uses 2.0 Steam While equipped: Stats +8 Con +7 Wil ----- def ----- Max.HP +50.00 HP.reg +1.20 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
overgrown steel steamgun of enduring4.0 T2 steamgun 1H weapon [Ego+] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% On Hit: 10% Overgrowth 2 Uses 2.0 Steam While equipped: Stats +6 Con +6 Wil ----- def ----- Max.HP +31.00 HP.reg +0.70 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
overgrown stralite steamgun of dampening4.0 T4 steamgun 1H weapon [Ego] Nature/Disrupt/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Hit: 10% Overgrowth 4 Uses 2.0 Steam While equipped: ----- def ----- Resists +11% acid +8% lightning +11% cold +9% fire +5% all Spell.save +10 (+3 eff.) HP.reg +0.50 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
overgrown stralite steamgun of enduring4.0 T4 steamgun 1H weapon [Ego+] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Hit: 10% Overgrowth 4 Uses 2.0 Steam While equipped: Stats +5 Con +10 Wil ----- def ----- Max.HP +78.00 HP.reg +1.60 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
overgrown stralite steamgun of enduring4.0 T4 steamgun 1H weapon [Ego+] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Hit: 10% Overgrowth 4 Uses 2.0 Steam While equipped: Stats +9 Con +9 Wil ----- def ----- Max.HP +30.00 HP.reg +1.10 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stormbringer's stralite steamgun of enduring4.0 T4 steamgun 1H weapon [Ego++] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Crit.r2 +14 lightning +13 cold Uses 2.0 Steam While equipped: Stats +7 Con +13 Wil dps ---------- Mov.spd +31% Res.pen +9% lightning +11% cold ----- def ----- Max.HP +36.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stormbringer's stralite steamgun of enduring4.0 T4 steamgun 1H weapon [Ego++] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Crit.r2 +8 lightning +21 cold Uses 2.0 Steam While equipped: Stats +7 Con +9 Wil dps ---------- Mov.spd +32% Res.pen +10% lightning +17% cold ----- def ----- Max.HP +42.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
throat-seeking stralite steamgun4.0 T4 steamgun 1H weapon [Ego+] Disrupt/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +16 nature On Crit: * silences the target Uses 2.0 Steam While equipped: dps ---------- Res.pen +12% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Blackusher (20-30 power, 0 apr)3.0 T3 steamsaw 1H weapon [Rare] Psionic/Steamtech Power 20.0 - 30.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +44 Melee+ +11 darkness +16 acid Against +11% Living On Hit.r1 +20 darkness +8 lightning On Crit.r2 +16 lightning Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +6% light Res.pen +25% acid Melee Ret 4 darkness ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +8% Resists +9% darkness ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Emolle (19-28 power, 0 apr)3.0 T3 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 19.0 - 28.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +42 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Cun +4 Con dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) Melee+ 7 fire Melee Ret 9 fire ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +8% Resists +12% physical ---------- misc Light +3 See.Invis +9 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Unlightlace (22-33 power, 0 apr)3.0 T3 steamsaw 1H weapon [Rare] Nature/Steamtech Power 22.0 - 33.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +50 Melee+ +12 cold On Hit.r1 +8 cold Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Res.pen +25% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 36% On Melee Ret: * 25% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +8% Resists +16% temporal ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel steamsaw 'Duskusher' (20-31 power, 4 apr)3.0 T3 steamsaw 1H weapon [Rare] Disrupt/Steamtech Power 20.5 - 30.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +3.0% Atk.spd 100% Block +50 Melee+ +8 darkness On Hit.r1 +12 physical On Crit: * Deals 134 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) Uses 1.0 Steam While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +6% darkness ----- def ----- Armour +4 Defense +21 (+4 eff.) Fatigue +8% Resists +6% acid +2% physical Phys.save +12 (+4 eff.) ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Aeridavena the Glarestreak (29-41 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Random Unique] Arcane/Nature Power 29.0 - 40.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +11 nature +21 cold On Hit.r1 +8 light On Crit: * Splash the target with acid dealing 83 damage over 5 turns and reducing armor and accuracy by 11 While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +20% light ----- def ----- Resists +3% light ---------- misc Light +1 One-handed war axes. |
Crackleshine (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Psionic Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 45 * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +9% lightning ----- def ----- Resists +12% blight +6% fire +6% cold Heal.mod +20% Confus- +20% One-handed war axes. |
Splendourvenom the stralite waraxe (41-57 power, 23 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Random Unique] Arcane/Master/Psionic Power 41.0 - 57.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +6.5% Atk.spd 100% Phasing +16% On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Crit.mult +5.00% Spell.pwr +5 (+0 eff.) Melee Ret 8 light ----- def ----- Resists +3% light Spell.save +9 (+3 eff.) ---------- misc Light +2 One-handed war axes. |
dwarven-steel waraxe 'Flashbile' (20-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Nature Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +12 light On Crit.r2 +8 light +52 fire While equipped: dps ---------- All.spd +5% Res.pen +15% fire ----- def ----- Resists +18% lightning +6% light +5% arcane Phys.save +12 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. |
stralite waraxe 'Kilnsaw' (32-45 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Random Unique] Arcane/Master/Psionic Power 32.0 - 44.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Splash the target with acid dealing 83 damage over 5 turns and reducing armor and accuracy by 11 While equipped: dps ---------- Dmg.mod +9% acid +15% fire Res.pen +10% fire +13% physical Acc +10 (+3 eff.) Apr +12 ----- def ----- Resists +6% fire One-handed war axes. |
Choldil the Glitterbender1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +10% light Melee Ret 10 light On Hit (Melee): * 20% chance to reduce damage dealt by 36% ----- def ----- Resists +3% light +9% darkness Max.HP +46.00 ---------- misc Light +3 A belt that goes around your waist. |
Gorukalthostir the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Resists +15% blight +12% temporal +5% arcane Phys.save +16 (+5 eff.) Mind.save +12 (+3 eff.) Cut- +20% Silence- +20% Stun/Frz- +10% A belt that goes around your waist. |
