









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Cursed |
| Level / Exp | 34 / 8% |
| Size | huge |
| Lifes / Deaths | Killed by Rhaloren Inquisitor at level 6 on the 3rd Mirth 122nd year of Ascendancy at 02:44 / 153Killed by Bill the Stone Troll at level 12 on the 41st Dusk 122nd year of Ascendancy at 00:43 Killed by skeleton mage at level 14 on the 10th Haze 122nd year of Ascendancy at 08:20 Killed by skeleton warrior at level 14 on the 10th Haze 122nd year of Ascendancy at 09:18 Killed by skeleton magus at level 14 on the 10th Haze 122nd year of Ascendancy at 10:17 Killed by skeleton archer at level 14 on the 10th Haze 122nd year of Ascendancy at 10:42 Killed by shadow claw at level 15 on the 29th Haze 122nd year of Ascendancy at 14:03 Killed by Kyless at level 15 on the 29th Haze 122nd year of Ascendancy at 16:14 Killed by Kyless at level 15 on the 29th Haze 122nd year of Ascendancy at 17:20 Killed by Ce'Noseta the copperhead snake at level 17 on the 3rd Decay 122nd year of Ascendancy at 10:24 Killed by snow giant boulder thrower at level 17 on the 4th Decay 122nd year of Ascendancy at 04:18 Killed by Emelena the fire drake at level 17 on the 4th Decay 122nd year of Ascendancy at 08:19 Killed by snow giant boulder thrower at level 17 on the 4th Decay 122nd year of Ascendancy at 13:25 Killed by umber hulk at level 17 on the 4th Decay 122nd year of Ascendancy at 14:34 Killed by snow giant at level 17 on the 4th Decay 122nd year of Ascendancy at 14:56 Killed by Neruma the snow giant boulder thrower at level 17 on the 5th Decay 122nd year of Ascendancy at 05:05 Killed by Neruma the snow giant boulder thrower at level 17 on the 5th Decay 122nd year of Ascendancy at 05:22 Killed by fire drake hatchling at level 17 on the 5th Decay 122nd year of Ascendancy at 05:58 Killed by snow giant boulder thrower at level 18 on the 5th Decay 122nd year of Ascendancy at 06:58 Killed by Varsha the Writhing at level 18 on the 5th Decay 122nd year of Ascendancy at 08:25 Killed by snow giant boulder thrower at level 18 on the 5th Decay 122nd year of Ascendancy at 11:29 Killed by fire drake hatchling at level 18 on the 5th Decay 122nd year of Ascendancy at 12:20 Killed by fire drake at level 18 on the 5th Decay 122nd year of Ascendancy at 14:20 Killed by Cultist at level 18 on the 5th Decay 122nd year of Ascendancy at 21:08 Killed by Cultist at level 18 on the 5th Decay 122nd year of Ascendancy at 22:15 Killed by Cultist at level 18 on the 5th Decay 122nd year of Ascendancy at 22:31 Killed by degenerated skeleton warrior at level 20 on the 48th Regrowth 123rd year of Ascendancy at 02:06 Killed by skeleton archer at level 20 on the 48th Regrowth 123rd year of Ascendancy at 08:50 Killed by venom wyrm at level 20 on the 49th Regrowth 123rd year of Ascendancy at 16:41 Killed by venom wyrm at level 20 on the 49th Regrowth 123rd year of Ascendancy at 16:53 Killed by venom wyrm at level 20 on the 49th Regrowth 123rd year of Ascendancy at 17:01 Killed by venom wyrm at level 20 on the 49th Regrowth 123rd year of Ascendancy at 17:10 Killed by venom drake at level 20 on the 49th Regrowth 123rd year of Ascendancy at 17:37 Killed by wretchling at level 20 on the 49th Regrowth 123rd year of Ascendancy at 17:45 Killed by venom drake hatchling at level 20 on the 49th Regrowth 123rd year of Ascendancy at 18:01 Killed by venom wyrm at level 20 on the 49th Regrowth 123rd year of Ascendancy at 18:26 Killed by worm that walks at level 20 on the 49th Regrowth 123rd year of Ascendancy at 18:53 Killed by venom wyrm at level 20 on the 49th Regrowth 123rd year of Ascendancy at 19:21 Killed by Ivibremina the skeleton warrior at level 21 on the 50th Regrowth 123rd year of Ascendancy at 02:02 Killed by Dozing Glorerin at level 21 on the 50th Regrowth 123rd year of Ascendancy at 06:37 Killed by Dozing Glorerin at level 21 on the 50th Regrowth 123rd year of Ascendancy at 07:14 Killed by Dozing Betorekira at level 21 on the 50th Regrowth 123rd year of Ascendancy at 08:11 Killed by Dozing Betorekira at level 21 on the 50th Regrowth 123rd year of Ascendancy at 09:04 Killed by Dozing Betorekira at level 21 on the 50th Regrowth 123rd year of Ascendancy at 09:41 Killed by Sleeping Lisokira at level 21 on the 50th Regrowth 123rd year of Ascendancy at 09:47 Killed by Sleeping Lisokira at level 21 on the 50th Regrowth 123rd year of Ascendancy at 10:29 Killed by Borfast the Broken at level 21 on the 50th Regrowth 123rd year of Ascendancy at 16:24 Killed by skeleton assassin at level 21 on the 51st Regrowth 123rd year of Ascendancy at 01:28 Killed by dredge at level 22 on the 51st Regrowth 123rd year of Ascendancy at 04:16 Killed by devourer at level 22 on the 51st Regrowth 123rd year of