











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Writhing One |
| Level / Exp | 20 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by Voryssra the black ooze at level 20 on the 3rd Dearth 122nd year of Ascendancy at 11:09 / 1 |
Primary Stats
| Strength | 26 (base 15) |
| Dexterity | 19 (base 10) |
| Constitution | 20 (base 13) |
| Magic | 56 (base 48) |
| Willpower | 22 (base 10) |
| Cunning | 42 (base 33) |
Resources
| Life | -81/693 |
| Insanity | 4/100 |
| Steam | 0/100 |
| Healing Factor | 1.2070588855781 |
| Regeneration | 0.30176472139453 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.093867610317% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 34.921546859523 |
| See Invisible | 34.921546859523 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 54 |
| Crit Chance | 16% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +4% |
| Temporal | +3% |
| Blight | +4% |
| Nature | +6% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +5% |
| Physical | +18% |
| Arcane | +20% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 13 |
| Physical Save | 19 |
| Spell Save | 26 |
| Mental Save | 30 |
Defense: Resistances
| Darkness | + 15%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 9%( 70%) |
| Lightning | + 19%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Disarm Resistance | 47% |
| Bleed Resistance | 70% |
| Confusion Resistance | 40% |
| Silence Resistance | 40% |
| Stun Resistance | 61% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 254 damage for 3 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 153 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 62 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +3 Fatigue +2% Silence- +20% Confus- +20% Stun/Frz- +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Ulfydunarab the Willowspiker2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +5% temporal On Hit (Melee): * 20% chance to slow global speed by 44% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Max.HP +43.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Aronik' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +3% temporal +10% light +10% darkness Crit.chn- 10.00% Phys.save +3 (+2 eff.) Die.at -60.00 life Cut- +20% A cap made of leather. |
| Tool | Dairigahad the iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +5 Str +3 Dex +2 Con dps ---------- Apr +6 Melee Ret 4 acid ---------- misc Stam/turn +1.00 Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +22.00 Disarm- +23% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
| On fingers | wizard's copper ring of arcana (+0.14/turn)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Silence- +20% ---------- misc Mana/turn +0.14 Rings make your fingers look great! |
| Around waist | noble's rough leather belt of valiance1.0 T1 belt armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Against +17% Summoned ----- def ----- D.Red.from +16% Summoned Mind.save +5 (+3 eff.) Max.HP +46.00 A belt that goes around your waist. |
| In main hand | steel mace 'Silybrenn' (14-20 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Master Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Wound the target dealing 132 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Mind.crit +2% Phys.pwr +6 (+3 eff.) Res.pen +15% mind +8% physical Acc +14 (+4 eff.) Apr +6 ----- def ----- Defense +7 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +24% Blunt and deadly. |
| On hands | Koragar the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Mag +7 Wil dps ---------- Acc +17 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% Crit.chn- 10.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| Cloak | Drilathagrim the Blizzardmark (1 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Phys.pwr +15 (+7 eff.) Dmg.mod +3% cold Res.pen +5% arcane +10% physical ----- def ----- Armour +2 Defense +1 (+0 eff.) Die.at -20.00 life ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Weepenvy0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +6% nature Res.pen +15% arcane On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +14% lightning Heal.mod +12% Cut- +50% Stun/Frz- +20% Heal: Puts all charms on 29 cooldown Level 2.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 178 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
medical injector implant (efficiency 116% / cooldown 55%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 116% efficiency and cooldown mod of 55%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
movement infusion of the sneak (speed 545%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 545% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 68; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 218; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 218 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Gayon the copper amulet0.1 T1 amulet jewelry [Rare] Disrupt While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Dmg.mod +3% physical Apr +1 ----- def ----- Resists +11% blight +10% nature +5% arcane Poison- +21% Disease- +21% Amulets make your neck look great! |
