Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Yeek |
Class | Cursed |
Level / Exp | 50 / 2024% |
Size | small |
Lifes / Deaths | Killed by Grand Corruptor at level 42 on the 78th Pyre 123rd year of Ascendancy at 04:58 / 2Killed by Wyeek Bro's Inner Demon at level 50 on the 29th Regrowth 124th year of Ascendancy at 17:37 |
Primary Stats
Strength | 51 (base 32) |
Dexterity | 46 (base 19) |
Constitution | 66 (base 60) |
Magic | 21.999999999999 (base 10) |
Willpower | 78.000000000001 (base 60) |
Cunning | 84 (base 60) |
Resources
Mana | 78/734 |
Equilibrium | 28 |
Life | -67/1176 |
Psi | 165/168 |
Hate | 120/120 |
Healing Factor | 1.2588369623248 |
Regeneration | 0.31470924058119 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20.00000000001% |
Spell | 0% |
Global | +121.21248138643% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 14 |
See Stealth | 8 |
See Invisible | 18 |
Stealth | 72 |
Offense: Mainhand
Damage | 128 |
Accuracy | 61 |
Crit Chance | 60% |
APR | 43 |
Speed | 1.00 |
Offense: Offhand
Damage | 120 |
Accuracy | 61 |
Crit Chance | 60% |
APR | 43 |
Speed | 1.00 |
Offense: Spell
Spellpower | 23 |
Crit Chance | 41% |
Speed | 1 |
Offense: Mind
Mindpower | 95 |
Crit Chance | 71% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +73% |
Cold | +44% |
Darkness | +91% |
Blight | +53% |
Physical | +51% |
Mind | +99% |
All | +38% |
Offense: Damage Penetration
Acid | +30% |
Darkness | +20% |
Cold | +10% |
Mind | +35% |
Lightning | +10% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 18 (30%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 45 |
Mental Save | 49 |
Defense: Resistances
Acid | + 55%( 70%) |
Blight | + 48%( 70%) |
Arcane | + 50%( 70%) |
Cold | + 56%( 70%) |
All | + 38%( 70%) |
Darkness | + 70%( 70%) |
Temporal | + 47%( 70%) |
Physical | + 44%( 70%) |
Mind | + 70%( 70%) |
Fire | + 69%( 70%) |
Lightning | + 67%( 70%) |
Defense: Immunities
Stun Resistance | 94% |
Confusion Resistance | 100% |
Fear Resistance | 50% |
Poison Resistance | 20% |
Silence Resistance | 93% |
Bleed Resistance | 10% |
Disarm Resistance | 30% |
Pinning Resistance | 31% |
Instadeath Resistance | 100% |
Knockback Resistance | 82% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 497 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 204 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.70 |
| 5/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1536. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of voratun boots 'Murkgrit' (Nightmares) (0 def, 13 armour) pair of voratun boots 'Murkgrit' (Nightmares) (0 def, 13 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: -6% Effects on melee hit: * 23% chance to reduce strength, dexterity, and constitution by 14 Changes resistances: +15% acid / +3% temporal / +14% cold / +13% fire / +13% lightning Changes resistances penetration: +20% darkness Changes damage: +15% blight Maximum encumbrance: +38 Physical save: +13 (+5 eff.) Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +44% See invisible: +12 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Adurialle' (Shrouds) brass lantern 'Adurialle' (Shrouds)Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +2.0% Armour: +2 Changes resistances: +2% physical Changes damage: +3% physical Critical mult.: +5.00% Mental save: +6 (+2 eff.) Light radius: +3 See stealth: +8 See invisible: +6 Curse of Shrouds A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Malslek the Accursed's Hat (Corpses) (2 def, 0 armour) Malslek the Accursed's Hat (Corpses) (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-3 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+3 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). Curse of Corpses This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
On hands | drakeskin leather gloves 'Tarragen' (Corpses) (0 def, 3 armour) drakeskin leather gloves 'Tarragen' (Corpses) (0 def, 3 armour)Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +17.0% Armour: +3 Effects on melee hit: * 22% chance to reduce all saves and defense by 48 Damage (Melee): 31 mind / 36 darkness Damage when hit (Melee): 10 acid Changes resistances: +16% blight / +20% darkness / +20% arcane Changes resistances penetration: +10% mind / +5% acid Changes damage: +12% mind Damage affinity(heal): +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Critical mult.: +9.00% Spell save: +17 (+6 eff.) Mental save: -5 (-2 eff.) Spell crit. chance: +14% Mindpower: +10 (+2 eff.) Mental crit. chance: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 5.9 Power cost: 20 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 7 for 8 turns. Any who stand upon it are weakened, reducing the damage they inflict by 54% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | voratun pickaxe 'Nimbusrace' (dig speed 22 turns) voratun pickaxe 'Nimbusrace' (dig speed 22 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Fatigue: -8% Changes stats: +7 Str / +6 Dex Changes resistances: +3% lightning / +9% fire / +15% darkness Changes resistances penetration: +10% fire Changes damage: +21% lightning Damage affinity(heal): +15% darkness Infravision radius: +9 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Bloodcaller (Corpses) Bloodcaller (Corpses)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 537.40 Curse of Corpses You won the Ring of Blood trial, and this is your reward. |
On fingers | Wheel of Fate (Nightmares) Wheel of Fate (Nightmares)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +11 (+3 eff.) Damage when hit (Melee): 4 mind Changes resistances: +6% cold / +26% darkness / +6% mind Changes resistances penetration: +10% cold Changes damage: +12% mind / +6% cold / +13% darkness / +6% all Disarm immunity: +30% Pinning immunity: +31% Knockback immunity: +32% Maximum life: +30.00 Spellpower: +10 (+2 eff.) Mindpower: +11 (+2 eff.) Can be unequipped or rerolled. Curse of Nightmares It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | mindweaver's steel amulet of perfection (0.10 Cursed / Cursed aura,0.10 Technique / Combat training) (Madness) mindweaver's steel amulet of perfection (0.10 Cursed / Cursed aura,0.10 Technique / Combat training) (Madness)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Wil Talent masteries: +0.10 Cursed / Cursed aura +0.10 Technique / Combat training Mental save: +7 (+2 eff.) Confusion immunity: +14% Mindpower: +7 (+1 eff.) Curse of Madness Amulets make your neck look great! |
In main hand | Nexus of the Way (Madness) (22-24 power, 40 apr, mind damage) Nexus of the Way (Madness) (22-24 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 100% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Talent mastery: +0.20 Race / Yeek Mental save: +15 (+5 eff.) Confusion immunity: +30% Mindpower: +23 (+4 eff.) Mental crit. chance: +9% Activating this item is instant. Curse of Madness It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 3.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 82 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Around waist | Rhagalach (Shrouds) Rhagalach (Shrouds)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Changes stats: +5 Dex / +5 Cun / +8 Lck Changes resistances: +11% lightning / +9% cold / +12% temporal Critical mult.: +13.00% Trap disarming bonus: +11 Stealth bonus: +14 Spell save: +12 (+4 eff.) Poison immunity: +20% Cut immunity: +10% Infravision radius: +5 Curse of Shrouds A belt that goes around your waist. |
