











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons: 
 Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Male | 
| Race | Krog | 
| Class | Cursed | 
| Level / Exp | 21 / 39% | 
| Size | big | 
| Lifes / Deaths | Killed by Yvata the giant carpenter ant at level 3 on the 77th Pyre 122nd year of Ascendancy at 11:390 / 6 Killed by Islira the large brown snake at level 5 on the 1st Mirth 122nd year of Ascendancy at 14:46 Killed by Emirin the deformed wolf at level 11 on the 1st Dusk 122nd year of Ascendancy at 16:15 Killed by shadow at level 12 on the 2nd Dusk 122nd year of Ascendancy at 21:38 Killed by Bokodosus's Inner Demon at level 20 on the 57th Dusk 122nd year of Ascendancy at 15:16 Killed by Xibremira the orc warrior at level 21 on the 59th Dusk 122nd year of Ascendancy at 08:29 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 68 (base 43) | 
| Dexterity | 13 (base 11) | 
| Constitution | 15 (base 10) | 
| Magic | 12 (base 10) | 
| Willpower | 78 (base 50) | 
| Cunning | 22 (base 11) | 
Resources
| Life | -172/627 | 
| Hate | 100/100 | 
| Equilibrium | 49 | 
| Healing Factor | 1.1560311219418 | 
| Regeneration | 0.86702334145632 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +10.000000000004% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 2 | 
| Stealth | 24 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 61 | 
| Accuracy | 52 | 
| Crit Chance | 7% | 
| APR | 42 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 56 | 
| Accuracy | 52 | 
| Crit Chance | 7% | 
| APR | 36 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 11 | 
| Crit Chance | 5% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 53 | 
| Crit Chance | 15% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +7% | 
| Lightning | +11% | 
| Cold | +20% | 
| Mind | +5% | 
| Physical | +6% | 
| Fire | +8% | 
| All | 0% | 
Offense: Damage Penetration
| Lightning | +20% | 
| Acid | +3% | 
| Physical | +3% | 
| Cold | +3% | 
| Fire | +3% | 
Defense: Base
| Armour (hardiness) | 6 (38.594633868923%) | 
| Defense | 43 | 
| Ranged Defense | 43 | 
| Fatigue | 0 | 
| Physical Save | 38 | 
| Spell Save | 36 | 
| Mental Save | 41 | 
Defense: Resistances
| Acid | + 20%( 70%) | 
| Blight | + 24%( 70%) | 
| Arcane | + 14%( 70%) | 
| Cold | + 45%( 70%) | 
| All | + 9%( 70%) | 
| Darkness | + 14%( 70%) | 
| Temporal | + 12%( 70%) | 
| Physical | + 35%( 70%) | 
| Mind | + 24%( 70%) | 
| Fire | + 32%( 70%) | 
| Lightning | + 45%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Pinning Resistance | 100% | 
| Knockback Resistance | 28% | 
| Confusion Resistance | 38% | 
| Fear Resistance | 28% | 
| Stun Resistance | 60% | 
| Poison Resistance | 20% | 
| Blind Resistance | 0% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 196 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 665% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. | 
Class Talents
| Cursed / Gloom | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cursed / Predator | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cursed / Rampage | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Cursed / Strife | 1.41 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cursed / Endless hunt | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Cursed / Slaughter | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Cursed / Cursed form | 1.00 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Wild-gift / Mindstar mastery | 1.20 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Wild-gift / Antimagic | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Race / Krog | 1.00 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
Quests
| You successfully escorted the injured seer to the recall portal on level 1 of Daikara.Escort: injured seer (level 1 of Daikara) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest.Escort: lost defiler (level 2 of Old Forest) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul.Escort: lost warrior (level 1 of Ruins of Kor'Pul) As a reward you improved Strength by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active | 
| You have been invited to join a group called the Ziguranth, dedicated to opposing magic.The Curse of Magic | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 1 lumberjacks have died. | done | 
Equipment
| On feet |  Wanderer's Rest (4 def, 0 armour) 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. | 
| Light source |  Eremovor the brass lantern 2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +12% lightning +6% cold +3% blight Phys.save +6 (+2 eff.) Max.HP +40.00 Heal.mod +11% Confus- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  dwarven-steel helm 'Bregythel' (20 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +4 Wil dps ---------- Melee Ret 4 physical ----- def ----- Armour +4 Defense +20 (+7 eff.) Fatigue +4% Resists +11% blight Phys.save +12 (+4 eff.) Mind.save +8 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| On hands |  hardened leather gloves 'Branuldir' (0 def, 2 armour) 1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Melee+ 5 mind Dmg.mod +5% mind Melee Ret 2 acid On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Armour +2 Resists +6% acid +6% darkness +3% blight +3% fire +7% mind Unarmed combat: Power 114% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 mind On Hit: 20% Psychic Lobotomy 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Ivibeth (dig speed 31 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +10 Str dps ---------- On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Fatigue -6% Resists +5% arcane +6% fire ---------- misc Stam/turn +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers |  solipsist's steel ring of pilfering 0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +8 (+2 eff.) Acc +7 (+4 eff.) Apr +8 ----- def ----- Defense +7 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
