











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 23 / 21% |
| Size | medium |
| Lifes / Deaths | Killed by Ce'Nuthra the giant yellow ant at level 6 on the 2nd Mirth 122nd year of Ascendancy at 09:40 / 64Killed by Adobeth the copperhead snake at level 7 on the 2nd Mirth 122nd year of Ascendancy at 23:54 Killed by Gunsnake at level 7 on the 3rd Mirth 122nd year of Ascendancy at 00:34 Killed by Gunsnake at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:55 Killed by Gunsnake at level 7 on the 3rd Mirth 122nd year of Ascendancy at 04:26 Killed by Lisivea the slumbering wolf at level 9 on the 5th Mirth 122nd year of Ascendancy at 23:23 Killed by dozing giant venus flytrap at level 9 on the 6th Mirth 122nd year of Ascendancy at 00:33 Killed by ritch flamespitter at level 10 on the 6th Mirth 122nd year of Ascendancy at 09:11 Killed by Silanor the dozing giant venus flytrap at level 10 on the 6th Mirth 122nd year of Ascendancy at 09:53 Killed by ritch flamespitter at level 10 on the 7th Mirth 122nd year of Ascendancy at 01:16 Killed by war hound at level 10 on the 7th Mirth 122nd year of Ascendancy at 02:10 Killed by Mayytha the dozing treant at level 10 on the 7th Mirth 122nd year of Ascendancy at 04:05 Killed by Vorayara the dreaming black bear at level 10 on the 7th Mirth 122nd year of Ascendancy at 04:40 Killed by Ce'Nymina the dozing treant at level 10 on the 7th Mirth 122nd year of Ascendancy at 05:40 Killed by dozing giant venus flytrap at level 10 on the 7th Mirth 122nd year of Ascendancy at 07:29 Killed by Isenn the slumbering polar bear at level 10 on the 7th Mirth 122nd year of Ascendancy at 09:31 Killed by Polaganne the large white snake at level 12 on the 2nd Summertide 122nd year of Ascendancy at 12:51 Killed by Polaganne the large white snake at level 12 on the 2nd Summertide 122nd year of Ascendancy at 13:35 Killed by Polaganne the large white snake at level 12 on the 2nd Summertide 122nd year of Ascendancy at 14:23 Killed by Polaganne the large white snake at level 12 on the 2nd Summertide 122nd year of Ascendancy at 15:16 Killed by Polaganne the large white snake at level 12 on the 2nd Summertide 122nd year of Ascendancy at 15:52 Killed by Emelema the degenerated skeleton warrior at level 13 on the 2nd Summertide 122nd year of Ascendancy at 16:43 Killed by Velybrenor the white worm mass at level 13 on the 2nd Summertide 122nd year of Ascendancy at 23:57 Killed by Mayaba the skeleton magus at level 13 on the 3rd Summertide 122nd year of Ascendancy at 22:27 Killed by Arykira the poison ivy at level 13 on the 1st Flare 122nd year of Ascendancy at 00:16 Killed by Gytta the copperhead snake at level 13 on the 1st Flare 122nd year of Ascendancy at 06:27 Killed by Polysekira the grey mold at level 13 on the 1st Flare 122nd year of Ascendancy at 07:23 Killed by Gytta the copperhead snake at level 13 on the 1st Flare 122nd year of Ascendancy at 07:57 Killed by Gytta the copperhead snake at level 13 on the 1st Flare 122nd year of Ascendancy at 08:44 Killed by Gytta the copperhead snake at level 13 on the 1st Flare 122nd year of Ascendancy at 09:37 Killed by Gytta the copperhead snake at level 13 on the 1st Flare 122nd year of Ascendancy at 10:42 Killed by Eilinakira the spitting spider at level 14 on the 2nd Flare 122nd year of Ascendancy at 17:59 Killed by Betudara the skeleton magus at level 14 on the 2nd Flare 122nd year of Ascendancy at 20:27 Killed by ritch flamespitter at level 17 on the 4th Dusk 122nd year of Ascendancy at 08:11 Killed by Lisytira the large brown snake at level 17 on the 4th Dusk 122nd year of Ascendancy at 09:22 Killed by Voroth the black crystal at level 18 on the 5th Dusk 122nd year of Ascendancy at 10:41 Killed by Veludalenor the black bear at level 19 on the 14th Dusk 122nd year of Ascendancy at 03:31 Killed by Porabeth the red crystal at level 20 on the 14th Dusk 122nd year of Ascendancy at 18:08 Killed by Emetta the white crystal at level 20 on the 15th Dusk 122nd year of Ascendancy at 16:45 Killed by Neriratta the multi-hued crystal at level 21 on the 16th Dusk 122nd year of Ascendancy at 08:20 Killed by Neriratta the multi-hued crystal at level 21 on the 16th Dusk 122nd year of