test the level 1 Shalore Hero by Vagnard

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassHero
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 14)
Dexterity10 (base 9)
Constitution10 (base 10)
Magic14 (base 12)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Mana115/115
Psi103/103
Life120/120
Hate57/100
Stamina108/108
Equilibrium0
Healing Factor1
Regeneration1

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy16
Crit Chance12%
APR2
Speed1.00

Offense: Spell

Spellpower17
Crit Chance11%
Speed1

Offense: Mind

Mindpower13.5
Crit Chance10%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense13
Ranged Defense13
Fatigue6
Physical Save12.95
Spell Save14.7
Mental Save13.65

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Magical combat1.20
1/5
0/5
0/5
0/5
Psionic / Absorption1.20
1/5
0/5
0/5
0/5
Wild-gift / Ooze1.20
1/5
0/5
0/5
0/5
Cursed / Rampage1.20
1/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.20
1/5
0/5
0/5
0/5
Spell / Aegis1.20
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On hands
Light source
Main armor
In main hand

Inventory

Achievements

Log

You gain 0.25 gold from the transmogrification of iron longsword (6.5-9.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (7-9.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatsword (12-19.2 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (4-5.2 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (5-6.5 power, 5 apr).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Saving game...

Saving done.

Your movements fuel your rampage! (+1 duration)
There is a Elvala (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Talent Command Staff is ready to use.
Ran for 2 turns (stop reason: taken damage).

Burning from Red crystal hits
test for 10 fire damage.

Saving done.

Test stops burning.

Test is no longer rampaging.
Ran for 13 turns (stop reason: didn't move).


You don't see how to get there...


Ran for 8 turns (stop reason: didn't move).


You don't see how to get there...