Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Ogre |
Class | Sawbutcher |
Level / Exp | 10 / 93% |
Size | big |
Lifes / Deaths | Killed by Neryrilaith the rattlesnake at level 10 on the 2nd Flare 122nd year of Ascendancy at 04:36 0 / 5Killed by Neryrilaith the rattlesnake at level 10 on the 2nd Flare 122nd year of Ascendancy at 05:18 Killed by Neryrilaith the rattlesnake at level 10 on the 2nd Flare 122nd year of Ascendancy at 07:04 Killed by skeleton mage at level 10 on the 2nd Flare 122nd year of Ascendancy at 17:05 Killed by PennyVRRRRRRR at level 10 on the 2nd Flare 122nd year of Ascendancy at 17:10 |
Primary Stats
Strength | 42 (base 24) |
Dexterity | 18 (base 10) |
Constitution | 25 (base 11) |
Magic | 13 (base 10) |
Willpower | 12 (base 10) |
Cunning | 41 (base 34) |
Resources
Life | 412/412 |
Steam | 100/100 |
Healing Factor | 1.4949420815468 |
Regeneration | 6.5739707893302 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 55 |
Accuracy | 37 |
Crit Chance | 12% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 30 |
Accuracy | 37 |
Crit Chance | 12% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +11% |
Light | +11% |
Blight | +10% |
Fire | +11% |
All | 0% |
Offense: Damage Penetration
Cold | +5% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 23.335093952971 (67.857809501309%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 21 |
Physical Save | 24 |
Spell Save | 14 |
Mental Save | 22 |
Defense: Resistances
Blight | + 10%( 70%) |
Physical | + 3%( 70%) |
Mind | + 13%( 70%) |
Lightning | + 21%( 70%) |
Light | + 11%( 70%) |
Temporal | + 3%( 70%) |
Darkness | + 14%( 70%) |
Cold | + 11%( 70%) |
Fire | + 22%( 70%) |
Nature | + 5%( 70%) |
Defense: Immunities
Disarm Resistance | 33% |
Silence Resistance | 20% |
Confusion Resistance | 21% |
Stun Resistance | 20% |
Pinning Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of rough leather boots 'Glacierworm' (5 def, 3 armour) pair of rough leather boots 'Glacierworm' (5 def, 3 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 2 cold ----- def ----- Armour +3 Defense +5 (+3 eff.) Fatigue -5% Phys.save +5 (+3 eff.) Heal.mod +20% Disarm- +10% ---------- misc Max.enc +22 Talents +1 Rocket Boots A pair of boots made of leather. |
Light source | brass lantern 'Polybeth' brass lantern 'Polybeth'2.0 T1 lite [Rare] Master While equipped: ----- def ----- Defense +5 (+3 eff.) Blind- +20% Stun/Frz- +20% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Tarrudil (1 def, 0 armour) Tarrudil (1 def, 0 armour) 2.0 T1 head armor [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% blight ----- def ----- Defense +1 (+1 eff.) Resists +10% blight +3% cold Mind.save +6 (+3 eff.) Max.HP +40.00 Silence- +20% Pinning- +10% A pointy cloth hat, very wizardly... |
On hands | iron gauntlets of dexterity (+2) (0 def, 1 armour) iron gauntlets of dexterity (+2) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% ---------- misc Talents +1 Spring Grapple Unarmed combat: Power 10.0 - 14.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +6 Apr +3 Crit +6.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | copper ring 'Iceraptor' copper ring 'Iceraptor'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +4 Wil dps ---------- Acc +6 (+2 eff.) ----- def ----- Resists +3% cold ---------- misc Equi/ret +0.04 Rings make your fingers look great! |
On fingers | Ce'Nubrelaith the Winterbutcher Ce'Nubrelaith the Winterbutcher0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire Res.pen +5% cold ----- def ----- Armour +4 Resists +1% physical +3% darkness +22% fire Pinning- +20% Rings make your fingers look great! |
Around neck | clarifying copper amulet clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% mind Confus- +21% Amulets make your neck look great! |