Ascendancy at 19:55 Killed by Islatta the ghoul at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 02:13 Killed by skeleton magus at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 06:03 Killed by naga myrmidon at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 06:48 Killed by vampire lord at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 07:56 Killed by ghoul at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 08:28 Killed by ghoulking at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 08:54 Killed by ghoul at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 09:20 Killed by ghoul at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 09:46 Killed by orc cryomancer at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 10:25 Killed by skeleton master archer at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 11:43 Killed by skeleton assassin at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 11:53 Killed by poison spore at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 12:35 Killed by orc grand master assassin at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 16:30 Killed by The Master at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 21:06 Killed by Lord of Skulls (warrior) at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 21:06 Killed by Lord of Skulls (warrior) at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 21:52 Killed by The Master at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 22:03 Killed by The Master at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 22:51 Killed by The Master at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 23:57 Killed by armoured skeleton warrior at level 23 on the 54th Regrowth 123rd year of Ascendancy at 00:38 Killed by onilug at level 24 on the 54th Regrowth 123rd year of Ascendancy at 02:30 Killed by wretchling at level 24 on the 54th Regrowth 123rd year of Ascendancy at 09:31 Killed by venom wyrm at level 24 on the 54th Regrowth 123rd year of Ascendancy at 10:03 Killed by venom drake at level 24 on the 54th Regrowth 123rd year of Ascendancy at 10:26 Killed by venom wyrm at level 24 on the 54th Regrowth 123rd year of Ascendancy at 10:37 Killed by wretchling at level 24 on the 54th Regrowth 123rd year of Ascendancy at 11:16 Killed by elven cultist at level 25 on the 55th Regrowth 123rd year of Ascendancy at 01:57 Killed by elven blood mage at level 25 on the 55th Regrowth 123rd year of Ascendancy at 03:21 Killed by Belebrenor the mean looking elven guard at level 25 on the 55th Regrowth 123rd year of Ascendancy at 12:18 Killed by Belebrenor the mean looking elven guard at level 25 on the 55th Regrowth 123rd year of Ascendancy at 12:31 Killed by mean looking elven guard at level 26 on the 56th Regrowth 123rd year of Ascendancy at 04:50 Killed by worm that walks at level 26 on the 64th Regrowth 123rd year of Ascendancy at 13:54 Killed by netherworm mass at level 26 on the 64th Regrowth 123rd year of Ascendancy at 20:22 Killed by worm that walks at level 26 on the 64th Regrowth 123rd year of Ascendancy at 23:37 Killed by devourer at level 27 on the 65th Regrowth 123rd year of Ascendancy at 03:16 Killed by Grand Corruptor at level 28 on the 7th Mirth 123rd year of Ascendancy at 00:37 Killed by Belysewe the netherworm mass at level 29 on the 6th Haze 123rd year of Ascendancy at 18:07 Killed by armoured skeleton warrior at level 29 on the 8th Haze 123rd year of Ascendancy at 10:35 Killed by patchwork troll at level 31 on the 7th Decay 123rd year of Ascendancy at 20:28 Killed by Yvunn the rattlesnake at level 31 on the 8th Decay 123rd year of Ascendancy at 12:38 Killed by Yvunn the rattlesnake at level 31 on the 8th Decay 123rd year of Ascendancy at 13:27 Killed by Yvunn the rattlesnake at level 31 on the 8th Decay 123rd year of Ascendancy at 14:56 Killed by Yvunn the rattlesnake at level 31 on the 8th Decay 123rd year of Ascendancy at 16:23 Killed by Yvunn the rattlesnake at level 31 on the 8th Decay 123rd year of Ascendancy at 17:36 Killed by Yvunn the rattlesnake at level 31 on the 8th Decay 123rd year of Ascendancy at 19:13 Killed by Yvunn the rattlesnake at level 31 on the 8th Decay 123rd year of Ascendancy at 20:26 Killed by orc necromancer at level 31 on the 10th Decay 123rd year of Ascendancy at 06:35 Killed by Nerylle the bandit lord at level 31 on the 2nd Wintertide 124th year of Ascendancy at 12:59 Killed by thief at level 32 on the 2nd Wintertide 124th year of Ascendancy at 14:13 Killed by Bethynor the drem at level 32 on the 7th Allure 124th year of Ascendancy at 12:02 Killed by Bethynor the drem at level 32 on the 7th Allure 124th year of Ascendancy at 12:08 Killed by blade horror at level 32 on the 7th