











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Doomelf |
Class | Corruptor |
Level / Exp | 50 / 1425% |
Size | medium |
Lifes / Deaths | Killed by Zubibrelle the gelatinous cube at level 12 on the 74th Dusk 122nd year of Ascendancy at 17:29 / 207Killed by ultimate gwelgoroth at level 14 on the 11st Haze 122nd year of Ascendancy at 16:01 Killed by gwelgoroth at level 14 on the 11st Haze 122nd year of Ascendancy at 16:23 Killed by Arulaith the white ooze at level 15 on the 16th Haze 122nd year of Ascendancy at 15:10 Killed by Arulaith the white ooze at level 15 on the 16th Haze 122nd year of Ascendancy at 16:09 Killed by worm that walks at level 16 on the 19th Haze 122nd year of Ascendancy at 18:04 Killed by worm that walks at level 16 on the 19th Haze 122nd year of Ascendancy at 20:29 Killed by worm that walks at level 16 on the 19th Haze 122nd year of Ascendancy at 20:38 Killed by worm that walks at level 16 on the 19th Haze 122nd year of Ascendancy at 21:10 Killed by Z'quikzshl the skeletal mold at level 17 on the 20th Haze 122nd year of Ascendancy at 08:17 Killed by luminous horror at level 18 on the 23rd Haze 122nd year of Ascendancy at 05:31 Killed by luminous horror at level 18 on the 23rd Haze 122nd year of Ascendancy at 06:32 Killed by netherworm mass at level 18 on the 23rd Haze 122nd year of Ascendancy at 06:57 Killed by bloated horror at level 18 on the 23rd Haze 122nd year of Ascendancy at 16:29 Killed by devourer at level 18 on the 23rd Haze 122nd year of Ascendancy at 16:37 Killed by Weirdling Beast at level 18 on the 23rd Haze 122nd year of Ascendancy at 17:28 Killed by Weirdling Beast at level 18 on the 23rd Haze 122nd year of Ascendancy at 19:12 Killed by Weirdling Beast at level 18 on the 23rd Haze 122nd year of Ascendancy at 19:35 Killed by devourer at level 18 on the 23rd Haze 122nd year of Ascendancy at 19:46 Killed by giant spider at level 18 on the 34th Haze 122nd year of Ascendancy at 05:24 Killed by giant spider at level 18 on the 34th Haze 122nd year of Ascendancy at 07:02 Killed by xorn at level 19 on the 50th Haze 122nd year of Ascendancy at 02:42 Killed by Gloregassra the snow giant at level 19 on the 50th Haze 122nd year of Ascendancy at 16:28 Killed by Neroravea the warg at level 20 on the 51st Haze 122nd year of Ascendancy at 22:31 Killed by snow giant boulder thrower at level 20 on the 52nd Haze 122nd year of Ascendancy at 04:40 Killed by Emelinne the telugoroth at level 20 on the 52nd Haze 122nd year of Ascendancy at 18:06 Killed by Emelinne the telugoroth at level 20 on the 52nd Haze 122nd year of Ascendancy at 18:28 Killed by Chronolith Clone at level 21 on the 53rd Haze 122nd year of Ascendancy at 22:41 Killed by Bobby's Inner Demon at level 21 on the 61st Haze 122nd year of Ascendancy at 10:16 Killed by Jekag the dwarf at level 21 on the 61st Haze 122nd year of Ascendancy at 10:31 Killed by Rmann the human at level 21 on the 61st Haze 122nd year of Ascendancy at 11:17 Killed by slaver at level 21 on the 2nd Allure 123rd year of Ascendancy at 17:46 Killed by Kikora the onilug at level 23 on the 5th Allure 123rd year of Ascendancy at 16:35 Killed by Poltergeist Tirakai's Maul at level 23 on the 5th Regrowth 123rd year of Ascendancy at 22:01 Killed by bursting entropic shard at level 24 on the 6th Regrowth 123rd year of Ascendancy at 18:30 Killed by Poltergeist Silent Blade at level 24 on the 6th Regrowth 123rd year of Ascendancy at 21:22 Killed by Poltergeist Silent Blade at level 24 on the 6th Regrowth 123rd year of Ascendancy at 21:49 Killed by Moving elemental dwarven-steel dagger of massacre at level 24 on the 6th Regrowth 123rd year of Ascendancy at 22:33 Killed by elven cultist at level 25 on the 10th Regrowth 123rd year of Ascendancy at 05:09 Killed by elven cultist at level 25 on the 10th Regrowth 123rd year of Ascendancy at 08:28 Killed by elven tempest at level 25 on the 10th Regrowth 123rd year of Ascendancy at 12:45 Killed by elven blood mage at level 25 on the 10th Regrowth 123rd year of Ascendancy at 14:07 Killed by elven cultist at level 25 on the 10th Regrowth 123rd year of Ascendancy at 21:00 Killed by elven blood mage at level 25 on the 11st Regrowth 123rd year of Ascendancy at 02:11 Killed by elven corruptor at level 26 on the 11st Regrowth 123rd year of Ascendancy at 05:51 Killed by elven blood mage at level 26 on the 11st Regrowth 123rd year