











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Bulwark |
| Level / Exp | 18 / 73% |
| Size | small |
| Lifes / Deaths | Killed by Shasshhiy'Kaish at level 18 on the 61st Regrowth 123rd year of Ascendancy at 04:57 / 1 |
Primary Stats
| Strength | 50 (base 42) |
| Dexterity | 34 (base 21) |
| Constitution | 44 (base 33) |
| Magic | 10 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | -171/645 |
| Stamina | 147/206 |
| Psi | 97/108 |
| Healing Factor | 1.3455007465519 |
| Regeneration | 0.33637518663796 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 37 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +3% |
| Physical | +16% |
| Mind | +6% |
| All | 0% |
| Darkness | +3% |
| Light | +10% |
| Lightning | +14% |
| Fire | +18% |
| Nature | +15% |
Offense: Damage Penetration
| Lightning | +15% |
| Cold | +25% |
| Blight | +25% |
| Mind | +5% |
| Fire | +20% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 49.723073231957 (96.438666929426%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 38 |
| Physical Save | 36 |
| Spell Save | 41 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 53%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 21%( 70%) |
| Light | + 41%( 70%) |
| Mind | + 13%( 70%) |
| Lightning | + 16%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Pinning Resistance | 27% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 131 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you gained talent category Psionic / Dreaming (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. |
| Quiver | Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+5 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Ravensquall (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to reduce damage dealt by 15% Damage (Melee): 8 lightning Damage when hit (Melee): 4 mind Changes resistances: +6% lightning / +6% mind Changes damage: +5% lightning / +6% mind / +3% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Viperstinger the iron pickaxe (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 4 nature Changes stats: +3 Str Changes resistances: +3% nature / +6% fire Changes resistances penetration: +10% fire Changes damage: +15% nature / +3% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Hanelach the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 43% Changes stats: +2 Con Changes resistances: +12% acid / +3% darkness / +3% fire / +5% arcane / +6% light Spell save: +11 (+3 eff.) Maximum stamina: +25.00 Rings make your fingers look great! |
| On fingers | UlabarCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances penetration: +5% mind / +5% acid Changes damage: +6% acid Critical mult.: +15.00% Disarm immunity: +26% Pinning immunity: +27% Knockback immunity: +22% Psi when hit: +0.12 Maximum life: +26.00 Mindpower: +10 (+5 eff.) Rings make your fingers look great! |
| Around neck | steel amulet 'Hazewreck'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +3 Str Changes resistances: +12% fire / +12% cold Changes resistances penetration: +25% blight / +25% cold Changes damage: +3% blight / +6% physical Combat speed: +10% Amulets make your neck look great! |
| In main hand | dwarven-steel longsword 'Issiromirak' (24-34 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 2) on crit: +12 mind When wielded/worn: Changes resistances: +6% acid / +12% darkness Spell save: +3 (+1 eff.) Infravision radius: +2 Sharp, long, and deadly. |
| Around waist | noble's hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Wil / +8 Cun / +7 Lck Damage against: +20% Summoned Reduced damage from: +25% Summoned Trap disarming bonus: +16 Stealth bonus: +7 Disease immunity: +15% Infravision radius: +5 A belt that goes around your waist. It was changed by the digestive sack. |
| In off hand | Salibeth the Suntyphoon (0 def, 8 armour, 44-53 power, 137 block)Requires: - Shield usage training - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 44.5 - 53.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +137 When wielded/worn: Armour: +8 Fatigue: +8% Damage when hit (Melee): 4 cold Changes resistances: +19% cold Changes resistances penetration: +15% lightning Changes damage: +9% lightning / +15% fire Talent granted: +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Airbrand' (2 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +2 (+1 eff.) Changes stats: +1 Dex / +3 Con Changes resistances: +3% lightning / +18% cold Changes resistances penetration: +10% fire Reduces incoming crit damage: 5.00% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Korifang' (10 def, 9 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +9 Defense: +10 (+5 eff.) Fatigue: +22% Changes resistances: +12% arcane / +17% fire Critical mult.: +15.00% Spell save: +22 (+7 eff.) A suit of armour made of metal plates. |