Allure 124th year of Ascendancy at 13:15 Killed by Betelethra the luminous horror at level 32 on the 7th Allure 124th year of Ascendancy at 14:51 Killed by netherworm mass at level 32 on the 7th Allure 124th year of Ascendancy at 15:44 Killed by Bethidata the drem at level 32 on the 7th Allure 124th year of Ascendancy at 17:08 Killed by Betelethra the luminous horror at level 32 on the 7th Allure 124th year of Ascendancy at 18:25 Killed by luminous horror at level 32 on the 7th Allure 124th year of Ascendancy at 19:51 Killed by Ce'Nyra the worm that walks at level 32 on the 7th Allure 124th year of Ascendancy at 22:51 Killed by Ce'Nyra the worm that walks at level 32 on the 7th Allure 124th year of Ascendancy at 23:29 Killed by saw horror at level 32 on the 8th Allure 124th year of Ascendancy at 02:10 Killed by Elidawyn the dredgling at level 32 on the 8th Allure 124th year of Ascendancy at 07:12 Killed by radiant horror at level 32 on the 8th Allure 124th year of Ascendancy at 08:51 Killed by netherworm mass at level 32 on the 8th Allure 124th year of Ascendancy at 16:04 Killed by dredge at level 32 on the 8th Allure 124th year of Ascendancy at 18:02 Killed by Xaneba the dredge at level 32 on the 8th Allure 124th year of Ascendancy at 19:48 Killed by Xaneba the dredge at level 32 on the 8th Allure 124th year of Ascendancy at 20:43 Killed by Bethagatha the drem at level 32 on the 9th Allure 124th year of Ascendancy at 03:38 Killed by Lisinne the maelstrom at level 32 on the 9th Allure 124th year of Ascendancy at 04:20 Killed by Lisinne the maelstrom at level 32 on the 9th Allure 124th year of Ascendancy at 05:42 Killed by The One That Writes at level 32 on the 9th Allure 124th year of Ascendancy at 06:56 Killed by Lisinne the maelstrom at level 32 on the 9th Allure 124th year of Ascendancy at 08:12 Killed by The One That Writes at level 32 on the 9th Allure 124th year of Ascendancy at 09:26 Killed by The One That Writes at level 32 on the 9th Allure 124th year of Ascendancy at 10:44 Killed by Eilinelenor the netherworm mass at level 32 on the 9th Allure 124th year of Ascendancy at 11:38 Killed by The One That Writes at level 32 on the 9th Allure 124th year of Ascendancy at 12:55 Killed by Eilinelenor the netherworm mass at level 32 on the 9th Allure 124th year of Ascendancy at 14:10 Killed by The One That Writes at level 32 on the 9th Allure 124th year of Ascendancy at 15:32 Killed by The One That Writes at level 32 on the 9th Allure 124th year of Ascendancy at 16:06 Killed by The One That Writes at level 32 on the 9th Allure 124th year of Ascendancy at 16:31 Killed by The One That Writes at level 32 on the 9th Allure 124th year of Ascendancy at 17:05 Killed by worm that walks at level 32 on the 9th Allure 124th year of Ascendancy at 18:32 Killed by Eilinelenor the netherworm mass at level 32 on the 9th Allure 124th year of Ascendancy at 19:11 Killed by The One That Writes at level 32 on the 9th Allure 124th year of Ascendancy at 20:35 Killed by Aeryra the dremling at level 32 on the 9th Allure 124th year of Ascendancy at 22:20 Killed by The One That Writes at level 32 on the 9th Allure 124th year of Ascendancy at 23:52 Killed by The One That Writes at level 32 on the 10th Allure 124th year of Ascendancy at 01:04 Killed by The One That Writes at level 32 on the 10th Allure 124th year of Ascendancy at 02:24 Killed by The One That Writes at level 32 on the 10th Allure 124th year of Ascendancy at 03:34 Killed by The One That Writes at level 32 on the 10th Allure 124th year of Ascendancy at 03:47 Killed by ravaging entropic rip at level 32 on the 10th Allure 124th year of Ascendancy at 05:08 Killed by The One That Writes at level 32 on the 10th Allure 124th year of Ascendancy at 06:39 Killed by The One That Writes at level 32 on the 10th Allure 124th year of Ascendancy at 07:37 Killed by The One That Writes at level 32 on the 10th Allure 124th year of Ascendancy at 08:11 Killed by The One That Writes at level 32 on the 10th Allure 124th year of Ascendancy at 09:47 Killed by The One That Writes at level 32 on the 10th Allure 124th year of Ascendancy at 11:34 Killed by The One That Writes at level 32 on the 10th Allure 124th year of Ascendancy at 12:07 Killed by The One That Writes at level 32 on the 10th Allure 124th year of Ascendancy at 13:22 Killed by Eilinelenor the netherworm mass at level 32 on the 10th Allure 124th year of Ascendancy at 14:32 Killed by The One That Writes at level 32 on the 10th Allure 124th year of Ascendancy at 15:45 Killed by The One That Writes at level 32 on the 10th Allure 124th year of Ascendancy at 17:08 Killed by The One That Writes at level 32 on the 10th Allure 124th year of Ascendancy at 18:25 Killed by Eilinelenor the netherworm mass at level 32 on the 10th Allure 124th year of Ascendancy at 19:41 Killed by The One That Writes at level 32 on the 10th Allure 124th year of Ascendancy at 21:09 |