In main hand | acidic iron steamsaw of the stars (12-17 power, 0 apr) acidic iron steamsaw of the stars (12-17 power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego+] Arcane/Steamtech Power 11.5 - 17.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +11 On Crit: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Cun +1 Mag dps ---------- Dmg.mod +11% light +11% darkness ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +11% light +11% darkness ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | Mayylle the Hazemistress Mayylle the Hazemistress1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +4 Dex +1 Cun dps ---------- Melee Ret 4 cold ----- def ----- Resists +3% mind HP.reg +0.80 Heal.mod +12% A belt that goes around your waist. |
In off hand | balanced iron steamsaw of massacre (16-24 power, 0 apr) balanced iron steamsaw of massacre (16-24 power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Master/Steamtech Power 16.0 - 24.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +2 Defense +7 (+4 eff.) Fatigue +4% Disarm- +23% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | Strikehash (1 def, 0 armour) Strikehash (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Res.pen +5% physical ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +2% physical +5% nature +5% cold Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Urthasus the iron mail armour (2 def, 9 armour) Urthasus the iron mail armour (2 def, 9 armour) 14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +9 Hardiness +20% Defense +2 (+1 eff.) Fatigue +17% Resists +15% lightning +3% temporal Die.at -20.00 life A suit of armour made of mail. |
Inventory
schematic: Armour Reinforcement schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Glarekiss the copper amulet =str cun= Glarekiss the copper amulet =str cun=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +4 Dex +1 Cun dps ---------- Dmg.mod +6% light Amulets make your neck look great! |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 124] simple healing salve [power 124]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 124 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Aduletha the Bleakdream (dig speed 36 turns) =dig= Aduletha the Bleakdream (dig speed 36 turns) =dig=3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Wil dps ---------- Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Dmg.mod +6% nature Res.pen +10% mind ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By PennyVRRRRRRR the Ogre Sawbutcher level 10
3rd Summertide 122nd year of Ascendancy at 14:20 see stats
By PennyVRRRRRRR the Ogre Sawbutcher level 6
2nd Mirth 122nd year of Ascendancy at 08:07 see stats
By PennyVRRRRRRR the Ogre Sawbutcher level 10
2nd Flare 122nd year of Ascendancy at 17:10 see stats
Log
Arydhenn the skeleton warrior hardens its skin.
LIFE LOST WARNING!
Melee retaliation hits Lisima the skeleton archer for 4 cold, 4 cold (9 total damage).
Lisima the skeleton archer's Beyond the Flesh hits PennyVRRRRRRR for 35 physical, 11 physical (47 total damage).
Lisima the skeleton archer hits PennyVRRRRRRR for 44 physical, 4 fire, 11 physical (59 total damage).
Keyboard input temporarily disabled.
PennyVRRRRRRR receives 130 healing.
Arydhenn the skeleton warrior casts Drain.
Arydhenn the skeleton warrior's spell attains critical power!
PennyVRRRRRRR shrugs off Arydhenn the skeleton warrior's 'Weakness Disease'!
Arydhenn the skeleton warrior hits PennyVRRRRRRR for 45 blight damage.
Burning from Skeleton mage hits PennyVRRRRRRR for 14 fire damage.
Lisima the skeleton archer uses Implode.
PennyVRRRRRRR is being crushed.
PennyVRRRRRRR is bound by telekinetic forces!
Lisima the skeleton archer hits PennyVRRRRRRR for 27 physical damage.
Skeleton mage casts Manathrust.
Melee retaliation hits Lisima the skeleton archer for 5 cold damage.
Lisima the skeleton archer's Beyond the Flesh hits PennyVRRRRRRR for 34 physical, 11 physical (45 total damage).
Skeleton mage hits PennyVRRRRRRR for 71 arcane damage.
PennyVRRRRRRR the level 10 ogre sawbutcher was mana-torn to death by a skeleton mage on level 2 of Ruins of Kor'Pul.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Skeleton mage killed PennyVRRRRRRR!
Saving game...
Saving done.
New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!