In off hand | Uluhir the living mindstar (Corpses) (18-19 power, 40 apr, mind damage) Uluhir the living mindstar (Corpses) (18-19 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 48 Damage (radius 2) on crit: +8 mind When wielded/worn: Damage (Melee): 16 lightning / 10 mind / 12 darkness Damage when hit (Melee): 10 mind Changes stats: +5 Str / +7 Dex / +6 Mag / +6 Wil / +6 Cun / +7 Con Changes resistances: +20% mind / +20% lightning Changes resistances penetration: +5% mind / +10% lightning Changes damage: +14% lightning / +17% mind / +9% darkness Talent granted: +1 Attune Mindstar Psi when hit: +1.80 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +22% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | battlemaster's elven-silk cloak of implacability (Misfortune) (3 def, 0 armour) battlemaster's elven-silk cloak of implacability (Misfortune) (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +4 Str / +5 Dex / +4 Con Talent mastery: +0.30 Technique / Combat training Physical save: +9 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stamina each turn: +1.50 Only die when reaching: -50.00 life Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Poragabeth the Pyreidol (Madness) (0 def, 0 armour) Poragabeth the Pyreidol (Madness) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Damage when hit (Melee): 6 acid Changes resistances: +12% acid / +9% fire / +31% darkness / +15% all Changes resistances penetration: +25% acid Changes damage: +21% darkness / +30% all Spellpower: +38 (+6 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the duelist (heal 133; cd 11) healing infusion of the duelist (heal 133; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 133 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 204; cd 13) healing infusion of the psychic (heal 204; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 204 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 202; cd 12) healing infusion of the psychic (heal 202; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 202 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 247; cd 14) healing infusion of the sneak (heal 247; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 247 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 174; cd 10) healing infusion of the titan (heal 174; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 174 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 153; cd 14) healing infusion of the warrior (heal 153; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 153 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -516; dur 6; cd 27) heroism infusion of the psychic (die at -516; dur 6; cd 27)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -516 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1061 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 642%; cd 9) movement infusion of the psychic (speed 642%; cd 9)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 642% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 753%; cd 8) movement infusion of the sneak (speed 753%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 753% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 853%; cd 8) movement infusion of the titan (speed 853%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 853% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 326; 16 cd) regeneration infusion of the duelist (heal 326; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 326 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 669; 14 cd) regeneration infusion of the duelist (heal 669; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 669 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 361; 15 cd) regeneration infusion of the psychic (heal 361; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 361 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 241; 12 cd) regeneration infusion of the warrior (heal 241; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 241 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 32%; physical; dur 2; cd 16) wild infusion of the psychic (res 32%; physical; dur 2; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 32%; physical; dur 4; cd 16) wild infusion of the sneak (res 32%; physical; dur 4; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 33%; physical; dur 2; cd 12) wild infusion of the sneak (res 33%; physical; dur 2; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 34%; physical; dur 4; cd 10) wild infusion of the sneak (res 34%; physical; dur 4; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 37%; magical; dur 4; cd 11) wild infusion of the sneak (res 37%; magical; dur 4; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (462.00 temporal damage, removed from time 4 turns) Rune of the Rift (462.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 637.56 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. blink rune of the wizard (range 8; phase 30; cd 17)blink rune of the wizard (range 8; phase 30; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 28; resist 29%; move 47%; dur 5; cd 17) ethereal rune of the psychic (power 28; resist 29%; move 47%; dur 5; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 47% faster, and you are invisible (power 28). Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 21; resist 28%; move 44%; dur 5; cd 22) ethereal rune of the sneak (power 21; resist 28%; move 44%; dur 5; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 28% all resistance, you move 44% faster, and you are invisible (power 21). Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the titan (power 31; resist 31%; move 50%; dur 5; cd 22) ethereal rune of the titan (power 31; resist 31%; move 50%; dur 5; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 31% all resistance, you move 50% faster, and you are invisible (power 31). Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the warrior (power 16; resist 20%; move 34%; dur 5; cd 18) ethereal rune of the warrior (power 16; resist 20%; move 34%; dur 5; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 34% faster, and you are invisible (power 16). Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 111; cd 20) shatter afflictions rune of the psychic (absorb 111; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 111 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 139; cd 22) shatter afflictions rune of the psychic (absorb 139; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 139 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 108; cd 12) shatter afflictions rune of the warrior (absorb 108; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 78; cd 13) shatter afflictions rune of the warrior (absorb 78; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 0; blocks 6; dur 4; cd 16) stormshield rune of the sneak (threshold 0; blocks 6; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 6 times. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Wildfire Tome of WildfirePowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Adirin the Smoldertitan (Madness) Adirin the Smoldertitan (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 48 Damage when hit (Melee): 10 light Changes resistances penetration: +27% fire Changes damage: +18% mind / +9% fire Talent masteries: +0.40 Cursed / Strife +0.40 Cursed / Fears Psi when hit: +0.12 Maximum hate: +6.00 Mental crit. chance: +8% Light radius: +3 Curse of Madness Amulets make your neck look great! |
Eridil the Sootnail (Nightmares) Eridil the Sootnail (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 20% chance to reduce all saves and defense by 48 Changes stats: +10 Dex / +8 Cun / +10 Con Changes resistances penetration: +20% darkness / +20% arcane Changes damage: +12% mind Critical mult.: +20.20% Life regen: +5.00 Stamina each turn: +1.30 Mana each turn: +0.16 Vim when firing critical spell: +2.02 Spell crit. chance: +5% Movement speed: +10% Curse of Nightmares Amulets make your neck look great! |