of Ascendancy at 09:30 Killed by elven cultist at level 26 on the 11st Regrowth 123rd year of Ascendancy at 10:52 Killed by elven cultist at level 26 on the 11st Regrowth 123rd year of Ascendancy at 13:19 Killed by Goba the Guardian at level 27 on the 65th Regrowth 123rd year of Ascendancy at 07:37 Killed by elven cultist at level 27 on the 72nd Regrowth 123rd year of Ascendancy at 01:27 Killed by Grand Corruptor at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 10:06 Killed by ziguranth summoner at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 11:33 Killed by fire drake at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 13:07 Killed by fire drake at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 13:21 Killed by Mindworm at level 28 on the 11st Pyre 123rd year of Ascendancy at 23:13 Killed by Bobby at level 28 on the 11st Pyre 123rd year of Ascendancy at 23:23 Killed by Glorysevena the lesser vampire at level 28 on the 17th Pyre 123rd year of Ascendancy at 08:53 Killed by worm that walks at level 29 on the 12nd Dusk 123rd year of Ascendancy at 04:54 Killed by Sleeping Islabreda at level 29 on the 12nd Dusk 123rd year of Ascendancy at 23:39 Killed by Bobby at level 29 on the 12nd Dusk 123rd year of Ascendancy at 23:50 Killed by Sleeping Islabreda at level 29 on the 13rd Dusk 123rd year of Ascendancy at 01:41 Killed by multi-hued drake at level 30 on the 16th Dusk 123rd year of Ascendancy at 15:24 Killed by multi-hued drake at level 30 on the 16th Dusk 123rd year of Ascendancy at 15:47 Killed by nightmare horror at level 30 on the 16th Dusk 123rd year of Ascendancy at 18:05 Killed by multi-hued drake at level 30 on the 16th Dusk 123rd year of Ascendancy at 23:41 Killed by greater multi-hued wyrm at level 30 on the 17th Dusk 123rd year of Ascendancy at 01:19 Killed by orc corruptor at level 30 on the 17th Dusk 123rd year of Ascendancy at 03:07 Killed by elder vampire at level 31 on the 19th Dusk 123rd year of Ascendancy at 20:00 Killed by elder vampire at level 31 on the 19th Dusk 123rd year of Ascendancy at 21:48 Killed by Lord of Skulls (mage) at level 31 on the 19th Dusk 123rd year of Ascendancy at 22:42 Killed by Lord of Skulls (warrior) at level 31 on the 20th Dusk 123rd year of Ascendancy at 13:56 Killed by ghast at level 32 on the 20th Dusk 123rd year of Ascendancy at 15:45 Killed by ghoulking at level 32 on the 20th Dusk 123rd year of Ascendancy at 16:29 Killed by orc corruptor at level 32 on the 20th Dusk 123rd year of Ascendancy at 18:08 Killed by skeleton magus at level 32 on the 20th Dusk 123rd year of Ascendancy at 18:54 Killed by skeleton magus at level 32 on the 20th Dusk 123rd year of Ascendancy at 19:19 Killed by Lashing Tentacle at level 33 on the 35th Dusk 123rd year of Ascendancy at 03:20 Killed by Shasshhiy'Kaish at level 34 on the 35th Dusk 123rd year of Ascendancy at 16:57 Killed by orc cryomancer at level 35 on the 69th Dusk 123rd year of Ascendancy at 07:21 Killed by orc high pyromancer at level 35 on the 10th Haze 123rd year of Ascendancy at 19:55 Killed by orc fighter at level 35 on the 10th Haze 123rd year of Ascendancy at 20:36 Killed by Bobby at level 36 on the 72nd Haze 123rd year of Ascendancy at 16:47 Killed by water imp at level 36 on the 72nd Haze 123rd year of Ascendancy at 18:17 Killed by Bobby at level 36 on the 72nd Haze 123rd year of Ascendancy at 19:47 Killed by Bobby at level 36 on the 72nd Haze 123rd year of Ascendancy at 21:17 Killed by naga myrmidon at level 36 on the 72nd Haze 123rd year of Ascendancy at 22:12 Killed by naga myrmidon at level 36 on the 72nd Haze 123rd year of Ascendancy at 23:40 Killed by water siphon at level 36 on the 73rd Haze 123rd year of Ascendancy at 00:41 Killed by naga myrmidon at level 36 on the 73rd Haze 123rd year of Ascendancy at 02:05 Killed by electric eel at level 36 on the 73rd Haze 123rd year of Ascendancy at 04:21 Killed by Bobby at level 36 on the 73rd Haze 123rd year of Ascendancy at 05:50 Killed by naga tide huntress at level 36 on the 73rd Haze 123rd year of Ascendancy at 07:12 Killed by Bobby at level 36 on the 73rd Haze 123rd year of Ascendancy at 09:38 Killed by Bobby at level 36 on the 73rd Haze 123rd year of Ascendancy at 11:09 Killed by Bobby at level 36 on the 73rd Haze 123rd year of Ascendancy at 13:29 Killed by Bobby at level 36 on the 73rd Haze 123rd year of Ascendancy at 14:54 Killed by water siphon