Neresekira0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Mind.pwr +5 (+2 eff.) S.pwr/crit +2 Dmg.mod +5% temporal +5% light +5% physical +18% mind +5% darkness ----- def ----- Armour +4 Defense +4 (+2 eff.) Res.Cap +3% all Phys.save +7 (+4 eff.) ---------- misc Mana/turn +0.17 Max.mana +26.00 Max.hate +2.00 Amulets make your neck look great! |
Velybeth0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Str +3 Mag dps ---------- Res.pen +5% temporal ----- def ----- Crit.chn- 15.00% ---------- misc Light +1 See.Invis +18 Amulets make your neck look great! |
copper amulet 'Korodurion'0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Fatigue -5% HP.reg +1.00 Poison- +10% ---------- misc Hate/m.crit +3.00 Amulets make your neck look great! |
gold amulet 'Rainkarma'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Res.pen +20% acid Melee Ret 4 acid 4 nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% acid +9% nature Phys.save +10 (+5 eff.) Spell.save +9 (+5 eff.) Max.HP +50.00 HP.reg +4.00 Amulets make your neck look great! |
grounding copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +10% lightning Stun/Frz- +23% Amulets make your neck look great! |
copper ring 'Undeathenvy'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Wil dps ---------- Phys.crit +3.0% Dmg.mod +11% lightning Apr +3 ----- def ----- Defense +5 (+2 eff.) Resists +22% lightning +6% nature ---------- misc Max.hate +2.00 Rings make your fingers look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +22% Pinning- +22% Knockbk- +22% Rings make your fingers look great! |
marksman's copper ring of arcana (+0.10/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Silence- +21% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
marksman's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +10% cold Acc +4 (+1 eff.) ----- def ----- Resists +20% cold Rings make your fingers look great! |
mule's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Blind- +20% ---------- misc Max.enc +21 Infravis +3 See.Stealth +6 See.Invis +5 Rings make your fingers look great! |
rogue's copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% acid ----- def ----- Defense +6 (+3 eff.) Resists +20% acid Rings make your fingers look great! |
steel ring 'Lelaregorab'0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +9% acid +20% light +3% nature +5% arcane Phys.save +7 (+4 eff.) Spell.save +7 (+4 eff.) Mind.save +14 (+7 eff.) Confus- +20% Rings make your fingers look great! |
steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +26% ---------- misc Infravis +4 See.Stealth +5 See.Invis +11 Rings make your fingers look great! |
Emariba (20-31 power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Nature/Disrupt/Master Power 20.5 - 30.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Against +16% Unnatural On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Con +10 Wil dps ---------- Phys.crit +9.0% Dmg.mod +3% mind Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Max.HP +23.00 Massive two-handed battleaxes. |
Siliselle (24-31 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 23.5 - 30.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +1 Dex dps ---------- Phys.crit +2.0% Phys.pwr +10 (+5 eff.) Dmg.mod +6% physical Apr +2 ---------- misc Stam/turn +1.00 Sharp, short and deadly. |
Starmire the steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 11.5 - 15.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 blight On Crit.r2 +8 light On Hit: * 6% chance to reduce strength, dexterity, and constitution by 22 * Create an explosion dealing 74 lightning damage (1/turn) While equipped: Stats +3 Str dps ---------- Dmg.mod +11% lightning +5% physical +3% light Res.pen +9% lightning +5% mind Acc +7 (+2 eff.) ----- def ----- Resists +6% light Sharp, short and deadly. |
Velasewyn (12-17 power, 5 apr)3.0 T1 longsword 1H weapon [Rare] Psionic Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +6 mind On Hit.r1 +16 physical On Hit: * 13% chance to reduce all saves and defense by 18 While equipped: Stats +2 Cun +2 Wil dps ---------- Acc +5 (+1 eff.) ----- def ----- Resists +1% physical Phys.save +3 (+2 eff.) Sharp, long, and deadly. |
mossy mindstar 'Tulodogrim' (3-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Phasing +20% While equipped: Stats +2 Cun dps ---------- Phys.crit +3.0% Mind.crit +1% Crit.mult +11.00% Mind.pwr +2 (+1 eff.) ----- def ----- Armour +2 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Fogvile4.0 T1 sling 1H weapon [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 On Hit.r1 +12 acid While equipped: Stats +5 Con +7 Wil dps ---------- Dmg.mod +3% darkness Melee Ret 2 light ----- def ----- Resists +3% acid +6% light Max.HP +14.00 Slings are used to hurl stones or metal shots at your foes. |
Icesorrow the iron waraxe (11-15 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 darkness Against +6% Living On Crit.r2 +4 cold While equipped: dps ---------- Dmg.mod +9% darkness Melee Ret 4 cold ----- def ----- Die.at -40.00 life Poison- +10% Confus- +20% One-handed war axes. |
Runykor the Murkwisp (20-28 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Disrupt/Master Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +4 darkness On Hit: * 7% chance to slow global speed by 44% While equipped: Stats +3 Dex +1 Con dps ---------- Res.pen +6% physical Acc +9 (+3 eff.) Apr +5 ----- def ----- Crit.chn- 5.00% One-handed war axes. |
