










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Doombringer |
Level / Exp | 50 / 2462% |
Size | medium |
Lifes / Deaths | Killed by Velarilaith the corrupted acidic digestor at level 16 on the 56th Dusk 122nd year of Ascendancy at 21:50 0 / 9Killed by Grand Corruptor at level 33 on the 64th Pyre 123rd year of Ascendancy at 08:59 Killed by Eluldalaith the corrupted mastocytic feeder at level 36 on the 15th Dusk 123rd year of Ascendancy at 23:38 Killed by Doomed Shade of Zirzop at level 45 on the 1st Regrowth 124th year of Ascendancy at 14:57 Killed by Zirzop's Inner Demon at level 50 on the 50th Pyre 124th year of Ascendancy at 13:15 Killed by Atamathon the Giant Golem at level 50 on the 3rd Mirth 124th year of Ascendancy at 12:54 Killed by Atamathon the Giant Golem at level 50 on the 3rd Mirth 124th year of Ascendancy at 13:57 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 1st Flare 124th year of Ascendancy at 21:45 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 1st Flare 124th year of Ascendancy at 21:50 |
Primary Stats
Strength | 61 (base 28) |
Dexterity | 92 (base 66) |
Constitution | 49 (base 16) |
Magic | 154 (base 66) |
Willpower | 59 (base 9) |
Cunning | 111 (base 60) |
Resources
Mana | 739/739 |
Vim | 336/336 |
Life | -332/1443 |
Positive | 247/247 |
Stamina | 370/370 |
Healing Factor | 1.2732873839945 |
Regeneration | 19.937777683852 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 6.5496478698598 |
See Stealth | 46.750862345532 |
See Invisible | 58.750862345532 |
Offense: Mainhand
Damage | 165 |
Accuracy | 90 |
Crit Chance | 44% |
APR | 99 |
Speed | 1.00 |
Offense: Spell
Spellpower | 103 |
Crit Chance | 67% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 40% |
Speed | 1 |
Offense: Damage Bonus
Acid | +35% |
Blight | +21% |
Arcane | +73% |
Cold | +101% |
All | +7% |
Lightning | +101% |
Light | +57% |
Temporal | +22% |
Fire | +121% |
Nature | +13% |
Offense: Damage Penetration
Acid | +45% |
Lightning | +55% |
Light | +65% |
Cold | +55% |
Blight | +40% |
Arcane | +55% |
Fire | +55% |
All | +25% |
Defense: Base
Armour (hardiness) | 61.292304923971 (87.807182003187%) |
Defense | 96 |
Ranged Defense | 96 |
Fatigue | 7 |
Physical Save | 53 |
Spell Save | 79 |
Mental Save | 59 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 32%( 70%) |
Arcane | + 36%( 70%) |
Cold | + 70%( 70%) |
All | + 20%( 70%) |
Darkness | + 53%( 70%) |
Light | + 36%( 70%) |
Temporal | + 64%( 70%) |
Physical | + 28%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Silence Resistance | 48% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 722 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 297 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 929% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 800% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Zirzop. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1824. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag offense ------ Damage +12% light +6% fire Ignore resists +5% blight +20% light When Hit 4 light 2 fire defense ------ Armor +5 Fatigue -5% Resistance +12% fire +15% cold Physical save +15 (+5 eff.) Silence Resist +48% Confus Resist +50% Stun Resist +50% other ------- Encumbrance +42 Spell cooldown 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() -1.0 Encumbrance T5 lite [Random Unique] Arcane While equipped: Stats +3 Str +15 Mag offense ------ Physical Power +5 (+1 eff.) Spellpower +30 (+5 eff.) Ignore Armor +4 When Hit 4 acid 25 fire On-Hit (Melee): * 24% chance to reduce armor by 51% defense ------ Resistance +10% fire +10% temporal +8% cold Physical save +3 (+1 eff.) Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +28% other ------- Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 Encumbrance T5 head armor [Unique] Arcane While equipped: Stats +10 Wil +10 Mag offense ------ Spellpower +15 (+3 eff.) Mindpower +15 (+5 eff.) On-Hit 10 acid 10 fire 10 cold 10 lightning Damage +25% acid +25% fire +25% lightning +25% cold defense ------ Armor +10 Fatigue +5% Resistance +25% acid +25% fire +25% lightning +25% cold This jeweled crown shimmers with colors. This item has been sent to the Item's Vault. |