at level 36 on the 73rd Haze 123rd year of Ascendancy at 15:32 Killed by Bobby at level 36 on the 73rd Haze 123rd year of Ascendancy at 17:10 Killed by Walrog at level 36 on the 73rd Haze 123rd year of Ascendancy at 19:04 Killed by naga myrmidon at level 36 on the 73rd Haze 123rd year of Ascendancy at 21:02 Killed by naga myrmidon at level 37 on the 73rd Haze 123rd year of Ascendancy at 22:47 Killed by Ukllmswwik the Wise at level 37 on the 74th Haze 123rd year of Ascendancy at 01:34 Killed by Ukllmswwik the Wise at level 37 on the 74th Haze 123rd year of Ascendancy at 02:35 Killed by Bobby at level 37 on the 74th Haze 123rd year of Ascendancy at 04:05 Killed by orc cryomancer at level 37 on the 76th Haze 123rd year of Ascendancy at 00:38 Killed by Ivuyavea the chitinous spider at level 37 on the 76th Haze 123rd year of Ascendancy at 06:13 Killed by orc cryomancer at level 38 on the 76th Haze 123rd year of Ascendancy at 08:07 Killed by orc high cryomancer at level 38 on the 76th Haze 123rd year of Ascendancy at 11:11 Killed by orc cryomancer at level 38 on the 76th Haze 123rd year of Ascendancy at 11:53 Killed by Silemira the orc pyromancer at level 38 on the 76th Haze 123rd year of Ascendancy at 15:47 Killed by Bobby at level 38 on the 76th Haze 123rd year of Ascendancy at 16:10 Killed by Silemira the orc pyromancer at level 38 on the 76th Haze 123rd year of Ascendancy at 18:03 Killed by Silemira the orc pyromancer at level 38 on the 76th Haze 123rd year of Ascendancy at 18:43 Killed by poison spore at level 38 on the 76th Haze 123rd year of Ascendancy at 22:22 Killed by skeleton magus at level 39 on the 36th Regrowth 124th year of Ascendancy at 01:17 Killed by Layorawe the grave wight at level 39 on the 37th Regrowth 124th year of Ascendancy at 04:36 Killed by Islida the bandit at level 39 on the 37th Regrowth 124th year of Ascendancy at 22:13 Killed by Ce'Nera the temporal stalker at level 39 on the 37th Regrowth 124th year of Ascendancy at 23:28 Killed by Aluin the Fallen at level 40 on the 49th Regrowth 124th year of Ascendancy at 06:34 Killed by Massok the Dragonslayer at level 41 on the 6th Pyre 124th year of Ascendancy at 17:38 Killed by poison spore at level 43 on the 76th Pyre 124th year of Ascendancy at 22:13 Killed by Elylrariata the Archer at level 46 on the 3rd Dusk 124th year of Ascendancy at 05:37 Killed by Bobby at level 46 on the 3rd Dusk 124th year of Ascendancy at 05:50 Killed by Elite Combat Trainer Eilinuwyn at level 46 on the 3rd Dusk 124th year of Ascendancy at 09:00 Killed by Ce'Niseta the orc berserker at level 46 on the 3rd Dusk 124th year of Ascendancy at 15:47 Killed by Sawtree at level 46 on the 3rd Dusk 124th year of Ascendancy at 17:24 Killed by Mayildawyn the poison ooze at level 47 on the 3rd Dusk 124th year of Ascendancy at 23:12 Killed by orc pyromancer at level 47 on the 18th Dusk 124th year of Ascendancy at 03:57 Killed by orc cryomancer at level 47 on the 20th Dusk 124th year of Ascendancy at 18:11 Killed by champion of Urh'Rok at level 47 on the 21st Dusk 124th year of Ascendancy at 07:53 Killed by Saluma the orc high cryomancer at level 47 on the 21st Dusk 124th year of Ascendancy at 11:41 Killed by Saluma the orc high cryomancer at level 47 on the 21st Dusk 124th year of Ascendancy at 12:31 Killed by Saluma the orc high cryomancer at level 47 on the 21st Dusk 124th year of Ascendancy at 13:27 Killed by orc necromancer at level 48 on the 21st Dusk 124th year of Ascendancy at 19:07 Killed by orc high cryomancer at level 48 on the 21st Dusk 124th year of Ascendancy at 20:53 Killed by Porudanor the orc high pyromancer at level 48 on the 22nd Dusk 124th year of Ascendancy at 13:04 Killed by Porudanor the orc high pyromancer at level 48 on the 22nd Dusk 124th year of Ascendancy at 15:29 Killed by Aerakira the orc cryomancer at level 48 on the 23rd Dusk 124th year of Ascendancy at 00:38 Killed by orc cryomancer at level 48 on the 23rd Dusk 124th year of Ascendancy at 03:53 Killed by Vor, Grand Geomancer of the Pride at level 48 on the 23rd Dusk 124th year of Ascendancy at 11:58 Killed by Cyrytha the orc pyromancer at level 48 on the 25th Dusk 124th year of Ascendancy at 01:11 Killed by Elodanor the orc cryomancer at level 48 on the 25th Dusk 124th year of Ascendancy at 07:16 Killed by Salytha the dredgling at level 48 on the 26th Dusk 124th year of Ascendancy at 04:42 Killed by