Inventory
BelinaCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +1 Cun / +3 Con Changes damage: +9% arcane Life regen: +2.00 Maximum mana: +20.00 See invisible: +6 Amulets make your neck look great! |
BreezevengeanceInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +30% acid Changes resistances penetration: +5% nature / +5% cold Changes damage: +15% acid Mental save: +5 (+3 eff.) Confusion immunity: +13% Mindpower: +10 (+5 eff.) Amulets make your neck look great! |
Forestrace the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +4 Defense: +5 (+3 eff.) Effects on melee hit: * 20% chance to reduce armor by 15% Damage when hit (Melee): 8 physical Changes resistances: +9% acid / +12% light / +13% darkness / +6% nature Critical mult.: +5.00% Blindness immunity: +32% Amulets make your neck look great! |
MorningticklerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to reduce all saves and defense by 17 Damage (Melee): 11 physical Effects on ranged hit: * 15% chance to reduce all saves and defense by 17 Damage (Ranged): 7 physical Damage when hit (Melee): 10 nature Changes stats: +3 Cun Changes resistances penetration: +15% light Changes damage: +6% light Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Light radius: +3 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
Polulaith the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +4 Dex / +3 Mag / +2 Con Changes resistances: +12% lightning / +9% temporal Cut immunity: +10% Rings make your fingers look great! |
dwarven-steel longsword 'Vilejam' (24-34 power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 13 arcane resource burn * 10% chance to slow global speed by 43% Damage (radius 1) on hit: +12 acid When wielded/worn: Changes stats: +3 Cun / +2 Dex Changes resistances: +3% acid See invisible: +12 Sharp, long, and deadly. |
Malylemnir the Starspike (14-20 power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +7 nature Damage (radius 1) on hit: +8 light Damage (radius 2) on crit: +8 light When wielded/worn: Changes damage: +3% light Maximum stamina: +10.00 One-handed war axes. |
Moldoath (20-28 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +7 (+3 eff.) Effects on melee hit: * 10% chance to slow global speed by 43% Changes stats: +2 Con Changes resistances: +6% blight / +9% nature Changes resistances penetration: +7% physical Cut immunity: +10% Disarm immunity: +12% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% One-handed war axes. |
Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Urthublek the Shimmerknight (26-36 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +5.5% Attack speed: 100% When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +4 Armour: +2 Changes stats: +5 Str / +3 Con Changes damage: +3% lightning / +6% physical One-handed war axes. |
Guba the hardened leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+2 eff.) Effects on melee hit: * 20 arcane resource burn Changes resistances: +3% lightning / +6% blight Physical save: +7 (+4 eff.) Spell save: +5 (+1 eff.) Mental save: +3 (+2 eff.) Maximum life: +39.00 Mindpower: +4 (+2 eff.) Size category: +1 A belt that goes around your waist. |
Quenchoblivion the linen cloak (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 6 fire Changes stats: +2 Dex / +3 Mag / +3 Wil Changes resistances: +3% cold Mental save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arthodesin the stralite mail armour (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +3 Mag Changes resistances: +19% acid Changes damage: +3% mind Reduces incoming crit damage: 5.00% Maximum stamina: +30.00 Mental crit. chance: +5% A suit of armour made of mail. |
