










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 33 / 82% |
| Size | big |
| Lifes / Deaths | Killed by fiery orc wyrmic at level 1 on the 5th Dusk 122nd year of Ascendancy at 14:45 / 136Killed by naga nereid at level 1 on the 39th Dusk 122nd year of Ascendancy at 21:36 Killed by ultimate shivgoroth at level 7 on the 45th Dusk 122nd year of Ascendancy at 14:28 Killed by bloated ooze at level 9 on the 7th Haze 122nd year of Ascendancy at 07:22 Killed by multi-hued crystal at level 11 on the 15th Haze 122nd year of Ascendancy at 21:18 Killed by bandit at level 15 on the 51st Haze 122nd year of Ascendancy at 20:02 Killed by Cultist at level 18 on the 79th Haze 122nd year of Ascendancy at 04:11 Killed by Cultist at level 18 on the 79th Haze 122nd year of Ascendancy at 04:53 Killed by Beluthra the gigantic sandworm tunneler at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 06:12 Killed by Beluthra the gigantic sandworm tunneler at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 07:38 Killed by Beluthra the gigantic sandworm tunneler at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 08:18 Killed by Nerymina the Guardian at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 13:25 Killed by Nerymina the Guardian at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 14:14 Killed by Nerymina the Guardian at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 14:53 Killed by storm drake at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 17:24 Killed by Emildarin the treant at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 18:21 Killed by Belathra the Guardian at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 20:13 Killed by Poruthra the giant ice ant at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 23:02 Killed by Aramith the Guardian at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 00:05 Killed by Gywe the Guardian at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 07:19 Killed by steamgun turret at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 16:29 Killed by devourer at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 18:39 Killed by corrupted cutpurse at level 19 on the 30th Regrowth 123rd year of Ascendancy at 13:58 Killed by Assassin Lord at level 20 on the 30th Regrowth 123rd year of Ascendancy at 15:43 Killed by fire wyrm at level 20 on the 67th Regrowth 123rd year of Ascendancy at 09:58 Killed by Animated dwarven-steel greatsword of amnesia at level 21 on the 73rd Regrowth 123rd year of Ascendancy at 03:15 Killed by Poltergeist Stormfront at level 21 on the 73rd Regrowth 123rd year of Ascendancy at 06:01 Killed by Animated slime-covered dwarven-steel greatmaul of evisceration at level 21 on the 73rd Regrowth 123rd year of Ascendancy at 07:56 Killed by Poltergeist Kinetic Focus at level 21 on the 73rd Regrowth 123rd year of Ascendancy at 10:25 Killed by Poltergeist Kinetic Focus at level 21 on the 73rd Regrowth 123rd year of Ascendancy at 11:13 Killed by Poltergeist Kinetic Focus at level 21 on the 73rd Regrowth 123rd year of Ascendancy at 12:06 Killed by Elunn the skeleton archer at level 21 on the 74th Regrowth 123rd year of Ascendancy at 15:05 Killed by Elunn the skeleton archer at level 21 on the 74th Regrowth 123rd year of Ascendancy at 15:38 Killed by Belethra the skeleton archer at level 21 on the 74th Regrowth 123rd year of Ascendancy at 19:51 Killed by skeleton magus at level 21 on the 74th Regrowth 123rd year of Ascendancy at 20:34 Killed by Subject Z at level 22 on the 75th Regrowth 123rd year of Ascendancy at 00:20 Killed by Subject Z at level 22 on the 75th Regrowth 123rd year of Ascendancy at 01:51 Killed by Yvida the skeleton magus at level 22 on the 23rd Pyre 123rd year of Ascendancy at 01:03 Killed by Celia at level 22 on the 23rd Pyre 123rd year of Ascendancy at 09:37 Killed by Celia at level 22 on the 23rd Pyre 123rd year of Ascendancy at 09:37 Killed by armoured skeleton warrior at level 22 on the 23rd Pyre 123rd year of Ascendancy at 11:11 Killed by armoured skeleton warrior at level 22 on the 23rd Pyre 123rd year of Ascendancy at 11:42 Killed by armoured skeleton warrior at level 23 on the 23rd Pyre 123rd year of Ascendancy at 12:17 Killed by scourge drake at level 23 on the 32nd Pyre 123rd year of Ascendancy at 17:21 Killed by Aryrin the thief at level 23 on the 38th Pyre 123rd year of Ascendancy at 02:24 Killed by Grand Corruptor at level 23 on the 38th Pyre 123rd year of Ascendancy at 04:24 Killed by Grand Corruptor at level 23 on the 38th Pyre 123rd year of Ascendancy at 05:12 Killed by Grand Corruptor at level 23 on the 38th Pyre 123rd year of Ascendancy at 06:21 Killed by elven cultist at level 23 on the 38th Pyre 123rd year of Ascendancy at 08:50 Killed by Grand Corruptor at level 23 on the 38th Pyre 123rd