| On fingers |  savior's copper ring of lightning (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +7 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+3 eff.) Rings make your fingers look great! | 
| Around neck |  Porydhenor the steel amulet 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: ----- def ----- Resists +16% fire +6% physical +13% cold Spell.save +9 (+4 eff.) ---------- misc Stam/turn +0.40 Mana/s.crit +2.00 Masteries +0.11 Cursed/Strife Amulets make your neck look great! | 
| In main hand |  creative thorny mindstar of resolve (94% power, 24 apr, mind damage) 3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +3% Crit.mult +6.00% Mind.pwr +6 (+2 eff.) ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Around waist |  hardened leather belt 'Mayobreta' 1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Mag +3 Cun +1 Con dps ---------- Mind.pwr +5 (+1 eff.) Apr +3 ----- def ----- Defense +20 (+7 eff.) Mind.save +7 (+3 eff.) ---------- misc Infravis +2 A belt that goes around your waist. | 
| In off hand |  vined mindstar 'Arthudunarand' (87% power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon [Random Unique] Nature Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +7% Crit.mult +5.00% Mind.pwr +4 (+1 eff.) Dmg.mod +7% acid +8% fire +6% cold +6% physical Res.pen +3% acid +3% fire +3% cold +3% physical ----- def ----- Phys.save +2 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +2 (+1 eff.) Max.HP +21.00 HP.reg +0.50 Heal/summ +19 ---------- misc Equi/ret +0.50 Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Cloak |  Manindil the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Str +1 Mag +2 Wil +2 Con ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+2 eff.) Die.at -20.00 life Poison- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Daimyzilathel the Nimbusedge (0 def, 0 armour) 2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +14% cold Res.pen +20% lightning ----- def ----- Resists +6% acid +3% temporal +6% lightning +21% cold +9% mind +9% all Die.at -20.00 life Max.HP +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
Inventory
|  healing infusion of the sneak (heal 84; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 84 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  movement infusion (speed 532%; cd 18) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 532% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  regeneration infusion of the duelist (heal 126; 16 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 126 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  wild infusion of the psychic (res 32%; mental; dur 4; cd 15) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  wild infusion of the titan (res 19%; physical; dur 4; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  stabilizing copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% temporal Pinning- +21% Knockbk- +22% Amulets make your neck look great! | 
|  copper ring of frost (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! | 
|  shimmering yew starstaff (120% power, 4 apr, physical element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+9 eff.) Dmg.mod +20% physical ---------- misc Mana/turn +0.10 Max.mana +52.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  iron dagger 'Infernovengeance' (98% power, 5 apr) 1.0 T1 dagger 1H weapon [Rare] Arcane Power 99% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 cold On Hit.r1 +16 mind +12 fire While equipped: dps ---------- Res.pen +15% arcane Melee Ret 4 blight ----- def ----- Resists +6% fire Sharp, short and deadly. | 
|  ranger's yew longbow of fire 4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +15 fire While equipped: Stats +2 Dex dps ---------- Dmg.mod +20% fire Longbows are used to shoot arrows at your foes. | 
|  quiver of elven-wood arrows of crippling (21/21, 152% power, 14 apr) 3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Master Power 152% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +13.5% Capacity 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. | 
|  Evermoss Robe (12 def, 0 armour) 2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+4 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. | 
|  silk robe of lightning (+15%) (0 def, 0 armour) 2.0 T4 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +15% lightning +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Tylerath (3 def, 2 armour) 9.0 T1 light armor [Rare] Nature While equipped: Stats +2 Wil +3 Cun +4 Con dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +15% temporal ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +7% acid +6% physical +6% fire +7% lightning +6% cold ---------- misc See.Invis +12 A suit of armour made of leather. | 
|  cleansing cured leather armour of resilience (6 def, 4 armour) 9.0 T2 light armor [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +11% nature +13% blight Max.HP +25.00 A suit of armour made of leather. | 
|  rejuvenating hardened leather armour (9 def, 6 armour) 9.0 T3 light armor [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% HP.reg +2.30 ---------- misc Stam/turn +1.00 A suit of armour made of leather. | 
|  Healrot the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% nature On Hit (Melee): * 10% chance to slow global speed by 60% ----- def ----- Resists +12% fire Mind.save +3 (+1 eff.) Max.HP +32.00 Heal.mod +5% Blind- +10% A belt that goes around your waist. | 
|  Poronor the Glimmerwinter 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +5% light ----- def ----- Resists +9% acid +15% temporal +3% darkness +5% arcane +6% light Spell.save +6 (+3 eff.) ---------- misc Max.hate +2.00 Size +1 A belt that goes around your waist. | 
|  Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. | 
|  Frost Treads (1 def, 4 armour) 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. | 
|  Wyrmbreath (0 def, 4 armour) 1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 117% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 211.70 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. | 