Frost Lord's Chain (Corpses) Frost Lord's Chain (Corpses)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. Curse of Corpses This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Glittermark (Shrouds) Glittermark (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +3 Defense: +15 (+8 eff.) Changes stats: +8 Con Changes resistances: +18% light Changes resistances penetration: +20% light Spell save: +12 (+4 eff.) Mental save: +18 (+6 eff.) Cut immunity: +24% Stun/Freeze immunity: +20% Only die when reaching: -96.66 life Curse of Shrouds Amulets make your neck look great! |
Icetreason the stralite amulet (Nightmares) Icetreason the stralite amulet (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +20% lightning / +9% light / +12% blight / +15% cold / +9% nature Changes resistances penetration: +10% light / +25% cold Changes damage: +6% cold Spell save: +18 (+6 eff.) Stun/Freeze immunity: +44% Curse of Nightmares Amulets make your neck look great! |
Limmir's Amulet of the Moon (Shrouds) Limmir's Amulet of the Moon (Shrouds)0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes damage: +10% all Stun/Freeze immunity: +60% Spell crit. chance: +5% Mental crit. chance: +5% Curse of Shrouds Amulets make your neck look great! |
Pyrewhisper the gold amulet (Madness) Pyrewhisper the gold amulet (Madness)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +14 (+5 eff.) Defense: +24 (+12 eff.) Damage when hit (Melee): 10 arcane Changes stats: +13 Lck Changes resistances: +3% light Changes damage: +6% arcane / +6% fire Reduces incoming crit damage: 10.00% Stun/Freeze immunity: +20% Life regen: +4.00 Reduce all damage from unseen attackers: 16% Curse of Madness Amulets make your neck look great! |
Zemekkys' Broken Hourglass (Shrouds) Zemekkys' Broken Hourglass (Shrouds)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. Curse of Shrouds It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 2.5 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
archmage's voratun amulet (Shrouds) archmage's voratun amulet (Shrouds)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes damage: +6% acid / +6% fire / +8% cold / +7% lightning Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Curse of Shrouds Amulets make your neck look great! |
archmage's voratun amulet of manastreaming (Shrouds) archmage's voratun amulet of manastreaming (Shrouds)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +11 Mag Changes damage: +7% acid / +7% fire / +7% cold / +7% lightning Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +49.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Curse of Shrouds Amulets make your neck look great! |
clarifying steel amulet of mastery (0.16 Cursed / Endless hunt) (Nightmares) clarifying steel amulet of mastery (0.16 Cursed / Endless hunt) (Nightmares)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% mind Talent mastery: +0.16 Cursed / Endless hunt Confusion immunity: +28% Curse of Nightmares Amulets make your neck look great! |
enraging stralite amulet (Corpses) enraging stralite amulet (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Changes damage: +8% physical Combat speed: +10% Curse of Corpses Amulets make your neck look great! |
enraging voratun amulet of the eclipse (Nightmares) enraging voratun amulet of the eclipse (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 (+2 eff.) Damage (Melee): 13 light / 9 darkness Effects when hit in melee: * 10% chance to reduce damage dealt by 38% * 10% chance to blind Changes damage: +8% physical / +8% light / +11% darkness Combat speed: +10% Curse of Nightmares Amulets make your neck look great! |
mindweaver's voratun amulet of the eclipse (Misfortune) mindweaver's voratun amulet of the eclipse (Misfortune)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 9 light / 11 darkness Effects when hit in melee: * 12% chance to reduce damage dealt by 38% * 10% chance to blind Changes stats: +5 Wil Changes damage: +9% light / +9% darkness Mental save: +9 (+3 eff.) Confusion immunity: +17% Mindpower: +11 (+2 eff.) Curse of Misfortune Amulets make your neck look great! |
mindweaver's voratun amulet of the eclipse (Shrouds) mindweaver's voratun amulet of the eclipse (Shrouds)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 7 light / 9 darkness Effects when hit in melee: * 11% chance to reduce damage dealt by 38% * 9% chance to blind Changes stats: +4 Wil Changes damage: +7% light / +5% darkness Mental save: +9 (+3 eff.) Confusion immunity: +24% Mindpower: +11 (+2 eff.) Curse of Shrouds Amulets make your neck look great! |
protective stralite amulet of perfection (0.33 Spell / Stone alchemy,0.33 Cursed / Rampage) (Corpses) protective stralite amulet of perfection (0.33 Spell / Stone alchemy,0.33 Cursed / Rampage) (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +8 (+4 eff.) Changes resistances cap: +4% all Talent masteries: +0.33 Spell / Stone alchemy +0.33 Cursed / Rampage Physical save: +15 (+5 eff.) Curse of Corpses Amulets make your neck look great! |
restful steel amulet of manastreaming (Nightmares) restful steel amulet of manastreaming (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +3 Mag Life regen: +2.00 Mana each turn: +0.26 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +36.00 Curse of Nightmares Amulets make your neck look great! |
restful stralite amulet of cunning (+6) (Shrouds) restful stralite amulet of cunning (+6) (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +6 Cun Life regen: +3.00 Curse of Shrouds Amulets make your neck look great! |
restful stralite amulet of the eclipse (Misfortune) restful stralite amulet of the eclipse (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Damage (Melee): 10 light / 9 darkness Effects when hit in melee: * 6% chance to reduce damage dealt by 38% * 9% chance to blind Changes damage: +9% light / +11% darkness Life regen: +2.00 Curse of Misfortune Amulets make your neck look great! |
serendipitous voratun amulet (Shrouds) serendipitous voratun amulet (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 (+6 eff.) Defense: +17 (+9 eff.) Changes stats: +20 Lck Reduce all damage from unseen attackers: 19% Curse of Shrouds Amulets make your neck look great! |
serendipitous voratun amulet (Shrouds) serendipitous voratun amulet (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 (+6 eff.) Defense: +16 (+8 eff.) Changes stats: +12 Lck Reduce all damage from unseen attackers: 15% Curse of Shrouds Amulets make your neck look great! |
stabilizing voratun amulet of murder (Corpses) stabilizing voratun amulet of murder (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +16 Changes resistances: +17% temporal Critical mult.: +18.00% Pinning immunity: +31% Knockback immunity: +37% Curse of Corpses Amulets make your neck look great! |
starlit voratun amulet of strength (+8) (Shrouds) starlit voratun amulet of strength (+8) (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Str Changes resistances: +15% light / +21% darkness Blindness immunity: +40% Curse of Shrouds Amulets make your neck look great! |
stralite amulet 'Searquarry' (Misfortune) stralite amulet 'Searquarry' (Misfortune)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Mag Changes resistances: +15% temporal / +30% fire Changes resistances penetration: +25% arcane / +25% temporal Changes damage: +8% acid / +15% light / +23% fire / +7% lightning / +8% cold Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Curse of Misfortune Amulets make your neck look great! |
vitalizing voratun amulet of perfection (0.36 Corruption / Vile life,0.36 Cursed / Endless hunt) (Madness) vitalizing voratun amulet of perfection (0.36 Corruption / Vile life,0.36 Cursed / Endless hunt) (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Con Talent masteries: +0.36 Corruption / Vile life +0.36 Cursed / Endless hunt Physical save: +14 (+5 eff.) Life regen: +5.00 Maximum life: +68.00 Curse of Madness Amulets make your neck look great! |
