Silida the level 14 Kruk Yeti Necromancer by 0x324927891

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNightmare Roguelike
SexFemale
RaceKruk Yeti
ClassNecromancer
Level / Exp14 / 63%
Sizebig
Lifes / Deaths

Primary Stats

Strength21 (base 10)
Dexterity10 (base 10)
Constitution20 (base 14)
Magic49 (base 40)
Willpower20 (base 18)
Cunning20 (base 19)

Resources

Life197/197
Mana241/241
Soul11/11
Healing Factor1.1970588855781
Regeneration3.4116178238976

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth29.388114253578
See Invisible26.388114253578
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage9
Accuracy20
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower41
Crit Chance19%
Speed1

Offense: Mind

Mindpower22
Crit Chance5%
Speed1

Offense: Damage Bonus

Arcane+20%

Defense: Base

Armour (hardiness)4 (30%)
Defense1
Ranged Defense1
Fatigue1
Physical Save20
Spell Save28
Mental Save20

Defense: Resistances

Cold+ 32%( 70%)
Lightning+ 19%( 70%)
Nature+ 15%( 70%)
Temporal+ 19%( 70%)
Blight+ 13%( 70%)
Physical+ 20%( 70%)
Fire+ 18%( 70%)
All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance28%
Poison Resistance19%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
1/5
1/5
1/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
1/5
1/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Age of dusk1.30
1/5
1/5
0/5
0/5
Spell / Grave1.30
1/5
4/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Death1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Yeti1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5
Spell / Spectre1.30
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
4/5
2/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A Fistful of Gold (Nightmare (Roguelike) difficulty) Buy an item from an AAA.
By Silida the Kruk Yeti Necromancer level 3
11st Retaking 124th year of Ascendancy at 07:35
see stats
Across the Narrow Sea (Nightmare (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Silida the Kruk Yeti Necromancer level 13
24th Retaking 124th year of Ascendancy at 05:14
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Silida the Kruk Yeti Necromancer level 10
19th Retaking 124th year of Ascendancy at 05:20
see stats
That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Silida the Kruk Yeti Necromancer level 2
10th Retaking 124th year of Ascendancy at 21:08
see stats

Log

You collect a new ingredient: lump of steel (1).
You gain 2.31 gold from the melting of
steel steamsaw of paradox (113% power, 0 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel steamsaw (105% power, 0 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel steamgun.
You gain 3.94 gold from the melting of
mighty ash longbow of lightning.
You collect a new ingredient:
lump of steel (1).
You gain 1.56 gold from the melting of
steel dagger of erosion (102% power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel battleaxe (123% power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.48 gold from the melting of
flaming steel battleaxe of massacre (138% power, 2 apr).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


There is a Entrance to the Sunwall Outpost here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.