
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Sawbutcher |
| Level / Exp | 16 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinogann the dreaming white wolf at level 16 on the 26th Profit 122nd year of Ascendancy at 00:50 / 1 |
Primary Stats
| Strength | 59 (base 43) |
| Dexterity | 13 (base 10) |
| Constitution | 25 (base 11) |
| Magic | 13 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 35 (base 33) |
Resources
| Life | -321/627 |
| Paradox | 300 |
| Steam | 31/100 |
| Healing Factor | 1.4745178243369 |
| Regeneration | 10.690254226443 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 7 |
| Infravision | 11 |
| See Stealth | 24 |
| See Invisible | 29 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 39 |
| Crit Chance | 18% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 39 |
| Crit Chance | 18% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +8% |
| Light | +17% |
| All | +5% |
Offense: Damage Penetration
| Physical | +6% |
Defense: Base
| Armour (hardiness) | 25.335093952971 (47.857809501309%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 13 |
| Physical Save | 41 |
| Spell Save | 25 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | + 10%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Lightning | + 18%( 70%) |
| Temporal | + 3%( 70%) |
| Darkness | + 10%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 72% |
| Stun Resistance | 40% |
| Disarm Resistance | 21% |
| Poison Resistance | 20% |
| Blind Resistance | 24% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 97% efficiency and cooldown mod of 57%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 96% efficiency and cooldown mod of 74%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.7 steam per turn. Can be activated for an instant burst of 43 steam. Its effects scale with your Magic stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Precognition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed green worm. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | dreamer's pair of rough leather boots of rushing (0 def, 1 armour) 2.0 T1 feet armor [Ego++] Master/Psionic While equipped: Stats +2 Str +3 Wil +2 Cun +2 Con ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+2 eff.) ---------- misc Talents +1 Rocket Boots Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | brass lantern 'Starwither'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Mag dps ---------- Phys.crit +1.0% Dmg.mod +12% light ----- def ----- Phys.save +12 (+4 eff.) Max.HP +41.00 ---------- misc Light +3 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Silassra (1 def, 0 armour) =Will4 / Stun10 / Life=2.0 T1 head armor [Rare] Master While equipped: Stats +4 Wil ----- def ----- Defense +1 (+1 eff.) Phys.save +5 (+2 eff.) Spell.save +9 (+4 eff.) Mind.save +15 (+7 eff.) Die.at -20.00 life HP.reg +2.00 Heal.mod +5% Stun/Frz- +10% ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 A pointy cloth hat, very wizardly... |
| On hands | Nydunasta the rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +1 Resists +12% fire HP.reg +2.00 ---------- misc Stam/turn +1.70 Max.stam +42.00 Talents +1 Spring Grapple Unarmed combat: Power 8.0 - 8.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Nightmare 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | elm totem of healing [power 116] (11/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | savior's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+3 eff.) Max.HP +21.00 Disarm- +21% Pinning- +22% Knockbk- +22% Rings make your fingers look great! |
| On fingers | painweaver's copper ring of sensing0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +5% all ----- def ----- Blind- +24% ---------- misc Infravis +4 See.Stealth +9 See.Invis +8 Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Olistir the steel steamsaw (20-29 power, 8 apr) =Light3=3.0 T2 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 19.5 - 29.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +10.0% Atk.spd 100% Block +24 Melee+ +4 arcane On Hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage Uses 1.0 Steam While equipped: dps ---------- Res.pen +6% physical Acc +6 (+2 eff.) Apr +5 ----- def ----- Armour +3 Defense +4 (+4 eff.) Fatigue +6% ---------- misc Light +3 Infravis +1 See.Invis +6 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Mighty Girdle =Life=1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Flashhack (10-15 power, 8 apr) 3.0 T1 steamsaw 1H weapon [Rare] Nature/Steamtech Power 10.0 - 15.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.5% Atk.spd 100% Block +10 Melee+ +8 lightning Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +3% lightning Melee Ret 4 light ----- def ----- Armour +2 Defense +2 (+2 eff.) Fatigue +4% Resists +3% nature Max.HP +44.00 ---------- misc Light +1 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Gileldir the linen cloak (1 def, 4 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +18% lightning +6% cold +3% temporal Phys.save +6 (+2 eff.) Max.HP +33.00 Poison- +20% Stun/Frz- +30% Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Iron Mail of Bloodletting (2 def, 8 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con dps ---------- Melee Ret 10 physical ----- def ----- Armour +8 Defense +2 (+2 eff.) Fatigue +13% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Inventory