radiant horror at level 49 on the 26th Dusk 124th year of Ascendancy at 17:28 Killed by radiant horror at level 49 on the 26th Dusk 124th year of Ascendancy at 18:45 Killed by Emonn the bloated horror at level 49 on the 26th Dusk 124th year of Ascendancy at 20:14 Killed by Zubida the drem at level 49 on the 26th Dusk 124th year of Ascendancy at 21:54 Killed by radiant horror at level 49 on the 26th Dusk 124th year of Ascendancy at 23:24 Killed by radiant horror at level 49 on the 27th Dusk 124th year of Ascendancy at 00:17 Killed by Belabrerin the devourer at level 49 on the 27th Dusk 124th year of Ascendancy at 09:33 Killed by The One That Writes at level 49 on the 27th Dusk 124th year of Ascendancy at 19:35 Killed by Mayora the giant netherworm at level 49 on the 27th Dusk 124th year of Ascendancy at 21:54 Killed by The One That Writes at level 49 on the 27th Dusk 124th year of Ascendancy at 23:42 Killed by shadow at level 49 on the 28th Dusk 124th year of Ascendancy at 00:56 Killed by bursting entropic shard at level 49 on the 28th Dusk 124th year of Ascendancy at 02:47 Killed by The One That Writes at level 49 on the 28th Dusk 124th year of Ascendancy at 04:31 Killed by ravaging entropic rip at level 49 on the 28th Dusk 124th year of Ascendancy at 04:42 Killed by The One That Writes at level 49 on the 28th Dusk 124th year of Ascendancy at 05:45 Killed by The One That Writes at level 49 on the 28th Dusk 124th year of Ascendancy at 07:10 Killed by Mayora the giant netherworm at level 49 on the 28th Dusk 124th year of Ascendancy at 08:25 Killed by The One That Writes at level 49 on the 28th Dusk 124th year of Ascendancy at 09:41 Killed by The One That Writes at level 49 on the 28th Dusk 124th year of Ascendancy at 11:12 Killed by The One That Writes at level 49 on the 28th Dusk 124th year of Ascendancy at 12:52 Killed by oozing horror at level 49 on the 28th Dusk 124th year of Ascendancy at 14:33 Killed by The One That Writes at level 49 on the 28th Dusk 124th year of Ascendancy at 17:47 Killed by orc blood mage at level 49 on the 36th Dusk 124th year of Ascendancy at 04:36 Killed by heavy bone giant at level 50 on the 36th Dusk 124th year of Ascendancy at 08:46 Killed by Layumikira the orc corruptor at level 50 on the 37th Dusk 124th year of Ascendancy at 16:03 Killed by armoured skeleton warrior at level 50 on the 39th Dusk 124th year of Ascendancy at 02:46 Killed by Lord of Skulls (warrior) at level 50 on the 39th Dusk 124th year of Ascendancy at 06:54 Killed by ghoul at level 50 on the 39th Dusk 124th year of Ascendancy at 08:41 Killed by Cyrolrawe the ice wyrm at level 50 on the 63rd Dusk 124th year of Ascendancy at 20:27 Killed by Adolaith the blinkwyrm at level 50 on the 64th Dusk 124th year of Ascendancy at 11:11 Killed by Elubeth the orc summoner at level 50 on the 66th Dusk 124th year of Ascendancy at 13:17 Killed by rimebark at level 50 on the 67th Dusk 124th year of Ascendancy at 02:25 Killed by ghoul at level 50 on the 8th Haze 124th year of Ascendancy at 19:35 Killed by armoured skeleton warrior at level 50 on the 8th Haze 124th year of Ascendancy at 22:25 Killed by Betunor the Silent Death at level 50 on the 9th Haze 124th year of Ascendancy at 08:44 Killed by Neez the dolleg at level 50 on the 10th Haze 124th year of Ascendancy at 19:42 Killed by Neez the dolleg at level 50 on the 10th Haze 124th year of Ascendancy at 21:22 Killed by Neruletha the runed bone giant at level 50 on the 11st Haze 124th year of Ascendancy at 08:28 Killed by orc elite fighter at level 50 on the 11st Haze 124th year of Ascendancy at 09:38 Killed by Isulrarin the orc mage-hunter at level 50 on the 11st Haze 124th year of Ascendancy at 22:35 Killed by Isulrarin the orc mage-hunter at level 50 on the 12nd Haze 124th year of Ascendancy at 00:23 Killed by Isulrarin the orc mage-hunter at level 50 on the 12nd Haze 124th year of Ascendancy at 01:17 Killed by cold drake at level 50 on the 12nd Haze 124th year of Ascendancy at 10:54 Killed by multi-hued drake at level 50 on the 12nd Haze 124th year of Ascendancy at 16:18 Killed by radiant horror at level 50 on the 13rd Haze 124th year of Ascendancy at 08:41 Killed by champion of Urh'Rok at level 50 on the 13rd Haze 124th year of Ascendancy at 13:54 Killed by Belessra the heavy bone giant at level 50 on the 15th Haze 124th year of Ascendancy at 01:50 Killed by orc cryomancer at level 