Primary Stats
| Strength | 135 (base 60) |
| Dexterity | 17 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 17 (base 10) |
| Willpower | 77 (base 60) |
| Cunning | 47 (base 33) |
Resources
| Life | 1135/1135 |
| Hate | 48/100 |
| Equilibrium | 0 |
| Psi | 167/167 |
| Healing Factor | 1.117368578813 |
| Regeneration | 3.6314478811421 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +55% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 9 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 193 |
| Accuracy | 45 |
| Crit Chance | 15% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +6% |
| Mind | +26% |
| All | 0% |
| Lightning | +6% |
| Light | +29% |
| Physical | +29% |
| Darkness | +7% |
| Fire | +9% |
| Nature | +8% |
Offense: Damage Penetration
| Physical | +10% |
| Lightning | +29% |
| Fire | +5% |
| Cold | +19% |
Defense: Base
| Armour (hardiness) | 32.317011280365 (72.903125182002%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 41 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 20%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
| Lightning | + 60%( 70%) |
| Light | + 45%( 70%) |
| Mind | + 47%( 70%) |
| Darkness | + 3%( 70%) |
| Fire | + 59%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 69% |
| Confusion Resistance | 75% |
| Fear Resistance | 41% |
| Poison Resistance | 20% |
| Blind Resistance | 32% |
| Silence Resistance | 21% |
| Bleed Resistance | 20% |
| Disarm Resistance | 24% |
| Pinning Resistance | 28% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 66% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 608% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 685 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -939 life. The duration and life will increase by 1% for every 1% life you have lost (currently 939 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Stalk |
| talent | Gloom |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 29. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of strife (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Con / +4 Wil Changes resistances penetration: +5% physical Silence immunity: +21% Confusion immunity: +24% Stun/Freeze immunity: +28% Mindpower: +3 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 39% (at 0 Hate) to 131% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 27 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(132 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | cashmere wizard hat 'Rhetoleg' (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to reduce armor by 20% Changes stats: +7 Cun / +8 Wil Changes resistances: +6% nature / +14% fire / +3% darkness / +8% cold Mental save: +14 (+5 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +6% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 234 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| Tool | iron torque of psionic shield 'Hellspire' [power 25] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +12% fire Changes resistances penetration: +5% fire Reduces incoming crit damage: 15.00% Poison immunity: +20% Cut immunity: +20% It can be used to setup a psionic shield, reducing all damage taken by 25 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring 'Sparkwire'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +11% mind / +15% lightning Changes resistances penetration: +10% lightning Changes damage: +6% lightning / +9% fire / +11% mind Blindness immunity: +32% Disarm immunity: +24% Pinning immunity: +28% Knockback immunity: +25% Maximum life: +25.00 Infravision radius: +4 See stealth: +9 See invisible: +9 Rings make your fingers look great! |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | AdowynInfused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +7 Str / +2 Con Changes resistances: +14% acid / +13% fire / +13% lightning / +12% cold Changes damage: +9% physical Maximum life: +37.00 A belt that goes around your waist. |
| In main hand | Blindzephyr (Nightmares) (41-62 power, 2 apr)Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20 arcane resource burn Damage (Melee): +20 light Damage (radius 2) on crit: +16 lightning / +37 cold When wielded/worn: Damage when hit (Melee): 8 nature Changes resistances: +15% light / +6% lightning Changes resistances penetration: +19% lightning / +19% cold Movement speed: +35% Curse of Nightmares Massive two-handed mauls. |