medical injector implant of the warrior (efficiency 160% / cooldown 51%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 160% efficiency and cooldown mod of 51%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 141% / cooldown 51%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 141% efficiency and cooldown mod of 51%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 89% / cooldown 74%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 89% efficiency and cooldown mod of 74%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
wild infusion of the titan (res 22%; mental; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Beturawyn0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Con dps ---------- Crit.mult +10.00% Acc +10 (+3 eff.) Apr +3 ----- def ----- Armour +6 Phys.save +8 (+3 eff.) Spell.save +10 (+5 eff.) ---------- misc Max.stam +15.00 Rings make your fingers look great! |
copper ring 'Iseda'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +5% mind ----- def ----- Armour +2 Resists +3% blight +6% temporal +6% fire Mind.save +6 (+3 eff.) Disarm- +20% Confus- +23% Rings make your fingers look great! |
Shantiz the Stormblade (15-20 power, 20 apr) =Dex20=1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
iron longsword of crippling (12-16 power, 2 apr) =Cripple=3.0 T1 longsword 1H weapon [Ego+] Master Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Sharp, long, and deadly. |
Bethiba the vined mindstar (4-5 power, 18 apr, mind damage) =Will3=3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 4 mind 5 darkness Dmg.mod +9% lightning +2% darkness +8% fire +2% mind +5% cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 12 ----- def ----- Spell.save +4 (+2 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.08 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative mossy mindstar (2-2 power, 12 apr, mind damage) =Cun3=3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
fungal cured leather sling of dampening =Con2=4.0 T2 sling 1H weapon Reqs Dex 16 [Ego] Nature/Disrupt Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +2 Con ----- def ----- Resists +7% acid +9% lightning +8% cold +8% fire +2% all Spell.save +7 (+3 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 82 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
Gloomslice (10-12 power, 2 apr, temporal element) =Con4=5.0 T1 staff 2H weapon [Rare] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +1% Spell.pwr +7 (+3 eff.) Dmg.mod +10% temporal Res.pen +5% light On Hit (Melee): * 10% chance to reduce armor by 22% * 20% chance to reduce damage dealt by 16% ----- def ----- HP.reg +0.50 Heal.mod +10% ---------- misc Max.P.En +5.00 Max.N.En +5.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Cinderbreak =Will4 / Con2=4.0 T1 steamgun 1H weapon [Rare] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Str +4 Wil +2 Con dps ---------- Phys.crit +2.0% Dmg.mod +9% mind +3% fire Acc +6 (+2 eff.) ---------- misc Light +1 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Islyreda =Will5=4.0 T1 steamgun 1H weapon [Rare] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% On Hit: 10% Overgrowth 1 Uses 2.0 Steam While equipped: Stats +5 Wil dps ---------- Crit.mult +5.00% Res.pen +25% mind +10% acid ----- def ----- HP.reg +0.60 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Aroldann the Hellpierce (9-14 power, 0 apr) =Mag1=3.0 T1 steamsaw 1H weapon [Rare] Disrupt/Steamtech Power 9.0 - 13.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +12 On Hit.r1 +16 fire Uses 1.0 Steam While equipped: Stats +1 Mag ----- def ----- Armour +2 Defense +2 (+2 eff.) Fatigue +4% Resists +17% acid +8% lightning +7% fire +10% cold +3% all Spell.save +6 (+3 eff.) ---------- misc Light +2 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced iron steamsaw of massacre (16-24 power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Master/Steamtech Power 16.0 - 24.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +2 Defense +8 (+8 eff.) Fatigue +4% Disarm- +22% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced steel steamsaw (14-21 power, 0 apr)3.0 T2 steamsaw 1H weapon [Ego] Master/Steamtech Power 14.0 - 21.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +22 Uses 1.0 Steam While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +3 Defense +11 (+9 eff.) Fatigue +6% Disarm- +22% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
thought-forged steel steamsaw of lightning resistance (+17%) (15-22 power, 0 apr)3.0 T2 steamsaw 1H weapon [Ego] Master/Psionic/Steamtech Power 15.0 - 22.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +26 Melee+ +8 mind On Hit: * 10% chance to reduce all saves and defense by 19 Uses 1.0 Steam While equipped: Stats +2 Cun +1 Wil ----- def ----- Armour +3 Defense +4 (+4 eff.) Fatigue +6% Resists +17% lightning ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Gleamclamor (15-21 power, 3 apr) =Will3 / Mag2 / Light2=3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +7 fire While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.pwr +6 (+3 eff.) Dmg.mod +3% temporal Res.pen +5% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Light +2 One-handed war axes. |
