too good the level 4 Dwarf Adventurer by gunthertowyou

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
Starting Equipment 1.6.0
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceDwarf
ClassAdventurer
Level / Exp4 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength41 (base 23)
Dexterity19 (base 21)
Constitution43 (base 26)
Magic20 (base 22)
Willpower32 (base 26)
Cunning31 (base 26)

Resources

Life276/299
Equilibrium6
Steam100/100
Healing Factor1.2397742564935
Regeneration1.729980997511

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy23
Crit Chance9%
APR12
Speed1.00

Offense: Offhand

Damage14
Accuracy23
Crit Chance9%
APR12
Speed1.00

Offense: Spell

Spellpower20
Crit Chance7%
Speed1

Offense: Mind

Mindpower29
Crit Chance9%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense9
Ranged Defense9
Fatigue6
Physical Save24
Spell Save18
Mental Save21

Defense: Resistances

All+ 8%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.20
5/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.20
5/5
1/5
0/5
0/5
Wild-gift / Summoning (distance)1.20
5/5
1/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.00
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
4/5
0/5
0/5
0/5
Race / Dwarf1.00
4/5
0/5
0/5
0/5
Steamtech / Blacksmith1.00
4/5
0/5
0/5
0/5
Steamtech / Physics1.20
4/5
0/5
0/5
0/5
Technique / Combat training1.00
3/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
On hands
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

You are unable to move!
You are unable to move!

You are unable to move!

You are unable to move!

You are unable to move!

You are unable to move!

You are unable to move!

Too good is no longer pinned.


Too good picks up (a.):
arcing iron greatsword of daylight (16-26 power, 1 apr).
Too good's armour is more intact.


Too good summons a Ritch Flamespitter!

Norgan's skin returns to normal.


Ritch flamespitter spits flames!
You collect a new ingredient:
green worm (1).
Ritch flamespitter hits Something for 61 fire damage.

Your summoned ritch flamespitter disappears.
Ran for 2 turns (stop reason: hostile spotted to the west (orc warrior)).


Too good summons a War Hound!
Orc warrior uses
Infusion: Wild.
Orc warrior lessens the pain.

Talent Ritch Flamespitter is ready to use.

Too good summons a Turtle!