











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 31 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Ivarissra the corrupted mastocytic feeder at level 31 on the 39th Haze 122nd year of Ascendancy at 02:08 / 2Killed by Ivarissra the corrupted mastocytic feeder at level 31 on the 39th Haze 122nd year of Ascendancy at 03:12 |
| Antimagic | Follower |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 16 (base 15) |
| Magic | 14 (base 10) |
| Willpower | 83 (base 60) |
| Cunning | 71 (base 60) |
Resources
| Life | -542/684 |
| Equilibrium | 38 |
| Psi | 0/508 |
| Healing Factor | 1.5145771506545 |
| Regeneration | 23.880318486813 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 42.093412182299 |
| See Invisible | 54.093412182299 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 48 |
| Crit Chance | 25% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 48 |
| Crit Chance | 23% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +40% |
| Lightning | +16% |
| Light | +30% |
| Nature | +9% |
| Cold | +9% |
| Physical | +14% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Light | +10% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 2 |
| Physical Save | 36.98 |
| Spell Save | 37.75 |
| Mental Save | 57 |
Defense: Resistances
| Nature | + 23%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 23%( 70%) |
| Darkness | + 14%( 70%) |
| Blight | + 22%( 70%) |
| Cold | + 24%( 70%) |
| Mind | + 25%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Disarm Resistance | 33% |
| Confusion Resistance | 42% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 206 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 206 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 620% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You failed to protect the lost defiler from death by Islata the giant carpenter ant. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed warg claw. * You've found the needed skeleton mage skull. Stire of Derth has completed an elixir of precision without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed ice wyrm tooth. * You've found the needed black mamba head. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 55% (based on Cunning). Uses 42 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+2 eff.) Max.HP +42.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Anikor (11 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+2 eff.) Dmg.mod +7% mind ----- def ----- Defense +11 (+5 eff.) Resists +6% lightning +3% cold +8% mind +6% darkness Phys.save +7 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +19 (+5 eff.) Die.at -80.00 life Pinning- +10% ---------- misc Max.psi +16.00 A pointy cloth hat, very wizardly... |
| On hands | Ragosta the Serpentreaper (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2 Str dps ---------- Phys.crit +2.0% Dmg.mod +9% nature Acc +7 (+4 eff.) Melee Ret 2 physical ----- def ----- Armour +2 Resists +15% nature Phys.save +6 (+2 eff.) Mind.save +8 (+2 eff.) Die.at -40.00 life Disarm- +33% ---------- misc Max.stam +10.00 Unarmed combat: Power 114% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | stralite torque of psionic shield [power 93] (10/21 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Starmarrow0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ---------- misc Light +3 Rings make your fingers look great! |
| On fingers | Kindlewisp the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% light Res.pen +10% light +15% lightning ----- def ----- Resists +6% light +6% cold Mind.save +9 (+3 eff.) Confus- +30% Rings make your fingers look great! |
| Around neck | Thunderenvy0.1 T3 amulet jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +9% lightning ----- def ----- Defense +5 (+2 eff.) Resists +9% light Spell.save +6 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +60.00 Heal.mod +20% Confus- +12% Amulets make your neck look great! |
| In main hand | Psionic Fury (104% power, 25 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 105% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+3 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 279.16 mind damage (based on Willpower) to all within radius 5. Uses 34 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
| Around waist | rough leather belt 'Polysetira'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +4 (+1 eff.) Apr +3 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 ----- def ----- Armour +10 Resists +6% blight Phys.save +6 (+2 eff.) Die.at -80.00 life A belt that goes around your waist. |
| In off hand | Firefist the vined mindstar (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +18% mind +6% fire ----- def ----- Mind.save +4 (+1 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.psi +18.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Mayonor' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +6 Dex +2 Wil +1 Con ----- def ----- Defense +2 (+1 eff.) Crit.chn- 15.00% Phys.save +7 (+3 eff.) Mind.save +8 (+2 eff.) Die.at -50.00 life ---------- misc See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stormwoven woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +5 Str +4 Mag +5 Wil dps ---------- Dmg.mod +7% lightning +9% physical +9% cold ----- def ----- Resists +9% lightning +7% cold +8% blight +9% all Max.HP +48.00 HP.reg +2.50 Heal.mod +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion (heal 441; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 441 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
grounding steel amulet of dexterity (+4) =4DEX=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex ----- def ----- Resists +12% lightning Stun/Frz- +20% Amulets make your neck look great! |
