Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Thalore |
Class | Cursed |
Level / Exp | 31 / 52% |
Size | medium |
Lifes / Deaths | Killed by Gunsnake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 05:51 / 43Killed by onilug at level 13 on the 1st Flare 122nd year of Ascendancy at 18:36 Killed by orc corruptor at level 15 on the 7th Flare 122nd year of Ascendancy at 10:13 Killed by Xeromira the black bear at level 16 on the 10th Dusk 122nd year of Ascendancy at 17:39 Killed by Silerin the red crystal at level 16 on the 11st Dusk 122nd year of Ascendancy at 07:05 Killed by Salamira the war bear at level 17 on the 11st Dusk 122nd year of Ascendancy at 11:30 Killed by Adarivea the giant acid ant at level 19 on the 22nd Dusk 122nd year of Ascendancy at 00:30 Killed by shadow at level 19 on the 22nd Dusk 122nd year of Ascendancy at 01:57 Killed by Beluma the poison ivy at level 20 on the 22nd Dusk 122nd year of Ascendancy at 02:52 Killed by Emivena the brown bear at level 21 on the 23rd Dusk 122nd year of Ascendancy at 14:00 Killed by Bethumina the war bear at level 22 on the 37th Dusk 122nd year of Ascendancy at 20:45 Killed by fire drake at level 22 on the 38th Dusk 122nd year of Ascendancy at 16:44 Killed by Borius, Avatar of Bearness at level 23 on the 38th Dusk 122nd year of Ascendancy at 21:51 Killed by Borius, Avatar of Bearness at level 23 on the 38th Dusk 122nd year of Ascendancy at 22:44 Killed by Gylle the Guardian at level 24 on the 58th Haze 122nd year of Ascendancy at 13:44 Killed by Belinor the giant carpenter ant at level 24 on the 58th Haze 122nd year of Ascendancy at 23:18 Killed by Mayubeth the gigantic sandworm tunneler at level 24 on the 59th Haze 122nd year of Ascendancy at 12:19 Killed by Neruselle the bandit lord at level 24 on the 59th Haze 122nd year of Ascendancy at 14:48 Killed by shadow at level 24 on the 59th Haze 122nd year of Ascendancy at 15:24 Killed by Gloreldarin the orc berserker at level 24 on the 59th Haze 122nd year of Ascendancy at 17:27 Killed by Poryrana the orc summoner at level 24 on the 59th Haze 122nd year of Ascendancy at 19:10 Killed by Poryrana the orc summoner at level 24 on the 59th Haze 122nd year of Ascendancy at 19:47 Killed by minotaur at level 24 on the 59th Haze 122nd year of Ascendancy at 21:34 Killed by Poryrana the orc summoner at level 24 on the 59th Haze 122nd year of Ascendancy at 22:00 Killed by Poryrana the orc summoner at level 24 on the 59th Haze 122nd year of Ascendancy at 22:41 Killed by Poryrana the orc summoner at level 24 on the 59th Haze 122nd year of Ascendancy at 23:50 Killed by minotaur at level 24 on the 60th Haze 122nd year of Ascendancy at 01:07 Killed by Poryrana the orc summoner at level 24 on the 60th Haze 122nd year of Ascendancy at 01:37 Killed by Poryrana the orc summoner at level 24 on the 60th Haze 122nd year of Ascendancy at 03:03 Killed by Gledhemira the temporal stalker at level 24 on the 60th Haze 122nd year of Ascendancy at 09:03 Killed by fire drake at level 28 on the 69th Haze 122nd year of Ascendancy at 17:04 Killed by armoured skeleton warrior at level 28 on the 69th Haze 122nd year of Ascendancy at 23:54 Killed by bloated horror at level 28 on the 70th Haze 122nd year of Ascendancy at 01:03 Killed by Lisomina the mean looking elven guard at level 29 on the 70th Haze 122nd year of Ascendancy at 13:44 Killed by elven corruptor at level 29 on the 70th Haze 122nd year of Ascendancy at 16:38 Killed by Poruldana the elven mage at level 29 on the 70th Haze 122nd year of Ascendancy at 16:59 Killed by elven guard at level 29 on the 70th Haze 122nd year of Ascendancy at 18:22 Killed by Eilinithra the elven cultist at level 29 on the 70th Haze 122nd year of Ascendancy at 19:27 Killed by Poryta the elven guard at level 29 on the 71st Haze 122nd year of Ascendancy at 05:30 Killed by Poryta the elven guard at level 29 on the 71st Haze 122nd year of Ascendancy at 05:48 Killed by Glalle the elven warrior at level 29 on the 71st Haze 122nd year of Ascendancy at 09:14 Killed by Veludherin the crimson ooze at level 30 on the 10th Decay 122nd year of Ascendancy at 00:16 Killed by Betira the poison ooze at level 30 on the 10th Decay 122nd year of Ascendancy at 09:25 |
