











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Higher |
| Class | Bulwark |
| Level / Exp | 21 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by Z'quikzshl the skeletal mold at level 7 on the 79th Pyre 122nd year of Ascendancy at 21:26 0 / 7Killed by worm that walks at level 13 on the 3rd Flare 122nd year of Ascendancy at 04:57 Killed by worm that walks at level 13 on the 3rd Flare 122nd year of Ascendancy at 05:15 Killed by onilug at level 16 on the 60th Dusk 122nd year of Ascendancy at 12:49 Killed by Mayinor the war bear at level 20 on the 1st Regrowth 123rd year of Ascendancy at 22:45 Killed by Osma at level 20 on the 1st Regrowth 123rd year of Ascendancy at 23:17 Killed by Borius, Avatar of Bearness at level 21 on the 4th Regrowth 123rd year of Ascendancy at 19:13 |
Primary Stats
| Strength | 54 (base 49) |
| Dexterity | 22 (base 12) |
| Constitution | 45 (base 39) |
| Magic | 32 (base 15) |
| Willpower | 15 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | -20/732 |
| Mana | 0/245 |
| Stamina | 117/214 |
| Healing Factor | 1.2511689881047 |
| Regeneration | 10.873580730957 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 2 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 43 |
| Crit Chance | 6% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16.5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +10% |
| Nature | +20% |
| Cold | +17% |
| Mind | +14% |
| Fire | +12% |
| All | +2% |
Offense: Damage Penetration
| Light | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 80.292304923968 (87.807182003187%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 18 |
| Physical Save | 41 |
| Spell Save | 27 |
| Mental Save | 12 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 34%( 70%) |
| Physical | + 20%( 70%) |
| Cold | + 44%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 15%( 70%) |
| Lightning | + 35%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Stun Resistance | 26% |
| Pinning Resistance | 20% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 148 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 cold, 3 physical, 3 arcane, 3 darkness |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You failed to protect the lone alchemist from death by Z'quikzshl the skeletal mold. Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by fire drake hatchling. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed bear paw. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eclipseimmortal (0 def, 13 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +1 Mag +4 Con ----- def ----- Armour +13 Fatigue +4% Resists +12% darkness Crit.chn- 5.00% ---------- misc Light +2 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | ethereal brass lantern of the sun1.0 T1 lite [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +5% light ----- def ----- Resists +6% darkness Affinity +5% light ---------- misc Light +6 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 61.67 light damage. At talent level 3 you gain 12% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Mardekalthogen the Rootfiend (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Defense +3 (+2 eff.) Resists +5% fire +6% darkness +12% cold Crit.chn- 15.00% ---------- misc Light +3 A pointy cloth hat, very wizardly... |
| On hands | drakeskin leather gloves 'Zoneg' (0 def, 3 armour)1.0 T4 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 9 fire Dmg.mod +10% fire Acc +10 (+3 eff.) ----- def ----- Armour +3 Resists +4% physical +9% fire Phys.save +3 (+1 eff.) ---------- misc Max.stam +30.00 Max.psi +20.00 See.Invis +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Olegund [power 350] (8/15 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Mind.pwr +15 (+5 eff.) ----- def ----- Armour +4 Defense +20 (+10 eff.) Resists +6% acid Pinning- +20% Fire a magical bolt dealing 357 lightning damage Puts all charms on 15 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +3% light Res.pen +10% light Melee Ret 6 arcane ----- def ----- Fatigue -6% Resists +3% light Spell.save +12 (+6 eff.) ---------- misc Max.enc +26 Max.stam +12.00 Light +1 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | sneakthief's gold ring of corrosion (+20%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +10% acid Acc +6 (+2 eff.) ----- def ----- Resists +20% acid Rings make your fingers look great! |
| Around neck | Sulfurvalor the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Phys.pwr +15 (+5 eff.) Acc +5 (+1 eff.) Apr +6 On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Armour +4 Resists +28% lightning Stun/Frz- +26% Amulets make your neck look great! |
| In main hand | Runagund (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Psionic Power 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +2 Dex +3 Mag dps ---------- Mind.pwr +20 (+7 eff.) Dmg.mod +6% mind Melee Ret 4 mind ---------- misc Max.hate +2.00 Blunt and deadly. |
| Around waist | hardened leather belt 'Drulathador'1.0 T3 belt armor [Rare] Disrupt While equipped: Stats +3 Cun +1 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +2 Resists +11% acid +13% blight ---------- misc Hate/m.crit +4.00 A belt that goes around your waist. |
| In off hand | Aryssra (0 def, 23 armour, 47-56 power, 143.5 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 47.0 - 56.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +144 While equipped: Stats +3 Mag ----- def ----- Armour +23 Fatigue +8% Resists +14% blight +3% fire +16% nature +6% temporal Blind- +10% Disarm- +10% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Yvonn the Wretchwinter (3 def, 8 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% nature +6% cold Res.pen +15% nature Melee Ret 2 darkness ----- def ----- Armour +8 Defense +3 (+2 eff.) Resists +26% cold +3% darkness +9% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xywyn the Hazesnake (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +6% mind +9% cold Melee Ret 6 cold ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +7% physical Phys.save +15 (+5 eff.) ---------- misc Equi/ret +0.08 A suit of armour made of mail. |
Inventory
regeneration infusion of the psychic (heal 217; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 217 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
