










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
 Known bugs:
 Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature 
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Brightwood UI 1.7.6Brightwood UI - originally by daftigod. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Cornac | 
| Class | Cultist of Entropy | 
| Level / Exp | 16 / 57% | 
| Size | medium | 
| Lifes / Deaths | Killed by ritch flamespitter at level 16 on the 38th Haze 122nd year of Ascendancy at 13:06/ 2 Killed by shadow at level 16 on the 38th Haze 122nd year of Ascendancy at 13:15 | 
Primary Stats
| Strength | 10 (base 10) | 
| Dexterity | 21 (base 10) | 
| Constitution | 11 (base 10) | 
| Magic | 50 (base 43) | 
| Willpower | 20 (base 10) | 
| Cunning | 48 (base 34) | 
Resources
| Life | -57/313 | 
| Insanity | 97/100 | 
| Healing Factor | 1.2297162075846 | 
| Regeneration | 0.30742905189615 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
| Infravision | 4 | 
Offense: Mainhand
| Damage | 17 | 
| Accuracy | 20 | 
| Crit Chance | 20% | 
| APR | 5 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 36 | 
| Crit Chance | 15% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 26 | 
| Crit Chance | 14% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +10% | 
| Fire | +4% | 
| All | 0% | 
Offense: Damage Penetration
| Cold | +5% | 
Defense: Base
| Armour (hardiness) | 23.016737632302 (35.65183292883%) | 
| Defense | 32 | 
| Ranged Defense | 32 | 
| Fatigue | 0 | 
| Physical Save | 22 | 
| Spell Save | 31 | 
| Mental Save | 29 | 
Defense: Resistances
| Acid | + 3%( 70%) | 
| Blight | + 12%( 70%) | 
| Arcane | + 10%( 70%) | 
| Cold | + 6%( 70%) | 
| All | 0%( 70%) | 
| Darkness | + 20%( 70%) | 
| Light | + 13%( 70%) | 
| Temporal | + 3%( 70%) | 
| Physical | + 17%( 70%) | 
| Mind | + 12%( 70%) | 
| Fire | + 6%( 70%) | 
| Nature | + 9%( 70%) | 
Defense: Immunities
| Silence Resistance | 10% | 
| Confusion Resistance | 23% | 
| Instadeath Resistance | 100% | 
| Pinning Resistance | 20% | 
| Poison Resistance | 11% | 
| Blind Resistance | 10% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 136 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 490% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. | 
Class Talents
| Demented / Oblivion | 1.30 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Madness | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Demented / Entropy | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Demented / Nether | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Demented / Timethief | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Void | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Generic Talents
| Demented / Calamity | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Demented / Beyond sanity | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Doom | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Twofold Curse | 
| talent | Grand Oration | 
| talent | Revelation | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! | active | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed xorn fragment. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * You've found the needed length of troll intestine. | active | 
| A huge mindless and corrupted worm is heading toward Kroshkkur!The Worm That Devours It has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within | active | 
Equipment
| On feet |  dreamer's pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego+] Psionic While equipped: Stats Cun +3, Wil +3 defense ------ Armor +1 Physical save +5 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) A pair of boots made of leather. | 
| Light source |  brass lantern 'Ememina' 2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Resistance +6% darkness Physical save +6 (+3 eff.) Life +20.00 Healmod +12% Silence Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  rough leather cap 'Goryromimas' (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +10% light, +11% darkness +5% arcane Crit Resistance 15.00% Physical save +6 (+3 eff.) Mind save +9 (+5 eff.) Life +60.00 Healmod +10% A cap made of leather. | 
| Tool |  supercharged elm wand of shielding [power 140]  (26 cooldown) 2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 140 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 26 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  wizard's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats Mag +3 defense ------ Spell save +6 (+3 eff.) Rings make your fingers look great! | 
| On fingers |  copper ring 'Freezepunish' 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Ignore resists +5% cold defense ------ Resistance +6% blight, +1% physical +6% nature, +3% darkness Blind Resist +10% Poison Resist +11% Disease Resist +10% Pinning Resist +20% Rings make your fingers look great! | 
| Around waist |  Elenifang 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Dex +4, Cun +4, Lck +6 defense ------ Defense +5 (+3 eff.) Resistance +6% blight, +1% physical +3% temporal Crit Resistance 15.00% Stealth +5 other ------- Disarm Traps +5 Infravision +4 A belt that goes around your waist. | 