Antimagic | Follower |
Primary Stats
Strength | 21.817091048378 (base 15) |
Dexterity | 21.634182096757 (base 10) |
Constitution | 22.634182096757 (base 10) |
Magic | 12.817091048378 (base 10) |
Willpower | 107.39748988807 (base 60) |
Cunning | 94.160797679383 (base 54) |
Resources
Life | 970/970 |
Hate | 58/100 |
Equilibrium | 86 |
Healing Factor | 1.1203669847913 |
Regeneration | 18.205963502859 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +78.436824949488% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
See Invisible | 15.634182096757 |
Offense: Mainhand
Damage | 104 |
Accuracy | 64 |
Crit Chance | 35% |
APR | 69 |
Speed | 1.00 |
Offense: Offhand
Damage | 119 |
Accuracy | 64 |
Crit Chance | 35% |
APR | 69 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 86 |
Crit Chance | 60% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +30% |
Mind | +6% |
Nature | +25% |
Darkness | +21% |
Physical | +21% |
Cold | +18% |
All | 0% |
Offense: Damage Penetration
Lightning | +30% |
All | +20% |
Physical | +26% |
Mind | +30% |
Nature | +45% |
Defense: Base
Armour (hardiness) | 22 (53.292302510663%) |
Defense | 63 |
Ranged Defense | 63 |
Fatigue | 0 |
Physical Save | 25 |
Spell Save | 40 |
Mental Save | 45 |
Defense: Resistances
Acid | + 29%( 70%) |
Blight | + 39%( 70%) |
Physical | + 27%( 74%) |
Cold | + 24%( 70%) |
All | + 17%( 70%) |
Lightning | + 43%( 70%) |
Light | + 33%( 70%) |
Temporal | + 37%( 70%) |
Mind | + 29%( 70%) |
Darkness | + 30%( 79%) |
Fire | + 39%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Pinning Resistance | 62% |
Confusion Resistance | 37% |
Fear Resistance | 18% |
Stun Resistance | 18% |
Instadeath Resistance | 100% |
Knockback Resistance | 58% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cursed / Gloom | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Cursed / Predator | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cursed / Fears | 1.16 |
| 2/5 |
| 2/5 |
| 4/5 |
| 2/5 |
Cursed / Slaughter | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Savage Hunter |
talent | Gloom |
talent | Stalk |
talent | Psiblades |
talent | Surge |
talent | Antimagic Shield |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.8)Penalty : Fractured Sanity: -10% Mind Resistance, -13% Confusion Immunity Power 1+: Unleashed: +14% critical damage, +17% off-hand weapon damage Power 2+: -1 Luck, +9 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 68% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 11.9% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.8)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +15 Darkness Resistance, +9% Max Darkness Resistance, +10 See Invisible Power 2+: -1 Luck, +7 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 14% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.8)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +10% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 22 turns, retch (level 2) when you fall below 43% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.8): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 15% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 63 mind and 72 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 7 nightmare (summon Terrors and chances to slow, deal 102 Mind damage, and deal 116 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.8)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+37% chance to avoid traps). Power 2+: -1 Luck, +7 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+12% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lost warrior from death by snow giant. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Shinestreaker the pair of hardened leather boots (Misfortune) (0 def, 9 armour) Shinestreaker the pair of hardened leather boots (Misfortune) (0 def, 9 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +9 Fatigue -6% Resists +8% acid +15% temporal +8% cold +5% fire +9% lightning Phys.save +7 (+3 eff.) HP.reg +5.00 Heal.mod +12% ---------- misc Max.enc +29 Light +1 Curse of Misfortune A pair of boots made of leather. |