| On hands | Chagrim (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Physical power: +9 (+2 eff.) Armour: +2 Fatigue: +3% Damage when hit (Melee): 6 physical Changes stats: +6 Str Changes resistances: +6% mind Changes resistances penetration: +5% physical Physical save: +9 (+3 eff.) Maximum stamina: +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 36.86 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
| Cloak | Ulfakalthogorn the Shineglamour (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 8 arcane Changes stats: +5 Cun Changes damage: +12% light / +15% mind / +6% arcane Maximum life: +40.00 Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Eleneruiyon the gold amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 10 Damage (Melee): 8 light / 10 darkness Effects when hit in melee: * 8% chance to reduce damage dealt by 27% * 8% chance to blind Changes stats: +5 Mag Changes damage: +7% light / +7% darkness Physical save: +15 (+5 eff.) Spell save: +13 (+5 eff.) Mental save: +13 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Damage Shield penetration: +30% Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 20%; reduction 4; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 210 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Cyrulrawyn the DarkgritCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 27% Damage when hit (Melee): 6 mind Changes stats: +5 Str / +5 Con Changes resistances: +3% fire / +3% darkness / +9% mind Changes resistances penetration: +5% mind Rings make your fingers look great! |
ForestquarryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 nature Changes resistances: +3% light Changes resistances penetration: +20% nature Mental save: +10 (+3 eff.) Poison immunity: +20% Confusion immunity: +52% Only die when reaching: -80.00 life Healing mod.: +5% Rings make your fingers look great! |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
StormcryptCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +7 Cun / +7 Dex Changes resistances: +3% lightning Changes resistances penetration: +20% lightning Critical mult.: +5.00% Mindpower: +25 (+7 eff.) Rings make your fingers look great! |
Stormfront (Corpses) (30-45 power, 15 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold Curse of Corpses The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Moon (Misfortune) (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 Curse of Misfortune A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Silent Blade (Shrouds) (25-32 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 65% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+4 eff.) Curse of Shrouds A thin, dark dagger that seems to meld seamlessly into the shadows. |
Star (Shrouds) (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Curse of Shrouds Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Swordbreaker (Shrouds) (25-32 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+8 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. Curse of Shrouds This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Bill's Tree Trunk (Corpses) (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Curse of Corpses It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Brighthack the steel greatmaul (Corpses) (26-39 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.0 - 39.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +4 fire / +4 arcane / +13 cold Damage (radius 2) on crit: +8 arcane When wielded/worn: Physical crit. chance: +9.0% Changes damage: +3% arcane Curse of Corpses Massive two-handed mauls. |
truestriking stralite greatmaul of rage (Misfortune) (55-82 power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +48 (+16 eff.) Armour penetration: +10 Changes stats: +6 Str Changes resistances penetration: +12% physical Changes damage: +12% physical Curse of Misfortune Massive two-handed mauls. |
Punae's Blade (Madness) (46-64 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +20.0% Defense: +40 (+18 eff.) Combat speed: +20% Chance to avoid attacks: +10% Curse of Madness This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Crooked Club (Nightmares) (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) Damage (Melee): +14 % chance of confusion / +30 physical When wielded/worn: Accuracy: +12 (+4 eff.) Curse of Nightmares An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Aralaith the Winterrebel (Corpses) (10-10 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +12 temporal When wielded/worn: Changes stats: +4 Cun Changes resistances: +12% cold / +6% temporal Changes resistances penetration: +15% cold Talent granted: +1 Attune Mindstar Critical mult.: +17.00% Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kinetic Focus (Shrouds) (6-7 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+2 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Shrouds Kinetic energies are focussed in the core of this mindstar. |