noble's rough leather belt =Will4 / Summons=1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +15% Summoned ----- def ----- D.Red.from +16% Summoned A belt that goes around your waist. |
rough leather belt 'Scaldbreak' =Light=1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% fire Res.pen +15% cold +10% light +5% fire ----- def ----- Resists +8% fire +6% cold ---------- misc Light +3 A belt that goes around your waist. |
Bilestrider (1 def, 0 armour) =Will2=2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% acid +6% fire +18% nature Res.pen +10% fire ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hanadan the Airreaper (1 def, 4 armour) =Con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +3% lightning Acc +20 (+6 eff.) ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +3% lightning Phys.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blindveil the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Lck +4 Dex dps ---------- Dmg.mod +3% darkness Res.pen +15% darkness +5% fire Melee Ret 2 darkness 2 fire ----- def ----- Armour +1 Resists +6% darkness Stealth +6 A pair of boots made of leather. |
Chalavon the pair of rough leather boots (0 def, 2 armour) =Life=2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +2 Resists +5% arcane Die.at -80.00 life Knockbk- +20% ---------- misc Infravis +2 A pair of boots made of leather. |
Flashwinnow the pair of rough leather boots (0 def, 1 armour) =Dex4=2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Dmg.mod +6% lightning Res.pen +5% mind +5% nature ----- def ----- Armour +1 Resists +12% nature +9% lightning Stealth +6 A pair of boots made of leather. |
pair of iron boots 'Vileravage' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +4 Wil dps ---------- Dmg.mod +6% mind On Hit (Melee): * 10% chance to reduce armor by 22% ----- def ----- Armour +3 Fatigue +2% Resists +6% acid Phys.save +6 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +12 (+6 eff.) ---------- misc Max.psi +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of disengagement (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Armour +3 Fatigue +2% Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 79% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Archue (0 def, 7 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str +3 Mag dps ---------- Melee+ 6 physical Dmg.mod +3% physical Res.pen +10% darkness +15% lightning ----- def ----- Armour +7 Fatigue +1% Resists +3% lightning ---------- misc Infravis +1 Unarmed combat: Power 10.0 - 14.0 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Hit.r1 +6 physical On Crit.r2 +7 physical On Hit: 10% Sand Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Stokequick the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +9 Mag +7 Wil dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +13 (+6 eff.) Melee+ 10 arcane Dmg.mod +8% arcane +6% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 12 ----- def ----- Armour +2 Resists +8% arcane +3% fire Unarmed combat: Power 20.0 - 22.0 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +12 arcane On Hit: 20% Manathrust 6 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +3 Unarmed combat: Power 25.5 - 28.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +5 Crit +11.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Galisus the linen wizard hat (1 def, 0 armour) =Con3=2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun +3 Con dps ---------- Dmg.mod +11% fire ----- def ----- Defense +1 (+1 eff.) Resists +3% temporal +16% fire +6% light +6% nature ---------- misc Infravis +1 A pointy cloth hat, very wizardly... |
Goreclamor the iron helm (0 def, 3 armour) =Water / Light / OnHit=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Cun dps ---------- On Hit (Melee): * 10% chance to slow global speed by 45% ----- def ----- Armour +3 Fatigue +5% Resists +5% cold ---------- misc Light +2 Infravis +1 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Vorylaith (21 def, 0 armour) =Dex3 / Damage=2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% mind +9% physical Res.pen +5% physical ----- def ----- Defense +21 (+14 eff.) Resists +10% mind ---------- misc Stam/turn +3.00 A pointy cloth hat, very wizardly... |
linen wizard hat 'Salerin' (1 def, 0 armour) =Life=2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% light Res.pen +10% temporal Melee Ret 6 acid ----- def ----- Defense +1 (+1 eff.) Resists +16% light +3% nature +3% darkness Max.HP +40.00 A pointy cloth hat, very wizardly... |
fortifying steel mail armour (2 def, 6 armour) =Con2 / Life=14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Max.HP +44.00 A suit of armour made of mail. |
rough leather armour 'Silunn' (3 def, 2 armour) =Mag2=9.0 T1 light armor [Rare] Master While equipped: Stats +2 Mag dps ---------- Spell.crit +5% ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +16% acid Spell.save +6 (+3 eff.) ---------- misc Mana/turn +0.12 A suit of armour made of leather. |
Flarestone (0 def, 7 armour) =Light3=17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +1 Cun dps ---------- Dmg.mod +3% fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +7 Fatigue +22% Resists +16% lightning ---------- misc Light +3 Infravis +3 A suit of armour made of metal plates. |