Poruta the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +6 Wil +2 Mag ----- def ----- Die.at -80.00 life Max.HP +48.00 ---------- misc Stam/turn +3.00 Infravis +3 A belt that goes around your waist. |
Strikestun the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.crit +7% Mind.pwr +6 (+2 eff.) Dmg.mod +15% lightning +15% mind ----- def ----- Phys.save +11 (+4 eff.) Mind.save +18 (+4 eff.) ---------- misc Max.psi +50.00 A belt that goes around your waist. |
cleansing hardened leather belt of transcendence1.0 T3 belt armor [Ego] Disrupt/Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Resists +9% acid +5% blight Phys.save +8 (+3 eff.) A belt that goes around your waist. |
hardened leather belt 'Bloomburst'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% lightning +9% nature On Hit (Melee): * 20% chance to slow global speed by 74% ----- def ----- Mind.save +15 (+4 eff.) HP.reg +2.00 Heal.mod +22% ---------- misc Equi/ret +0.32 Psi/ret +0.16 A belt that goes around your waist. |
hardened leather belt 'Haladudas'1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +21.00% Phys.pwr +4 (+1 eff.) Spell.pwr +19 (+2 eff.) ----- def ----- Armour +7 Defense +10 (+2 eff.) Phys.save +17 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +10 (+2 eff.) A belt that goes around your waist. |
hardened leather belt 'Hathayarokath'1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Str +2 Wil +2 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Crit.chn- 15.00% Spell.save +11 (+4 eff.) ---------- misc See.Invis +12 Size +1 A belt that goes around your waist. |
monstrous hardened leather belt of burglary1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Dex +3 Cun +5 Con +7 Lck dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Phys.save +8 (+3 eff.) Stealth +7 ---------- misc T.Disarm +18 Infravis +4 Size +1 A belt that goes around your waist. |
monstrous hardened leather belt of transcendence1.0 T3 belt armor [Ego+] Nature/Psionic While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +8 (+2 eff.) Mind.pwr +7 (+2 eff.) ----- def ----- Phys.save +18 (+6 eff.) ---------- misc Size +1 A belt that goes around your waist. |
reinforced hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +8 Mag +5 Wil dps ---------- Spell.crit +4% ----- def ----- Armour +8 Defense +7 (+2 eff.) Phys.save +14 (+5 eff.) A belt that goes around your waist. |
Isena (2 def, 4 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Cun +3 Dex dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +5% physical +9% cold Heal.mod +10% Cut- +20% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Sunblur' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +27% darkness +6% mind Res.pen +10% light Acc +19 (+5 eff.) Melee Ret 4 light ----- def ----- Defense +2 (+1 eff.) Fatigue -7% Resists +6% mind Max.HP +81.00 ---------- misc Max.stam +28.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +2 (+1 eff.) Resists +12% nature +12% blight HP.reg +6.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisuta the Willowshaper (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Spell.pwr +15 (+2 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +22% temporal +8% physical +25% darkness +9% all Res.pen +13% physical +13% darkness +15% nature Melee Ret 2 nature On Hit (Melee): * 10% chance to slow global speed by 74% ----- def ----- Resists +15% lightning +22% temporal +13% all ---------- misc Max.hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Salywyn (0 def, 10 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +6 Str +2 Con dps ---------- Phys.crit +2.0% Dmg.mod +22% mind Apr +2 ----- def ----- Armour +10 Resists +22% mind +9% light +5% arcane +11% all Crit.chn- 15.00% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +11% blight +11% all Max.HP +67.00 HP.reg +2.70 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +13% darkness +15% mind +11% all Phys.save +10 (+3 eff.) Spell.save +13 (+4 eff.) Mind.save +25 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +8% blight +13% darkness +13% mind +11% all Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +25 (+6 eff.) Max.HP +58.00 HP.reg +3.00 Heal.mod +10% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +13% blight +14% darkness +14% mind +13% all Phys.save +16 (+5 eff.) Spell.save +14 (+5 eff.) Mind.save +26 (+6 eff.) Max.HP +76.00 HP.reg +1.70 Heal.mod +17% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +7% blight +13% darkness +12% mind +9% all Phys.save +13 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +24 (+6 eff.) Max.HP +52.00 HP.reg +2.10 Heal.mod +13% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+2 eff.) Dmg.mod +5% darkness +14% physical Res.pen +9% darkness +8% physical ----- def ----- Resists +10% blight +11% all Max.HP +48.00 HP.reg +2.40 Heal.mod +10% ---------- misc Max.hate +9.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven silk robe of corrosion (+31%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +21% acid +13% physical +20% darkness Res.pen +10% darkness +13% physical ----- def ----- Resists +31% acid +13% all ---------- misc Max.hate +8.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of corrosion (+15%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Dmg.mod +10% acid ----- def ----- Resists +15% acid +13% all ---------- misc Mana/turn +0.18 Psi/turn +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of fire (+31%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Dmg.mod +21% fire ----- def ----- Resists +13% all +31% fire ---------- misc Mana/turn +0.19 Psi/turn +0.21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: Stats +6 Mag +6 Wil ----- def ----- Resists +13% blight +13% all Max.HP +59.00 HP.reg +2.40 Heal.mod +17% ---------- misc Mana/turn +0.25 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of the mind (+15%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Psionic While equipped: Stats +5 Mag +7 Wil dps ---------- Dmg.mod +15% mind ----- def ----- Resists +15% mind +13% all ---------- misc Mana/turn +0.28 Psi/turn +0.23 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of the mountain (+14%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +7 Wil dps ---------- Dmg.mod +14% physical ----- def ----- Resists +13% all +14% physical ---------- misc Mana/turn +0.18 Psi/turn +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) ----- def ----- Resists +11% blight +13% all Mind.save +22 (+5 eff.) Max.HP +74.00 HP.reg +2.90 Heal.mod +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +6% blight +13% all Max.HP +49.00 HP.reg +3.10 Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +12% blight +13% all Max.HP +40.00 HP.reg +4.30 Heal.mod +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy cashmere robe of fire (+28%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +19% fire On Melee Ret: * 5% chance to slow global speed by 74% * 5 arcane resource burn ----- def ----- Resists +11% all +28% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy silk robe of fire (+27%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +18% fire On Melee Ret: * 6% chance to slow global speed by 74% * 5 arcane resource burn ----- def ----- Resists +13% all +27% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 5% chance to slow global speed by 74% * 6 arcane resource burn ----- def ----- Resists +5% blight +13% all Max.HP +56.00 HP.reg +1.90 Heal.mod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 5% chance to slow global speed by 74% * 5 arcane resource burn ----- def ----- Resists +6% blight +13% all Max.HP +40.00 HP.reg +3.00 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +5 Str +4 Mag +7 Wil dps ---------- Dmg.mod +12% lightning +5% physical +9% cold ----- def ----- Resists +8% lightning +7% cold +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Str +6 Mag +5 Wil dps ---------- Dmg.mod +15% lightning +11% physical +6% cold ----- def ----- Resists +10% lightning +10% cold +10% blight +13% all Max.HP +59.00 HP.reg +2.70 Heal.mod +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Str +6 Mag +7 Wil dps ---------- Dmg.mod +6% lightning +5% physical +8% cold ----- def ----- Resists +10% blight +9% cold +7% lightning +13% all Max.HP +59.00 HP.reg +3.70 Heal.mod +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +7 Str +6 Mag +6 Wil dps ---------- Dmg.mod +15% lightning +11% physical +11% cold ----- def ----- Resists +7% lightning +10% cold +10% blight +13% all Max.HP +48.00 HP.reg +3.20 Heal.mod +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Str +6 Mag +5 Wil dps ---------- Dmg.mod +14% lightning +17% physical +13% cold ----- def ----- Resists +8% lightning +8% cold +10% blight +13% all Max.HP +60.00 HP.reg +2.80 Heal.mod +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of lightning (+42%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +5 Str +6 Mag +7 Wil dps ---------- Dmg.mod +41% lightning +9% physical +14% cold ----- def ----- Resists +42% lightning +5% cold +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Crit.mult +12.00% ----- def ----- Resists +7% all ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Crit.mult +11.00% ----- def ----- Resists +13% all ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: Stats +1 Cun dps ---------- Crit.mult +14.00% ----- def ----- Resists +10% blight +13% all Max.HP +49.00 HP.reg +3.00 Heal.mod +14% ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of fire (+21%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +5% nature +14% fire ----- def ----- Resists +11% all +21% fire Poison- +29% Disease- +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of lightning (+22%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +13% nature +15% lightning ----- def ----- Resists +22% lightning +11% all Poison- +29% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +19% nature ----- def ----- Resists +9% blight +13% all Max.HP +54.00 HP.reg +2.60 Heal.mod +10% Poison- +31% Disease- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of nature (+27%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +23% nature ----- def ----- Resists +27% nature +13% all Poison- +38% Disease- +33% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +6% nature ----- def ----- Resists +7% blight +9% all Max.HP +61.00 HP.reg +1.90 Heal.mod +11% Poison- +27% Disease- +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eilineminor the Lustremalice (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +18% lightning +12% cold +9% light ----- def ----- Armour +4 Fatigue +3% Resists +10% lightning +8% temporal +12% light ---------- misc Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Falarak the Shadeglory (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +25% acid +25% darkness +15% nature On Hit (Melee): * 20% chance to reduce damage dealt by 36% ----- def ----- Armour +3 Resists +11% lightning +10% temporal +6% nature A pair of boots made of leather. |
dreamer's pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Psionic While equipped: Stats +7 Wil +4 Cun +2 Con dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Phys.save +5 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Psionic While equipped: Stats +7 Wil +3 Cun +3 Con dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Phys.save +5 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +5 (+1 eff.) Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Psionic While equipped: Stats +5 Wil +2 Cun +3 Con dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Phys.save +8 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +9 (+2 eff.) Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of hardened leather boots of strife (0 def, 3 armour)2.0 T3 feet armor [Ego++] Psionic While equipped: Stats +7 Wil +3 Cun +3 Con dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +3 Phys.save +8 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +8 (+2 eff.) Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
grounding pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego] Nature While equipped: ----- def ----- Armour +5 Resists +7% lightning +9% temporal A pair of boots made of leather. |
grounding pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +4 Fatigue +3% Resists +7% lightning +7% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +5% physical ----- def ----- Armour +4 Fatigue +3% Resists +7% lightning +8% temporal Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego] Nature While equipped: ----- def ----- Armour +3 Resists +6% lightning +7% temporal A pair of boots made of leather. |
grounding pair of hardened leather boots of strife (0 def, 3 armour)2.0 T3 feet armor [Ego+] Nature/Psionic While equipped: Stats +4 Con +3 Wil dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +6% physical ----- def ----- Armour +3 Resists +7% lightning +7% temporal Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
invigorating pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +4 Fatigue -2% Max.HP +42.00 ---------- misc Stam/turn +0.40 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) Mov.spd +10% Res.pen +6% physical ----- def ----- Armour +4 Fatigue -3% Max.HP +39.00 ---------- misc Stam/turn +0.40 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of dwarven-steel boots of phasing (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +4 Mag +3 Wil ----- def ----- Armour +7 Fatigue +3% ---------- misc Infravis +3 Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Dagosagund' (0 def, 11 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +7 Str +4 Wil +4 Cun +1 Con dps ---------- Res.pen +20% physical Apr +2 On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Armour +11 Phys.save +10 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Max.stam +20.00 A pair of boots made of leather. |
pair of hardened leather boots 'Sulfurstar' (10 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex +10 Lck +4 Con dps ---------- Crit.mult +10.00% Res.pen +20% nature ----- def ----- Armour +3 Defense +10 (+2 eff.) Stealth +5 ---------- misc Max.stam +20.00 A pair of boots made of leather. |
