






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.0Donators/Buyers bonus! Early Boost & Some More Points Redux 1.7.0Significantly more points in the early game. Original by destructivore. |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 13 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 23 (base 20) |
| Dexterity | 15 (base 15) |
| Constitution | 15 (base 15) |
| Magic | 24 (base 20) |
| Willpower | 14 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 322/322 |
| Mana | 138/138 |
| Stamina | 146/146 |
| Healing Factor | 1.3626103185786 |
| Regeneration | 1.3626103185786 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 44 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 5% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 20.317011280365 (72.903125182002%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 24 |
| Physical Save | 16 |
| Spell Save | 16 |
| Mental Save | 10 |
Defense: Resistances
| Darkness | + 20%(100%) |
| Lightning | + 21%(100%) |
| Light | + 20%(100%) |
| Temporal | + 20%(100%) |
| Cold | + 24%(100%) |
| Mind | + 14%(100%) |
| Fire | + 20%(100%) |
| All | + 11%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. |
Class Talents
| Golem / Arcane | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Fighting | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| In off hand | Coral Spray (8 def, 8 armour, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+7 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Main armor | prismatic iron mail armour of thunder (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +10 (+3 eff.) Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +3 Str / +4 Mag / +4 Wil Changes resistances: +11% lightning / +10% light / +10% darkness Spellpower: +11 (+6 eff.) Spell crit. chance: +5% Mindpower: +11 (+5 eff.) Mental crit. chance: +4% A suit of armour made of mail. |
| In main hand | iron longsword of erosion (12-16 power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +5 nature Sharp, long, and deadly. |
Inventory
steel daggerRequires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
voratun daggerRequires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 |
cured leather armourRequires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 |
Achievements
Log
There is an item here: voratun dagger
Talent Eye Beam is ready to use.
Ran for 3 turns (stop reason: object seen).
There is an item here: rough leather belt
There is an item here: cured leather armour
There is an item here: steel dagger
There is an item here: voratun dagger
Golem (servant of Zewski) picks up (a.): voratun dagger.
Golem (servant of Zewski) picks up (a.): steel dagger.
Golem (servant of Zewski) picks up (c.): cured leather armour.
Golem (servant of Zewski) picks up (c.): rough leather belt.
Talent Rune: Shielding is ready to use.
Resting starts...
Rested for 15 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Can not give orders to this creature.















