










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Archer |
Level / Exp | 50 / 1940% |
Size | medium |
Lifes / Deaths | Killed by skeleton magus at level 6 on the 3rd Mirth 122nd year of Ascendancy at 01:02 0 / 8Killed by Urkis, the High Tempest at level 22 on the 65th Regrowth 123rd year of Ascendancy at 22:06 Killed by Layomivena the skeleton archer at level 31 on the 67th Pyre 123rd year of Ascendancy at 21:16 Killed by Lisobeth the Invoker at level 48 on the 10th Flare 124th year of Ascendancy at 02:31 Killed by saw horror at level 50 on the 14th Dusk 124th year of Ascendancy at 15:56 Killed by Atamathon the Giant Golem at level 50 on the 6th Haze 124th year of Ascendancy at 19:28 Killed by Atamathon the Giant Golem at level 50 on the 6th Haze 124th year of Ascendancy at 19:45 Killed by Atamathon the Giant Golem at level 50 on the 6th Haze 124th year of Ascendancy at 19:55 |
Antimagic | Follower |
Primary Stats
Strength | 114 (base 65) |
Dexterity | 110 (base 61) |
Constitution | 87 (base 18) |
Magic | 42 (base 13) |
Willpower | 138 (base 60) |
Cunning | 90 (base 32) |
Resources
Life | -119/2112 |
Stamina | 587/587 |
Equilibrium | 0 |
Healing Factor | 1.7698704628101 |
Regeneration | 95.858854417195 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 43.03326605996 |
See Invisible | 49.03326605996 |
Offense: Mainhand
Damage | 294 |
Accuracy | 84 |
Crit Chance | 113% |
APR | 86 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 93 |
Crit Chance | 37% |
Speed | 1 |
Offense: Damage Bonus
Physical | +18% |
Lightning | +38% |
Darkness | +52% |
All | +15% |
Offense: Damage Penetration
Acid | +10% |
Lightning | +15% |
Darkness | +40% |
Temporal | +15% |
Blight | +15% |
Physical | +10% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 31 (63.914983985962%) |
Defense | 69 |
Ranged Defense | 69 |
Fatigue | 0 |
Physical Save | 91 |
Spell Save | 85 |
Mental Save | 87 |
Defense: Resistances
Acid | + 60%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 53%( 70%) |
Cold | + 61%( 70%) |
All | + 41%( 70%) |
Physical | + 41%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 56%( 70%) |
Mind | + 42%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 60%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 35% |
Instadeath Resistance | 100% |
Poison Resistance | 97% |
Disarm Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 713 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 43% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 260 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 884% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 2/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Cunning / Poisons | 1.00 |
| 3/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Generic Talents
Wild-gift / Fungus | 1.15 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved mental save by +12. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved spell save by +12. | done |
You failed to protect the lone alchemist from death by ghoul. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved spell save by +12. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved spell save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved spell save by +12. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1768. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 Encumbrance T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +11 Cun +10 Wil defense ------ Armor +5 Fatigue +4% Resistance +12% fire +12% light +15% cold Physical save +22 (+5 eff.) Spell save +28 (+6 eff.) Mind save +26 (+5 eff.) other ------- Max stamina +20.00 Infravision +3 See Invisibility +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 Encumbrance T5 arrow ammo [Random Unique] Master Weapon Damage 101.5 - 142.1 Physical Uses 40% Wil, 50% Str, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +35 Critical Rate +65.0% Capacity 20 Projectile Speed +200% On-ranged-hit +16 light On-Hit, radius 1 +16 physical On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 Encumbrance T3 lite [Ego++] Nature/Disrupt While equipped: Stats +3 Con defense ------ Resistance +8% blight +3% all Spell save +7 (+1 eff.) Life Regen +6.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 Encumbrance T5 head armor [Random Unique] Master/Psionic While equipped: Stats +6 Str +5 Wil +5 Cun +15 Con offense ------ Mindpower +6 (+1 eff.) Damage +12% darkness On-Hit (Melee): * 20% chance to slow global speed by 77% defense ------ Armor +5 Fatigue +5% Resistance +6% darkness +6% temporal Crit Resistance 15.00% Physical save +45 (+9 eff.) Mind save +15 (+3 eff.) Disarm Resist +20% Battle Cry: Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: Stats +2 Dex +1 Con offense ------ Damage +3% physical Ignore resists +20% darkness Ignore Armor +1 On-Hit (Melee): * 20% chance to reduce all saves and defense by 47 defense ------ Resistance +1% physical Physical save +6 (+2 eff.) Summon a resilient tentacle up to 5 spaces away for 10 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 944 Base Damage: 404 Armor: 49 All Resist: 29 Puts all charms on 17 turn cooldown 100% to heal for 95. 