|  starseer's linen wizard hat of light (+16%) (1 def, 0 armour) 2.0 T1 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +15% light +4% temporal +4% darkness +4% physical ----- def ----- Defense +1 (+0 eff.) Resists +16% light A pointy cloth hat, very wizardly... | 
|  rough leather cap 'Dawnquill' (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +5 Str +2 Con dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +9% mind Res.pen +15% light ----- def ----- Armour +1 Fatigue +1% Die.at -40.00 life ---------- misc Stam/turn +1.00 Light +1 A cap made of leather. | 
|  iron helm 'Tarradodan' (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +5 Dex +2 Cun dps ---------- Res.pen +15% physical Acc +20 (+10 eff.) ----- def ----- Armour +3 Fatigue +5% ---------- misc See.Invis +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. | 
|  Flashwedge the dwarven-steel helm (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: Stats +4 Cun +7 Wil dps ---------- Melee Ret 4 mind ----- def ----- Armour +4 Fatigue +4% Resists +6% blight +8% nature +6% lightning Crit.chn- 15.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  6 aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  5 opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  5 amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  2 lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  emerald 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  4 garnet 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  66 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Polonor the alchemist's lamp 1.0 T3 lite [Random Unique] Arcane/Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +16.00% Phys.pwr +7 (+2 eff.) Dmg.mod +8% light Res.pen +15% temporal Melee Ret 2 temporal ----- def ----- Resists +7% darkness +6% temporal Affinity +5% light Max.HP +50.00 ---------- misc Light +6 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 44.01 light damage. At talent level 3 you gain 10% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. | 
|  Rungof's Fang 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. | 
|  Elirin (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Cun dps ---------- Phys.crit +1.0% Res.pen +15% physical Acc +4 (+2 eff.) ----- def ----- Crit.chn- 15.00% Die.at -20.00 life Blind- +20% ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  ash totem of healing 'Wretchtouch' [power 248]  (18 cooldown) 2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 60% Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 18 cooldown 100% to increase all damage penetration by 12% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. | 
|  Blasttrail [power 220]  (25 cooldown) 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% mind Res.pen +10% light +5% lightning ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +1.00 Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 473 Base Damage: 239 Armor: 12 All Resist: 7 Puts all charms on 25 cooldown 100% to increase all damage penetration by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
Achievements
 Antimagic! (Insane (Adventure) difficulty)
			Completed antimagic training in the Ziguranth camp.
			Antimagic! (Insane (Adventure) difficulty)
			Completed antimagic training in the Ziguranth camp.By Bokodosus the Krog Cursed level 12
11st Dusk 122nd year of Ascendancy at 18:40 see stats
 Bringer of Doom (Insane (Adventure) difficulty)
			Killed a Bringer of Doom.
			Bringer of Doom (Insane (Adventure) difficulty)
			Killed a Bringer of Doom.By Bokodosus the Krog Cursed level 16
23rd Dusk 122nd year of Ascendancy at 18:39 see stats
 Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Bokodosus the Krog Cursed level 10
3rd Flare 122nd year of Ascendancy at 05:22 see stats
 Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By Bokodosus the Krog Cursed level 10
5th Mirth 122nd year of Ascendancy at 21:17 see stats
 Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.By Bokodosus the Krog Cursed level 20
57th Dusk 122nd year of Ascendancy at 03:26 see stats
 The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By Bokodosus the Krog Cursed level 8
3rd Mirth 122nd year of Ascendancy at 19:07 see stats
 Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By Bokodosus the Krog Cursed level 16
23rd Dusk 122nd year of Ascendancy at 21:14 see stats
Log
You are unable to move!
Bokodosus performs a melee critical strike against Bee swarm!
Your rampage is invigorated by your fierce attack! (+1 duration)
Bokodosus hits Bee swarm for 57 mind damage.
Xibremira the orc warrior casts Drain.
Bokodosus is not dazed anymore.
Bokodosus killed Bee swarm!
Xibremira the orc warrior hits Bokodosus for (35 antimagic), (39 rampage shugs off), 103 blight (103 total damage).
Bokodosus has shrugged off 39 damage and is ready for more.
Bokodosus receives 26 healing from Unnatural Body.
Xibremira the orc warrior casts Soul Rot.
Xibremira the orc warrior's spell attains critical power!
Xibremira the orc warrior is surging arcane power.
Bokodosus receives 26 healing from Unnatural Body.
Xibremira the orc warrior casts Corrupted Negation.
Bokodosus deactivates Stalk.
Bokodosus deactivates Psiblades.
Xibremira the orc warrior hits Bokodosus for (35 antimagic), (33 rampage shugs off), 0 blight (0 total damage).
Xibremira the orc warrior's Soul Rot hits Bokodosus for (35 antimagic), (6 rampage shugs off), 354 blight (354 total damage).
Bokodosus is free from the corrosive worm.
Bokodosus is no longer rampaging.
Xibremira the orc warrior hits Bokodosus for (35 antimagic), 123 acid (123 total damage).
Bokodosus receives 18 healing from Unnatural Body.
Xibremira the orc warrior casts Bone Spear.
Xibremira the orc warrior roars triumphantly.
Xibremira the orc warrior hits Bokodosus for 172 physical damage.
Bokodosus the level 21 krog cursed was stabbed to death by Xibremira the orc warrior on level 4 of Daikara.



















