50 on the 15th Haze 124th year of Ascendancy at 04:48 Killed by broken golem at level 50 on the 16th Haze 124th year of Ascendancy at 00:48 Killed by minotaur at level 50 on the 16th Haze 124th year of Ascendancy at 14:57 Killed by multi-hued drake at level 50 on the 17th Haze 124th year of Ascendancy at 18:52 Killed by skeleton master archer at level 50 on the 18th Haze 124th year of Ascendancy at 04:35 Killed by orc berserker at level 50 on the 18th Haze 124th year of Ascendancy at 08:58 Killed by naga myrmidon at level 50 on the 18th Haze 124th year of Ascendancy at 16:18 Killed by orc mage-hunter at level 50 on the 18th Haze 124th year of Ascendancy at 17:58 Killed by thaurhereg at level 50 on the 19th Haze 124th year of Ascendancy at 00:46 Killed by champion of Urh'Rok at level 50 on the 19th Haze 124th year of Ascendancy at 02:22 Killed by naga myrmidon at level 50 on the 19th Haze 124th year of Ascendancy at 03:59 Killed by Elandar at level 50 on the 19th Haze 124th year of Ascendancy at 13:34 Killed by Atamathon the Giant Golem at level 50 on the 28th Haze 124th year of Ascendancy at 03:42 Killed by Atamathon the Giant Golem at level 50 on the 28th Haze 124th year of Ascendancy at 09:17 Killed by Atamathon the Giant Golem at level 50 on the 28th Haze 124th year of Ascendancy at 14:50 Killed by rogue at level 50 on the 29th Haze 124th year of Ascendancy at 10:03 Killed by Bobby at level 50 on the 29th Haze 124th year of Ascendancy at 10:37 |
Primary Stats
Strength | 28 (base 13) |
Dexterity | 30 (base 15) |
Constitution | 91 (base 60) |
Magic | 127 (base 62) |
Willpower | 106 (base 62) |
Cunning | 62 (base 29) |
Resources
Life | 0/1282 |
Vim | 409/464 |
Healing Factor | 1.4657453763916 |
Regeneration | 0.3664363440979 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | +15% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
See Invisible | 30 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 96 |
Accuracy | 39 |
Crit Chance | 20% |
APR | 67 |
Speed | 1.00 |
Offense: Spell
Spellpower | 91 |
Crit Chance | 39% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +67% |
Cold | +67% |
All | +7% |
Lightning | +67% |
Light | +22% |
Temporal | +17% |
Physical | +12% |
Fire | +68% |
Darkness | +32% |
Offense: Damage Penetration
Lightning | +30% |
Fire | +30% |
Darkness | +10% |
Arcane | +30% |
Cold | +30% |
All | 0% |
Defense: Base
Armour (hardiness) | 19 (30%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 65 |
Mental Save | 65 |
Defense: Resistances
Acid | + 34%( 70%) |
Blight | + 34%( 70%) |
Arcane | + 30%( 70%) |
Cold | + 34%( 70%) |
All | + 22%( 70%) |
Darkness | + 49%( 70%) |
Light | + 34%( 70%) |
Temporal | + 45%( 70%) |
Physical | + 30%( 70%) |
Lightning | + 34%( 70%) |
Fire | + 34%( 70%) |
Nature | + 34%( 70%) |
Defense: Immunities
Silence Resistance | 100% |
Disarm Resistance | 40% |
Knockback Resistance | 30% |
Confusion Resistance | 50% |
Fear Resistance | 0% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 735 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Inflicts 671.58 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 333.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
Class Talents
Corruption / Blood | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Blight | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Vim | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Doomelf | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Curses | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Ce'Nimitta the wolf. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Xerabretta the stone troll. Escort: temporal explorer (level 2 of Trollmire) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1208. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +3 Cun / +3 Dex Spellpower: +7 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 20.0 - 24.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +10.0% Capacity: 24 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Light source | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 144, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 364.32 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +10 Mag / +12 Wil / +10 Cun Fear immunity: -60% Spellpower: +12 (+3 eff.) Mindpower: +12 (+3 eff.) It can be used to assault the mind of a foe to utterly dominate it Activation costs 100 power out of 150/150. This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Tool | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +6 Wil Mental save: +9 (+2 eff.) Confusion immunity: +20% Spellpower: +9 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+5 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In main hand | ![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