Ascendancy at 09:05 Killed by Glakira the giant army ant at level 21 on the 16th Dusk 122nd year of Ascendancy at 15:03 Killed by Poruvena the crimson crystal at level 22 on the 16th Dusk 122nd year of Ascendancy at 20:54 Killed by Mayavea the dragon turtle at level 22 on the 18th Dusk 122nd year of Ascendancy at 00:06 Killed by Adewen the giant eel at level 22 on the 18th Dusk 122nd year of Ascendancy at 03:01 Killed by Elatta the umbral horror at level 22 on the 18th Dusk 122nd year of Ascendancy at 12:47 Killed by luminous horror at level 22 on the 18th Dusk 122nd year of Ascendancy at 16:16 Killed by luminous horror at level 22 on the 18th Dusk 122nd year of Ascendancy at 16:56 Killed by Velunor the blade horror at level 22 on the 18th Dusk 122nd year of Ascendancy at 21:42 Killed by Voreba the bloated horror at level 22 on the 18th Dusk 122nd year of Ascendancy at 23:53 Killed by Bethokira the blade horror at level 22 on the 19th Dusk 122nd year of Ascendancy at 03:40 Killed by Bethokira the blade horror at level 22 on the 19th Dusk 122nd year of Ascendancy at 04:18 Killed by Bethokira the blade horror at level 22 on the 19th Dusk 122nd year of Ascendancy at 05:02 Killed by Emeledalle the bloated horror at level 23 on the 19th Dusk 122nd year of Ascendancy at 07:04 Killed by Weirdling Beast at level 23 on the 19th Dusk 122nd year of Ascendancy at 14:38 Killed by Weirdling Beast at level 23 on the 19th Dusk 122nd year of Ascendancy at 15:27 Killed by Weirdling Beast at level 23 on the 19th Dusk 122nd year of Ascendancy at 16:37 Killed by Weirdling Beast at level 23 on the 19th Dusk 122nd year of Ascendancy at 17:25 Killed by Weirdling Beast at level 23 on the 19th Dusk 122nd year of Ascendancy at 18:06 Killed by Weirdling Beast at level 23 on the 19th Dusk 122nd year of Ascendancy at 19:19 Killed by Weirdling Beast at level 23 on the 19th Dusk 122nd year of Ascendancy at 20:02 Killed by Weirdling Beast at level 23 on the 19th Dusk 122nd year of Ascendancy at 21:01 Killed by Weirdling Beast at level 23 on the 19th Dusk 122nd year of Ascendancy at 21:42 Killed by Weirdling Beast at level 23 on the 19th Dusk 122nd year of Ascendancy at 22:15 |
Primary Stats
| Strength | 49 (base 41) |
| Dexterity | 45 (base 12) |
| Constitution | 40 (base 21) |
| Magic | 12 (base 12) |
| Willpower | 24 (base 12) |
| Cunning | 40 (base 34) |
Resources
| Life | 582/582 |
| Stamina | 141/141 |
| Healing Factor | 1.4722297605397 |
| Regeneration | 7.7292062428335 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 62 |
| Crit Chance | 13% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +5% |
| Lightning | +12% |
| Nature | +6% |
| Physical | +3% |
| Cold | +18% |
| All | 0% |
Offense: Damage Penetration
| Cold | +5% |
| Physical | +17% |
Defense: Base
| Armour (hardiness) | 65.219366437395 (73.607947236566%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 23 |
| Physical Save | 36 |
| Spell Save | 39 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 12%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 61%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 25%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 31%( 70%) |
| Lightning | + 45%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Disarm Resistance | 39% |
| Stun Resistance | 44% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 87% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cunning / Poisons | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Conditioning | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Daunting Presence |
| talent | Apply Poison |
| talent | Shield Wall |
| talent | Volatile Poison |
| talent | Leeching Poison |
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by fire drake. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Fuluruimnir the Smeartyphoon (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Dex +3 Cun +5 Lck dps ---------- Spell.pwr +3 (+2 eff.) Dmg.mod +6% nature On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Armour +3 Resists +3% nature Stealth +8 Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | Icerage2.0 T1 lite [Rare] Disrupt While equipped: Stats +4 Str dps ---------- Mind.crit +1% Phys.pwr +10 (+4 eff.) Res.pen +10% physical ----- def ----- Armour +2 Resists +3% cold +3% all Spell.save +5 (+2 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Isloldalaith (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Dex +4 Con dps ---------- Acc +20 (+5 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +3 (+1 eff.) A cap made of leather. |