enlightening iron plate armour (0 def, 7 armour) =Will4=17.0 T1 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +7 Fatigue +22% Mind.save +11 (+5 eff.) A suit of armour made of metal plates. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+8 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+8 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Glacieronslaught' (dig speed 30 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +3% lightning Res.pen +10% mind +20% cold Melee Ret 4 mind ----- def ----- Resists +3% cold +6% darkness +3% mind Affinity +15% darkness ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Flarebrace the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Melee Ret 4 fire On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Resists +3% blight +12% cold +6% mind ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Suncrypt the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +2 Mag +5 Wil +4 Cun dps ---------- Dmg.mod +12% fire ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
potent healing salve [power 177] potent healing salve [power 177]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 177 Puts Talent Medical Injector on 15 cooldown Medical salve. |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 135] simple healing salve [power 135]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 135 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron mental stimulator0.0 T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +2 Cun ----- def ----- Mind.save +3 (+1 eff.) Tinkers can be attached to normal items to improve them with steam power! |
Xerabrekira [power 25] (11/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Mind.pwr +5 (+2 eff.) ---------- misc Hate/m.crit +1.00 Max.psi +40.00 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
extending iron torque of mindblast [power 100] (11/15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Methuselah the Drem Sawbutcher level 7
29th Voratun 122nd year of Ascendancy at 02:07 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Methuselah the Drem Sawbutcher level 10
2nd Profit 122nd year of Ascendancy at 20:24 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Methuselah the Drem Sawbutcher level 14
15th Profit 122nd year of Ascendancy at 04:07 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Methuselah the Drem Sawbutcher level 11
4th Profit 122nd year of Ascendancy at 02:21 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Methuselah the Drem Sawbutcher level 11
5th Profit 122nd year of Ascendancy at 18:39 see stats
Log
Black Blood Bleeding from Methuselah killed Polyritira the dozing brown bear!
Thought-forged bowman's Steady Shot performs a ranged critical strike against Methuselah!
Thought-forged bowman's Steady Shot hits Methuselah for 0 physical, 0 fire, 6 fire (6 total damage).
Methuselah uses To The Arms.
Methuselah performs a melee critical strike against Eilinogann the dreaming white wolf!
Eilinogann the dreaming white wolf forges a dream shield to block the attack!
Tempest of Metal performs a melee critical strike against Eilinogann the dreaming white wolf!
Eilinogann the dreaming white wolf is suffering and fails to concentrate on dealing damage.
Eilinogann the dreaming white wolf converts some damage to Psi!
Tempest of Metal hits Eilinogann the dreaming white wolf for (18 blocked), 9 to psi, 12 physical, 1 to psi, 2 arcane, 1 to psi, 1 mind, 10 to psi, 13 fire, (9 blocked), 0 physical, 2 to psi, 3 lightning, 1 to psi, 2 mind, 10 to psi, 13 fire (79 total damage).
Methuselah hits Eilinogann the dreaming white wolf for (18 blocked), 48 to psi, 66 physical, 1 to psi, 2 arcane, 1 to psi, 1 mind, 10 to psi, 13 fire (141 total damage).
Eilinogann the dreaming white wolf uses Sleep.
Methuselah has been put to sleep.
Eilinogann the dreaming white wolf has been put to sleep.
Methuselah is suffering from insomnia.
Eilinogann the dreaming white wolf is no longer sleeping.
Thought-forged bowman shoots!
Eilinogann the dreaming white wolf converts some damage to Psi!
Bleeding from Methuselah hits Eilinogann the dreaming white wolf for (18 blocked), 2 to psi, 2 physical (4 total damage).
Burning from Methuselah hits Eilinogann the dreaming white wolf for 12 to psi, 16 fire (27 total damage).
Black Blood Bleeding from Methuselah hits Eilinogann the dreaming white wolf for 3 to psi, 4 darkness (7 total damage).
Thought-forged bowman's Shoot hits Methuselah for 41 physical, 9 fire (50 total damage).
Methuselah is no longer sleeping.
Eilinogann the dreaming white wolf uses Ice Claw.
Eilinogann the dreaming white wolf performs a melee critical strike against Methuselah!
Eilinogann the dreaming white wolf converts some damage to Psi!
Eilinogann the dreaming white wolf hits Methuselah for 4 cold, 2 lightning, 14 cold (19 total damage).
Melee retaliation hits Eilinogann the dreaming white wolf for 1 to psi, 2 light, (8 blocked), 0 physical, 1 to psi, 2 light, (8 blocked), 0 physical (6 total damage).
Methuselah the level 16 drem sawbutcher was frozen to death by Eilinogann the dreaming white wolf on level 3 of Heart of the Gloom.





























































