warrior's stralite amulet of mastery (0.34 Cursed / Strife) (Corpses) warrior's stralite amulet of mastery (0.34 Cursed / Strife) (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +7% physical Talent mastery: +0.34 Cursed / Strife Stamina each turn: +0.70 Curse of Corpses Amulets make your neck look great! |
Chamidor (Misfortune) Chamidor (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +20 Changes stats: +6 Cun / +10 Str Changes resistances: +15% lightning / +15% temporal / +6% nature Changes resistances penetration: +25% mind Critical mult.: +10.00% Reduces incoming crit damage: 10.00% Poison immunity: +20% Curse of Misfortune Rings make your fingers look great! |
Ebonyenvy the voratun ring (Shrouds) Ebonyenvy the voratun ring (Shrouds)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 10 blight / 6 darkness Changes stats: +4 Mag / +8 Wil / +8 Cun Changes resistances: +9% darkness / +15% acid Changes damage: +12% blight / +36% acid Vim when firing critical spell: +2.42 Maximum mana: +60.00 Spellpower: +36 (+6 eff.) Mindpower: +14 (+3 eff.) Curse of Shrouds Rings make your fingers look great! |
Exiler (Shrouds) Exiler (Shrouds)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). Curse of Shrouds It can be used to attempt to inflict 101.38 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Nerylaith (Shrouds) Nerylaith (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances penetration: +20% mind Changes damage: +24% blight Blindness immunity: +20% Disease immunity: +20% Cut immunity: +20% Disarm immunity: +38% Pinning immunity: +36% Knockback immunity: +36% Life regen: +4.00 Maximum life: +36.00 Healing mod.: +15% Curse of Shrouds Rings make your fingers look great! |
Ring of the Dead (Misfortune) Ring of the Dead (Misfortune)Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! Curse of Misfortune This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Zanysus the Oozemortal (Misfortune) Zanysus the Oozemortal (Misfortune)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 78% Changes stats: +9 Mag Changes resistances: +9% nature Changes damage: +15% arcane / +21% temporal Spell save: +18 (+6 eff.) Stamina each turn: +3.03 Maximum stamina: +30.30 Spellpower: +15 (+2 eff.) Curse of Misfortune Rings make your fingers look great! |
conjurer's gold ring of nature (+26%) (Nightmares) conjurer's gold ring of nature (+26%) (Nightmares)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag / +5 Wil Changes resistances: +26% nature Changes damage: +13% nature Spellpower: +7 (+1 eff.) Curse of Nightmares Rings make your fingers look great! |
conjurer's steel ring of clarity (Shrouds) conjurer's steel ring of clarity (Shrouds)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Mag / +5 Wil Mental save: +7 (+2 eff.) Confusion immunity: +22% Spellpower: +6 (+1 eff.) Curse of Shrouds Rings make your fingers look great! |
conjurer's stralite ring of darkness (+28%) (Nightmares) conjurer's stralite ring of darkness (+28%) (Nightmares)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Mag / +5 Wil Changes resistances: +28% darkness Changes damage: +14% darkness Spellpower: +10 (+2 eff.) Curse of Nightmares Rings make your fingers look great! |
conjurer's stralite ring of luminosity (Madness) conjurer's stralite ring of luminosity (Madness)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage (Melee): 24 light Damage (Ranged): 27 light Changes stats: +11 Mag / +6 Wil Changes damage: +18% light Spellpower: +6 (+1 eff.) Curse of Madness Rings make your fingers look great! |
conjurer's voratun ring of life (Misfortune) conjurer's voratun ring of life (Misfortune)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +7 Wil Life regen: +8.00 Maximum life: +84.00 Spellpower: +14 (+2 eff.) Healing mod.: +12% Curse of Misfortune Rings make your fingers look great! |
conjurer's voratun ring of misery (Nightmares) conjurer's voratun ring of misery (Nightmares)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 18% chance to reduce all saves and defense by 48 Damage (Melee): 32 physical Effects on ranged hit: * 17% chance to reduce all saves and defense by 48 Damage (Ranged): 28 physical Changes stats: +6 Mag / +8 Wil / +3 Cun Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Spellpower: +6 (+1 eff.) Curse of Nightmares It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
conjurer's voratun ring of tenacity (Shrouds) conjurer's voratun ring of tenacity (Shrouds)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Mag / +6 Wil Disarm immunity: +46% Pinning immunity: +43% Knockback immunity: +37% Maximum life: +43.00 Spellpower: +9 (+2 eff.) Curse of Shrouds Rings make your fingers look great! |
gold ring 'Eilinira' (Corpses) gold ring 'Eilinira' (Corpses)Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +8 (+2 eff.) Changes stats: +6 Str / +6 Dex / +6 Cun / +6 Con Changes resistances: +12% blight / +3% nature / +6% lightning Stun/Freeze immunity: +29% Life regen: +6.00 Curse of Corpses Rings make your fingers look great! |
marksman's gold ring of luminosity (Corpses) marksman's gold ring of luminosity (Corpses)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Damage (Melee): 10 light Damage (Ranged): 12 light Changes stats: +5 Dex / +4 Mag Changes damage: +12% light Curse of Corpses Rings make your fingers look great! |
marksman's voratun ring of luminosity (Nightmares) marksman's voratun ring of luminosity (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +8 (+3 eff.) Damage (Melee): 40 light Damage (Ranged): 21 light Changes stats: +4 Dex / +6 Mag Changes damage: +13% light Curse of Nightmares Rings make your fingers look great! |
painweaver's voratun ring of tenacity (Misfortune) painweaver's voratun ring of tenacity (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +16 (+4 eff.) Changes damage: +5% all Disarm immunity: +20% Pinning immunity: +38% Knockback immunity: +34% Maximum life: +35.00 Spellpower: +15 (+2 eff.) Mindpower: +18 (+3 eff.) Curse of Misfortune Rings make your fingers look great! |
pixie's stralite ring of perseverance (Misfortune) pixie's stralite ring of perseverance (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Cun / +4 Mag Stun/Freeze immunity: +36% Life regen: +6.00 Spellpower: +13 (+2 eff.) Curse of Misfortune Rings make your fingers look great! |
pixie's voratun ring of warding (Nightmares) pixie's voratun ring of warding (Nightmares)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +5 Mag Changes resistances: +24% acid / +30% fire / +21% lightning / +22% cold Spellpower: +10 (+2 eff.) Curse of Nightmares Rings make your fingers look great! |
rogue's voratun ring of tenacity (Corpses) rogue's voratun ring of tenacity (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +14 (+7 eff.) Changes stats: +7 Cun Disarm immunity: +36% Pinning immunity: +37% Knockback immunity: +50% Maximum life: +30.00 Curse of Corpses Rings make your fingers look great! |
savage's voratun ring of life (Nightmares) savage's voratun ring of life (Nightmares)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Con Spell save: +17 (+6 eff.) Life regen: +19.00 Maximum life: +74.00 Maximum stamina: +16.00 Healing mod.: +15% Curse of Nightmares Rings make your fingers look great! |
savage's voratun ring of life (Shrouds) savage's voratun ring of life (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Con Spell save: +15 (+5 eff.) Life regen: +11.00 Maximum life: +84.00 Maximum stamina: +26.00 Healing mod.: +12% Curse of Shrouds Rings make your fingers look great! |
savage's voratun ring of pilfering (Madness) savage's voratun ring of pilfering (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+6 eff.) Armour penetration: +9 Defense: +14 (+7 eff.) Changes stats: +3 Con Spell save: +19 (+6 eff.) Maximum stamina: +26.00 Curse of Madness It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief's voratun ring (Nightmares) sneakthief's voratun ring (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+5 eff.) Changes stats: +9 Cun / +9 Dex Curse of Nightmares Rings make your fingers look great! |