Tarrifang the Chargevenom (0 def, 13 armour)Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Damage when hit (Melee): 4 lightning Changes stats: +4 Cun / +4 Wil Changes resistances: +19% cold Mental save: +6 (+3 eff.) Mental crit. chance: +3% A suit of armour made of metal plates. |
coruscating steel shield of reflection (0 def, 4 armour, 13-16 power, 40.5 block)Requires: - Shield usage training - Strength 16 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 13.0 - 15.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 Damage (Melee): +11 fire When wielded/worn: Armour: +4 Fatigue: +8% Damage when hit (Melee): 5 fire Changes stats: +1 Str Changes resistances: +13% fire / +10% light / +10% darkness Talent granted: +1 Block Handheld deflection devices. |
icy iron shield of resilience (0 def, 2 armour, 10-11 power, 21 block)Requires: - Shield usage training - Strength 11 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +21 When wielded/worn: Armour: +2 Fatigue: +8% Damage (Melee): 7 cold Damage when hit (Melee): 3 ice Talent granted: +1 Block Maximum life: +40.00 Handheld deflection devices. |
iron shield (0 def, 2 armour, 10-12 power, 20.5 block)Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
155 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
BrightquencherInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 2 nature Changes stats: +5 Wil Changes resistances: +9% light / +3% fire Changes resistances penetration: +25% light Changes damage: +6% mind Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Little Chungus the Halfling Bulwark level 15
65th Haze 122nd year of Ascendancy at 04:42 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Little Chungus the Halfling Bulwark level 14
15th Haze 122nd year of Ascendancy at 17:09 see stats
Level 10 (Roguelike)
Got a character to level 10.By Little Chungus the Halfling Bulwark level 10
3rd Flare 122nd year of Ascendancy at 09:03 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Little Chungus the Halfling Bulwark level 18
60th Regrowth 123rd year of Ascendancy at 04:00 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Little Chungus the Halfling Bulwark level 13
1st Haze 122nd year of Ascendancy at 10:24 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Little Chungus the Halfling Bulwark level 6
79th Pyre 122nd year of Ascendancy at 20:14 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Little Chungus the Halfling Bulwark level 12
24th Dusk 122nd year of Ascendancy at 04:55 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Little Chungus the Halfling Bulwark level 13
1st Time of Equilibrium 122nd year of Ascendancy at 15:30 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Little Chungus the Halfling Bulwark level 16
5th Allure 123rd year of Ascendancy at 06:30 see stats
Log
Shasshhiy'Kaish starts to bleed.
Shasshhiy'Kaish is dazed!
Little Chungus hits Shasshhiy'Kaish for 203 physical, 8 lightning, 13 light, 6 mind (231 total damage).
Shasshhiy'Kaish casts Rune: Shielding.
A shield forms around Shasshhiy'Kaish.
Shasshhiy'Kaish is not dazed anymore.
Bleeding from Little Chungus hits Shasshhiy'Kaish for (52 absorbed), 0 physical (0 total damage).
Little Chungus hits Shasshhiy'Kaish for (74 absorbed), 0 physical, (8 absorbed), 0 lightning, (13 absorbed), 0 light (0 total damage).
Shasshhiy'Kaish casts Rune: Biting Gale.
Little Chungus tries to evade attacks.
Little Chungus is encased in ice!
Shasshhiy'Kaish hits Little Chungus for 107 cold damage.
Little Chungus evades Shasshhiy'Kaish.
Bleeding from Little Chungus hits Iceblock for 61 physical damage.
Little Chungus uses Shield Pummel.
Little Chungus uses Infusion: Wild.
Little Chungus is free from the ice.
Little Chungus is cured!
Little Chungus lessens the pain.
Little Chungus uses Infusion: Healing.
Little Chungus receives 67 healing from Infusion: Healing.
Little Chungus uses Infusion: Regeneration.
Little Chungus starts regenerating health quickly.
Shasshhiy'Kaish casts Meteor Rain.
Little Chungus is recovering from the damage!
Shasshhiy'Kaish hits Little Chungus for 127 physical, 89 fire, 127 physical, 89 fire, 127 physical, 89 fire, 127 physical (776 total damage).
Little Chungus the level 18 halfling bulwark was cleaved to death by Shasshhiy'Kaish and used for her perverted desires on level 1 of Daikara.



















































