pair of hardened leather boots of strife (0 def, 3 armour)2.0 T3 feet armor [Ego+] Psionic While equipped: Stats +3 Con +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +3 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of hardened leather boots of strife (0 def, 3 armour)2.0 T3 feet armor [Ego+] Psionic While equipped: Stats +2 Con +3 Wil dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +3 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
restorative pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +4 Fatigue +3% HP.reg +4.00 Heal.mod +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +4 Fatigue +3% HP.reg +4.00 Heal.mod +12% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +4 Fatigue +3% HP.reg +4.00 Heal.mod +12% Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Nature While equipped: ----- def ----- Armour +3 HP.reg +4.00 Heal.mod +13% A pair of boots made of leather. |
restorative pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Nature While equipped: ----- def ----- Armour +3 HP.reg +3.00 Heal.mod +13% A pair of boots made of leather. |
wanderer's pair of hardened leather boots of force (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master/Psionic While equipped: Stats +2 Cun +3 Con dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +8 (+1 eff.) Mind.pwr +12 (+3 eff.) ----- def ----- Armour +3 Phys.save +16 (+5 eff.) Mind.save +12 (+3 eff.) A pair of boots made of leather. |
wanderer's pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 T3 feet armor [Ego++] Master While equipped: Stats +3 Str +3 Cun +8 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +3 Phys.save +12 (+4 eff.) Mind.save +17 (+4 eff.) ---------- misc Size +1 A pair of boots made of leather. |
Brodiruidas the Duathelquell (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +13 Mag +14 Wil dps ---------- Spell.pwr +19 (+2 eff.) Melee+ 23 arcane 10 temporal Ranged+ 14 temporal Dmg.mod +13% arcane +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Armour +2 Fatigue +3% Resists +14% arcane +10% temporal Spell.save +15 (+5 eff.) Disarm- +20% Unarmed combat: Power 22.0 - 30.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +22 arcane On Hit: 20% Manathrust 6 On Hit: * 10% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
Yvydhetta (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +4 Cun dps ---------- Phys.pwr +13 (+4 eff.) Melee+ 11 blight Dmg.mod +8% blight +18% acid Res.pen +20% blight Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Armour +3 Resists +12% darkness +8% blight ---------- misc Infravis +3 Unarmed combat: Power 32.5 - 35.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +13.0% Atk.spd 100% Melee+ +21 darkness On Crit.r2 +9 blight On Hit: 20% Soul Rot 5 On Crit: 10% Dominate 5 Track: Puts all charms on 15 cooldown Level 1.8 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cinder hardened leather gloves of strength (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 7 fire Dmg.mod +6% fire ----- def ----- Armour +2 Resists +6% fire Unarmed combat: Power 19.5 - 21.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +5 fire On Hit: 10% Fire Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 lightning Dmg.mod +3% lightning Acc +13 (+3 eff.) ----- def ----- Armour +2 Resists +6% lightning Unarmed combat: Power 15.5 - 17.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +3 Crit +7.0% Atk.spd 100% On Crit.r2 +6 lightning On Hit: 10% Lightning Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Alokalthohek the Smolderlash (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire Res.pen +15% mind Melee Ret 10 mind 10 fire ----- def ----- Armour +4 Fatigue +4% Resists +21% cold +6% fire Crit.chn- 10.00% ---------- misc Stam/ret +1.80 Equi/ret +1.80 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ameradur (6 def, 11 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +6 Wil ----- def ----- Armour +11 Defense +6 (+1 eff.) Fatigue +3% Resists +11% blight +4% all Phys.save +7 (+2 eff.) Mind.save +17 (+4 eff.) Die.at -20.00 life Blind- +10% Silence- +20% ---------- misc Infravis +3 A hat made of leather. Very stylish. |
Blastclamor (25 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str +5 Wil dps ---------- Phys.pwr +8 (+2 eff.) Melee Ret 8 lightning ----- def ----- Armour +3 Defense +25 (+5 eff.) Fatigue +3% Resists +10% physical +6% darkness +12% mind Phys.save +25 (+8 eff.) Spell.save +6 (+2 eff.) Die.at -40.00 life Knockbk- +20% A hat made of leather. Very stylish. |
Bleakspar (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +2 Dex +4 Cun dps ---------- Dmg.mod +9% darkness Apr +5 On Hit (Melee): * 20% chance to reduce damage dealt by 36% ----- def ----- Armour +3 Fatigue +3% Resists +12% darkness ---------- misc Infravis +1 A hat made of leather. Very stylish. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-2 eff.) Spell.pwr -10 (-2 eff.) Mind.pwr -10 (-2 eff.) ----- def ----- Defense -10 (-2 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Chalelathagrim the cashmere wizard hat (22 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Mag +5 Con dps ---------- Mind.crit +6% Acc +20 (+5 eff.) ----- def ----- Defense +22 (+5 eff.) Resists +10% lightning +11% temporal ---------- misc Max.stam +20.00 Max.psi +30.00 A pointy cloth hat, very wizardly... |
Corpseradiance (10 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +8.0% Res.pen +20% nature +20% acid Apr +2 ----- def ----- Armour +4 Defense +10 (+2 eff.) Fatigue +4% Resists +6% acid ---------- misc Stam/ret +1.80 Equi/ret +1.50 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Frozenstinger (8 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +8 Str +2 Dex +2 Mag +2 Wil +6 Cun dps ---------- Dmg.mod +6% cold Acc +7 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 74% On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +8 (+2 eff.) Fatigue +3% Resists +12% cold A hat made of leather. Very stylish. |
Galemalice the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Crit.mult +20.00% Melee Ret 4 mind ----- def ----- Armour +4 Fatigue +4% Resists +6% lightning +6% cold +10% nature Spell.save +6 (+2 eff.) Max.HP +82.00 Heal.mod +16% ---------- misc Equi/ret +0.08 Hate/m.crit +5.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Halidan (0 def, 3 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +7% Mind.pwr +15 (+3 eff.) Dmg.mod +18% mind Melee Ret 4 acid ----- def ----- Armour +3 Fatigue +3% ---------- misc Equi/ret +0.08 Hate/m.crit +3.00 A hat made of leather. Very stylish. |
Islussra the Puresage (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.crit +8% Mind.pwr +15 (+3 eff.) Dmg.mod +15% mind Res.pen +15% darkness +15% mind Melee Ret 10 nature ----- def ----- Defense +2 (+1 eff.) Mind.save +13 (+3 eff.) ---------- misc Psi/ret +0.24 Hateful Whisper: Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 290 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Lisorithra the hardened leather hat (0 def, 3 armour)2.0 T3 head armor [Rare] Disrupt While equipped: Stats +2 Cun +3 Wil dps ---------- Dmg.mod +18% acid +18% mind On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Armour +3 Fatigue +3% Resists +11% nature +8% blight Mind.save +6 (+1 eff.) ---------- misc Max.psi +40.00 A hat made of leather. Very stylish. |