100% to increase all damage by 26% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun +11 Wil offense ------ Physical Power +19 (+5 eff.) Spellpower +18 (+1 eff.) Mindpower +14 (+3 eff.) Damage +20% lightning +8% all Ignore resists +15% temporal defense ------ Resistance +40% lightning +13% nature +15% blight Poison Resist +30% Disease Resist +24% Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +11% nature +11% blight Life +98.00 Life Regen +16.00 Healmod +17% Poison Resist +17% Disease Resist +20% Rings make your fingers look great! |
Around waist | ![]() 1.0 Encumbrance T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +7 Str +7 Dex +13 Wil +7 Cun +6 Con offense ------ Mindpower +21 (+4 eff.) Damage +3% lightning defense ------ Armor +8 Defense +10 (+3 eff.) Resistance +3% mind +12% light Physical save +35 (+7 eff.) Spell save +20 (+4 eff.) Mind save +50 (+10 eff.) Life +110.00 Healmod +15% A belt that goes around your waist. |
In main hand | ![]() 4.0 Encumbrance T5 longbow 2H weapon [Random Unique] Nature/Master Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +18 Str +20 Dex +20 Mag +17 Wil +15 Cun +26 Con offense ------ Physical Crit +18.0% Ignore resists +15% lightning +15% blight Accuracy +17 (+3 eff.) defense ------ Resistance +12% lightning +6% blight other ------- Masteries +0.15 Wild-gift/Fungus Regenerate 296 life over 5 turns Puts all charms on 13 turn cooldown Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
On hands | ![]() 1.0 Encumbrance T4 hands armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +6 Dex +1 Cun +6 Con offense ------ Mind Crit +2% Critical power +10.00% Physical Power +14 (+4 eff.) Accuracy +47 (+9 eff.) Ignore Armor +14 defense ------ Armor +3 Resistance +14% blight +12% darkness +3% lightning Physical save +40 (+8 eff.) Spell save +36 (+7 eff.) Mind save +19 (+4 eff.) Disarm Resist +91% other ------- Max hate +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 9.0 Encumbrance T5 light armor [Unique] Nature/Disrupt While equipped: offense ------ Mindpower +10 (+2 eff.) defense ------ Armor +10 Defense +10 (+3 eff.) Fatigue +20% Resistance +20% lightning +20% temporal +20% light +20% fire +20% nature +10% all +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell save +20 (+4 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Cloak | ![]() 2.0 Encumbrance T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Physical Crit +3.0% Mind Crit +7% Critical power +24.00% Physical Power +5 (+1 eff.) Damage +25% darkness Ignore resists +10% acid +15% fire +20% darkness Accuracy +15 (+3 eff.) Ignore Armor +15 defense ------ Defense +3 (+1 eff.) Fatigue -7% Resistance +12% acid +9% nature +24% darkness +6% light Stealth +35 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +6 Con +5 Wil offense ------ Critical power +19.00% Mindpower +15 (+3 eff.) Ignore resists +10% physical Accuracy +15 (+3 eff.) Ignore Armor +21 defense ------ Resistance +30% blight +39% nature +6% arcane +6% darkness Physical save +35 (+7 eff.) Mind save +15 (+3 eff.) Life +80.00 Life Regen +10.00 Poison Resist +50% Disease Resist +50% Confus Resist +25% Amulets make your neck look great! |
Inventory
![]() 0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.4 Encumbrance potion [Unique] Unknown Quaff phial's content. Impawssible?! |
![]() 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+3 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 129 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 130 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Binali the Thalore Archer level 35
14th Haze 123rd year of Ascendancy at 00:43 see stats
By Binali the Thalore Archer level 34
74th Pyre 123rd year of Ascendancy at 18:29 see stats
By Binali the Thalore Archer level 23
74th Regrowth 123rd year of Ascendancy at 14:24 see stats
By Binali the Thalore Archer level 20
76th Haze 122nd year of Ascendancy at 18:04 see stats
By Binali the Thalore Archer level 39
40th Haze 123rd year of Ascendancy at 09:25 see stats
By Binali the Thalore Archer level 46
5th Flare 124th year of Ascendancy at 07:50 see stats
By Binali the Thalore Archer level 44
30th Regrowth 124th year of Ascendancy at 04:41 see stats
By Binali the Thalore Archer level 38