sneakthief's voratun ring of clarity (Shrouds) sneakthief's voratun ring of clarity (Shrouds)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+4 eff.) Changes stats: +7 Cun / +7 Dex Mental save: +13 (+4 eff.) Confusion immunity: +42% Curse of Shrouds Rings make your fingers look great! |
sneakthief's voratun ring of life (Corpses) sneakthief's voratun ring of life (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+4 eff.) Changes stats: +8 Cun / +6 Dex Life regen: +14.00 Maximum life: +71.00 Healing mod.: +17% Curse of Corpses Rings make your fingers look great! |
solipsist's stralite ring of power (Madness) solipsist's stralite ring of power (Madness)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +6 Cun / +6 Wil Spellpower: +12 (+2 eff.) Mindpower: +18 (+3 eff.) Curse of Madness Rings make your fingers look great! |
solipsist's voratun ring of life (Madness) solipsist's voratun ring of life (Madness)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Life regen: +12.00 Maximum life: +88.00 Mindpower: +11 (+2 eff.) Healing mod.: +13% Curse of Madness Rings make your fingers look great! |
solipsist's voratun ring of misery (Corpses) solipsist's voratun ring of misery (Corpses)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 16% chance to reduce all saves and defense by 48 Damage (Melee): 18 physical Effects on ranged hit: * 17% chance to reduce all saves and defense by 48 Damage (Ranged): 22 physical Changes stats: +12 Cun / +7 Wil Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 Mindpower: +8 (+1 eff.) Curse of Corpses It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
solipsist's voratun ring of warding (Corpses) solipsist's voratun ring of warding (Corpses)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +22% acid / +30% fire / +24% lightning / +22% cold Mindpower: +8 (+1 eff.) Curse of Corpses Rings make your fingers look great! |
stralite ring of speed (Shrouds) stralite ring of speed (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +11 (+6 eff.) Movement speed: +17% Activating this item is instant. Curse of Shrouds It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
stralite ruby ring (Nightmares) stralite ruby ring (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Life regen: +12.00 Maximum life: +66.00 Healing mod.: +15% Curse of Nightmares Rings make your fingers look great! |
treant's gold ring of corrosion (+22%) (Shrouds) treant's gold ring of corrosion (+22%) (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +22% acid / +9% nature / +5% blight Changes damage: +11% acid Poison immunity: +13% Disease immunity: +18% Curse of Shrouds Rings make your fingers look great! |
treant's voratun ring of pilfering (Shrouds) treant's voratun ring of pilfering (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +15 Defense: +14 (+7 eff.) Changes resistances: +14% nature / +12% blight Poison immunity: +22% Disease immunity: +16% Curse of Shrouds It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring (Shrouds) voratun ring (Shrouds)0.10 Encumbrance. Type: jewelry / ring ; tier 5 Curse of Shrouds Rings make your fingers look great! |
voratun ring of life (Nightmares) voratun ring of life (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +11.00 Maximum life: +61.00 Healing mod.: +13% Curse of Nightmares Rings make your fingers look great! |
voratun ring of pilfering (Madness) voratun ring of pilfering (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+6 eff.) Armour penetration: +17 Defense: +8 (+4 eff.) Curse of Madness It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's stralite ring of arcana (+0.23/turn) (Nightmares) warrior's stralite ring of arcana (+0.23/turn) (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Changes stats: +5 Str Silence immunity: +29% Mana each turn: +0.23 Curse of Nightmares Rings make your fingers look great! |
wizard's stralite ring of life (Misfortune) wizard's stralite ring of life (Misfortune)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag Spell save: +10 (+3 eff.) Life regen: +13.00 Maximum life: +55.00 Healing mod.: +15% Curse of Misfortune Rings make your fingers look great! |
wizard's voratun ring of darkness (+26%) (Madness) wizard's voratun ring of darkness (+26%) (Madness)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Mag Changes resistances: +26% darkness Changes damage: +13% darkness Spell save: +14 (+5 eff.) Curse of Madness Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. caustic voratun battleaxe of massacre (Corpses) (74-112 power, 4 apr)caustic voratun battleaxe of massacre (Corpses) (74-112 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 74.5 - 111.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +56 acid / +49 nature When wielded/worn: Armour penetration: +19 Changes resistances penetration: +35% acid / +20% nature Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun dagger 'Icetouch' (Corpses) (38-49 power, 9 apr)voratun dagger 'Icetouch' (Corpses) (38-49 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +24 blight / +16 cold Damage (radius 1) on hit: +16 cold / +20 fire Damage (radius 2) on crit: +16 blight / +12 fire When wielded/worn: Damage when hit (Melee): 10 lightning / 8 fire Changes resistances: +12% blight Changes resistances penetration: +30% blight Curse of Corpses Sharp, short and deadly. |
Voratun Hammer of the Deep Bellow (Nightmares) (82-123 power, 7 apr) Voratun Hammer of the Deep Bellow (Nightmares) (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical Curse of Nightmares The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Storm Fury (Madness) Storm Fury (Madness)Requires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+14 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+5 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 62 to 124 lightning damage based on Magic with a chance to inflict Daze. Curse of Madness This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Butcher (Corpses) (48-67 power, 12 apr) Butcher (Corpses) (48-67 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+6 eff.) Changes stats: +10 Str / +7 Cun / +10 Wil Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Curse of Corpses Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
hateful living mindstar of balance (Madness) (16-17 power, 40 apr, mind damage) hateful living mindstar of balance (Madness) (16-17 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +9% mind / +9% darkness Changes damage: +25% mind / +14% darkness Talent granted: +1 Attune Mindstar Physical save: +7 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +5 (+2 eff.) Equilibrium when hit: +2.20 Maximum hate: +9.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of clarity (Nightmares) (16-18 power, 40 apr, mind damage) hateful living mindstar of clarity (Nightmares) (16-18 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +14% mind / +13% darkness Changes damage: +7% mind / +23% darkness Talent granted: +1 Attune Mindstar Mental save: +7 (+2 eff.) Maximum hate: +7.00 Maximum psi: +23.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of frost (Misfortune) (15-16 power, 40 apr, mind damage) hateful living mindstar of frost (Misfortune) (15-16 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +14 Damage (Melee): 20 cold Changes resistances: +13% cold Changes resistances penetration: +10% cold / +10% mind / +10% darkness Changes damage: +10% cold / +25% mind / +12% darkness Talent granted: +1 Attune Mindstar Maximum hate: +6.