Tengil the level 9 Dwarf Bulwark by Euler

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBulwark
Level / Exp9 / 93%
Sizemedium
Lifes / Deaths

Primary Stats

Strength37 (base 30)
Dexterity13 (base 15)
Constitution21 (base 18)
Magic10 (base 10)
Willpower14 (base 10)
Cunning12 (base 10)

Resources

Life362/362
Stamina104/104
Healing Factor1.094804467222
Regeneration4.0152468136028

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage47
Accuracy22
Crit Chance4%
APR20
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+9%

Offense: Damage Penetration

Mind+20%

Defense: Base

Armour (hardiness)59.437145102275 (96.151787968034%)
Defense3
Ranged Defense3
Fatigue33
Physical Save31
Spell Save21
Mental Save15

Defense: Resistances

Physical+ 5%( 70%)
Cold+ 14%( 70%)
Fire+ 13%( 70%)
Temporal+ 7%( 70%)
Blight+ 10%( 70%)
Arcane+ 9%( 70%)
Mind+ 7%( 70%)
All+ 4%( 70%)

Defense: Immunities

Stun Resistance39%
Instadeath Resistance100%
Knockback Resistance39%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Technique / Shield defense1.30
3/5
1/5
1/5
0/5
Technique / Shield offense1.30
1/5
1/5
1/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
2/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
0/5
1/5
3/5
0/5

Effects

talent
talent

Quests

done
active
active
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Tengil the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 05:45
see stats

Log


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Tengil wears (replacing
brass lantern): Hurorehek.

Tengil wears (replacing
rough leather gloves of dexterity (+2) (0 def, 1 armour)): blighted rough leather gloves (0 def, 1 armour).

Tengil wears:
wizard's copper ring of power.

You gain 1.16 gold from the transmogrification of
prismatic iron helm of strength (+2) (0 def, 3 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.22 gold from the transmogrification of
iron shield of physical resistance (+10%) (0 def, 2 armour, 8-10 power, 19.5 block).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 6.29 gold from the transmogrification of
Blastusher the mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (24-38 power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 2.19 gold from the transmogrification of
cruel elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.65 gold from the transmogrification of
shielding rune of the titan (absorb 114; dur 4; cd 17).
You gain 1.07 gold from the transmogrification of
shatter afflictions rune of the sneak (absorb 37; cd 13).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.