Tool | ![]() 2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: offense ------ Spell Crit +6% Spellpower +10 (+2 eff.) Spellpower/crit +6 Ignore resists +10% blight On-Hit (Melee): * 24% chance to reduce all saves and defense by 32 defense ------ Spell save +3 (+1 eff.) Heal yourself and all friendly characters within 10 spaces for 500 Puts all charms on 15 turn cooldown 100% to gain a 39% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 3 beneficial effects by 3. 100% to heal for 109. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Mag +12 Cun +5 Con offense ------ Spell Crit +2% Critical power +10.00% Damage +6% arcane +9% lightning Ignore Shields +35% Accuracy +16 (+4 eff.) Ignore Armor +17 defense ------ Defense +37 (+7 eff.) Resistance +27% acid +30% fire +30% lightning +30% cold Spell save +20 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 125% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +10 Dex +17 Mag +11 Wil +12 Cun offense ------ Spellpower +15 (+3 eff.) On-Hit 40 light On-Ranged-Hit 33 light Damage +20% light Ignore resists +20% acid Accuracy +15 (+3 eff.) defense ------ Life Regen +9.00 Stun Resist +50% other ------- Infravision +4 See Invisibility +6 Rings make your fingers look great! |
Around waist | ![]() 1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+5 eff.) Spell save +15 (+3 eff.) Mind save +15 (+4 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In main hand | ![]() 7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+8 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
On hands | ![]() 1.5 Encumbrance T4 hands armor [Rare] Nature While equipped: Stats +5 Dex offense ------ On-Hit 15 fire Damage +9% fire defense ------ Armor +3 Defense +25 (+5 eff.) Fatigue +5% Resistance +9% fire Unlife -80.00 life Disarm Resist +20% Confus Resist +20% other ------- Infravision +3 See Invisibility +6 Unarmed combat: Weapon Damage 137% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-crit, radius 2 +15 fire On Hit: 10% Fire Breath level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 14.0 Encumbrance T5 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun offense ------ Damage +6% nature +15% temporal When Hit 8 light On-Hit (Melee): * 24% chance to slow global speed by 60% defense ------ Armor +30 Defense +20 (+4 eff.) Fatigue +2% Resistance +10% arcane +25% lightning Physical save +11 (+4 eff.) Spell save +25 (+5 eff.) Mind save +25 (+7 eff.) A suit of armour made of mail. |
Cloak | ![]() 2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +4 Mag +9 Wil +10 Con offense ------ Spellpower +10 (+2 eff.) Damage +9% cold Ignore Shields +20% When Hit 4 arcane 8 blight defense ------ Defense +3 (+1 eff.) Resistance +9% acid +30% temporal +27% darkness Physical save +14 (+5 eff.) Life +102.00 Out-of-Phase Defense +30 Out-of-Phase Resistance +15% Out-of-Phase Resilience +28% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +20 Lck offense ------ Critical power +31.00% Spellpower +15 (+3 eff.) Damage +14% blight +14% fire +18% light +3% acid Ignore resists +20% light Accuracy +29 (+6 eff.) Ignore Armor +18 defense ------ Defense +20 (+4 eff.) Resistance +6% light +3% acid Resist unseen 14% Amulets make your neck look great! |
Inventory
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 870 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 470.92 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +9 Mag +9 Wil +13 Cun offense ------ Spell Crit +5% Spellpower +23 (+4 eff.) Spellpower/crit +8 Damage +30% lightning +30% cold +30% arcane +30% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +6 Dex +6 Cun +6 Con +10 Lck offense ------ Physical Power +15 (+5 eff.) Mindpower +10 (+3 eff.) Ignore resists +10% lightning Ignore Armor +2 When Hit 6 mind defense ------ Resistance +12% darkness Physical save +30 (+9 eff.) Stealth +15 Life +52.00 other ------- Disarm Traps +17 Stamina/turn +2.00 Infravision +6 Size +1 A belt that goes around your waist. This item has been sent to the Item's Vault. |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 922.08 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+2 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Zirzop the Cornac Doombringer level 36
12nd Dusk 123rd year of Ascendancy at 16:17 see stats
By Zirzop the Cornac Doombringer level 35
1st Summertide 123rd year of Ascendancy at 07:21 see stats
By Zirzop the Cornac Doombringer level 40
61st Dusk 123rd year of Ascendancy at 07:19 see stats
By Zirzop the Cornac Doombringer level 39
24th Dusk 123rd year of Ascendancy at 10:23 see stats
By Zirzop the Cornac Doombringer level 46
23rd Regrowth 124th year of Ascendancy at 01:49 see stats
By Zirzop the Cornac Doombringer level 44
35th Haze 123rd year of Ascendancy at 01:54 see stats
By Zirzop the Cornac Doombringer level 38
21st Dusk 123rd year of Ascendancy at 16:20 see stats
By Zirzop the Cornac Doombringer level 35
7th Dusk 123rd year of Ascendancy at 16:58 see stats
By Zirzop the Cornac Doombringer level 45
1st Regrowth 124th year of Ascendancy at 16:01 see stats
By Zirzop the Cornac Doombringer level 15