On hands | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Defense: +6 (+3 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+6 eff.) Blindness immunity: +50% Spellpower: +30 (+6 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+5 eff.) Changes stats: +3 Str / +3 Con Physical save: +17 (+5 eff.) Spell save: +18 (+4 eff.) Mental save: +18 (+4 eff.) Maximum life: +66.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 852% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 34% all resistance, you move 52% faster, and you are invisible (power 33). Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Changes stats: +1 Con / +9 Mag Changes damage: +6% acid / +6% physical / +7% darkness / +6% light / +4% temporal / +4% cold / +6% fire / +6% lightning Critical mult.: +15.00% Mental save: +3 (+0 eff.) Spellpower: +8 (+2 eff.) Spell crit. chance: +8% Amulets make your neck look great! |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (191). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 9 light / 5 darkness Effects when hit in melee: * 9% chance to reduce damage dealt by 29% * 9% chance to blind Changes stats: +3 Mag Changes damage: +6% acid / +8% light / +6% fire / +5% cold / +6% lightning / +8% darkness Spellpower: +4 (+1 eff.) Spell crit. chance: +3% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Changes damage: +5% darkness / +5% temporal / +5% light / +5% physical Spellpower: +5 (+1 eff.) Spell crit. chance: +3% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Mag / +3 Wil / +3 Con Changes damage: +9% arcane Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +8 Amulets make your neck look great! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+3 eff.) Damage when hit (Melee): 4 darkness Changes resistances: +3% darkness Changes resistances penetration: +15% fire Critical mult.: +15.00% Physical save: +9 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +9 (+2 eff.) Only die when reaching: -60.00 life Rings make your fingers look great! |
![]() balanced stralite longsword of amnesia (32-44 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +13 (+7 eff.) Disarm immunity: +39% Sharp, long, and deadly. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 21 fire Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +40.00% Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +28 (+6 eff.) Spell crit. chance: +5% See invisible: +13 It can be used to conjure elemental energy in a radius 10 cone, dealing 55.48 to 66.57 blight damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+4 eff.) Physical crit. chance: +7.0% Physical power: +5 (+2 eff.) Changes stats: +2 Mag / +3 Wil Changes damage: +20% blight Talent granted: +1 Command Staff Maximum mana: +11.00 Spellpower: +18 (+4 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 417, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +4 Defense: +1 (+1 eff.) Damage when hit (Melee): 2 darkness Changes stats: +2 Cun / +2 Dex Changes resistances: +9% darkness Changes resistances penetration: +15% darkness / +15% acid Changes damage: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() cashmere cloak of battle (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+2 eff.) Defense: +2 (+1 eff.) Fatigue: -5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +3 Defense: +7 (+4 eff.) Physical save: +11 (+3 eff.) Spell save: +11 (+3 eff.) Mental save: +10 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when hit (Melee): 2 darkness Changes resistances: +16% fire / +9% light / +7% all Changes resistances penetration: +10% darkness / +5% light Changes damage: +11% fire / +9% light / +3% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+5 eff.) Mental save: +15 (+3 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+3 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% all Changes damage: +7% all Spell save: +20 (+5 eff.) Spellpower: +14 (+3 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +5 Cun Changes resistances: +15% all Changes damage: +17% darkness / +17% light / +12% all Spellpower: +23 (+5 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() insulating pair of dwarven-steel boots of strife (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +5 Con / +4 Wil Changes resistances: +9% fire / +10% cold Changes resistances penetration: +8% physical Mindpower: +7 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() invigorating pair of drakeskin leather boots of massiveness (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -9% Changes stats: +10 Str / +9 Con Changes damage: +9% physical Stamina each turn: +0.80 Maximum life: +52.00 Movement speed: +10% Size category: +1 A pair of boots made of leather. