












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 20 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 15 on the 7th Dearth 122nd year of Ascendancy at 01:03 0 / 6Killed by worm that walks at level 15 on the 7th Dearth 122nd year of Ascendancy at 11:11 Killed by ultimate shivgoroth at level 17 on the 8th Shortage 122nd year of Ascendancy at 16:55 Killed by worm that walks at level 19 on the 7th Iron 123rd year of Ascendancy at 18:03 Killed by Urkis, the High Tempest at level 19 on the 22nd Iron 123rd year of Ascendancy at 17:08 Killed by Silydhewyn the skeleton magus at level 20 on the 5th Steel 123rd year of Ascendancy at 23:55 |
Primary Stats
| Strength | 56 (base 43) |
| Dexterity | 11 (base 12) |
| Constitution | 41 (base 31) |
| Magic | 18 (base 10) |
| Willpower | 35 (base 23) |
| Cunning | 17 (base 10) |
Resources
| Life | -17/766 |
| Stamina | 83/220 |
| Healing Factor | 1.3281403954778 |
| Regeneration | 4.8710172917826 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 38 |
| Crit Chance | 6% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +51% |
| Light | +28% |
| Cold | +25% |
| Arcane | +25% |
| Fire | +31% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +35% |
| Mind | +30% |
| Arcane | +25% |
| Cold | +25% |
| Fire | +30% |
Defense: Base
| Armour (hardiness) | 44.723073231957 (96.438666929426%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 18 |
| Physical Save | 43 |
| Spell Save | 36 |
| Mental Save | 28 |
Defense: Resistances
| Physical | + 13%( 70%) |
| Cold | + 42%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 45%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 15%( 70%) |
| Mind | + 28%( 70%) |
| Fire | + 19%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by snow giant. Escort: injured seer (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by another rock. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You failed to protect the lost defiler from death by cold drake hatchling. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. Aeredir the Noonreek (0 def, 3 armour) (On feet)]Aeredir the Noonreek (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item acid corrode Dmg.mod +12%(-) light +6%(-) fire Res.pen +5%(-) fire Melee Ret 2(-) light On Hit (Melee): * 10% chance to reduce armor by 21% ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +5%(-) lightning +5%(-) temporal ---------- misc Light +3 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(90 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. mindcaging iron helm (0 def, 3 armour) (On head)]mindcaging iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego+] Psionic While equipped: ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +11%(-) mind Mind.save +11 (+5 eff.) (-) Confus- +20% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Dairazor (0 def, 2 armour) (On hands)]Dairazor (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3(-) Str +1(-) Con dps ---------- Melee+ 5(-) lightning 0(-10) item manaburn arcane Dmg.mod +6%(-) lightning Res.pen +15%(-) mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +6%(-) lightning +3%(-) light +6%(-) nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Axe of Fluffy Evil (Tool)] Axe of Fluffy EvilAxe of Fluffy Evil 4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
| On fingers | [vs. Elemental Fury (On fingers, 1 of 2)]Elemental Fury 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6(-) Cun +6(-) Mag dps ---------- Dmg.mod +25%(-) lightning +25%(-) fire +25%(-) arcane +25%(-) cold Res.pen +25%(-) lightning +25%(-) fire +25%(-) arcane +25%(-) cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. Tap to cycle through comparison choices |
| On fingers | [vs. Elemental Fury (On fingers, 1 of 2)]Radiancejam the gold ring 0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +1 Dex +4(-2) Mag +1(-5) Cun +6 Con dps ---------- Phys.pwr +8 (+3 eff.) Dmg.mod +14%(-11%) lightning +6% light +0%(-25%) fire +0%(-25%) arcane +0%(-25%) cold Res.pen +0%(-25%) lightning +0%(-25%) fire +0%(-25%) arcane +0%(-25%) cold Acc +10 (+4 eff.) Apr +10 ----- def ----- Defense +7 (+3 eff.) Resists +28% lightning Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 105% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Feathersteel Amulet (Around neck)]Feathersteel Amulet 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% (-) ----- def ----- Defense +15 (+8 eff.) (-) Fatigue -20% (-) Proj.slow +15% (-) ---------- misc Max.enc +20 (-) Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | [vs. balanced dwarven-steel longsword of massacre (136% power, 4 apr) (In main hand)]balanced dwarven-steel longsword of massacre (136% power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Master Power 137% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 (-) Crit +3.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Acc +7 (+3 eff.) (-) ----- def ----- Defense +5 (+3 eff.) (-) Disarm- +25% (-) Sharp, long, and deadly. |
| Around waist | [vs. hardened leather belt 'Flashbone' (Around waist)]hardened leather belt 'Flashbone' 1.0 T3 belt armor [Rare] Arcane While equipped: Stats +4(-) Wil dps ---------- Mind.pwr +20 (+10 eff.) (-) Dmg.mod +6%(-) lightning Res.pen +10%(-) lightning +15%(-) mind ----- def ----- Fatigue -6% (-) ---------- misc Max.enc +37 (-) Max.psi +20.00 (-) A belt that goes around your waist. |