Light source | Flashswift the dwarven lantern Flashswift the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +1 Str +1 Mag +9 Wil +2 Cun +5 Con dps ---------- Phys.crit +5.0% Crit.mult +20.00% Phys.pwr +9 (+3 eff.) Res.pen +10% lightning ----- def ----- Resists +15% blight +6% acid Spell.save +6 (+2 eff.) HP.reg +11.00 ---------- misc Light +9 See.Invis +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Lisalaith (Madness) (5 def, 1 armour) Lisalaith (Madness) (5 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +1 Wil ----- def ----- Armour +1 Defense +5 (+1 eff.) Fatigue +1% Resists +5% blight +6% fire +6% nature Max.HP +40.00 Heal.mod +10% Curse of Madness A cap made of leather. |
On hands | Spellhunt Remnants (Nightmares) (6 def, 8 armour) Spellhunt Remnants (Nightmares) (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Nightmares Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 186.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | Runogorn the iron torque of mindblast [power 100] (15 cooldown) Runogorn the iron torque of mindblast [power 100] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 74% ----- def ----- Resists +3% fire +6% light +9% temporal Blast the opponent's mind dealing 106 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | Unlightqueen (Misfortune) Unlightqueen (Misfortune)0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +15% darkness Res.pen +10% mind Melee Ret 8 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 45 ----- def ----- Defense +8 (+2 eff.) Resists +12% mind Curse of Misfortune Rings make your fingers look great! |
On fingers | copper ring of lightning (+22%) (Shrouds) copper ring of lightning (+22%) (Shrouds)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Curse of Shrouds Rings make your fingers look great! |
Around neck | Ulyrab Ulyrab0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +2% Mind.pwr +7 (+2 eff.) ----- def ----- Resists +12% mind Mind.save +5 (+2 eff.) Confus- +32% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Masteries +0.16 Cursed/Fears Amulets make your neck look great! |
In main hand | horrifying living mindstar of gales (Corpses) (18-19 power, 69 apr, mind damage) horrifying living mindstar of gales (Corpses) (18-19 power, 69 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 17.5 - 19.2 Mind Uses 88% Wil, 53% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +69 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +18 (+4 eff.) Melee+ 11 mind 3 darkness Dmg.mod +11% lightning +10% physical +6% darkness +7% cold +6% mind ----- def ----- Defense +12 (+3 eff.) Pinning- +30% ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Mighty Girdle (Corpses) Mighty Girdle (Corpses)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Corpses This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | honing living mindstar of gales (Madness) (16-18 power, 69 apr, mind damage) honing living mindstar of gales (Madness) (16-18 power, 69 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 16.5 - 18.2 Mind Uses 88% Wil, 53% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +69 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.crit +5% Mind.pwr +18 (+4 eff.) Dmg.mod +8% lightning +11% cold +11% physical Res.pen +6% physical ----- def ----- Defense +20 (+5 eff.) Resists +6% physical Pinning- +32% ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | cashmere cloak 'Balimas' (Madness) (15 def, 0 armour) cashmere cloak 'Balimas' (Madness) (15 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +15 (+4 eff.) Fatigue -4% Resists +3% blight +13% fire +13% light Phys.save +9 (+4 eff.) Mind.save +3 (+1 eff.) Stealth +10 Max.HP +40.00 Disease- +20% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Crimson Robe (Shrouds) (12 def, 0 armour) Crimson Robe (Shrouds) (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Shrouds This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
movement infusion of the psychic (speed 763%; cd 14) movement infusion of the psychic (speed 763%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 763% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
copper amulet of dexterity (+2) copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets make your neck look great! |