36th Dusk 122nd year of Ascendancy at 10:55 see stats
By Zirzop the Cornac Doombringer level 50
79th Regrowth 124th year of Ascendancy at 12:39 see stats
By Zirzop the Cornac Doombringer level 37
18th Dusk 123rd year of Ascendancy at 10:43 see stats
By Zirzop the Cornac Doombringer level 40
55th Dusk 123rd year of Ascendancy at 23:07 see stats
By Zirzop the Cornac Doombringer level 23
12nd Regrowth 123rd year of Ascendancy at 09:04 see stats
By Zirzop the Cornac Doombringer level 50
51st Pyre 124th year of Ascendancy at 14:28 see stats
By Zirzop the Cornac Doombringer level 18
1st Time of Equilibrium 122nd year of Ascendancy at 20:11 see stats
By Zirzop the Cornac Doombringer level 29
76th Regrowth 123rd year of Ascendancy at 09:54 see stats
By Zirzop the Cornac Doombringer level 31
35th Pyre 123rd year of Ascendancy at 05:22 see stats
By Zirzop the Cornac Doombringer level 50
12nd Pyre 124th year of Ascendancy at 05:48 see stats
By Zirzop the Cornac Doombringer level 46
14th Regrowth 124th year of Ascendancy at 07:50 see stats
By Zirzop the Cornac Doombringer level 27
54th Regrowth 123rd year of Ascendancy at 15:26 see stats
By Zirzop the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 12:26 see stats
By Zirzop the Cornac Doombringer level 31
21st Pyre 123rd year of Ascendancy at 16:25 see stats
By Zirzop the Cornac Doombringer level 47
23rd Regrowth 124th year of Ascendancy at 07:26 see stats
By Zirzop the Cornac Doombringer level 30
17th Pyre 123rd year of Ascendancy at 21:34 see stats
By Zirzop the Cornac Doombringer level 10
2nd Summertide 122nd year of Ascendancy at 20:13 see stats
By Zirzop the Cornac Doombringer level 20
10th Haze 122nd year of Ascendancy at 03:17 see stats
By Zirzop the Cornac Doombringer level 30
11st Pyre 123rd year of Ascendancy at 13:24 see stats
By Zirzop the Cornac Doombringer level 40
29th Dusk 123rd year of Ascendancy at 04:14 see stats
By Zirzop the Cornac Doombringer level 50
26th Regrowth 124th year of Ascendancy at 20:55 see stats
By Zirzop the Cornac Doombringer level 25
16th Regrowth 123rd year of Ascendancy at 04:55 see stats
By Zirzop the Cornac Doombringer level 50
11st Pyre 124th year of Ascendancy at 01:08 see stats
By Zirzop the Cornac Doombringer level 50
36th Regrowth 124th year of Ascendancy at 10:23 see stats
By Zirzop the Cornac Doombringer level 20
16th Haze 122nd year of Ascendancy at 01:02 see stats
By Zirzop the Cornac Doombringer level 35
8th Dusk 123rd year of Ascendancy at 10:56 see stats
By Zirzop the Cornac Doombringer level 38
18th Dusk 123rd year of Ascendancy at 15:24 see stats
By Zirzop the Cornac Doombringer level 50
51st Pyre 124th year of Ascendancy at 14:26 see stats
By Zirzop the Cornac Doombringer level 12
2nd Dusk 122nd year of Ascendancy at 01:10 see stats
By Zirzop the Cornac Doombringer level 50
10th Pyre 124th year of Ascendancy at 23:12 see stats
By Zirzop the Cornac Doombringer level 50
51st Pyre 124th year of Ascendancy at 14:28 see stats
By Zirzop the Cornac Doombringer level 12
4th Dusk 122nd year of Ascendancy at 00:55 see stats
By Zirzop the Cornac Doombringer level 40
55th Dusk 123rd year of Ascendancy at 22:53 see stats
By Zirzop the Cornac Doombringer level 31
21st Pyre 123rd year of Ascendancy at 17:41 see stats
By Zirzop the Cornac Doombringer level 19
10th Haze 122nd year of Ascendancy at 02:34 see stats
By Zirzop the Cornac Doombringer level 50
1st Flare 124th year of Ascendancy at 21:45 see stats
By Zirzop the Cornac Doombringer level 34
10th Mirth 123rd year of Ascendancy at 08:55 see stats
Log
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Zirzop receives 8 healing from Devouring flames from Zirzop.
Burning from Zirzop hits Linaniil, Supreme Archmage of Angolwen for 152 fire damage.
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Talent Draining Assault is ready to use.
Talent Incinerating Blows is ready to use.
--------------------------------
Zirzop receives 8 healing from Devouring flames from Zirzop.
--------------------------------
Zirzop slows down.
--------------------------------
Linaniil, Supreme Archmage of Angolwen stops burning.
Zirzop receives 8 healing from Devouring flames from Zirzop.
--------------------------------
Zirzop uses Infusion: Movement.
Zirzop is moving at extreme speed!
--------------------------------
Linaniil, Supreme Archmage of Angolwen casts Elemental Array Burst.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen surges with earthen power!
Linaniil, Supreme Archmage of Angolwen hits Zirzop for 1244 thaumic energy, 531 physical (1775 total damage).
Zirzop the level 50 cornac doombringer was eviscerated to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.