Ulfublek the cashmere wizard hat (12 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +15% lightning ----- def ----- Defense +12 (+3 eff.) Resists +34% lightning +3% temporal +5% arcane Mind.save +12 (+3 eff.) Max.HP +100.00 A pointy cloth hat, very wizardly... |
Visage of Nektosh (4 def, 8 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Melee+ 15 phys.bleed ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +10% darkness ---------- misc Masteries +0.20 Race/Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
Voidbrand (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Defense +2 (+1 eff.) Resists +12% lightning +4% physical +6% temporal Crit.chn- 15.00% Mind.save +3 (+1 eff.) Teleport- +10% ---------- misc Equi/ret +1.30 Psi/ret +1.70 Hate/ret +1.90 A pointy cloth hat, very wizardly... |
Yeti Mind Controller (0 def, 3 armour)2.0 T1 head armor [Unique] Steamtech While equipped: dps ---------- Mind.crit +9% Mind.pwr +9 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Mind.save +10 (+2 eff.) Hack the mind of a weakened yeti. Uses 1 power out of 8/8 This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war. |
cleansing cashmere wizard hat of fire (+6%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +13% fire ----- def ----- Defense +2 (+1 eff.) Resists +6% blight +19% fire +6% nature A pointy cloth hat, very wizardly... |
eldritch cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +5 (+0 eff.) ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +1.70 Mana/ret +1.20 Max.mana +57.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 10 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
hardened leather cap 'Emeloraldamina' (25 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Wil +3 Con ----- def ----- Armour +3 Defense +25 (+5 eff.) Fatigue +3% Resists +10% lightning +10% temporal +15% cold +9% fire Mind.save +12 (+3 eff.) Pinning- +20% ---------- misc See.Invis +9 A cap made of leather. |
hardened leather hat of sanctity (0 def, 3 armour)2.0 T3 head armor [Ego+] Arcane While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +10% blight +6% darkness Spell.save +8 (+3 eff.) Mind.save +7 (+2 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 8 light damage to everyone else who enters. The circle lasts 4 turns. A hat made of leather. Very stylish. |
Blazeshine (3 def, 18 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Res.pen +20% light ----- def ----- Armour +18 Defense +3 (+1 eff.) Fatigue +12% Resists +6% nature Mind.save +17 (+4 eff.) Die.at -80.00 life Max.HP +100.00 HP.reg +4.00 Teleport- +20% A suit of armour made of mail. |
Gloreba the dwarven-steel mail armour (28 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +7 Str dps ---------- Crit.mult +20.00% Res.pen +25% physical ----- def ----- Armour +8 Defense +28 (+6 eff.) Fatigue +12% Resists +7% mind +9% acid Mind.save +18 (+4 eff.) A suit of armour made of mail. |
Salatta the Unlightwilder (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness +6% cold Res.pen +10% darkness +25% cold ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +18% darkness HP.reg +4.90 ---------- misc Stam/turn +1.30 A suit of armour made of mail. |
Chumnir the Prismarc (9 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +6% light Res.pen +25% light ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +6% light +27% fire HP.reg +5.30 ---------- misc Stam/turn +1.40 Light +3 A suit of armour made of leather. |
Glitterravager the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Res.pen +20% light +25% darkness ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +11% acid +9% physical +18% light +33% fire +14% lightning +11% cold A suit of armour made of leather. |
Hailstar the hardened leather armour (29 def, 10 armour)9.0 T3 light armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Res.pen +25% cold Acc +30 (+8 eff.) ----- def ----- Armour +10 Defense +29 (+6 eff.) Fatigue +8% Resists +6% cold Max.HP +54.00 HP.reg +9.40 Heal.mod +14% A suit of armour made of leather. |
Medical Urgency Vest (6 def, 7 armour)9.0 T3 light armor [Unique] Steamtech While equipped: ----- def ----- Armour +7 Defense +6 (+1 eff.) Fatigue +7% Phys.save +15 (+5 eff.) ---------- misc Talents +1 Medical Urgency Vest This light leather armour features a special medical injector. |
Pyreraven (9 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +24% acid +15% fire Res.pen +25% mind Melee Ret 10 fire ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +12% acid +9% fire Max.HP +41.00 A suit of armour made of leather. |
Shivermire the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Rare] Disrupt While equipped: Stats +5 Wil +4 Cun +3 Con dps ---------- Res.pen +15% cold ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +13% nature +15% blight Crit.chn- 15.00% ---------- misc Light +2 A suit of armour made of leather. |
cleansing reinforced leather armour of Eyal (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +14% nature +15% blight Max.HP +20.00 HP.reg +5.00 Heal.mod +13% A suit of armour made of leather. |
cleansing reinforced leather armour of the deep (12 def, 10 armour)9.0 T4 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +10 Defense +12 (+3 eff.) Fatigue +8% Resists +9% acid +5% cold +13% nature +12% blight ---------- misc Breathe water A suit of armour made of leather. |
hardened leather armour 'Hellsquall' (9 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +3.0% Mind.pwr +6 (+2 eff.) Dmg.mod +12% fire Res.pen +25% mind +25% physical ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +9% acid +16% physical +14% lightning +11% fire +6% mind +10% cold Phys.save +6 (+2 eff.) A suit of armour made of leather. |
hardened leather armour 'Helltickler' (9 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +12% fire Res.pen +15% acid +10% cold +25% fire Melee Ret 8 acid ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +27% acid HP.reg +4.90 ---------- misc Stam/turn +1.50 A suit of armour made of leather. |
radiant reinforced leather armour of clarity (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Psionic While equipped: Stats +3 Wil ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +19% blight +17% darkness +7% mind Mind.save +13 (+3 eff.) ---------- misc Light +1 A suit of armour made of leather. |
radiant reinforced leather armour of clarity (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Psionic While equipped: Stats +2 Wil ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +12% blight +17% darkness +7% mind Mind.save +18 (+4 eff.) ---------- misc Light +1 A suit of armour made of leather. |
reinforced leather armour of the deep (12 def, 9 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +12 (+3 eff.) Fatigue +8% Resists +9% acid +8% cold ---------- misc Breathe water A suit of armour made of leather. |
rejuvenating reinforced leather armour of clarity (12 def, 7 armour)9.0 T4 light armor [Ego] Nature/Psionic While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +7% mind Mind.save +21 (+5 eff.) HP.reg +3.10 ---------- misc Stam/turn +1.10 A suit of armour made of leather. |
