









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 5 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by Sopo at level 5 on the 2nd Mirth 122nd year of Ascendancy at 23:45 / 1 |
Primary Stats
| Strength | 18 (base 15) |
| Dexterity | 11 (base 10) |
| Constitution | 16 (base 12) |
| Magic | 27 (base 27) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -4/191 |
| Positive | 16/62 |
| Stamina | 105/122 |
| Healing Factor | 1.0545771506545 |
| Regeneration | 0.26364428766363 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 14 |
| Accuracy | 19 |
| Crit Chance | 0% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
Defense: Base
| Armour (hardiness) | 15.118138619369 (56.297102139833%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 20 |
| Physical Save | 16 |
| Spell Save | 12 |
| Mental Save | 7 |
Defense: Resistances
| Temporal | + 6%( 70%) |
| Lightning | + 5%( 70%) |
| Darkness | + 22%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
Equipment
| Tool | [vs. focusing elm wand of lightning storm [power 116] (11/15 cooldown) (Tool)]focusing elm wand of lightning storm [power 116] (11/15 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. warrior's copper ring of darkness (+22%) (On fingers)]warrior's copper ring of darkness (+22%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2(-) Str dps ---------- Dmg.mod +11%(-) darkness ----- def ----- Armour +4 (-) Resists +22%(-) darkness Rings make your fingers look great! |
| On feet | [vs. grounding pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]grounding pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 (-) Resists +5%(-) lightning +6%(-) temporal ---------- misc Stam/turn +0.40 (-) Max.stam +10.00 (-) A pair of boots made of leather. |
| In main hand | [vs. Lorygund (18-24 power, 2 apr) (In main hand)]Lorygund (18-24 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Rare] Master Power 17.5 - 24.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-) Atk.spd 100% (-) While equipped: Stats +1(-) Dex +3(-) Con dps ---------- Crit.mult +5.00% (-) Blunt and deadly. |
| Main armor | [vs. iron mail armour (2 def, 4 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) A suit of armour made of mail. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. enveloping linen cloak of Iron Throne (6 def, 0 armour) (Cloak)]enveloping linen cloak of Iron Throne (6 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1(-) Str +1(-) Con ----- def ----- Defense +6 (+6 eff.) (-) Phys.save +5 (+5 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In off hand | [vs. iron shield (0 def, 2 armour, 8-9 power, 17.5 block) (In off hand)]iron shield (0 def, 2 armour, 8-9 power, 17.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] When used to Attack: Power 7.5 - 9.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +18 (-) While equipped: ----- def ----- Armour +2 (-) Fatigue +8% (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
Inventory
shielding rune of the titan (absorb 98; dur 3; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 98 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. warrior's copper ring of darkness (+22%) (On fingers)]copper ring of aether (+11%) 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-2) Str dps ---------- Dmg.mod +11% arcane +0%(-11%) darkness ----- def ----- Armour +0 (-4) Resists +11% arcane +0%(-22%) darkness Rings make your fingers look great! |
[vs. Lorygund (18-24 power, 2 apr) (In main hand)]elm vilestaff 'Curemalice' (10-12 power, 2 apr, acid element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Master Power 10.0 - 12.0(-7.5 - -12.5) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (+2.0%) Atk.spd 100% (-) While equipped: Stats +0(-1) Dex +0(-3) Con dps ---------- Spell.crit +6% Crit.mult +11.00% (+6.00%) Spell.pwr +3 (+2 eff.) Dmg.mod +10% acid +3% nature On Hit (Melee): * 10% chance to slow global speed by 31% ----- def ----- Resists +6% darkness +3% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Lorygund (18-24 power, 2 apr) (In main hand)]iron greatmaul 'Charspitter' (20-29 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Rare] Master Power 19.5 - 29.2(+2.0 - +4.8) Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 (-1) Crit +0.5% (-) Atk.spd 100% (-) On Crit.r2 +4 temporal On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +0(-1) Dex +0(-3) Con dps ---------- Crit.mult +0.00% (-5.00%) Dmg.mod +3% cold +3% fire Res.pen +10% temporal Acc +9 (+4 eff.) ----- def ----- Defense +7 (+7 eff.) Disarm- +31% Massive two-handed mauls. |