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of life (Misfortune) (16-17 power, 40 apr, mind damage) hateful living mindstar of life (Misfortune) (16-17 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +6% mind / +12% darkness Changes damage: +20% mind / +20% darkness Talent granted: +1 Attune Mindstar Life regen: +1.70 Maximum life: +34.00 Maximum hate: +6.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting pulsing mindstar of life (Nightmares) (12-14 power, 32 apr, nature damage)projecting pulsing mindstar of life (Nightmares) (12-14 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +21% lightning / +17% fire / +19% cold Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Projection Talent granted: +1 Attune Mindstar Life regen: +1.70 Maximum life: +34.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Stormwhisper (Madness) (30-36 power, 6 apr, temporal element)Stormwhisper (Madness) (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +25 (+13 eff.) Damage when hit (Melee): 12 lightning Changes resistances: +24% acid / +18% temporal / +9% nature / +9% darkness Changes resistances penetration: +18% light Changes damage: +18% arcane / +30% temporal Talent granted: +1 Command Staff Reduces incoming crit damage: 17.72% Knockback immunity: +24% Only die when reaching: -80.00 life Spellpower: +22 (+4 eff.) Spell crit. chance: +5% Damage Shield penetration: +28% Damage Shield Power: +20% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Willowstreak (Shrouds) (30-36 power, 6 apr, light element)Willowstreak (Shrouds) (30-36 power, 6 apr, light element) Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +10.0% Physical power: +10 (+2 eff.) Armour: +18 Defense: +11 (+6 eff.) Changes stats: +7 Con Changes resistances: +6% darkness Changes damage: +30% light / +6% nature Talent granted: +1 Command Staff Reduces incoming crit damage: 10.00% Life regen: +6.72 Spellpower: +35 (+6 eff.) Spell crit. chance: +9% Light radius: +5 Healing mod.: +22% Curse of Shrouds It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.5 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 100.29 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. steady dwarven-steel steamgun of lightning (Corpses)steady dwarven-steel steamgun of lightning (Corpses) Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 lightning Attacks use: 2.0 Steam When wielded/worn: Accuracy: +8 (+3 eff.) Physical crit. chance: +4.0% Changes damage: +16% lightning Curse of Corpses Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
balancing drakeskin leather belt of burglary (Nightmares) balancing drakeskin leather belt of burglary (Nightmares)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Changes stats: +12 Dex / +10 Cun / +5 Lck Trap disarming bonus: +16 Stealth bonus: +10 Mental crit. chance: +10% Infravision radius: +5 Curse of Nightmares A belt that goes around your waist. |
shadow elven-silk cloak of fog (Shrouds) (10 def, 0 armour) shadow elven-silk cloak of fog (Shrouds) (10 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Changes resistances: +23% fire / +16% darkness / +23% light Changes resistances penetration: +17% darkness Changes damage: +13% darkness Stealth bonus: +21 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belitha (Misfortune) (0 def, 0 armour) Belitha (Misfortune) (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +1 Dex / +7 Mag / +6 Wil / +6 Con Changes resistances: +3% mind / +43% light / +15% all Changes resistances penetration: +15% mind Changes damage: +29% light / +30% mind Silence immunity: +47% Psi each turn: +0.86 Spellpower on spell critical (stacks up to 3 times): +6 Maximum psi: +28.00 Spellpower: +17 (+3 eff.) Mindpower: +8 (+1 eff.) Mental crit. chance: +5% Light radius: +2 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crimson Robe (Misfortune) (12 def, 0 armour) Crimson Robe (Misfortune) (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+6 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). Curse of Misfortune This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
This item will automatically be transmogrified when you leave the level. shimmering linen robe of frost (+21%) (Madness) (0 def, 0 armour)shimmering linen robe of frost (+21%) (Madness) (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all / +21% cold Changes damage: +12% arcane / +14% cold Maximum mana: +21.00 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. pair of iron boots of strife (Misfortune) (0 def, 3 armour)pair of iron boots of strife (Misfortune) (0 def, 3 armour) Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Con / +3 Wil Changes resistances penetration: +6% physical Mindpower: +5 (+1 eff.) Curse of Misfortune It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 4.5 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 21 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of hardened leather boots of massiveness (Madness) (0 def, 3 armour) traveler's pair of hardened leather boots of massiveness (Madness) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -6% Changes stats: +7 Str / +5 Con Changes damage: +6% physical Maximum encumbrance: +28 Physical save: +7 (+3 eff.) Size category: +1 Curse of Madness A pair of boots made of leather. |
Helm of Knowledge (Corpses) (0 def, 12 armour) Helm of Knowledge (Corpses) (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +15% mind / +10% arcane / +15% light Life regen: +2.00 It can be used without being worn. Curse of Corpses It can be used to sense the presence of unique objects Activation costs 20 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
Magmawaker (Madness) (3 def, 0 armour) Magmawaker (Madness) (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +10 Cun Changes resistances: +15% lightning / +14% temporal / +15% cold / +18% fire / +20% mind / +12% acid Changes damage: +20% mind / +6% fire Mental save: +18 (+6 eff.) Maximum psi: +20.00 Mindpower: +5 (+1 eff.) Curse of Madness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Omniscience (Madness) (7 def, 0 armour)Omniscience (Madness) (7 def, 0 armour) Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+4 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+8 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Infravision radius: +5 Curse of Madness It can be used to reveal the surrounding area (range 20) Activation costs 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
rough leather cap 'Bokosin' (Madness) (0 def, 1 armour) rough leather cap 'Bokosin' (Madness) (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex / +1 Con Changes resistances: +5% cold Allows you to breathe in: water Mental save: +9 (+3 eff.) Hate when firing a critical mind attack: +2.00 See invisible: +6 Curse of Madness A cap made of leather. |
This item will automatically be transmogrified when you leave the level. fortifying voratun mail armour (Misfortune) (5 def, 10 armour)fortifying voratun mail armour (Misfortune) (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+3 eff.) Fatigue: +12% Changes stats: +7 Str / +7 Con Maximum life: +100.00 Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. icy voratun shield of winter (Madness) (0 def, 10 armour, 64-77 power, 209.5 block)icy voratun shield of winter (Madness) (0 def, 10 armour, 64-77 power, 209.5 block) Requires: - Shield usage training - Strength 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 64.5 - 77.4 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +210 Damage (Melee): +26 cold When wielded/worn: Armour: +10 Fatigue: +8% Damage (Melee): 24 cold Damage when hit (Melee): 21 ice On shield block: * Deals 288 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +4 Wil Changes resistances: +18% cold Talent granted: +1 Block Curse of Madness Handheld deflection devices. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
367 alchemist agate 367 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire 11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "Home, Horrific Home" Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