year of Ascendancy at 10:24 Killed by Grand Corruptor at level 23 on the 38th Pyre 123rd year of Ascendancy at 12:14 Killed by Grand Corruptor at level 23 on the 38th Pyre 123rd year of Ascendancy at 13:21 Killed by Urkis, the High Tempest at level 23 on the 49th Pyre 123rd year of Ascendancy at 06:14 Killed by Urkis, the High Tempest at level 23 on the 49th Pyre 123rd year of Ascendancy at 08:34 Killed by skeleton magus at level 23 on the 13rd Dusk 123rd year of Ascendancy at 02:59 Killed by skeleton warrior at level 23 on the 13rd Dusk 123rd year of Ascendancy at 05:03 Killed by armoured skeleton warrior at level 24 on the 14th Dusk 123rd year of Ascendancy at 02:14 Killed by Xanalaith the devourer at level 24 on the 14th Dusk 123rd year of Ascendancy at 10:28 Killed by ghast at level 24 on the 14th Dusk 123rd year of Ascendancy at 15:27 Killed by icy orc wyrmic at level 24 on the 14th Dusk 123rd year of Ascendancy at 16:58 Killed by skeleton master archer at level 24 on the 14th Dusk 123rd year of Ascendancy at 18:04 Killed by skeleton master archer at level 24 on the 14th Dusk 123rd year of Ascendancy at 19:40 Killed by temporal stalker at level 24 on the 14th Dusk 123rd year of Ascendancy at 20:45 Killed by bandit at level 24 on the 15th Dusk 123rd year of Ascendancy at 00:06 Killed by skeleton archer at level 24 on the 15th Dusk 123rd year of Ascendancy at 02:36 Killed by skeleton archer at level 24 on the 15th Dusk 123rd year of Ascendancy at 04:58 Killed by skeleton master archer at level 24 on the 15th Dusk 123rd year of Ascendancy at 07:59 Killed by skeleton warrior at level 24 on the 15th Dusk 123rd year of Ascendancy at 10:37 Killed by skeleton master archer at level 24 on the 15th Dusk 123rd year of Ascendancy at 14:53 Killed by fiery orc wyrmic at level 24 on the 15th Dusk 123rd year of Ascendancy at 15:53 Killed by orc grand master assassin at level 24 on the 15th Dusk 123rd year of Ascendancy at 18:10 Killed by corrupted skeleton warrior at level 25 on the 16th Dusk 123rd year of Ascendancy at 15:21 Killed by orc pyromancer at level 25 on the 16th Dusk 123rd year of Ascendancy at 19:02 Killed by orc cryomancer at level 25 on the 16th Dusk 123rd year of Ascendancy at 20:53 Killed by orc high pyromancer at level 25 on the 17th Dusk 123rd year of Ascendancy at 01:31 Killed by orc high pyromancer at level 25 on the 17th Dusk 123rd year of Ascendancy at 02:47 Killed by Borfast the Broken at level 25 on the 17th Dusk 123rd year of Ascendancy at 19:55 Killed by Borfast the Broken at level 25 on the 17th Dusk 123rd year of Ascendancy at 21:28 Killed by Borfast the Broken at level 25 on the 17th Dusk 123rd year of Ascendancy at 23:20 Killed by temporal stalker at level 26 on the 18th Dusk 123rd year of Ascendancy at 04:05 Killed by ghoulking at level 26 on the 19th Dusk 123rd year of Ascendancy at 03:50 Killed by Gloragata the skeleton warrior at level 26 on the 19th Dusk 123rd year of Ascendancy at 05:25 Killed by Gloragata the skeleton warrior at level 26 on the 19th Dusk 123rd year of Ascendancy at 06:51 Killed by Gloragata the skeleton warrior at level 26 on the 19th Dusk 123rd year of Ascendancy at 08:16 Killed by Lord of Skulls (warrior) at level 27 on the 19th Dusk 123rd year of Ascendancy at 10:20 Killed by elven blood mage at level 27 on the 20th Dusk 123rd year of Ascendancy at 15:06 Killed by elven blood mage at level 27 on the 21st Dusk 123rd year of Ascendancy at 00:37 Killed by elven blood mage at level 27 on the 21st Dusk 123rd year of Ascendancy at 01:32 Killed by elven blood mage at level 27 on the 21st Dusk 123rd year of Ascendancy at 04:53 Killed by Cyrutha the elven guard at level 27 on the 21st Dusk 123rd year of Ascendancy at 05:49 Killed by elven blood mage at level 27 on the 21st Dusk 123rd year of Ascendancy at 07:46 Killed by elven cultist at level 27 on the 21st Dusk 123rd year of Ascendancy at 12:44 Killed by elven cultist at level 27 on the 21st Dusk 123rd year of Ascendancy at 14:56 Killed by Poryrille the elven elite warrior at level 27 on the 21st Dusk 123rd year of Ascendancy at 18:56 Killed by elven blood mage at level 27 on the 21st Dusk 123rd year of Ascendancy at 21:46 Killed by elven cultist at level 28 on the 22nd Dusk 123rd year of Ascendancy at 09:01 Killed by Eilinotha the cave bear at level 28 on the 42nd Dusk 123rd year of Ascendancy at 23:14 Killed by Vorybeth the black bear at level 28 on the 43rd Dusk 123rd year of Ascendancy at 11:42 Killed by Velymira the war bear at level 28 on the 43rd Dusk 123rd year of Ascendancy at 14:02 Killed by Velulevea the black bear at level 28 on the 43rd Dusk 123rd year of Ascendancy at 18:52 Killed by Roiada the human at level 28 on the 78th Dusk 123rd year of Ascendancy at 05:46 Killed by Aerelle the mountain troll thunderer at level 