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+2 eff.) Armour: +3 Changes resistances penetration: +8% physical Spellpower: +6 (+2 eff.) A pair of boots made of leather. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 darkness Changes stats: +3 Mag Changes resistances: +7% darkness Changes damage: +5% darkness / +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +4 Wil Life regen: +1.50 Spellpower: +3 (+1 eff.) Damage Shield Power: +8% A pointy cloth hat, very wizardly... |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+6 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 73.89 cold damage and 49.55 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: misc / rock It can be used to talk to your pet rock Activation costs 10 power out of 10/10. Awesome rock!!! |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 930.72 fire damage (based on Magic) Activation costs 50 power out of 28/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 757.56 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal yourself and all friendly characters within 10 spaces for 290 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 265.59 temporal and 299.64 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Maximum wards: +3 cold / +3 temporal / +3 nature / +3 mind Talent granted: +1 Ward It can be used to create a shield absorbing up to 200 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Bobby the Doomelf Corruptor level 29
18th Pyre 123rd year of Ascendancy at 17:38 see stats
By Bobby the Doomelf Corruptor level 33
23rd Dusk 123rd year of Ascendancy at 15:45 see stats
By Bobby the Doomelf Corruptor level 48
24th Dusk 124th year of Ascendancy at 22:30 see stats
By Bobby the Doomelf Corruptor level 27
73rd Regrowth 123rd year of Ascendancy at 07:40 see stats
By Bobby the Doomelf Corruptor level 36
70th Haze 123rd year of Ascendancy at 07:42 see stats
By Bobby the Doomelf Corruptor level 50
28th Haze 124th year of Ascendancy at 20:29 see stats
By Bobby the Doomelf Corruptor level 44
77th Pyre 124th year of Ascendancy at 15:21 see stats
By Bobby the Doomelf Corruptor level 49
28th Dusk 124th year of Ascendancy at 19:40 see stats
By Bobby the Doomelf Corruptor level 35
66th Dusk 123rd year of Ascendancy at 11:35 see stats
By Bobby the Doomelf Corruptor level 39
13rd Regrowth 124th year of Ascendancy at 14:54 see stats
By Bobby the Doomelf Corruptor level 44
2nd Mirth 124th year of Ascendancy at 19:41 see stats
By Bobby the Doomelf Corruptor level 12
60th Dusk 122nd year of Ascendancy at 13:53 see stats
By Bobby the Doomelf Corruptor level 50
65th Dusk 124th year of Ascendancy at 23:14 see stats
By Bobby the Doomelf Corruptor level 37
74th Haze 123rd year of Ascendancy at 00:37 see stats
By Bobby the Doomelf Corruptor level 34
35th Dusk 123rd year of Ascendancy at 23:57 see stats
By Bobby the Doomelf Corruptor level 50
16th Haze 124th year of Ascendancy at 12:49 see stats
By Bobby the Doomelf Corruptor level 47
4th Dusk 124th year of Ascendancy at 15:06 see stats
By Bobby the Doomelf Corruptor level 50
19th Haze 124th year of Ascendancy at 15:34 see stats
By Bobby the Doomelf Corruptor level 19
50th Haze 122nd year of Ascendancy at 04:47 see stats
By Bobby the Doomelf Corruptor level 27
26th Regrowth 123rd year of Ascendancy at 00:46 see stats
By Bobby the Doomelf Corruptor level 50
9th Haze 124th year of Ascendancy at 09:38 see stats
By Bobby the Doomelf Corruptor level 37
74th Haze 123rd year of Ascendancy at 03:15 see stats
By Bobby the Doomelf Corruptor level 45
2nd Flare 124th year of Ascendancy at 02:17 see stats
By Bobby the Doomelf Corruptor level 5
76th Pyre 122nd year of Ascendancy at 12:55 see stats
By Bobby the Doomelf Corruptor level 28