[vs. Lorygund (18-24 power, 2 apr) (In main hand)]iron greatsword (17-27 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 17.0 - 27.2(-0.5 - +2.7) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 (-1) Crit +2.5% (+2.0%) Atk.spd 100% (-) While equipped: Stats +0(-1) Dex +0(-3) Con dps ---------- Crit.mult +0.00% (-5.00%) Massive two-handed swords. |
[vs. Lorygund (18-24 power, 2 apr) (In main hand)]iron mace (12-17 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Normal] Power 12.0 - 16.8(-5.5 - -7.7) Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-) Atk.spd 100% (-) While equipped: Stats +0(-1) Dex +0(-3) Con dps ---------- Crit.mult +0.00% (-5.00%) Blunt and deadly. |
[vs. Lorygund (18-24 power, 2 apr) (In main hand)]iron waraxe of massacre (18-26 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Master Power 18.5 - 25.9(+1.0 - +1.4) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+3.0%) Atk.spd 100% (-) While equipped: Stats +0(-1) Dex +0(-3) Con dps ---------- Crit.mult +0.00% (-5.00%) One-handed war axes. |
[vs. iron mail armour (2 def, 4 armour) (Main armor)]Bokerin the Rotbiter (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Master While equipped: ----- def ----- Armour +7 (+3) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +22% (+10%) Resists +6% physical +3% nature +6% temporal Phys.save +10 (+7 eff.) A suit of armour made of metal plates. |
[vs. iron mail armour (2 def, 4 armour) (Main armor)]iron plate armour of lightning resistance (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Master While equipped: ----- def ----- Armour +7 (+3) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +22% (+10%) Resists +15% lightning A suit of armour made of metal plates. |
[vs. enveloping linen cloak of Iron Throne (6 def, 0 armour) (Cloak)]resilient linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1(-) Str +1(-) Con ----- def ----- Defense +1 (+1 eff.) (-5 (-5 eff.)) Phys.save +0 (+0 eff.) (-5 (-5 eff.)) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. grounding pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 (-) Resists +0%(-5%) lightning +0%(-6%) temporal ---------- misc Stam/turn +0.40 (-) Max.stam +11.00 (+1.00) A pair of boots made of leather. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Lost in translation (Nightmare (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Sopo the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 17:18 see stats
Log
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Sopo uses Infusion: Regeneration.
Sopo starts regenerating health quickly.
Sopo speeds up.
Talent Shield Pummel is ready to use.
Ce'Nethra the white wolf's Beyond the Flesh hits Sopo for 7 physical, 3 nature, 3 physical (12 total damage).
Sopo's dazing lightning area effect hits Sopo for 19 lightning damage.
Sopo's dazing lightning area effect hits Ce'Nethra the white wolf for 14 lightning damage.
Melee retaliation hits Ce'Nethra the white wolf for 6 light damage.
Poison from Giant grey rat hits Sopo for 16 nature damage.
Ce'Nethra the white wolf is dazed!
Sopo shrugs off Sopo's 'Dazed'!
Ce'Nethra the white wolf is not dazed anymore.
Ce'Nethra the white wolf hits Sopo for 3 physical, 1 darkness, 3 physical (6 total damage).
Melee retaliation hits Ce'Nethra the white wolf for 6 light damage.
Sopo uses Shield Pummel.
Ce'Nethra the white wolf shrugs off the effect 'Stunned'!
Sopo hits Ce'Nethra the white wolf for 10 physical, 10 light, 11 physical, 10 light (42 total damage).
Talent Wave of Power is ready to use.
Ce'Nethra the white wolf's Beyond the Flesh hits Sopo for 10 physical, 3 nature, 3 physical (15 total damage).
Sopo's dazing lightning area effect hits Sopo for 19 lightning damage.
Sopo's dazing lightning area effect hits Ce'Nethra the white wolf for 14 lightning damage.
Melee retaliation hits Ce'Nethra the white wolf for 6 light damage.
Poison from Giant grey rat hits Sopo for 16 nature damage.
Sopo the level 5 cornac sun paladin was shocked to death by himself, by accident of course, on level 1 of Trollmire.






























