| In main hand |  Curearc the elm vilestaff (10-12 power, 2 apr, darkness element) 5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats Mag +1, Wil +3, Cun +1 offense ------ Spell Crit +1% Spellpower +3 (+2 eff.) Damage +10% darkness On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Defense +6 (+3 eff.) Resistance +3% cold other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 83.32 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. | 
| On hands |  Samakalthogar the Glintraptor (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats Cun +4 offense ------ On-Hit 5 fire Damage +4% fire defense ------ Armor +1 Resistance +3% acid, +6% fire, +3% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  Spinal Cage (5 def, 8 armour) 9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats Dex +2 defense ------ Armor +8 Defense +5 (+3 eff.) Fatigue +3% Resistance +15% physical Bone Grab: Effective talent level: 2.0 Power cost 20 out of 30/30. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 42.26 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. | 
| Cloak |  Betawe (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Dex +2, Mag +3, Wil +4, Cun +2 Con +1 offense ------ Accuracy +4 (+2 eff.) Ignore Armor +3 defense ------ Defense +1 (+1 eff.) Resistance +5% arcane, +3% cold Spell save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  Tarragokor the Scumwing 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Dex +3 offense ------ Physical Crit +4.0% When Hit 4 arcane defense ------ Resistance +12% mind, +3% nature Unlife -40.00 life Confus Resist +23% Amulets make your neck look great! | 
Inventory
|  biting gale rune of the titan (damage 109; dur 4; cd 18) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 109.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the psychic (absorb 58; cd 12) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  Obsidianborn 0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats Wil +1, Mag +2 offense ------ Spellpower/crit +3 When Hit 2 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 defense ------ Resistance +3% blight, +9% darkness Crit Resistance 15.00% other ------- Mana/turn +0.17 Max mana +24.00 Amulets make your neck look great! | 
|  Withering Orbs 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
|  warrior's copper amulet 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +5% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! | 
|  Porita 0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats Str +1, Mag +3, Wil +1, Con +2 defense ------ Fatigue -5% Resistance +6% physical Life Regen +2.00 other ------- Stamina/turn +0.20 Amulets make your neck look great! | 
|  Ravenrain the copper ring 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats Cun +1 offense ------ Damage +11% lightning Ignore resists +20% darkness defense ------ Resistance +22% lightning, +6% darkness Crit Resistance 5.00% other ------- Light +2 Rings make your fingers look great! | 
|  mule's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% other ------- Encumbrance +20 Rings make your fingers look great! | 
|  savior's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +7 (+4 eff.) Spell save +6 (+3 eff.) Mind save +7 (+4 eff.) Rings make your fingers look great! | 
|  elm starstaff (10-12 power, 2 apr, darkness element) 5.0 Encumbrance T1 staff 2H weapon [Normal] Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+2 eff.) Damage +10% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Eilinygarin the iron waraxe (10-14 power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Rare] Nature Weapon Damage 10.0 - 14.0 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Wil +5, Cun +2, Con +6 offense ------ When Hit 2 mind defense ------ Defense +5 (+3 eff.) Resistance +6% fire Mind save +6 (+3 eff.) Life +24.00 Disease Resist +20% other ------- Hate-on-crit +2.00 One-handed war axes. | 
|  Rags of the Sanctuary (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Cosmetic Item] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  stormwoven woollen robe (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: Stats Str +4, Mag +4, Wil +5 offense ------ Damage +5% lightning, +7% physical +10% cold defense ------ Resistance +6% lightning, +6% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  focusing silk robe (0 def, 0 armour) 2.0 Encumbrance T4 cloth armor [Ego] Psionic While equipped: Stats Mag +4, Wil +5 defense ------ Resistance +13% all other ------- Mana/turn +0.14 Psi/turn +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Beruduchak (9 def, 7 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Random Unique] Arcane/Nature/Master While equipped: Stats Dex +4, Mag +3, Cun +3 offense ------ Spellpower +10 (+5 eff.) defense ------ Armor +7 Defense +9 (+5 eff.) Fatigue +7% Resistance +5% arcane, +16% temporal Life +30.00 A suit of armour made of leather. | 
|  Issyrak the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Physical Crit +1.0% Critical power +10.00% Mindpower +3 (+2 eff.) defense ------ Defense +10 (+5 eff.) Crit Resistance 15.00% Physical save +5 (+3 eff.) other ------- Infravision +3 A belt that goes around your waist. | 
|  Zanihell the Kindlemark 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats Str +2, Dex +4, Con +1 offense ------ Ignore resists +10% fire When Hit 4 fire defense ------ Resistance +6% lightning, +6% temporal other ------- Max stamina +20.00 A belt that goes around your waist. | 
