Bonk the level 17 Dwarf Wyrmic by Krump

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassWyrmic
Level / Exp17 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength52 (base 44)
Dexterity15 (base 10)
Constitution27 (base 11)
Magic12 (base 10)
Willpower48 (base 35)
Cunning15 (base 10)

Resources

Life654/654
Psi128/128
Equilibrium10
Paradox100
Healing Factor1.3386945338482
Regeneration5.9426726221326

Speed

Mental+12.02863780958%
Attack+12.02863780958%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision8
See Stealth17
See Invisible15

Offense: Mainhand

Damage86
Accuracy45
Crit Chance21%
APR2
Speed0.89

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower38
Crit Chance17%
Speed0.8926289023524

Offense: Damage Bonus

Lightning+10%
Light+16%
Cold+10%
Nature+4%
Physical+6%
Fire+7%
All0%

Offense: Damage Penetration

Blight+5%
Physical+5%
Fire+16%
Mind+10%

Defense: Base

Armour (hardiness)29.661440557892 (62.32946707186%)
Defense8
Ranged Defense8
Fatigue13
Physical Save41
Spell Save25
Mental Save23

Defense: Resistances

Acid+ 9%( 70%)
Physical+ 14%( 70%)
Cold+ 16%( 70%)
All+ 4%( 70%)
Darkness+ 10%( 70%)
Light+ 33%( 70%)
Temporal+ 16%( 70%)
Lightning+ 20%( 70%)
Fire+ 13%( 70%)
Nature+ 18%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance21%
Bleed Resistance20%
Confusion Resistance10%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
5/5
1/5
1/5
1/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.30
5/5
1/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
1/5
2/5
1/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
1/5
0/5
Race / Dwarf1.00
1/5
1/5
1/5
0/5
Wild-gift / Fungus1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
1/5
2/5
0/5
5/5
5/5
0/5

Effects

talent
talent

Quests

done
active
done
done
done
done
done
done
active
done
active
active
done
done

Equipment

Psionic focus
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
On hands
Around waist
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Bonk the Dwarf Wyrmic level 8
41st Profit 122nd year of Ascendancy at 13:00
see stats
Level 10 Got a character to level 10.
By Bonk the Dwarf Wyrmic level 10
3rd Wealth 122nd year of Ascendancy at 21:21
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Bonk the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 14:39
see stats
The Arena Unlocked Arena mode.
By Bonk the Dwarf Wyrmic level 5
5th Profit 122nd year of Ascendancy at 20:22
see stats
The secret city Discovered the truth about mages.
By Bonk the Dwarf Wyrmic level 14
11st Dearth 122nd year of Ascendancy at 13:08
see stats

Log

You can read all your collected lore in the game menu, by pressing Escape.
The shield around Bonk crumbles.


Resting starts...

Talent Prismatic Slash is ready to use.
Talent Dissolve is ready to use.
Talent Swallow is ready to use.
Bonk stops regenerating health quickly.

Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Corrosive Breath is ready to use.
Talent Sand Breath is ready to use.
Rested for 63 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: interesting terrain).


Bonk picks up (P.):
timebroken woollen robe of power (0 def, 0 armour).
Ran for 2 turns (stop reason: interesting terrain).


You don't see how to get there...

You don't see how to get there...


Bonk deactivates
Icy Skin.
Bonk activates
Icy Skin.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Kinetic Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.


Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).