3rd Pyre 123rd year of Ascendancy at 02:25 see stats
By Bobby the Doomelf Corruptor level 33
23rd Dusk 123rd year of Ascendancy at 07:50 see stats
By Bobby the Doomelf Corruptor level 10
3rd Mirth 122nd year of Ascendancy at 23:43 see stats
By Bobby the Doomelf Corruptor level 20
51st Haze 122nd year of Ascendancy at 20:34 see stats
By Bobby the Doomelf Corruptor level 30
14th Dusk 123rd year of Ascendancy at 09:22 see stats
By Bobby the Doomelf Corruptor level 40
38th Regrowth 124th year of Ascendancy at 00:34 see stats
By Bobby the Doomelf Corruptor level 50
36th Dusk 124th year of Ascendancy at 05:41 see stats
By Bobby the Doomelf Corruptor level 28
7th Pyre 123rd year of Ascendancy at 15:58 see stats
By Bobby the Doomelf Corruptor level 23
5th Allure 123rd year of Ascendancy at 22:46 see stats
By Bobby the Doomelf Corruptor level 50
67th Dusk 124th year of Ascendancy at 04:09 see stats
By Bobby the Doomelf Corruptor level 50
28th Haze 124th year of Ascendancy at 03:39 see stats
By Bobby the Doomelf Corruptor level 18
48th Haze 122nd year of Ascendancy at 12:16 see stats
By Bobby the Doomelf Corruptor level 27
73rd Regrowth 123rd year of Ascendancy at 07:40 see stats
By Bobby the Doomelf Corruptor level 50
71st Dusk 124th year of Ascendancy at 16:06 see stats
By Bobby the Doomelf Corruptor level 50
37th Dusk 124th year of Ascendancy at 19:27 see stats
By Bobby the Doomelf Corruptor level 26
12nd Regrowth 123rd year of Ascendancy at 14:06 see stats
By Bobby the Doomelf Corruptor level 45
2nd Flare 124th year of Ascendancy at 02:07 see stats
By Bobby the Doomelf Corruptor level 23
5th Allure 123rd year of Ascendancy at 13:39 see stats
By Bobby the Doomelf Corruptor level 34
36th Dusk 123rd year of Ascendancy at 18:33 see stats
By Bobby the Doomelf Corruptor level 50
19th Haze 124th year of Ascendancy at 15:32 see stats
By Bobby the Doomelf Corruptor level 29
6th Dusk 123rd year of Ascendancy at 18:32 see stats
By Bobby the Doomelf Corruptor level 21
61st Haze 122nd year of Ascendancy at 10:07 see stats
By Bobby the Doomelf Corruptor level 10
4th Mirth 122nd year of Ascendancy at 18:15 see stats
By Bobby the Doomelf Corruptor level 47
4th Dusk 124th year of Ascendancy at 09:52 see stats
By Bobby the Doomelf Corruptor level 50
19th Haze 124th year of Ascendancy at 15:34 see stats
By Bobby the Doomelf Corruptor level 50
28th Haze 124th year of Ascendancy at 03:39 see stats
By Bobby the Doomelf Corruptor level 12
71st Dusk 122nd year of Ascendancy at 03:31 see stats
By Bobby the Doomelf Corruptor level 50
71st Dusk 124th year of Ascendancy at 01:41 see stats
By Bobby the Doomelf Corruptor level 38
1st Regrowth 124th year of Ascendancy at 21:02 see stats
By Bobby the Doomelf Corruptor level 21
2nd Allure 123rd year of Ascendancy at 22:21 see stats
By Bobby the Doomelf Corruptor level 34
36th Dusk 123rd year of Ascendancy at 08:10 see stats
By Bobby the Doomelf Corruptor level 23
5th Allure 123rd year of Ascendancy at 22:46 see stats
By Bobby the Doomelf Corruptor level 50
29th Haze 124th year of Ascendancy at 10:37 see stats
By Bobby the Doomelf Corruptor level 31
20th Dusk 123rd year of Ascendancy at 15:39 see stats
By Bobby the Doomelf Corruptor level 48
26th Dusk 124th year of Ascendancy at 02:12 see stats
Log
Rotting Disease from Bobby hits Bobby for 82 blight damage.
Bobby casts Blood Grasp.
Bobby's spell attains critical power!
Bobby's spell attains critical power!
Bobby receives 45 healing from Blood Splash.
Talent Virulent Disease is ready to use.
Rotting Disease from Bobby hits Bobby for 65 blight damage.
Bobby casts Blood Spray.
Bobby activates his Gwai's Burninator!
Bobby casts Darkfire.
Bobby's Darkfire hits The Eidolon for 0 fire, 0 darkness (0 total damage).
Talent Soul Rot is ready to use.
Rotting Disease from Bobby hits Bobby for 65 blight damage.
Bobby casts Soul Rot.
Talent Drain is ready to use.
Rotting Disease from Bobby hits Bobby for 65 blight damage.
Bobby casts Drain.
Bobby is afflicted by a decrepitude disease!
Bobby hits Bobby for 184 blight damage.
Bobby is free from the rotting disease.
Talent Aether Permeation is ready to use.
Decrepitude Disease from Bobby hits Bobby for 54 blight damage.
Bobby receives 30 healing from Blood Splash.
Bobby the level 50 doomelf corruptor was tainted to death by himself out of supreme humility on level 1 of Eidolon Plane.
Personal New Achievement: Utterly Destroyed (Exploration mode)!