steel amulet 'Belarivea' =4CON=0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% Resists +5% physical +12% light +13% darkness Mind.save +6 (+2 eff.) HP.reg +1.00 Blind- +23% Silence- +10% Pinning- +20% ---------- misc Stam/turn +0.90 Amulets make your neck look great! |
copper ring 'Toneg'0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +6 (+6 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Resists +3% mind Confus- +20% Stun/Frz- +10% Rings make your fingers look great! |
savage's steel ring =2CON=0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +11 (+5 eff.) ---------- misc Max.stam +18.00 Rings make your fingers look great! |
titan's steel ring of clarity =3CON=0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Mind.save +7 (+2 eff.) Confus- +25% Rings make your fingers look great! |
Perseverance (138% power, 9 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 138% Range: 1.4x Uses 20% Wil, 90% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+7 eff.) Confus- +30% Stun/Frz- +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
horrifying thorny mindstar of resolve (94% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 5 mind 3 darkness Dmg.mod +2% mind +2% darkness ----- def ----- Spell.save +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of storms (77% power, 12 apr, nature damage) =2DEX=3.0 T1 mindstar 1H weapon [Ego+] Nature Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 4 lightning Dmg.mod +4% lightning Res.pen +5% lightning ----- def ----- Resists +5% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
void walker's dragonbone vilestaff of wizardry (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +21 (+13 eff.) Dmg.mod +30% fire ----- def ----- Resists +11% darkness +6% temporal Def/telep +17 Res/telep +7% Dur/telep +10% ---------- misc Max.mana +74.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hardened leather belt of burglary =4DEX=1.0 T3 belt armor [Ego+] Master While equipped: Stats +4 Dex +3 Cun +7 Lck ----- def ----- Stealth +8 ---------- misc T.Disarm +18 Infravis +4 A belt that goes around your waist. |
monstrous rough leather belt of the giants1.0 T1 belt armor [Ego+] Nature/Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +9 (+3 eff.) ----- def ----- Phys.save +6 (+2 eff.) Spell.save +7 (+3 eff.) ---------- misc Size +2 A belt that goes around your waist. |
rough leather belt 'Ivyth' =2CON=1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con ----- def ----- Defense +15 (+7 eff.) Resists +6% lightning +5% temporal +5% arcane Max.HP +60.00 A belt that goes around your waist. |
Blazebreeze the cashmere cloak (2 def, 0 armour) =3DEX=2.0 T3 cloak armor [Rare] Master While equipped: Stats +9 Cun +3 Dex dps ---------- Crit.mult +5.00% Dmg.mod +21% light Res.pen +10% light ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Duathelraze (10 def, 0 armour) =2CON=2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +15% darkness +6% fire ----- def ----- Defense +10 (+5 eff.) Resists +4% physical Phys.save +8 (+3 eff.) Die.at -40.00 life ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Raventitan the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +15% blight +15% cold +3% darkness +6% light Max.HP +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Skyspike the linen cloak (1 def, 0 armour) =3CON=2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Melee Ret 2 mind 6 lightning ----- def ----- Defense +1 (+0 eff.) Crit.chn- 15.00% Max.HP +32.00 ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Coalwedge the linen robe (0 def, 0 armour) =3DEX=2.0 T1 cloth armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% acid Apr +6 Melee Ret 2 mind ----- def ----- Resists +16% acid +3% darkness +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of the mind (+10%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +10% mind ----- def ----- Resists +10% mind +9% all Mind.save +16 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe (0 def, 0 armour) =3CON=2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +7% nature ----- def ----- Resists +9% all Poison- +21% Disease- +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Harohell (0 def, 1 armour) =2CON=2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +10 (+3 eff.) Melee Ret 2 acid ----- def ----- Armour +1 Phys.save +12 (+5 eff.) Mind.save +11 (+3 eff.) A pair of boots made of leather. |
Halumabers (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +4 Wil ----- def ----- Armour +2 Resists +9% temporal Phys.save +3 (+2 eff.) HP.reg +3.00 Poison- +20% Knockbk- +20% ---------- misc Stam/turn +0.50 Max.stam +11.00 Unarmed combat: Power 114% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Nightmare 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Radhadetar the hardened leather gloves (15 def, 2 armour) =3CON=1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Con dps ---------- Melee Ret 10 acid ----- def ----- Armour +2 Defense +15 (+7 eff.) Resists +3% lightning +5% arcane Phys.save +17 (+7 eff.) Spell.save +24 (+8 eff.) Mind.save +6 (+2 eff.) Max.HP +100.00 Disarm- +29% Unarmed combat: Power 113% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +18 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 25 cooldown Level 4.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Darkcut' (0 def, 1 armour) =3DEX=1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% darkness Acc +10 (+5 eff.) Melee Ret 2 lightning 6 cold On Hit (Melee): * 10% chance to reduce damage dealt by 30% ----- def ----- Armour +1 Resists +12% darkness Unarmed combat: Power 96% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 Crit +6.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm hardened leather gloves of dexterity (+2) (0 def, 2 armour) =3DEX=1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 lightning Dmg.mod +3% lightning Acc +11 (+6 eff.) ----- def ----- Armour +2 Resists +5% lightning Unarmed combat: Power 112% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +9.0% Atk.spd 100% On Crit.r2 +6 lightning On Hit: 10% Lightning Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap of constitution (+3) (0 def, 1 armour) =3CON=2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