Torodunastir the Darkward1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +4 (+2 eff.) Res.pen +15% darkness +15% temporal ----- def ----- Resists +9% temporal +6% cold A belt that goes around your waist. |
Unretontir1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.crit +3% Crit.mult +5.00% Mind.pwr +3 (+1 eff.) ----- def ----- Resists +9% nature Phys.save +7 (+4 eff.) ---------- misc Max.hate +2.00 A belt that goes around your waist. |
hardened leather belt 'Duathelmalice'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +6 Wil dps ---------- Dmg.mod +12% darkness Res.pen +10% darkness Against +23% Summoned On Hit (Melee): * 10% chance to reduce damage dealt by 15% * 20% chance to reduce armor by 32% ----- def ----- Resists +12% darkness D.Red.from +24% Summoned A belt that goes around your waist. |
Ce'Nuwyn the Ebonybutcher (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +1 Cun +6 Wil dps ---------- Mind.pwr +15 (+7 eff.) Melee Ret 4 darkness ----- def ----- Defense +2 (+1 eff.) Resists +6% darkness Mind.save +10 (+5 eff.) ---------- misc Hate/m.crit +5.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyrurekira the Sunfame (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Wil +2 Cun dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +3% light Mind.save +12 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frostbutcher the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% cold Res.pen +15% cold ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +2 Infravis +1 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Iron Throne (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +7 (+3 eff.) Phys.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing linen robe of nature (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- Dmg.mod +11% nature ----- def ----- Resists +16% nature +7% all ---------- misc Mana/turn +0.10 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 41% (based on Cunning). Uses 41 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Radiancebloom (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +1 Str +4 Con dps ---------- Mind.crit +1% Res.pen +15% physical Melee Ret 2 physical ----- def ----- Armour +3 Resists +8% fire +3% light +10% cold Mind.save +6 (+3 eff.) A pair of boots made of leather. |
Sunlady the pair of hardened leather boots (13 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +6 Dex dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +6% physical +9% fire Apr +2 ----- def ----- Armour +3 Defense +13 (+6 eff.) Resists +3% physical A pair of boots made of leather. |
pair of rough leather boots 'Hurehek' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Spell.crit +2% Spell.pwr +15 (+5 eff.) On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Mana/turn +0.20 Max.stam +11.00 A pair of boots made of leather. |
brawler's dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +2 Dex +3 Cun dps ---------- Phys.pwr +5 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +7 (+4 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Adolle the Infernodream (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Dex +4 Con dps ---------- Dmg.mod +6% fire On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Armour +3 Fatigue +5% Crit.chn- 10.00% ---------- misc Stam/ret +1.00 Equi/ret +0.80 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dazzlebait the iron helm (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +15% light ----- def ----- Armour +5 Fatigue +5% Resists +6% mind Stun/Frz- +10% ---------- misc Stam/ret +0.90 Equi/ret +0.90 Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ivadhetha the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +3% blight +13% cold Spell.save +12 (+6 eff.) ---------- misc Hate/m.crit +1.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Poluta the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% arcane ----- def ----- Defense +1 (+0 eff.) Resists +9% fire +5% arcane +1% physical Phys.save +3 (+2 eff.) Poison- +10% Confus- +20% ---------- misc Max.mana +18.00 A pointy cloth hat, very wizardly... |
Smearblight (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Dex +2 Wil dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +3 Fatigue +3% Resists +12% acid ---------- misc Stam/ret +1.30 Equi/ret +1.10 A cap made of leather. |
Toxinqueller (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% nature +3% mind Res.pen +5% darkness Melee Ret 10 mind On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Defense +1 (+0 eff.) Resists +6% nature Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
bladed rough leather cap of strength (+6) (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +6 Str ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 60.4 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
clarifying linen wizard hat of balance (1 def, 0 armour)2.0 T1 head armor [Ego] Psionic While equipped: Stats +3 Cun ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+3 eff.) ---------- misc Equi/ret +1.00 Psi/ret +0.80 Hate/ret +0.70 A pointy cloth hat, very wizardly... |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