Mayyta the Lightningwalker (Corpses) (8-8 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +12 lightning When wielded/worn: Defense: +14 (+7 eff.) Changes stats: +4 Wil Changes damage: +7% lightning / +7% cold / +12% temporal / +8% physical Talent granted: +1 Attune Mindstar Physical save: +6 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +5 (+2 eff.) Pinning immunity: +15% Equilibrium when hit: +0.60 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Xynne (Madness) (4-5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +4 temporal When wielded/worn: Changes stats: +3 Mag / +3 Wil / +8 Cun Changes resistances: +6% physical Changes resistances penetration: +6% physical Changes damage: +5% physical Talent granted: +1 Attune Mindstar Critical mult.: +7.00% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gravitational Staff (Corpses) (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+14 eff.) Spell crit. chance: +7% Curse of Corpses It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 74.08 physical (gravity) damage. Each target moved beyond the first increases the damage by 9.26 (up to a maximum of 37.04 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Kor's Fall (Shrouds) (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+5 eff.) Spell crit. chance: +8% See invisible: +2 Curse of Shrouds It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 93.47 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (187). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Staff of Arcane Supremacy (Corpses) (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+11 eff.) Curse of Corpses It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Stormlash (Misfortune) (17-19 power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+3 eff.) Changes damage: +10% lightning Curse of Misfortune It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 12.07 to 36.22 lightning damage (based on Magic and Dexterity) Activation costs 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+8 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+7 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+2 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Crown of Burning Pain (4 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: +4% Changes stats: +1 Cun / +1 Wil Changes resistances: +10% fire Changes damage: +10% fire It can be used to activate talent Meteor Rain (costing 46 power out of 50/50) : Effective talent level: 2.0 Power cost: 46 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 29.59 fire and 35.02 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 28.53 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
volcanic hardened leather armour of the deep (9 def, 13 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +13 Defense: +9 (+5 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 7 fire Changes resistances: +7% acid / +7% cold / +13% fire / +10% physical Allows you to breathe in: water A suit of armour made of leather. |
Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Poralekira the dwarven-steel plate armour (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Accuracy: +30 (+10 eff.) Armour penetration: +3 Armour: +11 Fatigue: +22% Changes resistances: +7% physical Changes resistances penetration: +10% physical / +25% temporal Changes damage: +12% physical Physical save: +18 (+6 eff.) A suit of armour made of metal plates. |
Ravenzeal of the Blightspawn (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Powered by arcane forces Infused by nature 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +11 Fatigue: +22% Effects when hit in melee: * 28% chance to reduce strength, dexterity, and constitution by 10 * 24% chance to reduce damage dealt by 27% Changes resistances: +6% lightning / +18% temporal / +8% fire / +6% nature / +8% acid / +6% physical / +6% blight / +5% cold / +7% arcane Talent cooldown: Rush (-5 turns) Spell save: +15 (+5 eff.) Silence immunity: +20% Disarm immunity: +26% Stun/Freeze immunity: +26% Knockback immunity: +24% A suit of armour made of metal plates. |
Wrathroot's Barkwood (9 def, 10 armour, 25-35 power, 60 block)Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 25.0 - 35.0 Uses stat: 150% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+5 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 195.81 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 84.03 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 306/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Persistent WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+3 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Poronne [power 36] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +2 Wil Changes damage: +9% blight Mana each turn: +0.12 Mana when firing critical spell: +2.00 It can be used to harden the skin for 7 turns increasing armour by 36 and armour hardiness by 50% Activation puts all charms on cooldown for 20 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 98 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Cursed the Ogre Cursed level 28