9 emerald 9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl (Corpses) Eldritch Pearl (Corpses)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 Curse of Corpses It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.5 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 20.52 cold damage and 21.52 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Isemira the Wintermight (Shrouds) Isemira the Wintermight (Shrouds)Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 cold Changes stats: +3 Wil Changes resistances: +5% arcane / +9% acid Changes resistances penetration: +10% fire Changes damage: +6% mind / +6% cold Light radius: +3 Curse of Shrouds A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's alchemist's lamp of health (Corpses) nightwalker's alchemist's lamp of health (Corpses)Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Changes stats: +4 Wil Critical mult.: +12.00% Maximum life: +61.00 Light radius: +4 Curse of Corpses A normal brass lantern, enhanced by alchemy to make it brighter. |
piercing dwarven lantern of corpselight (Madness) piercing dwarven lantern of corpselight (Madness)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Changes resistances: +12% blight / +15% darkness Changes resistances penetration: +10% all Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Light radius: +7 Infravision radius: +6 See invisible: +15 The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Madness It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 55 blight damage or heals 54 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
void-walker's alchemist's lamp of corpselight (Madness) void-walker's alchemist's lamp of corpselight (Madness)Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +11% blight / +7% temporal / +8% darkness / +8% cold Spellpower: +4 (+0 eff.) Spell crit. chance: +5% Light radius: +4 Infravision radius: +5 See invisible: +10 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +19% The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Madness It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 50 blight damage or heals 49 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's dwarven lantern of illusion (Corpses) watchleader's dwarven lantern of illusion (Corpses)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +12 (+6 eff.) Physical save: +20 (+7 eff.) Spell save: +16 (+5 eff.) Mental save: +16 (+5 eff.) Blindness immunity: +41% Confusion immunity: +20% Light radius: +8 See stealth: +19 See invisible: +11 Curse of Corpses It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed Rift Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 6.5 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: -12% all / +15% temporal Changes damage: +10% all / +15% temporal Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards entropy) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+6 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 3.5 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
28 bloodstone 28 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
27 fire opal 27 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1) Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 72% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. deadly pouch of dwarven-steel shots of annihilation (17/17, 55-66 power, 8 apr)deadly pouch of dwarven-steel shots of annihilation (17/17, 55-66 power, 8 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 55.0 - 66.0 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +12.0% Capacity: 17 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
Coalroar [power 370] (15 cooldown) Coalroar [power 370] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +4 Cun Changes resistances: +12% temporal Changes damage: +21% temporal / +15% mind / +15% darkness Maximum psi: +40.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 559 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Gain a 30% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Emelevena the Bleakrune [power 131] (25 cooldown) Emelevena the Bleakrune [power 131] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +6 Mag / +8 Wil / +8 Cun Changes damage: +24% darkness Reduces incoming crit damage: 15.00% It can be used to setup a psionic shield, reducing all damage taken by 131 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase the duration of 3 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Islilrada the Ebonywhisper [power 735] (23 cooldown) Islilrada the Ebonywhisper [power 735] (23 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances penetration: +5% blight / +20% temporal Changes damage: +6% darkness / +9% temporal Spell crit. chance: +1% It can be used to project a gust of wind in a cone knocking all creatures back 19 spaces and dealing 1110 physical damage Activation puts all charms on cooldown for 23 turns. When used: * Reduce 2 talent cooldowns by 2. * Increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
extending voratun torque of mindblast [power 450] (15 cooldown) extending voratun torque of mindblast [power 450] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to blast the opponent's mind dealing 896 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
extending voratun torque of psionic shield [power 147] (25 cooldown) extending voratun torque of psionic shield [power 147] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all damage taken by 147 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
focusing voratun torque of clear mind [power 3] (25 cooldown) focusing voratun torque of clear mind [power 3] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Eilinodhevea the dragonbone totem of healing [power 392] (15 cooldown) Eilinodhevea the dragonbone totem of healing [power 392] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Changes resistances: +9% lightning / +3% fire Cut immunity: +10% Pinning immunity: +20% It can be used to heal yourself and all friendly characters within 10 spaces for 392 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. * Increase the duration of 2 beneficial effects by 3. * Gain a 28% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+4 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Persistent Will Persistent WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+2 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Serpentquarry the dragonbone totem of healing [power 560] (15 cooldown) Serpentquarry the dragonbone totem of healing [power 560] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Armour: +4 Defense: +25 (+13 eff.) Effects on melee hit: * 20% chance to slow global speed by 78% Changes resistances: +9% blight / +6% fire / +6% light / +9% nature Changes damage: +18% nature Silence immunity: +20% Life regen: +4.00 It can be used to heal yourself and all friendly characters within 10 spaces for 560 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of healing [power 602] (21 cooldown) overpowered dragonbone totem of healing [power 602] (21 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 602 Activation puts all charms on cooldown for 21 turns. Natural totems are made by powerful wilders to store nature power. |
