Cronin the level 2 Yeek Possessor by HeyCronin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassPossessor
Level / Exp2 / 17%
Sizebig
Lifes / Deaths

Primary Stats

Strength18.6 (base 14)
Dexterity11.2 (base 12)
Constitution5 (base 10)
Magic8.4 (base 10)
Willpower23 (base 17)
Cunning13.6 (base 12)

Resources

Life46/174
Stamina136/136
Psi134/134
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth17.029759718925
See Invisible17.029759718925

Offense: Mainhand

Damage8
Accuracy25
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage8
Accuracy25
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+10%
Fire-10%
Temporal+3%

Defense: Base

Armour (hardiness)5.2 (30%)
Defense5
Ranged Defense5
Fatigue3
Physical Save8
Spell Save11
Mental Save13

Defense: Resistances

Temporal+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance40%
Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Possession1.30
2/5
0/5
0/5
0/5
Psionic / Psionic menace1.30
1/5
0/5
0/5
0/5
Psionic / Battle psionics1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
2/5
0/5
0/5
0/5
Psionic / Psychic blows1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Psionic / Ravenous mind1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Psionic / Mentalism1.30
0/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active

Equipment

On feet
Around waist
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: suffocating).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: suffocating).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: suffocating).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 2 turns (stop reason: suffocating).


You gain 5.25 gold from the transmogrification of
evasive elm wand of conjuration [power 105] (15 cooldown).
You gain 4.00 gold from the transmogrification of
spinel.
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (17/17, 104% power, 5 apr).
You gain 2.60 gold from the transmogrification of
acidic iron dagger of vileness (101% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (107% power, 2 apr).
You gain 2.51 gold from the transmogrification of
balanced iron longsword (104% power, 2 apr).
You gain 1.24 gold from the transmogrification of
iron greatsword of erosion (110% power, 1 apr).
You gain 1.20 gold from the transmogrification of
potent elm vilestaff (104% power, 2 apr, darkness element).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.13 gold from the transmogrification of
healing infusion of the titan (heal 55; cd 13).
There is a previous level here (press '' or right click to use).
Saving game...

Saving done.