40th Dusk 123rd year of Ascendancy at 13:11 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Cursed the Ogre Cursed level 27
65th Regrowth 123rd year of Ascendancy at 06:08 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Cursed the Ogre Cursed level 33
10th Allure 124th year of Ascendancy at 22:19 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Cursed the Ogre Cursed level 16
47th Haze 122nd year of Ascendancy at 18:11 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Cursed the Ogre Cursed level 29
8th Haze 123rd year of Ascendancy at 23:39 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Cursed the Ogre Cursed level 19
5th Regrowth 123rd year of Ascendancy at 18:55 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cursed the Ogre Cursed level 28
73rd Dusk 123rd year of Ascendancy at 11:59 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Cursed the Ogre Cursed level 27
74th Regrowth 123rd year of Ascendancy at 23:23 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cursed the Ogre Cursed level 27
65th Regrowth 123rd year of Ascendancy at 05:32 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Cursed the Ogre Cursed level 30
13rd Haze 123rd year of Ascendancy at 08:09 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Cursed the Ogre Cursed level 10
30th Dusk 122nd year of Ascendancy at 10:46 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Cursed the Ogre Cursed level 20
5th Regrowth 123rd year of Ascendancy at 19:14 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Cursed the Ogre Cursed level 30
8th Haze 123rd year of Ascendancy at 23:39 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Cursed the Ogre Cursed level 33
1st Regrowth 124th year of Ascendancy at 12:46 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Cursed the Ogre Cursed level 28
32nd Pyre 123rd year of Ascendancy at 14:04 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Cursed the Ogre Cursed level 21
50th Regrowth 123rd year of Ascendancy at 04:23 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Cursed the Ogre Cursed level 14
10th Haze 122nd year of Ascendancy at 10:38 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Cursed the Ogre Cursed level 13
69th Dusk 122nd year of Ascendancy at 22:22 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Cursed the Ogre Cursed level 27
65th Regrowth 123rd year of Ascendancy at 06:08 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Cursed the Ogre Cursed level 14
10th Haze 122nd year of Ascendancy at 10:56 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Cursed the Ogre Cursed level 28
72nd Dusk 123rd year of Ascendancy at 21:44 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Cursed the Ogre Cursed level 32
7th Allure 124th year of Ascendancy at 11:44 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Cursed the Ogre Cursed level 21
51st Regrowth 123rd year of Ascendancy at 01:07 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Cursed the Ogre Cursed level 23
54th Regrowth 123rd year of Ascendancy at 01:52 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Cursed the Ogre Cursed level 32
7th Allure 124th year of Ascendancy at 11:46 see stats
Log
Today is the 19th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:23.
Today is the 20th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:20.
Today is the 21st Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
Today is the 22nd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:51.
Today is the 23rd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.
Today is the 24th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:36.
Today is the 25th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:33.
Ran for 4 turns (stop reason: hostile spotted to the southeast (ziguranth patrol)).
Ran for 3 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
Cursed deactivates Gloom.
Cursed activates Gloom.
Cursed deactivates Stalk.
Cursed activates Stalk.
Today is the 26th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:55.
Cursed deactivates Gloom.
Cursed activates Gloom.
Cursed deactivates Stalk.
Cursed activates Stalk.
Saving game...
Saving done.











































































































