|  rough leather belt 'Gloruyamira' 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +5% mind defense ------ Resistance +9% temporal, +6% cold Life Regen +0.70 Healmod +11% A belt that goes around your waist. | 
|  Breguharahir the Lavafoe (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats Str +1, Wil +6, Con +2 offense ------ Damage +3% fire defense ------ Defense +1 (+1 eff.) Resistance +9% fire Mind save +6 (+3 eff.) other ------- Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Ululatar the linen cloak (1 def, 2 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2, Con +2 defense ------ Armor +2 Defense +1 (+1 eff.) Resistance +3% nature, +3% darkness +6% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  linen cloak 'Naturepanic' (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Cun +3 offense ------ Damage +3% nature Ignore resists +15% fire defense ------ Defense +1 (+1 eff.) Life +31.00 other ------- See Invisibility +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  murderer's linen cloak of Iron Throne (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego+] Master While equipped: Stats Str +2, Dex +2, Cun +2, Con +2 offense ------ Accuracy +4 (+2 eff.) Ignore Armor +4 defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Blackbait the pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats Wil +3 offense ------ Damage +9% acid defense ------ Armor +1 Resistance +3% darkness Life Regen +2.00 Healmod +11% other ------- Psi when Hit +0.08 Max hate +2.00 Max psi +40.00 A pair of boots made of leather. | 
|  grounding pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +1 Resistance +6% lightning, +6% temporal other ------- Stamina/turn +0.40 Max stamina +11.00 A pair of boots made of leather. | 
|  pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +1 A pair of boots made of leather. | 
|  Isenor (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Con +3 offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +1 Fatigue +1% Resistance +3% fire, +5% arcane +6% nature Spell save +3 (+2 eff.) A cap made of leather. | 
|  cleansing rough leather cap of dexterity (+3) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Disrupt/Master While equipped: Stats Dex +3 defense ------ Armor +1 Fatigue +1% Resistance +6% nature, +7% blight A cap made of leather. | 
|  4 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  4 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  8 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  2 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  61 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Demonic Soul 0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  miner's iron pickaxe (dig speed 31 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +1 other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Eye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Wil +5 offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  innervating elm wand of clairvoyance [power 9]  (15 cooldown) 2.0 Encumbrance T1 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 9, power 63 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to reduce fatigue by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
Achievements
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Cult of PuppyGirl the Cornac Cultist of Entropy level 10
1st Haze 122nd year of Ascendancy at 14:14 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Cult of PuppyGirl the Cornac Cultist of Entropy level 10
6th Haze 122nd year of Ascendancy at 09:19 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Cult of PuppyGirl the Cornac Cultist of Entropy level 16
38th Haze 122nd year of Ascendancy at 05:40 see stats
 Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.
			Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.By Cult of PuppyGirl the Cornac Cultist of Entropy level 16
38th Haze 122nd year of Ascendancy at 13:06 see stats
Log
Shadow misses Cult of PuppyGirl.
Aerutha the deformed treant summons a War Hound!
Talent Infusion: Healing is ready to use.
War hound hits Cult of PuppyGirl for 61 physical damage.
Melee retaliation hits War hound for 3 arcane damage.
Shadow casts Arcane Reconstruction.
Shadow is free of the entropy.
Shadow receives 473 healing.
The Withering Thing uses Feed.
Talent Cacophony is ready to use.
Shadow casts Blindside.
Shadow casts Fade.
Shadow fades!
Melee retaliation hits Shadow for 0 arcane damage.
Shadow hits Cult of PuppyGirl for 62 physical damage.
Shadow casts Shadow Flames.
Shadow hits Cult of PuppyGirl for 93 fire damage.
Talent Infusion: Movement is ready to use.
The Withering Thing's creeping dark hits Aerutha the deformed treant for 17 darkness damage.
Shadow casts Shadow Flames.
Shadow casts Blindside.
Shadow casts Fade.
Shadow fades!
Melee retaliation hits Shadow for 0 arcane damage.
Shadow hits Cult of PuppyGirl for 62 physical damage.
Shadow hits Cult of PuppyGirl for 93 fire damage.
Cult of PuppyGirl the level 16 cornac cultist of entropy was minced to death by a shadow on level 3 of Heart of the Gloom.















