| On hands | Frostspitter the hardened leather gloves (0 def, 5 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 5 acid 5 cold Dmg.mod +5% acid +5% cold Res.pen +5% cold ----- def ----- Armour +5 Resists +7% acid +6% cold +3% light +9% lightning Spell.save +6 (+2 eff.) Mind.save +7 (+3 eff.) Max.HP +51.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Lorulin the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Str dps ---------- Dmg.mod +12% lightning +10% cold ----- def ----- Defense +6 (+2 eff.) Resists +24% lightning +20% cold Spell.save +9 (+3 eff.) ---------- misc Mana/s.crit +1.00 Rings make your fingers look great! |
| On fingers | Areth0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +3 Wil +3 Con dps ---------- Dmg.mod +3% physical Acc +6 (+1 eff.) ----- def ----- Defense +5 (+2 eff.) Phys.save +6 (+3 eff.) Mind.save +15 (+7 eff.) HP.reg +2.00 Rings make your fingers look great! |
| Around neck | copper amulet 'Blazestinger'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +4 Con dps ---------- Melee Ret 2 light ----- def ----- Resists +12% acid +11% temporal Pinning- +22% Knockbk- +23% Amulets make your neck look great! |
| In main hand | Gilydin (111% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Master/Psionic Power 111% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +7% physical Acc +6 (+1 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +3% blight +1% physical +6% fire Disarm- +39% Knockbk- +20% Blunt and deadly. |
| Around waist | rough leather belt 'Plaguegrind'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Wil +1 Con dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Resists +6% nature Crit.chn- 10.00% Phys.save +6 (+3 eff.) ---------- misc Light +2 A belt that goes around your waist. |
| In off hand | Bethodama (0 def, 10 armour, 175% power, 196 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Nature/Master When used to Attack: Power 175% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +196 While equipped: dps ---------- Spell.crit +3% S.pwr/crit +10 ----- def ----- Armour +10 Fatigue +8% Resists +31% acid +13% temporal +10% fire +7% lightning +10% cold Spell.save +9 (+3 eff.) ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (167) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
| Cloak | Xyyakira the Winterwhisper (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +3 Dex +5 Wil +2 Con dps ---------- Dmg.mod +3% cold Melee Ret 2 cold ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Inventory
regeneration infusion of the warrior (heal 236; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 236 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the warrior (absorb 69; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 189; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 189 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Emeludheth the Pitchbrawn0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid +3% darkness +3% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ---------- misc Masteries +0.12 Cursed/Dark sustenance Amulets make your neck look great! |
Betidhetira the Stokebolt0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Res.pen +5% fire Acc +7 (+1 eff.) Apr +8 ----- def ----- Armour +6 Defense +7 (+3 eff.) Die.at -20.00 life Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 98% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Obsidianbliss the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Res.pen +15% mind On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Mind.save +5 (+2 eff.) Confus- +21% Rings make your fingers look great! |
copper ring 'Gayawen'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Str +1 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning +3% fire +5% arcane +3% temporal Rings make your fingers look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +22.00 Disarm- +23% Pinning- +20% Knockbk- +21% Rings make your fingers look great! |
Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 45% Str, 55% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
iron greatsword (113% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 113% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
iron longsword (103% power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
iron waraxe of massacre (118% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
Mohor (1 def, 2 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +10% acid ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +3% light +2% physical Crit.chn- 5.00% Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Hurumnir' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +1.0% Apr +2 ----- def ----- Armour +3 Fatigue +2% Resists +5% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Barkwyrd (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% nature +3% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 35.57 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap 'Salabressra' (15 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Acc +10 (+2 eff.) ----- def ----- Armour +1 Defense +15 (+5 eff.) Fatigue +1% ---------- misc Stam/turn +1.00 A cap made of leather. |
Cyreta the Rootwilter (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +5 (+2 eff.) Apr +1 Melee Ret 6 nature ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +6% mind Mind.save +11 (+5 eff.) A suit of armour made of mail. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Yvumina (8 def, 18 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +18 Defense +8 (+3 eff.) Fatigue +12% Resists +6% mind +3% blight Mind.save +21 (+9 eff.) Max.HP +24.00 HP.reg +3.00 Heal.mod +10% Stun/Frz- +10% A suit of armour made of mail. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
iron shield (0 def, 2 armour, 100% power, 21 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 100% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +21 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
277 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Beladhelle the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +13% nature Die.at -20.00 life Max.HP +20.00 HP.reg +2.00 Confus- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Hathiharalakor'2.0 T1 lite [Rare] Master While equipped: Stats +4 Str +1 Dex +1 Wil ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By DarksidePBW the Cornac Adventurer level 23
19th Dusk 122nd year of Ascendancy at 07:58 see stats
Level 10 (Exploration mode)
Got a character to level 10.By DarksidePBW the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 06:59 see stats
Level 20 (Exploration mode)
Got a character to level 20.By DarksidePBW the Cornac Adventurer level 20
14th Dusk 122nd year of Ascendancy at 05:27 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By DarksidePBW the Cornac Adventurer level 9
5th Mirth 122nd year of Ascendancy at 23:13 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By DarksidePBW the Cornac Adventurer level 12
1st Summertide 122nd year of Ascendancy at 22:59 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By DarksidePBW the Cornac Adventurer level 16
10th Flare 122nd year of Ascendancy at 03:10 see stats
Log
The shield around Weirdling Beast crumbles.
Weirdling Beast receives 15 healing from Unnatural Body.
Weirdling Beast casts Searing Light.
Weirdling Beast's light area effect hits DarksidePBW for 60 light damage.
There is a stair back to the lake of Nur here (press '' or right click to use).
Weirdling Beast casts Bone Grab.
Weirdling Beast's spell attains critical power!
DarksidePBW shrugs off the effect 'pinned by a bone spike'!
Weirdling Beast hits DarksidePBW for 211 physical damage.
LIFE LOST WARNING!
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There is an entrance to the Sher'Tul ruins here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...
Saving done.
Saving game...
Resting starts...
Rested for 16 turns (stop reason: all resources and life at maximum).
Saving done.




















































