rejuvenating reinforced leather armour of command (21 def, 11 armour)9.0 T4 light armor [Ego+] Nature/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +11 Defense +21 (+4 eff.) Fatigue +8% Mind.save +20 (+5 eff.) HP.reg +4.80 ---------- misc Stam/turn +1.40 A suit of armour made of leather. |
rejuvenating reinforced leather armour of resilience (12 def, 7 armour)9.0 T4 light armor [Ego] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Max.HP +44.00 HP.reg +4.30 ---------- misc Stam/turn +1.10 A suit of armour made of leather. |
troll-hide reinforced leather armour of natural resilience (12 def, 7 armour)9.0 T4 light armor [Ego++] Nature/Disrupt While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +14% nature +14% blight D.Red.from +9% Unnatural Max.HP +33.00 HP.reg +9.30 Heal.mod +14% A suit of armour made of leather. |
volcanic cured leather armour of the deep (6 def, 13 armour)9.0 T2 light armor [Ego++] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 6 fire ----- def ----- Armour +13 Defense +6 (+1 eff.) Fatigue +7% Resists +5% acid +7% cold +14% fire +14% physical ---------- misc Breathe water A suit of armour made of leather. |
volcanic reinforced leather armour (12 def, 16 armour)9.0 T4 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 7 fire Ranged+ 8 fire ----- def ----- Armour +16 Defense +12 (+3 eff.) Fatigue +8% Resists +18% fire +18% physical A suit of armour made of leather. |
volcanic reinforced leather armour (12 def, 16 armour)9.0 T4 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 9 fire Ranged+ 5 fire ----- def ----- Armour +16 Defense +12 (+3 eff.) Fatigue +8% Resists +18% fire +17% physical A suit of armour made of leather. |
volcanic reinforced leather armour of Eyal (12 def, 18 armour)9.0 T4 light armor [Ego++] Nature While equipped: dps ---------- Melee+ 9 fire Ranged+ 7 fire ----- def ----- Armour +18 Defense +12 (+3 eff.) Fatigue +8% Resists +19% fire +14% physical Max.HP +32.00 HP.reg +5.00 Heal.mod +12% A suit of armour made of leather. |
volcanic reinforced leather armour of resilience (12 def, 18 armour)9.0 T4 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 7 fire Ranged+ 6 fire ----- def ----- Armour +18 Defense +12 (+3 eff.) Fatigue +8% Resists +12% fire +14% physical Max.HP +32.00 A suit of armour made of leather. |
Ce'Nevena the dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Disrupt While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +30% blight +12% cold +15% nature +5% arcane D.Red.from +10% Unnatural Die.at -60.00 life HP.reg +4.00 Disarm- +20% ---------- misc Hate/m.crit +2.00 A suit of armour made of metal plates. |
Revenant (8 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+2 eff.) Fatigue +12% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) Silence- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Zanadugrim the Muckwinter (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Master While equipped: dps ---------- Res.pen +15% nature Melee Ret 4 nature ----- def ----- Armour +16 Fatigue +22% Resists +66% acid +5% arcane +6% blight Spell.save +6 (+2 eff.) A suit of armour made of metal plates. |
dwarven-steel plate armour 'Belinor' (0 def, 15 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Psionic While equipped: Stats +4 Mag ----- def ----- Armour +15 Fatigue +22% Resists +15% acid +6% temporal +7% mind Phys.save +6 (+2 eff.) Mind.save +17 (+4 eff.) Die.at -20.00 life Poison- +20% Confus- +20% A suit of armour made of metal plates. |
Bleakbore (0 def, 17 armour, 136 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 fire Dmg.mod +12% darkness On shield block: * Cause enemies within radius 6 to bleed for 281 physical damage over 5 turns (1/turn) Melee Ret 11 fire ----- def ----- Armour +17 Fatigue +8% Resists +6% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Growthglamour (0 def, 6 armour, 79 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 fire Dmg.mod +15% nature +6% mind Melee Ret 13 fire ----- def ----- Armour +6 Fatigue +8% Resists +3% blight +9% cold +9% darkness +9% nature ---------- misc Talents +1 Block Handheld deflection devices. |
scouring dwarven-steel shield of purity (0 def, 6 armour, 80.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature/Disrupt Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Con dps ---------- Melee+ 13 acid 17 nature On Hit (Melee): * 10 arcane resource burn On Melee Ret: * 9 arcane resource burn ----- def ----- Armour +6 Fatigue +8% Resists +11% acid +19% nature +13% blight ---------- misc Talents +1 Block Handheld deflection devices. |
Dawnstinger (20/20, 36-50 power, 10 apr)3.0 T3 arrow ammo [Rare] Psionic Power 35.5 - 49.7 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 20 Ranged+ +20 lightning +38 physical +20 light On Crit.r2 +20 light On Hit: * 20% chance to knock the target back 3 spaces and deal 312 physical damage Arrows are used with bows to pierce your foes to death. |
barbed quiver of yew arrows of grasping (20/20, 46-64 power, 10 apr)3.0 T3 arrow ammo [Ego++] Nature/Master Power 45.5 - 63.7 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +14.0% Capacity 20 On Hit: * 20% chance to create vines that bind the target to the ground dealing 312 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
83 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
47 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
36 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
40 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
21 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
33 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dairuvor the dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +5 Con dps ---------- Dmg.mod +8% nature Acc +10 (+3 eff.) ----- def ----- Armour +6 Resists +15% acid +9% fire +13% nature Crit.chn- 15.00% HP.reg +4.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Murksin (dig speed 30 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +17% nature +6% acid Res.pen +20% physical Apr +9 On Hit (Melee): * 20% chance to slow global speed by 74% ----- def ----- Resists +12% nature +18% acid While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Nerana the Ebonystone (dig speed 31 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +25% nature +6% mind +9% darkness Res.pen +5% darkness ----- def ----- Resists +30% nature +18% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Poxmoon (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +3 Cun +3 Con dps ---------- Dmg.mod +3% nature On Hit (Melee): * 20% chance to slow global speed by 74% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of deeplife (dig speed 25 turns)3.0 T3 digger tool [Ego+] Nature While equipped: Stats +2 Str ----- def ----- Resists +7% darkness Affinity +15% darkness ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
soldier's dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Defense +5 (+1 eff.) Resists +7% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