36th Haze 123rd year of Ascendancy at 13:15 see stats
By Binali the Thalore Archer level 28
39th Pyre 123rd year of Ascendancy at 06:13 see stats
By Binali the Thalore Archer level 35
6th Dusk 123rd year of Ascendancy at 00:46 see stats
By Binali the Thalore Archer level 12
3rd Dusk 122nd year of Ascendancy at 08:08 see stats
By Binali the Thalore Archer level 37
23rd Haze 123rd year of Ascendancy at 18:48 see stats
By Binali the Thalore Archer level 38
25th Haze 123rd year of Ascendancy at 13:23 see stats
By Binali the Thalore Archer level 26
27th Pyre 123rd year of Ascendancy at 16:44 see stats
By Binali the Thalore Archer level 50
68th Dusk 124th year of Ascendancy at 08:25 see stats
By Binali the Thalore Archer level 18
54th Haze 122nd year of Ascendancy at 00:03 see stats
By Binali the Thalore Archer level 23
2nd Pyre 123rd year of Ascendancy at 11:39 see stats
By Binali the Thalore Archer level 22
27th Regrowth 123rd year of Ascendancy at 22:18 see stats
By Binali the Thalore Archer level 50
46th Dusk 124th year of Ascendancy at 05:27 see stats
By Binali the Thalore Archer level 46
9th Mirth 124th year of Ascendancy at 16:35 see stats
By Binali the Thalore Archer level 23
74th Regrowth 123rd year of Ascendancy at 12:18 see stats
By Binali the Thalore Archer level 48
5th Flare 124th year of Ascendancy at 13:01 see stats
By Binali the Thalore Archer level 34
4th Flare 123rd year of Ascendancy at 22:47 see stats
By Binali the Thalore Archer level 10
10th Mirth 122nd year of Ascendancy at 09:04 see stats
By Binali the Thalore Archer level 20
73rd Haze 122nd year of Ascendancy at 20:34 see stats
By Binali the Thalore Archer level 30
61st Pyre 123rd year of Ascendancy at 08:44 see stats
By Binali the Thalore Archer level 40
64th Haze 123rd year of Ascendancy at 20:17 see stats
By Binali the Thalore Archer level 50
3rd Dusk 124th year of Ascendancy at 05:56 see stats
By Binali the Thalore Archer level 50
44th Dusk 124th year of Ascendancy at 23:55 see stats
By Binali the Thalore Archer level 50
19th Dusk 124th year of Ascendancy at 13:27 see stats
By Binali the Thalore Archer level 19
54th Haze 122nd year of Ascendancy at 17:50 see stats
By Binali the Thalore Archer level 26
24th Pyre 123rd year of Ascendancy at 04:25 see stats
By Binali the Thalore Archer level 25
16th Pyre 123rd year of Ascendancy at 09:48 see stats
By Binali the Thalore Archer level 25
15th Pyre 123rd year of Ascendancy at 03:30 see stats
By Binali the Thalore Archer level 37
23rd Haze 123rd year of Ascendancy at 21:56 see stats
By Binali the Thalore Archer level 50
68th Dusk 124th year of Ascendancy at 08:23 see stats
By Binali the Thalore Archer level 12
5th Flare 122nd year of Ascendancy at 07:38 see stats
By Binali the Thalore Archer level 23
74th Regrowth 123rd year of Ascendancy at 14:24 see stats
By Binali the Thalore Archer level 35
1st Time of Equilibrium 123rd year of Ascendancy at 17:40 see stats
By Binali the Thalore Archer level 49
1st Dusk 124th year of Ascendancy at 20:16 see stats
By Binali the Thalore Archer level 13
15th Haze 122nd year of Ascendancy at 03:14 see stats
By Binali the Thalore Archer level 19
63rd Haze 122nd year of Ascendancy at 11:03 see stats
By Binali the Thalore Archer level 40
1st Decay 123rd year of Ascendancy at 08:59 see stats
By Binali the Thalore Archer level 19
56th Haze 122nd year of Ascendancy at 21:46 see stats
By Binali the Thalore Archer level 30
64th Pyre 123rd year of Ascendancy at 10:07 see stats
By Binali the Thalore Archer level 18
48th Haze 122nd year of Ascendancy at 00:07 see stats
By Binali the Thalore Archer level 33
72nd Pyre 123rd year of Ascendancy at 15:22 see stats
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Binali shoots!
Atamathon the Giant Golem uses Stunning Blow.
Atamathon the Giant Golem misses Binali.
Atamathon the Giant Golem misses Binali.
Atamathon the Giant Golem says: 'DESTROY!'
Binali's Shoot performs a ranged critical strike against Atamathon the Giant Golem!
Atamathon the Giant Golem shrugs off Binali's 'Cripple'!
Atamathon the Giant Golem reflects damage back to Binali!
Binali's Shoot hits Atamathon the Giant Golem for 122 physical, 3 light, 4 physical (128 total damage).
Atamathon the Giant Golem hits Binali for 125 physical, 2 light, 5 physical (132 total damage).
Talent Steady Shot is ready to use.
Burning from Atamathon the Giant Golem hits Binali for 39 fire damage.
Atamathon the Giant Golem's fire burn area effect hits Binali for 70 fire damage.
Atamathon the Giant Golem hits Binali for 113 fire, 109 light, 213 physical (434 total damage).
Binali the level 50 thalore archer was skewered to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.