Skelemon the level 1 Yeek Adventurer by Amelouth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceYeek
ClassAdventurer
Level / Exp1 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 12)
Dexterity10 (base 12)
Constitution7 (base 12)
Magic15 (base 15)
Willpower18 (base 12)
Cunning16 (base 12)

Resources

Life109/109
Mana140/140
Equilibrium0
Soul12/12
Healing Factor0.96880457979619
Regeneration2.4374618136124

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage7
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower18
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save5
Spell Save11
Mental Save11

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Animus1.00
1/5
0/5
0/5
0/5
Spell / Master of bones1.00
1/5
0/5
0/5
0/5
Spell / Golemancy1.00
1/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.00
1/5
0/5
0/5
0/5
Spell / Master of flesh1.00
1/5
0/5
0/5
0/5

Generic Talents

Spell / Necrosis1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 49 turns (stop reason: at exit).


Skelemon wears:
linen robe (0 def, 0 armour).

Skelemon wears:
elm vilestaff (10-12 power, 2 apr, blight element).

Skelemon wears:
linen cloak (1 def, 0 armour).

Skelemon wears:
rough leather gloves (0 def, 1 armour).

You gain 0.10 gold from the transmogrification of
pouch of iron shots (16/16, 12-15 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (14/14, 16-22 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 18.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 18.5 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatsword (18-29 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (11-14 power, 5 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 660% over 10 turns; mana 33; cd 18).
There is a Irkkk (Town) here (press '' or right click to use).