pulsing mindstar 'Glorylaith' (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature/Psionic Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +4% Crit.mult +18.00% Mind.pwr +8 (+3 eff.) ----- def ----- Armour +6 Mind.save +9 (+8 eff.) Die.at -80.00 life Max.HP +20.00 Pinning- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Shineedge the dragonbone magestaff (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Spell.crit +13% Crit.mult +19.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% arcane +12% physical Res.pen +20% light Acc +15 (+5 eff.) ---------- misc Psi/ret +0.08 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Blastspiker (22-30 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Psionic Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +24 mind On Hit: * 23% chance to reduce all saves and defense by 28 While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +6% mind Res.pen +10% lightning ----- def ----- Resists +12% lightning ---------- misc Equi/ret +0.16 One-handed war axes. |
iron waraxe 'Eclipsestalker' (18-24 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 darkness Against +7% Living While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +10% physical Apr +6 ----- def ----- Phys.save +6 (+2 eff.) Die.at -80.00 life One-handed war axes. |
cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
hardened leather armour of command (17 def, 11 armour)9.0 T3 light armor [Ego+] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +11 Defense +17 (+9 eff.) Fatigue +8% Mind.save +10 (+9 eff.) A suit of armour made of leather. |
Erelorig the stralite plate armour (15 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Mind.crit +2% Dmg.mod +6% physical Acc +15 (+5 eff.) ----- def ----- Armour +13 Defense +15 (+8 eff.) Fatigue +22% Resists +26% lightning ---------- misc Stam/turn +3.00 A suit of armour made of metal plates. |
steel shield (0 def, 4 armour, 12-14 power, 42.5 block)7.0 T2 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 11.5 - 13.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Yvemikira (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% physical ----- def ----- Resists +9% temporal +5% arcane +3% darkness Confus- +20% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Shadetide' (dig speed 30 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +2 Dex dps ---------- Dmg.mod +12% physical +6% nature +6% darkness ----- def ----- Resists +13% nature +4% physical ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Dimquarry the elven-wood wand of shielding [power 326] (8/20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +2 Str +2 Dex +2 Con dps ---------- Res.pen +20% darkness ---------- misc Infravis +3 See.Invis +12 Create a shield absorbing up to 326 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Osma the Higher Bulwark level 20
2nd Allure 123rd year of Ascendancy at 00:30 see stats
Earth Master
Killed Harkor'Zun.By Osma the Higher Bulwark level 15
58th Dusk 122nd year of Ascendancy at 18:49 see stats
Exterminator
Killed 1000 creatures.By Osma the Higher Bulwark level 18
41st Haze 122nd year of Ascendancy at 18:01 see stats
Level 10
Got a character to level 10.By Osma the Higher Bulwark level 10
3rd Mirth 122nd year of Ascendancy at 21:27 see stats
Level 20
Got a character to level 20.By Osma the Higher Bulwark level 20
1st Allure 123rd year of Ascendancy at 12:49 see stats
Poisonous
Sided with the assassin lord.By Osma the Higher Bulwark level 20
9th Allure 123rd year of Ascendancy at 13:11 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Osma the Higher Bulwark level 14
51st Dusk 122nd year of Ascendancy at 07:41 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Osma the Higher Bulwark level 14
50th Dusk 122nd year of Ascendancy at 11:50 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Osma the Higher Bulwark level 19
43rd Haze 122nd year of Ascendancy at 19:49 see stats
Unstoppable
Returned from the dead.By Osma the Higher Bulwark level 20
1st Regrowth 123rd year of Ascendancy at 23:17 see stats
Log
Talent Extract Gems is ready to use.
Grappled from Borius, Avatar of Bearness hits Osma for 49 physical damage.
Melee retaliation hits Borius, Avatar of Bearness for 2 darkness, 5 mind, 8 cold, 7 arcane (23 total damage).
Melee retaliation hits Thought-forged warrior for 2 darkness, 3 mind, 7 cold, 7 arcane (19 total damage).
Borius, Avatar of Bearness hits Osma for 109 physical damage.
Grappling hits Osma for 0 physical, 1 physical, 1 physical, 1 physical (4 total damage).
Thought-forged warrior hits Osma for 6 physical, 5 darkness (12 total damage).
Ce'Niriathra the brown bear uses Synaptic Static.
Ce'Niriathra the brown bear's mind surges with critical power!
Ce'Niriathra the brown bear hits Osma for 150 mind damage.
Osma uses Assault.
Osma performs a melee critical strike against Glorokira the brown bear!
Glorokira the brown bear is stunned!
Osma performs a melee critical strike against Glorokira the brown bear!
Glorokira the brown bear starts to bleed.
Osma hits Glorokira the brown bear for 52 physical, 14 fire, 276 physical, 9 fire, 221 physical, 9 fire (581 total damage).
Glorokira the brown bear hits Osma for 11 physical, 2 nature (13 total damage).
Borius, Avatar of Bearness hits Osma for 103 physical damage.
Grappling hits Osma for 0 physical, 1 physical, 1 physical, 1 physical (4 total damage).
Grappled from Borius, Avatar of Bearness hits Osma for 49 physical damage.
Melee retaliation hits Glorokira the brown bear for 2 darkness, 5 mind, 5 cold, 7 arcane (20 total damage).
Melee retaliation hits Borius, Avatar of Bearness for 2 darkness, 5 mind, 8 cold, 7 arcane (23 total damage).
Glorokira the brown bear's adrenaline surge has come to an end.
Bleeding from Osma hits Glorokira the brown bear for 57 physical damage.
Melee retaliation hits Thought-forged warrior for 2 darkness, 3 mind, 7 cold, 7 arcane (19 total damage).
Thought-forged warrior hits Osma for 7 physical, 5 darkness (12 total damage).
Borius, Avatar of Bearness hits Osma for 111 physical damage.
Melee retaliation hits Borius, Avatar of Bearness for 2 darkness, 5 mind, 8 cold, 7 arcane (23 total damage).
Osma the level 21 higher bulwark was sliced to death by Borius, Avatar of Bearness on level 3 of Bearscape.














































