216 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ce'Nulrann (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +4 Dex dps ---------- Res.pen +10% physical ----- def ----- Fatigue -5% Resists +3% physical Phys.save +3 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rhynik the iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +4 Cun ----- def ----- Crit.chn- 10.00% ---------- misc Psi/ret +0.04 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Hailnull2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Con dps ---------- Dmg.mod +18% cold ----- def ----- Resists +6% cold Mind.save +6 (+3 eff.) ---------- misc Light +3 Infravis +3 See.Stealth +6 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Hazefury the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +3 Wil dps ---------- Crit.mult +5.00% Mind.pwr +5 (+2 eff.) Melee Ret 8 cold ----- def ----- Resists +3% light ---------- misc Equi/ret +0.08 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's brass lantern2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +20% Confus- +12% ---------- misc Light +6 See.Stealth +6 See.Invis +7 Track: Puts all charms on 33 cooldown Level 2.6 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Islyrilaith the Sunking [power 122] (12/13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +5% darkness +15% fire Melee Ret 6 nature Sting an enemy dealing 129 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
evasive ash totem of healing [power 182] (12/13 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 13 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By WrithONe the Drem Writhing One level 12
1st Profit 122nd year of Ascendancy at 12:40 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By WrithONe the Drem Writhing One level 10
22nd Voratun 122nd year of Ascendancy at 21:18 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By WrithONe the Drem Writhing One level 20
23rd Wealth 122nd year of Ascendancy at 21:53 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By WrithONe the Drem Writhing One level 19
8th Wealth 122nd year of Ascendancy at 06:41 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By WrithONe the Drem Writhing One level 15
28th Profit 122nd year of Ascendancy at 13:30 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By WrithONe the Drem Writhing One level 10
23rd Voratun 122nd year of Ascendancy at 18:07 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By WrithONe the Drem Writhing One level 10
25th Voratun 122nd year of Ascendancy at 06:01 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By WrithONe the Drem Writhing One level 17
37th Profit 122nd year of Ascendancy at 17:34 see stats
Log
The shield around worm that walks (servant of WrithONe) crumbles.
The unstable sand tunnel collapses!
Voryssra the black ooze hits Bloated horror for 91 lightning damage.
Voryssra the black ooze hits worm that walks (servant of WrithONe) for (44 absorbed), 43 lightning (43 total damage).
Voryssra the black ooze hits WrithONe for 71 lightning damage.
Voryssra the black ooze hits Carrion worm mass for 131 lightning damage.
Voryssra the black ooze hits Carrion worm mass for 140 lightning damage.
Voryssra the black ooze prepares for the next kill!
Voryssra the black ooze stops bleeding black blood.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 8.
Voryssra the black ooze slows down.
Voryssra the black ooze killed Carrion worm mass!
Voryssra the black ooze killed WrithONe!
Voryssra the black ooze killed Carrion worm mass!
Voryssra the black ooze's Beyond the Flesh hits Bloated horror for 52 physical, 8 mind, 4 acid, 12 physical (75 total damage).
Voryssra the black ooze's Beyond the Flesh hits worm that walks (servant of WrithONe) for 57 physical, 9 mind, 0 acid, 15 physical (81 total damage).
Melee retaliation hits Voryssra the black ooze for (0 to psi shield), 0 lightning (0 total damage).
Weakness Disease from Worm that walks (servant of WrithONe) hits Voryssra the black ooze for (2 to psi shield), 4 blight (4 total damage).
Carrion worm mass's wormblight area effect hits Voryssra the black ooze for (3 to psi shield), 5 blight (5 total damage).
Carrion worm mass's wormblight area effect hits Voryssra the black ooze for (3 to psi shield), 5 blight (5 total damage).
Bloated horror performs a melee critical strike against Voryssra the black ooze!
Bloated horror hits Voryssra the black ooze for (16 to psi shield), 24 physical (24 total damage).
Burning from Voryssra the black ooze hits worm that walks (servant of WrithONe) for 41 fire damage.
The unstable sand tunnel collapses!
Voryssra the black ooze is free from the weakness disease.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 9.
Character control switched to WrithONe.
Melee retaliation hits Voryssra the black ooze for (0 to psi shield), 0 lightning (0 total damage).
Voryssra the black ooze's Beyond the Flesh hits Worm that walks (servant of WrithONe) for 66 physical damage.
WrithONe the level 20 drem writhing one was bled to death by Voryssra the black ooze on level 2 of Sandworm lair.










































































