29 on the 2nd Haze 123rd year of Ascendancy at 10:25 Killed by orc soldier at level 29 on the 2nd Haze 123rd year of Ascendancy at 22:33 Killed by onilug at level 29 on the 3rd Haze 123rd year of Ascendancy at 06:05 Killed by uruivellas at level 29 on the 3rd Haze 123rd year of Ascendancy at 11:48 Killed by Elilaith the orc grand master assassin at level 29 on the 3rd Haze 123rd year of Ascendancy at 17:20 Killed by mountain troll thunderer at level 29 on the 3rd Haze 123rd year of Ascendancy at 19:04 Killed by Elilaith the orc grand master assassin at level 29 on the 3rd Haze 123rd year of Ascendancy at 20:30 Killed by Mayynor the orc soldier at level 29 on the 4th Haze 123rd year of Ascendancy at 09:28 Killed by Golbug the Destroyer at level 30 on the 5th Haze 123rd year of Ascendancy at 03:10 Killed by skeleton archer at level 30 on the 5th Haze 123rd year of Ascendancy at 15:45 Killed by shadow at level 30 on the 5th Haze 123rd year of Ascendancy at 19:16 Killed by orc high pyromancer at level 31 on the 20th Haze 123rd year of Ascendancy at 20:56 Killed by orc high pyromancer at level 31 on the 20th Haze 123rd year of Ascendancy at 22:22 Killed by orc cryomancer at level 31 on the 21st Haze 123rd year of Ascendancy at 04:14 Killed by icy orc wyrmic at level 31 on the 21st Haze 123rd year of Ascendancy at 05:17 Killed by Emeliwe the bone giant at level 31 on the 21st Haze 123rd year of Ascendancy at 07:16 Killed by Warmaster Gnarg at level 31 on the 21st Haze 123rd year of Ascendancy at 09:36 Killed by orc high pyromancer at level 31 on the 21st Haze 123rd year of Ascendancy at 11:45 Killed by orc high pyromancer at level 31 on the 21st Haze 123rd year of Ascendancy at 13:51 Killed by orc high pyromancer at level 31 on the 21st Haze 123rd year of Ascendancy at 17:16 Killed by orc cryomancer at level 31 on the 21st Haze 123rd year of Ascendancy at 18:26 Killed by orc pyromancer at level 31 on the 21st Haze 123rd year of Ascendancy at 20:05 Killed by overpowered greater multi-hued wyrm at level 31 on the 22nd Haze 123rd year of Ascendancy at 04:31 Killed by overpowered greater multi-hued wyrm at level 31 on the 22nd Haze 123rd year of Ascendancy at 05:56 Killed by overpowered greater multi-hued wyrm at level 31 on the 22nd Haze 123rd year of Ascendancy at 07:41 Killed by overpowered greater multi-hued wyrm at level 31 on the 22nd Haze 123rd year of Ascendancy at 08:12 Killed by overpowered greater multi-hued wyrm at level 31 on the 22nd Haze 123rd year of Ascendancy at 10:02 Killed by overpowered greater multi-hued wyrm at level 31 on the 22nd Haze 123rd year of Ascendancy at 12:35 Killed by overpowered greater multi-hued wyrm at level 31 on the 22nd Haze 123rd year of Ascendancy at 14:43 Killed by overpowered greater multi-hued wyrm at level 31 on the 22nd Haze 123rd year of Ascendancy at 16:48 Killed by overpowered greater multi-hued wyrm at level 31 on the 22nd Haze 123rd year of Ascendancy at 19:12 Killed by overpowered greater multi-hued wyrm at level 32 on the 22nd Haze 123rd year of Ascendancy at 21:30 Killed by overpowered greater multi-hued wyrm at level 32 on the 22nd Haze 123rd year of Ascendancy at 23:32 Killed by overpowered greater multi-hued wyrm at level 32 on the 23rd Haze 123rd year of Ascendancy at 02:02 Killed by overpowered greater multi-hued wyrm at level 33 on the 23rd Haze 123rd year of Ascendancy at 04:21 |
Primary Stats
| Strength | 74 (base 60) |
| Dexterity | 24 (base 19) |
| Constitution | 19 (base 10) |
| Magic | 74 (base 60) |
| Willpower | 31 (base 10) |
| Cunning | 30 (base 12) |
Resources
| Vim | 228/228 |
| Life | 866/866 |
| Positive | 76/76 |
| Stamina | 338/338 |
| Paradox | 300 |
| Healing Factor | 1.1791723257555 |
| Regeneration | 7.3698270359719 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 146 |
| Accuracy | 46 |
| Crit Chance | 58% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +14% |
| Light | +30% |
| Cold | +35% |
| Darkness | +17% |
| Physical | +2% |
| Fire | +11% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +5% |
| Light | +15% |
| Temporal | +10% |
| Mind | +10% |
| Fire | +10% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 33 |
| Ranged Defense | 37 |
| Fatigue | 9 |
| Physical Save | 38 |
| Spell Save | 32 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Cold | + 40%( 70%) |
| All | + 5%( 70%) |
| Darkness | + 28%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 16%( 70%) |
| Lightning | + 17%( 70%) |
| Fire | + 11%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 161 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 816% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 466 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Second Life |
| talent | Chant of Fortitude |
| talent | Weapon of Light |