Iron Acorn Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 (+3 eff.) A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Shadewell of the Blightspawn [power 240] (15 cooldown) Shadewell of the Blightspawn [power 240] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 78% Effects when hit in melee: * 23% chance to reduce strength, dexterity, and constitution by 14 * 28% chance to reduce damage dealt by 38% Damage when hit (Melee): 6 nature Changes resistances: +21% lightning It can be used to fire a magical bolt dealing 346 cold damage Activation puts all charms on cooldown for 15 turns. When used: * Heal for 63. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Stormobeisance the yew wand of clairvoyance [power 12] (15 cooldown) Stormobeisance the yew wand of clairvoyance [power 12] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 10 mind / 6 lightning Changes resistances: +9% lightning / +12% fire Changes resistances penetration: +25% mind / +15% fire Changes damage: +6% lightning It can be used to reveal the area around you, dispelling darkness (radius 12, power 48 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing elven-wood wand of shielding [power 386] (20 cooldown) soothing elven-wood wand of shielding [power 386] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 386 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Heal for 87. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
23 diamond 23 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 moonstone 21 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 pearl 22 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz 11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber 11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Wyeek Bro the Yeek Cursed level 43
5th Dusk 123rd year of Ascendancy at 03:36 see stats
By Wyeek Bro the Yeek Cursed level 42
48th Pyre 123rd year of Ascendancy at 20:42 see stats
By Wyeek Bro the Yeek Cursed level 50
46th Haze 123rd year of Ascendancy at 04:48 see stats
By Wyeek Bro the Yeek Cursed level 41
16th Pyre 123rd year of Ascendancy at 14:24 see stats
By Wyeek Bro the Yeek Cursed level 50
44th Haze 123rd year of Ascendancy at 05:30 see stats
By Wyeek Bro the Yeek Cursed level 50
27th Regrowth 124th year of Ascendancy at 07:12 see stats
By Wyeek Bro the Yeek Cursed level 45
15th Dusk 123rd year of Ascendancy at 13:20 see stats
By Wyeek Bro the Yeek Cursed level 13
13rd Dusk 122nd year of Ascendancy at 07:51 see stats
By Wyeek Bro the Yeek Cursed level 46
77th Dusk 123rd year of Ascendancy at 11:22 see stats
By Wyeek Bro the Yeek Cursed level 44
12nd Dusk 123rd year of Ascendancy at 20:21 see stats
By Wyeek Bro the Yeek Cursed level 48
20th Haze 123rd year of Ascendancy at 19:04 see stats
By Wyeek Bro the Yeek Cursed level 35
41st Regrowth 123rd year of Ascendancy at 12:03 see stats
By Wyeek Bro the Yeek Cursed level 48
20th Haze 123rd year of Ascendancy at 16:12 see stats
By Wyeek Bro the Yeek Cursed level 20
64th Dusk 122nd year of Ascendancy at 15:17 see stats
By Wyeek Bro the Yeek Cursed level 28
11st Haze 122nd year of Ascendancy at 03:25 see stats
By Wyeek Bro the Yeek Cursed level 41
16th Pyre 123rd year of Ascendancy at 05:10 see stats
By Wyeek Bro the Yeek Cursed level 50
60th Haze 123rd year of Ascendancy at 01:02 see stats
By Wyeek Bro the Yeek Cursed level 46
77th Dusk 123rd year of Ascendancy at 12:54 see stats
By Wyeek Bro the Yeek Cursed level 50
9th Decay 123rd year of Ascendancy at 23:30 see stats
By Wyeek Bro the Yeek Cursed level 42
62nd Pyre 123rd year of Ascendancy at 13:14 see stats
By Wyeek Bro the Yeek Cursed level 34
8th Allure 123rd year of Ascendancy at 09:21 see stats
By Wyeek Bro the Yeek Cursed level 50
44th Haze 123rd year of Ascendancy at 07:12 see stats
By Wyeek Bro the Yeek Cursed level 50
33rd Haze 123rd year of Ascendancy at 03:05 see stats
By Wyeek Bro the Yeek Cursed level 10
2nd Flare 122nd year of Ascendancy at 14:05 see stats
By Wyeek Bro the Yeek Cursed level 20
47th Dusk 122nd year of Ascendancy at 06:15 see stats
By Wyeek Bro the Yeek Cursed level 30
14th Haze 122nd year of Ascendancy at 03:48 see stats
By Wyeek Bro the Yeek Cursed level 40
15th Pyre 123rd year of Ascendancy at 08:14 see stats
By Wyeek Bro the Yeek Cursed level 50
24th Haze 123rd year of Ascendancy at 03:43 see stats
By Wyeek Bro the Yeek Cursed level 50
59th Haze 123rd year of Ascendancy at 01:53 see stats
By Wyeek Bro the Yeek Cursed level 31
33rd Haze 122nd year of Ascendancy at 13:03 see stats
By Wyeek Bro the Yeek Cursed level 50
25th Haze 123rd year of Ascendancy at 01:29 see stats
By Wyeek Bro the Yeek Cursed level 36
77th Regrowth 123rd year of Ascendancy at 08:29 see stats
By Wyeek Bro the Yeek Cursed level 50
24th Haze 123rd year of Ascendancy at 18:10 see stats
By Wyeek Bro the Yeek Cursed level 44
12nd Dusk 123rd year of Ascendancy at 11:41 see stats
By Wyeek Bro the Yeek Cursed level 44
12nd Dusk 123rd year of Ascendancy at 22:51 see stats
By Wyeek Bro the Yeek Cursed level 34
8th Allure 123rd year of Ascendancy at 09:33 see stats
By Wyeek Bro the Yeek Cursed level 9
2nd Summertide 122nd year of Ascendancy at 18:42 see stats
By Wyeek Bro the Yeek Cursed level 50
59th Haze 123rd year of Ascendancy at 03:36 see stats
By Wyeek Bro the Yeek Cursed level 47
77th Dusk 123rd year of Ascendancy at 12:57 see stats
By Wyeek Bro the Yeek Cursed level 21
65th Dusk 122nd year of Ascendancy at 20:07 see stats
By Wyeek Bro the Yeek Cursed level 26
9th Haze 122nd year of Ascendancy at 22:32 see stats
By Wyeek Bro the Yeek Cursed level 50
24th Haze 123rd year of Ascendancy at 10:00 see stats
By Wyeek Bro the Yeek Cursed level 50
3rd Allure 124th year of Ascendancy at 04:46 see stats
By Wyeek Bro the Yeek Cursed level 32
49th Haze 122nd year of Ascendancy at 20:38 see stats
By Wyeek Bro the Yeek Cursed level 35
62nd Regrowth 123rd year of Ascendancy at 22:52 see stats
By Wyeek Bro the Yeek Cursed level 20
47th Dusk 122nd year of Ascendancy at 18:24 see stats
By Wyeek Bro the Yeek Cursed level 42
78th Pyre 123rd year of Ascendancy at 04:58 see stats
By Wyeek Bro the Yeek Cursed level 40
16th Pyre 123rd year of Ascendancy at 02:29 see stats
By Wyeek Bro the Yeek Cursed level 48
19th Haze 123rd year of Ascendancy at 22:58 see stats
Log
Something misses Wyeek Bro.
Something misses Wyeek Bro.
Wyeek Bro HEALS from darkness damage!
Wyeek Bro's Inner Demon HEALS from darkness damage!
Bloodcaller (Corpses) hits Wyeek Bro's Inner Demon for 11 healing, 1 healing, 2 healing, 15 healing, 1 healing, 2 healing (0 total damage) [32 healing].
Wyeek Bro's Inner Demon hits Terror for 12 mind damage.
Wyeek Bro's Inner Demon hits Terror for 12 mind damage.
Wyeek Bro's Inner Demon hits Wyeek Bro for (60 rampage shugs off), 353 mind, 11 lightning, 38 darkness, 11 healing, 49 mind, 461 mind, 11 lightning, 38 darkness, 11 healing, 49 mind, 10 mind (1019 total damage) [22 healing].
Melee retaliation hits Wyeek Bro for 8 acid, 17 mind, 8 acid, 17 mind (50 total damage).
Wyeek Bro receives 6 healing from Bloodcaller (Corpses).
Curse of Nightmares hits Wyeek Bro's Inner Demon for 0 mind, 24 darkness, 13 healing (24 total damage) [13 healing].
Melee retaliation hits Wyeek Bro's Inner Demon for 0 acid, 0 mind, 0 acid, 5 mind (5 total damage).
Wyeek Bro hits Terror for 0 mind damage.
Wyeek Bro hits Terror for 0 mind damage.
Wyeek Bro hits Something for 0 mind damage.
Wyeek Bro hits Wyeek Bro's Inner Demon for (60 rampage shugs off), 171 mind, 0 lightning, 17 darkness, 9 healing, 0 mind, 0 mind, 5 lightning, 0 darkness, 9 healing, 0 mind, 0 mind (193 total damage) [18 healing].
Wyeek Bro hits Terror for 8 mind damage.
Wyeek Bro hits Terror for 5 mind damage.
Your summoned terror disappears.
Terror misses Terror.
The cursed miasma around terror dissipates.
Bleeding from Wyeek Bro's Inner Demon hits Terror for 247 physical damage.
Bleeding from Wyeek Bro's Inner Demon hits Terror for 126 physical damage.
Terror hits Terror for 43 physical damage.
Terror hits Terror for 45 physical damage.
Wyeek Bro HEALS from darkness damage!
Something hits Wyeek Bro for 72 darkness, 20 healing, 55 mind (127 total damage) [20 healing].
Wyeek Bro the level 50 yeek cursed was mindraped to death by a Wyeek Bro's Inner Demon on level 2 of High Peak.
The corpse of the Wyeek Bro pulls itself up to fight for you.
You feel the power of the Way within you!