copper ring of lightning (+22%) (Corpses) copper ring of lightning (+22%) (Corpses)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Curse of Corpses Rings make your fingers look great! |
Gloomfoe (Nightmares) (43-64 power, 2 apr) =stats= Gloomfoe (Nightmares) (43-64 power, 2 apr) =stats=5.0 T3 greatmaul 2H weapon Reqs Str 24 [Random Unique] Nature Power 43.0 - 64.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit.r2 +30 acid +28 nature While equipped: Stats +19 Str +14 Dex +13 Mag +14 Wil +16 Cun +14 Con dps ---------- Dmg.mod +3% darkness Res.pen +19% acid +10% nature Apr +10 ----- def ----- Resists +3% temporal +6% light +5% arcane Curse of Nightmares Massive two-handed mauls. |
Baledor the Icemire (Nightmares) (2-3 power, 12 apr, mind damage) Baledor the Icemire (Nightmares) (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 4 mind 3 darkness Dmg.mod +2% mind +3% darkness Res.pen +20% cold ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Growwalker (Shrouds) (6-7 power, 18 apr, mind damage) Growwalker (Shrouds) (6-7 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 6.0 - 6.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +8 light On Crit.r2 +8 light On Crit: * Deals 134 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +5 Cun +1 Wil dps ---------- Mind.crit +2% Crit.mult +9.00% Mind.pwr +4 (+1 eff.) Dmg.mod +6% nature +3% physical Res.pen +3% physical Melee Ret 2 nature ----- def ----- Resists +4% physical ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Greenpyre' (Corpses) (6-6 power, 18 apr, mind damage) vined mindstar 'Greenpyre' (Corpses) (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+1 eff.) Melee Ret 4 nature 2 temporal ----- def ----- Resists +6% temporal Spell.save +3 (+1 eff.) Max.HP +18.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's linen robe of life (Corpses) (0 def, 0 armour) dreamer's linen robe of life (Corpses) (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +5% blight +11% darkness +12% mind +7% all Phys.save +10 (+5 eff.) Spell.save +11 (+4 eff.) Mind.save +21 (+7 eff.) Max.HP +40.00 HP.reg +1.60 Heal.mod +11% The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hazestrike the woollen robe (Misfortune) (0 def, 0 armour) Hazestrike the woollen robe (Misfortune) (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +1% Mind.pwr +6 (+2 eff.) Dmg.mod +10% mind +10% cold Res.pen +6% mind +5% cold ----- def ----- Resists +3% temporal +6% darkness +7% blight +15% cold +3% nature +9% all Max.HP +40.00 HP.reg +1.70 Heal.mod +12% ---------- misc Psi/turn +0.38 Max.psi +16.00 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glimmermortal the stralite mail armour (Misfortune) (9 def, 13 armour) Glimmermortal the stralite mail armour (Misfortune) (9 def, 13 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Random Unique] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% light +3% mind Res.pen +15% mind Melee Ret 10 light On Hit (Melee): * 10% chance to reduce all saves and defense by 45 ----- def ----- Armour +13 Defense +9 (+2 eff.) Fatigue +12% Resists +3% mind +6% fire Mind.save +14 (+5 eff.) Max.HP +42.00 HP.reg +8.90 Heal.mod +17% ---------- misc Stam/turn +1.30 Curse of Misfortune A suit of armour made of mail. |
Earudil the Healclamor (Corpses) (1 def, 6 armour) Earudil the Healclamor (Corpses) (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +3% physical Res.pen +5% physical On Hit (Melee): * 20% chance to slow global speed by 74% ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Obsidianqueen (Madness) (7 def, 0 armour) Obsidianqueen (Madness) (7 def, 0 armour)2.0 T3 cloak armor [Random Unique] Master/Psionic While equipped: Stats +1 Dex +3 Wil +3 Cun dps ---------- Mind.crit +4% Res.pen +10% darkness Acc +3 (+2 eff.) Apr +8 ----- def ----- Defense +7 (+2 eff.) Resists +9% acid +6% fire Phys.save +8 (+4 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Coalspawner (Corpses) (0 def, 1 armour) =str= Coalspawner (Corpses) (0 def, 1 armour) =str=2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Res.pen +5% darkness ----- def ----- Armour +1 Resists +6% fire +3% darkness +6% cold Curse of Corpses A pair of boots made of leather. |