| talent | Righteous Strength |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you improved talent Craftsman's Eye (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 297. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Samymarand the Brightream (0 def, 4 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Dex / +2 Mag / +5 Wil / +7 Cun Changes resistances: +9% acid Changes resistances penetration: +10% fire Changes damage: +9% fire Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(85 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Emelitta the Morningquench (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Cun / +4 Wil Changes resistances: +10% lightning / +11% temporal / +9% light / +6% fire Changes resistances penetration: +15% light / +10% temporal Changes damage: +6% light Physical save: +17 (+6 eff.) Mindpower: +5 (+3 eff.) A cap made of leather. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.06 cold and 12.14 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around waist | hardened leather belt 'Kindletreason'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +2 Changes stats: +6 Str / +1 Dex Changes resistances: +11% light / +9% darkness A belt that goes around your waist. |
| In main hand | Poltergeist's Stormfront (30-45 power, 15 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Armour: +2 Changes resistances: +2% all Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
| On hands | Erontir (10 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +8.0% Armour: +2 Defense: +10 (+5 eff.) Changes resistances: +3% lightning / +3% cold Changes resistances penetration: +10% mind Critical mult.: +7.00% Life regen: +4.00 Only die when reaching: -60.00 life Spell crit. chance: +8% Mental crit. chance: +8% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
| Cloak | Balancehunt (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 47% Damage when hit (Melee): 6 nature Changes resistances: +9% cold / +15% darkness / +12% nature Changes resistances penetration: +5% darkness Changes damage: +5% darkness / +6% cold Stealth bonus: +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 298 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Feathersteel AmuletRequires: - Level 15 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. This item has been sent to the Item's Vault. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.06 cold and 12.14 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
gladiator's steel ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 14 light Damage (Ranged): 16 light Changes stats: +5 Str / +2 Mag / +5 Con Changes damage: +11% light Rings make your fingers look great! |
Poleta the dwarven-steel battleaxe (43-64 power, 2 apr) =STATS=Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+3 eff.) Armour: +12 Changes stats: +10 Str / +12 Dex / +12 Mag / +13 Wil / +12 Cun / +10 Con Changes damage: +6% physical Infravision radius: +3 Massive two-handed battleaxes. |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 55% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+6 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
noble's hardened leather belt of magery =STATS=Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag / +11 Wil / +5 Cun Damage against: +16% Summoned Reduced damage from: +18% Summoned Spell crit. chance: +4% A belt that goes around your waist. |
Robe of Force (12 def, 8 armour)Requires: - Level 15 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+4 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 28.83 to 36.04 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. This item has been sent to the Item's Vault. |
Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+5 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
dwarven-steel helm 'Boltwilter' (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 6 lightning Changes stats: +7 Str / +2 Cun / +7 Con Changes resistances: +14% cold Allows you to breathe in: water Reduces incoming crit damage: 5.00% Physical save: +28 (+10 eff.) Mental save: +11 (+4 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
114 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal Changes damage: +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 143.40 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 124% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 269/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Airmire the ash totem of healing [power 194] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances penetration: +10% lightning / +25% fire Critical mult.: +5.00% Mindpower: +10 (+5 eff.) Mental crit. chance: +2% It can be used to heal yourself and all friendly characters within 10 spaces for 194 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Chargewrecker [power 182] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +6% lightning / +6% cold / +6% mind Changes resistances penetration: +5% lightning Changes damage: +15% lightning It can be used to create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Alex the Shalore Sun Paladin level 19