40 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Flashrot1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% light Res.pen +20% lightning ----- def ----- Resists +3% acid Mind.save +24 (+6 eff.) Blind- +20% Pinning- +20% ---------- misc Light +4 See.Stealth +16 See.Invis +15 A normal brass lantern, enhanced by alchemy to make it brighter. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 85.48 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 85.48 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
alchemist's lamp of corpselight1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+0 eff.) ----- def ----- Resists +9% blight +5% darkness ---------- misc Light +4 Infravis +4 See.Invis +5 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 18 blight damage or heals 27 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +45.00 ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Korbek's Spyglass2.0 T2 misc tool [Unique] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +5.0% Acc +10 (+3 eff.) ---------- misc Infravis +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Yeti's Muscle Tissue (Astral)1.0 muscle flesh [Plot Item] Arcane Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
43 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
potent frost salve [power 32] potent frost salve [power 32]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 201% efficiency and 80% cooldown modifier. Remove 1 physical effects and grants a frost aura (32% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 522] powerful healing salve [power 522]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 201% efficiency and 80% cooldown modifier. Heal 522 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Prismwreck the pouch of stralite shots (20/20, 47-56 power, 5 apr)3.0 T4 shot ammo [Random Unique] Arcane/Master/Psionic Power 47.0 - 56.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 20 Phasing +20% Ranged+ +8 arcane +24 physical On Hit.r1 +20 light On Crit.r2 +8 light On Hit: * 25% chance for lightning to strike from the target to a second target dealing 50 damage * 20% chance to knock the target back 3 spaces and deal 312 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Wind Worn Shot (24/25, 39-47 power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
barbed pouch of stralite shots (20/20, 50-61 power, 5 apr)3.0 T4 shot ammo [Ego+] Master Power 50.5 - 60.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 20 On Crit: * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% While equipped: Shots are used with slings to pummel your foes to death. |
inquisitor's pouch of stralite shots of torment (17/17, 46-55 power, 5 apr)3.0 T4 shot ammo [Ego++] Disrupt/Psionic Power 46.0 - 55.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 17 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Deals 134 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
manaburning pouch of stralite shots of erosion (15/19, 43-52 power, 5 apr)3.0 T4 shot ammo [Ego] Nature/Disrupt Power 43.0 - 51.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 Ranged+ +9 nature On Hit: * 17 arcane resource burn Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots 'Shadowpierce' (24/24, 35-42 power, 3 apr)3.0 T3 shot ammo [Rare] Nature Power 35.0 - 42.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 24 Ranged+ +20 lightning +12 light +8 darkness +20 mind On Hit.r1 +20 mind On Crit.r2 +9 lightning +20 light On Hit: * 20% chance to reduce damage dealt by 36% Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots of crippling (18/18, 34-40 power, 3 apr)3.0 T3 shot ammo [Ego+] Master Power 33.5 - 40.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +13.0% Capacity 18 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Shots are used with slings to pummel your foes to death. |
pouch of stralite shots of grasping (20/20, 42-51 power, 5 apr)3.0 T4 shot ammo [Ego+] Nature Power 42.5 - 51.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 20 On Hit: * 20% chance to create vines that bind the target to the ground dealing 312 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
pouch of stralite shots of torment (16/20, 42-51 power, 5 apr)3.0 T4 shot ammo [Ego+] Psionic Power 42.5 - 51.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 20 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of dwarven-steel shots of grasping (20/20, 34-40 power, 3 apr)3.0 T3 shot ammo [Ego++] Nature/Psionic Power 33.5 - 40.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 20 Ranged+ +5 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 312 physical damage * 20% chance to create vines that bind the target to the ground dealing 312 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots (17/17, 44-52 power, 5 apr)3.0 T4 shot ammo [Ego+] Psionic Power 43.5 - 52.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 17 Ranged+ +16 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 312 physical damage Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots (21/21, 46-56 power, 5 apr)3.0 T4 shot ammo [Ego+] Psionic Power 46.5 - 55.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 21 Ranged+ +19 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 312 physical damage Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of amnesia (19/19, 42-50 power, 5 apr)3.0 T4 shot ammo [Ego++] Psionic Power 41.5 - 49.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 Ranged+ +15 physical On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) * 20% chance to knock the target back 3 spaces and deal 312 physical damage Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of disruption (21/24, 42-50 power, 5 apr)3.0 T4 shot ammo [Ego++] Disrupt/Psionic Power 41.5 - 49.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 24 Ranged+ +5 physical Against +17% Unnatural On Hit: * 20% chance to knock the target back 3 spaces and deal 312 physical damage * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of erosion (21/21, 45-54 power, 5 apr)3.0 T4 shot ammo [Ego+] Nature/Psionic Power 45.0 - 54.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 21 Ranged+ +16 nature +12 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 312 physical damage Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of erosion (20/22, 42-50 power, 5 apr)3.0 T4 shot ammo [Ego+] Nature/Psionic Power 41.5 - 49.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 22 Ranged+ +11 nature +5 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 312 physical damage Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of grasping (16/20, 47-56 power, 5 apr)3.0 T4 shot ammo [Ego++] Nature/Psionic Power 47.0 - 56.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 20 Ranged+ +9 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 312 physical damage * 20% chance to create vines that bind the target to the ground dealing 312 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of grasping (19/19, 42-50 power, 5 apr)3.0 T4 shot ammo [Ego++] Nature/Psionic Power 42.0 - 50.