217 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blindscar the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Defense +15 (+7 eff.) Resists +3% darkness Max.HP +82.00 Blind- +10% ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.9 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 19 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 16% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 168 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Salymina [power 47] (10/21 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee Ret 6 physical ----- def ----- Die.at -40.00 life Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 21 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to reduce 1 talent cooldowns by 2. 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 122] (10/13 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of healing [power 374] (10/13 cooldown)2.0 T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 374 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Dream Demon the Cornac Solipsist level 28
7th Haze 122nd year of Ascendancy at 03:39 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Dream Demon the Cornac Solipsist level 28
2nd Haze 122nd year of Ascendancy at 16:36 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Dream Demon the Cornac Solipsist level 24
62nd Dusk 122nd year of Ascendancy at 22:29 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dream Demon the Cornac Solipsist level 29
18th Haze 122nd year of Ascendancy at 18:52 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Dream Demon the Cornac Solipsist level 10
4th Mirth 122nd year of Ascendancy at 00:03 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Dream Demon the Cornac Solipsist level 20
33rd Dusk 122nd year of Ascendancy at 00:16 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Dream Demon the Cornac Solipsist level 30
22nd Haze 122nd year of Ascendancy at 10:46 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Dream Demon the Cornac Solipsist level 22
46th Dusk 122nd year of Ascendancy at 02:44 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Dream Demon the Cornac Solipsist level 27
1st Time of Equilibrium 122nd year of Ascendancy at 04:50 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Dream Demon the Cornac Solipsist level 14
2nd Summertide 122nd year of Ascendancy at 18:08 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Dream Demon the Cornac Solipsist level 25
65th Dusk 122nd year of Ascendancy at 07:05 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Dream Demon the Cornac Solipsist level 18
28th Dusk 122nd year of Ascendancy at 21:16 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Dream Demon the Cornac Solipsist level 31
39th Haze 122nd year of Ascendancy at 02:08 see stats
Log
Corrupted acidic digestor's acid area effect hits Corrupted acidic digestor for 11 acid damage.
Corrupted acidic digestor's acid area effect hits Dream Demon for 9 to psi, 13 acid (22 total damage).
Ivarissra the corrupted mastocytic feeder uses Harass Prey.
Dream Demon has been harassed.
Ivarissra the corrupted mastocytic feeder performs a melee critical strike against Dream Demon!
Dream Demon is jolted to attention by the damage and is no longer being beckoned.
Dream Demon is no longer beckoned.
Dream Demon is cut deeply.
Dream Demon's Track is disrupted!
Dream Demon's Thorn Grab is disrupted!
Dream Demon converts some damage to Psi!
Melee retaliation hits Ivarissra the corrupted mastocytic feeder for (0 rampage shugs off), 0 physical, (1 rampage shugs off), 0 mind, (0 rampage shugs off), 0 physical, (1 rampage shugs off), 0 mind (0 total damage).
Ivarissra the corrupted mastocytic feeder hits Dream Demon for 74 to psi, 116 physical, 45 to psi, 71 physical (306 total damage).
Dream Demon converts some damage to Psi!
Deep Wound from Ivarissra the corrupted mastocytic feeder hits Dream Demon for 22 to psi, 35 physical (57 total damage).
Dream Demon receives 3 healing (3 psi heal).
Ivarissra the corrupted mastocytic feeder's Inner Demon is no longer rampaging.
Ivarissra the corrupted mastocytic feeder moves reluctantly!
Ivarissra the corrupted mastocytic feeder's Inner Demon uses Rampage.
Ivarissra the corrupted mastocytic feeder's Inner Demon begins rampaging!
Restless Night from Dream Demon hits Ivarissra the corrupted mastocytic feeder's Inner Demon for (5 rampage shugs off), 0 mind (0 total damage).
Ivarissra the corrupted mastocytic feeder has shrugged off 40 damage and is ready for more.
Corrupted acidic digestor misses Dream Demon.
Ivarissra the corrupted mastocytic feeder uses Slash.
Ivarissra the corrupted mastocytic feeder performs a melee critical strike against Dream Demon!
Dream Demon is no longer being stalked by Ivarissra the corrupted mastocytic feeder.
Dream Demon converts some damage to Psi!
Melee retaliation hits Ivarissra the corrupted mastocytic feeder for (0 rampage shugs off), 0 physical, (1 rampage shugs off), 0 mind (0 total damage).
Ivarissra the corrupted mastocytic feeder hits Dream Demon for 223 to psi, 952 physical (1174 total damage).
Dream Demon the level 31 cornac solipsist was decapitated to death by Ivarissra the corrupted mastocytic feeder on level 1 of The Godfeaster.















































































