7th Regrowth 123rd year of Ascendancy at 14:23 see stats
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Alex the Shalore Sun Paladin level 28
75th Dusk 123rd year of Ascendancy at 23:16 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Alex the Shalore Sun Paladin level 31
22nd Haze 123rd year of Ascendancy at 04:29 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Alex the Shalore Sun Paladin level 28
44th Dusk 123rd year of Ascendancy at 01:25 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Alex the Shalore Sun Paladin level 13
34th Haze 122nd year of Ascendancy at 05:00 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Alex the Shalore Sun Paladin level 30
5th Haze 123rd year of Ascendancy at 04:46 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Alex the Shalore Sun Paladin level 20
67th Regrowth 123rd year of Ascendancy at 08:09 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Alex the Shalore Sun Paladin level 20
66th Regrowth 123rd year of Ascendancy at 08:25 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Alex the Shalore Sun Paladin level 23
5th Dusk 123rd year of Ascendancy at 09:42 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Alex the Shalore Sun Paladin level 28
1st Haze 123rd year of Ascendancy at 16:18 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Alex the Shalore Sun Paladin level 22
11st Pyre 123rd year of Ascendancy at 09:19 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Alex the Shalore Sun Paladin level 33
23rd Haze 123rd year of Ascendancy at 05:32 see stats
I meant to do that... (Exploration mode)
Avoid death 50 times with a life-saving talent.By Alex the Shalore Sun Paladin level 26
19th Dusk 123rd year of Ascendancy at 09:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Alex the Shalore Sun Paladin level 10
7th Haze 122nd year of Ascendancy at 15:10 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Alex the Shalore Sun Paladin level 20
30th Regrowth 123rd year of Ascendancy at 14:50 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Alex the Shalore Sun Paladin level 30
5th Haze 123rd year of Ascendancy at 02:06 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Alex the Shalore Sun Paladin level 4
41st Dusk 122nd year of Ascendancy at 16:40 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Alex the Shalore Sun Paladin level 20
30th Regrowth 123rd year of Ascendancy at 16:55 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Alex the Shalore Sun Paladin level 28
22nd Dusk 123rd year of Ascendancy at 17:14 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Alex the Shalore Sun Paladin level 20
67th Regrowth 123rd year of Ascendancy at 15:09 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Alex the Shalore Sun Paladin level 30
5th Haze 123rd year of Ascendancy at 07:23 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Alex the Shalore Sun Paladin level 16
55th Haze 122nd year of Ascendancy at 00:40 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Alex the Shalore Sun Paladin level 9
2nd Haze 122nd year of Ascendancy at 15:33 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Alex the Shalore Sun Paladin level 14
49th Haze 122nd year of Ascendancy at 17:42 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Alex the Shalore Sun Paladin level 27
20th Dusk 123rd year of Ascendancy at 23:02 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Alex the Shalore Sun Paladin level 19
4th Regrowth 123rd year of Ascendancy at 05:00 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Alex the Shalore Sun Paladin level 26
19th Dusk 123rd year of Ascendancy at 09:55 see stats
Log
Space around you starts to dissolve...
Today is the 23rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:25.
Resting starts...
Rested for 15 turns (stop reason: all resources and life at maximum).
Resting starts...
You are yanked out of this place!
Rested for 25 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
You don't see how to get there...
Error while transfering Blade of Distorted Time (40-56 power, 40 apr) to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
Saving game...
You transfer Feathersteel Amulet from the online item's vault.
Saving done.
Saving game...
You transfer Robe of Force (12 def, 8 armour) from the online item's vault.
Saving done.
You transfer Blade of Distorted Time (40-56 power, 40 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.








































































