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 Ranged+ +17 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 312 physical damage * 20% chance to create vines that bind the target to the ground dealing 312 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of grasping (21/22, 42-51 power, 5 apr)3.0 T4 shot ammo [Ego++] Nature/Psionic Power 42.5 - 51.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 22 Ranged+ +17 physical On Hit: * 20% chance to create vines that bind the target to the ground dealing 312 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 312 physical damage Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of grasping (20/20, 42-50 power, 5 apr)3.0 T4 shot ammo [Ego++] Nature/Psionic Power 41.5 - 49.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 20 Ranged+ +22 physical On Hit: * 20% chance to create vines that bind the target to the ground dealing 312 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 312 physical damage Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of wind (24/24, 44-52 power, 5 apr)3.0 T4 shot ammo [Ego+] Nature/Psionic Power 43.5 - 52.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 24 Proj.spd +200% Ranged+ +11 physical On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 201 physical damage * 20% chance to knock the target back 3 spaces and deal 312 physical damage Shots are used with slings to pummel your foes to death. |
storming pouch of stralite shots of erosion (22/23, 46-55 power, 5 apr)3.0 T4 shot ammo [Ego] Nature Power 45.5 - 54.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 23 Ranged+ +11 lightning +5 nature On Crit.r2 +9 lightning Shots are used with slings to pummel your foes to death. |
Stralite Sand Shredder0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
Glimmerpunish [power 255] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +12% light Melee Ret 4 light ----- def ----- Armour +16 Resists +9% nature ---------- misc Stam/turn +3.00 Blast the opponent's mind dealing 255 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 101 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
dwarven-steel torque of mindblast 'Ashstalker' [power 255] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% cold +18% fire Res.pen +25% acid Melee Ret 6 fire ----- def ----- Resists +12% cold +9% fire Blast the opponent's mind dealing 255 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
evasive dwarven-steel torque of clear mind [power 2] (25 cooldown)2.0 T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Koratorach the Splendourburst [power 308] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +9% cold +21% light Res.pen +10% acid Melee Ret 6 light ----- def ----- Resists +15% acid +6% cold +6% light Heal yourself and all friendly characters within 10 spaces for 308 Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
18 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Hanythad the elven-wood wand of conjuration [power 310] (15 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: Stats +1 Mag dps ---------- Crit.mult +15.00% Spell.pwr +10 (+1 eff.) Res.pen +5% blight Melee Ret 2 arcane ---------- misc Mana/turn +0.08 Fire a magical bolt dealing 357 cold damage Puts all charms on 15 cooldown 100% to increase all damage by 11% for 2 turns. 100% to increase all damage penetration by 19% for 2 turns. 100% to gain a 34% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
43 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Velabrekira the Orc Psyshot level 11
21st Retaking 124th year of Ascendancy at 21:20 see stats
Across the Narrow Sea
Destroyed the Sunwall Outpost to secure a way to the mainland.By Velabrekira the Orc Psyshot level 13
28th Retaking 124th year of Ascendancy at 14:09 see stats
Blood on the Moon
Kill all of the Star Gazers within 7 game turns.By Velabrekira the Orc Psyshot level 32
27th Dearth 124th year of Ascendancy at 21:37 see stats
Exterminator
Killed 1000 creatures.By Velabrekira the Orc Psyshot level 29
8th Dearth 124th year of Ascendancy at 16:21 see stats
Fear me not!
Survived the Fearscape!By Velabrekira the Orc Psyshot level 32
44th Dearth 124th year of Ascendancy at 13:16 see stats
Level 10
Got a character to level 10.By Velabrekira the Orc Psyshot level 10
17th Retaking 124th year of Ascendancy at 03:17 see stats
Level 20
Got a character to level 20.By Velabrekira the Orc Psyshot level 20
38th Pain 124th year of Ascendancy at 11:35 see stats
Level 30
Got a character to level 30.By Velabrekira the Orc Psyshot level 30
8th Dearth 124th year of Ascendancy at 21:49 see stats
Reclaiming Garkul's Heritage
Freed the remnants of the Prides from the Internment Camp.By Velabrekira the Orc Psyshot level 35
1st Loss 124th year of Ascendancy at 02:13 see stats
Size is everything
Did over 1500 damage in one attack.By Velabrekira the Orc Psyshot level 35
12nd Loss 124th year of Ascendancy at 18:11 see stats
Size matters
Did over 600 damage in one attack.By Velabrekira the Orc Psyshot level 23
43rd Pain 124th year of Ascendancy at 08:26 see stats
This will make a big Omelette!
Collected 40 ritch eggs in the Ritch Hive.By Velabrekira the Orc Psyshot level 24
44th Pain 124th year of Ascendancy at 08:14 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Velabrekira the Orc Psyshot level 17
38th Retaking 124th year of Ascendancy at 18:29 see stats
Log
PAI_STATE_EXPLORE
Ran for 2 turns (stop reason: didn't move).
PAI_STATE_EXPLORE
Ran for 1 turns (stop reason: didn't move).
PAI_STATE_EXPLORE
Velabrekira picks up ( .): Galemalice the dwarven-steel helm (0 def, 4 armour).
You pickup 2.40 gold pieces.
Velabrekira picks up (s.): schematic: Explosive Shell.
Velabrekira picks up ( .): Emolle (19-28 power, 0 apr).
Velabrekira picks up ( .): blazebringer's stralite steamgun of dampening.
Velabrekira picks up ( .): wyrm's pulsing mindstar (12-14 power, 32 apr, mind damage).
Velabrekira picks up ( .): volcanic reinforced leather armour of resilience (12 def, 18 armour).
Velabrekira picks up ( .): dreamer's pair of dwarven-steel boots of strife (0 def, 4 armour).
Velabrekira picks up ( .): pouch of stralite shots of grasping (20/20, 42-51 power, 5 apr).
Velabrekira picks up ( .): wanderer's pair of hardened leather boots of massiveness (0 def, 3 armour).
Velabrekira picks up ( .): fearwoven cashmere robe of life (0 def, 0 armour).
Velabrekira picks up ( .): honing pulsing mindstar (13-14 power, 32 apr, nature damage).
Velabrekira picks up ( .): harmonious living mindstar of flames (16-18 power, 40 apr, mind damage).
Talent Orcish Fury is ready to use.
Velabrekira picks up ( .): Strikestun the hardened leather belt.
Velabrekira picks up ( .): Thermal Focus (14-15 power, 32 apr, fire damage).
Lore found: Thermal Focus
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 12 turns (stop reason: dialog is displayed).
AI stopped: Dialog displayed
Velabrekira deactivates her cloak's restoration systems.
A psionic shield forms around Velabrekira.


























































































































































