Lisygann the Sepsisspawn (Madness) (0 def, 5 armour) Lisygann the Sepsisspawn (Madness) (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun ----- def ----- Armour +5 Fatigue +2% Resists +9% nature ---------- misc Infravis +1 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
13 agate 13 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
628 alchemist agate 628 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
survivor's brass lantern of focus survivor's brass lantern of focus2.0 T1 lite [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% mind ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Aerurion Aerurion1.0 T3 lite [Random Unique] Master/Psionic While equipped: ----- def ----- Defense +8 (+2 eff.) Resists +5% arcane +6% temporal Phys.save +13 (+6 eff.) Spell.save +13 (+4 eff.) Mind.save +19 (+7 eff.) Max.HP +40.00 Teleport- +10% ---------- misc Light +7 See.Stealth +8 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
iron pickaxe of endurance (dig speed 38 turns) =dig= iron pickaxe of endurance (dig speed 38 turns) =dig=3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Layytira the voratun pickaxe (dig speed 12 turns) =str= Layytira the voratun pickaxe (dig speed 12 turns) =str=3.0 T5 digger tool [Random Unique] Master While equipped: Stats +15 Str +13 Dex +1 Mag dps ---------- Phys.pwr +20 (+7 eff.) Mov.spd +20% Dmg.mod +6% arcane Res.pen +15% physical Apr +10 Melee Ret 8 physical ----- def ----- Resists +5% arcane While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +80 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 202/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Nimbustooth [power 362] (15 cooldown) =heal= Nimbustooth [power 362] (15 cooldown) =heal=2.0 T4 totem charm [Rare] Nature While equipped: Stats +2 Str +5 Dex +4 Con dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +6% nature Heal yourself and all friendly characters within 10 spaces for 362 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By PennyScumbag the Thalore Cursed level 15
7th Flare 122nd year of Ascendancy at 11:54 see stats
By PennyScumbag the Thalore Cursed level 23
38th Dusk 122nd year of Ascendancy at 22:59 see stats
By PennyScumbag the Thalore Cursed level 24
59th Haze 122nd year of Ascendancy at 07:07 see stats
By PennyScumbag the Thalore Cursed level 10
5th Mirth 122nd year of Ascendancy at 12:35 see stats
By PennyScumbag the Thalore Cursed level 20
22nd Dusk 122nd year of Ascendancy at 02:02 see stats
By PennyScumbag the Thalore Cursed level 30
71st Haze 122nd year of Ascendancy at 15:37 see stats
By PennyScumbag the Thalore Cursed level 31
10th Decay 122nd year of Ascendancy at 14:32 see stats
By PennyScumbag the Thalore Cursed level 23
44th Dusk 122nd year of Ascendancy at 09:26 see stats
By PennyScumbag the Thalore Cursed level 30
72nd Haze 122nd year of Ascendancy at 00:50 see stats
By PennyScumbag the Thalore Cursed level 29
70th Haze 122nd year of Ascendancy at 15:52 see stats
By PennyScumbag the Thalore Cursed level 6
1st Mirth 122nd year of Ascendancy at 11:14 see stats
By PennyScumbag the Thalore Cursed level 24
66th Haze 122nd year of Ascendancy at 07:56 see stats
By PennyScumbag the Thalore Cursed level 19
15th Dusk 122nd year of Ascendancy at 13:26 see stats
Log
One of the wall shakes for a moment and then turns into Yellow jelly!
PennyScumbag is no longer poisoned.
PennyScumbag's mind surges with critical power!
Yellow jelly uses Slime Spit.
Talent Gift of the Woods is ready to use.
PennyScumbag harrows yellow jelly!
PennyScumbag slows down.
Yellow jelly's Slime Spit hits PennyScumbag for (71 antimagic), 9 lightning (9 total damage).
Curse of Nightmares hits Yellow jelly for 67 mind, 69 darkness (136 total damage).
PennyScumbag's mind surges with critical power!
PennyScumbag's mind surges with critical power!
There is a next level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
PennyScumbag speeds up.
PennyScumbag is no longer attuned.
There is an exit to the worldmap here (press '' or right click to use).
Resting starts...
Rested for 75 turns (stop reason: all resources and life at maximum).
There is a Way into a strange lush forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.