Legend the level 7 Orc Gunslinger by fingers

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceOrc
ClassGunslinger
Level / Exp7 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity20 (base 19)
Constitution12 (base 11)
Magic9 (base 10)
Willpower11 (base 10)
Cunning29 (base 28)

Resources

Life178/178
Steam100/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage18
Accuracy34
Crit Chance13%
APR1
Speed1.00

Offense: Offhand

Damage18
Accuracy34
Crit Chance13%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance7%
Speed1

Offense: Mind

Mindpower24
Crit Chance16%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)5 (38.594633868923%)
Defense24
Ranged Defense24
Fatigue0
Physical Save9
Spell Save7
Mental Save22

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.41
2/5
2/5
0/5
0/5
Steamtech / Gunslinging1.30
2/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
4/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
3/5
2/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
done

Equipment

Quiver
On head
Around neck
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron shield (0 def, 2 armour, 17.5 block).
You collect a new ingredient:
lump of iron (1).
You gain 0.80 gold from the melting of
iron helm of strength (+3) (0 def, 3 armour).
You collect a new ingredient:
lump of steel (1).
You gain 3.03 gold from the melting of
naturalist's dwarven-steel gauntlets of strength (+2) (0 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-2 power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.19 gold from the melting of
gifted mossy mindstar of balance (2-2 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (16-25 power, 1 apr).
There is a ladder to the previous level here (press '' or right click to use).