| In off hand | [vs. Coral Spray (8 def, 8 armour, 117% power, 48 block) (In off hand)]Coral Spray (8 def, 8 armour, 117% power, 48 block) 7.0 T1 shield armor Reqs Shield usage training Str 16 [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% (-) Block +48 (-) Melee+ +10(-) cold While equipped: dps ---------- On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 (-) Defense +8 (+4 eff.) (-) Fatigue +12% (-) Resists +15%(-) cold +10%(-) fire ---------- misc Max.Air +20.00 (-) Talents +1.00(-) Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | [vs. enveloping kruk cloak (5 def, 0 armour) (Cloak)]enveloping kruk cloak (5 def, 0 armour) 2.0 T1 cloak armor [Cosmetic Item] Master While equipped: ----- def ----- Defense +5 (+3 eff.) (-) Phys.save +6 (+2 eff.) (-) A stylish kruk-style cloak, to look awesome. |
| Main armor | [vs. Vorywen (0 def, 11 armour) (Main armor)]Vorywen (0 def, 11 armour) 17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item expose On Hit (Melee): * 10% chance to reduce all saves and defense by 23 ----- def ----- Armour +11 (-) Fatigue +22% (-) Resists +20%(-) cold +9%(-) mind +3%(-) physical Crit.chn- 10.00% (-) Phys.save +3 (+1 eff.) (-) Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) A suit of armour made of metal plates. |
Inventory
[vs. Feathersteel Amulet (Around neck)]steel amulet 'Sepsisfurnace' 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +8 Lck +1 Cun dps ---------- Mind.crit +5% Mov.spd +0% (-25%) Acc +6 (+3 eff.) Melee Ret 8 nature ----- def ----- Defense +7 (+4 eff.) (-8 (-4 eff.)) Fatigue +0% (+20%) Proj.slow +0% (-15%) Unseen.red 12% ---------- misc Max.enc +0 (-20) Equi/ret +0.08 Max.psi +50.00 Amulets make your neck look great! |
[vs. Feathersteel Amulet (Around neck)]warrior's copper amulet of constitution (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Mov.spd +0% (-25%) ----- def ----- Defense +0 (+0 eff.) (-15 (-8 eff.)) Fatigue +0% (+20%) Resists +6% physical Proj.slow +0% (-15%) ---------- misc Max.enc +0 (-20) Stam/turn +0.30 Amulets make your neck look great! |
[vs. Elemental Fury (On fingers, 1 of 2)]Chargebender 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +0(-6) Cun +1(-5) Mag dps ---------- Dmg.mod +0%(-25%) lightning +0%(-25%) cold +0%(-25%) fire +11% nature +0%(-25%) arcane Res.pen +0%(-25%) lightning +0%(-25%) fire +0%(-25%) arcane +0%(-25%) cold ----- def ----- Resists +22% nature +6% light ---------- misc Infravis +2 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Elemental Fury (On fingers, 1 of 2)]Ring of Growth 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +0(-6) Mag +4 Wil +0(-6) Cun dps ---------- Dmg.mod +0%(-25%) lightning +8% physical +0%(-25%) cold +0%(-25%) fire +8% nature +0%(-25%) arcane Res.pen +0%(-25%) lightning +0%(-25%) fire +0%(-25%) arcane +0%(-25%) cold ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
[vs. Elemental Fury (On fingers, 1 of 2)]marksman's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex +0(-6) Cun +0(-6) Mag dps ---------- Dmg.mod +0%(-25%) lightning +0%(-25%) fire +0%(-25%) arcane +0%(-25%) cold Res.pen +0%(-25%) lightning +0%(-25%) fire +0%(-25%) arcane +0%(-25%) cold Acc +4 (+2 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Elemental Fury (On fingers, 1 of 2)]savior's copper ring of aether (+10%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +0(-6) Cun +0(-6) Mag dps ---------- Dmg.mod +0%(-25%) lightning +0%(-25%) fire +10%(-15%) arcane +0%(-25%) cold Res.pen +0%(-25%) lightning +0%(-25%) fire +0%(-25%) arcane +0%(-25%) cold ----- def ----- Resists +10% arcane Phys.save +6 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Elemental Fury (On fingers, 1 of 2)]steel ring of pilfering 0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +0(-6) Cun +0(-6) Mag dps ---------- Dmg.mod +0%(-25%) lightning +0%(-25%) fire +0%(-25%) arcane +0%(-25%) cold Res.pen +0%(-25%) lightning +0%(-25%) fire +0%(-25%) arcane +0%(-25%) cold Acc +7 (+3 eff.) Apr +8 ----- def ----- Defense +9 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 105% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. balanced dwarven-steel longsword of massacre (136% power, 4 apr) (In main hand, 1 of 2)]steel dagger of massacre (120% power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Master Power 121% (-16%) Range: 1.3x (-0.1x) Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 (+2) Crit +5.0% (+1.5%) Atk.spd 100% (-) While equipped: dps ---------- Acc +0 (+0 eff.) (-7 (-3 eff.)) ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Disarm- +0% (-25%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. balanced dwarven-steel longsword of massacre (136% power, 4 apr) (In main hand)]Polegavea 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-4) Crit +0.0% (-3.5%) Atk.spd 100% (-) Range +7 Proj.spd +200% Ranged+ +9 acid On Hit.r1 +4 acid On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +3 Cun +3 Str dps ---------- Phys.pwr +8 (+3 eff.) Phys.spd +10% Dmg.mod +27% acid Acc +0 (+0 eff.) (-7 (-3 eff.)) ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Disarm- +0% (-25%) Def/telep +5 Res/telep +5% Dur/telep +5% Longbows are used to shoot arrows at your foes. |
[vs. balanced dwarven-steel longsword of massacre (136% power, 4 apr) (In main hand)]iron longsword (101% power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 101% (-35%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-2) Crit +2.5% (-1.0%) Atk.spd 100% (-) While equipped: dps ---------- Acc +0 (+0 eff.) (-7 (-3 eff.)) ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Disarm- +0% (-25%) Sharp, long, and deadly. |
[vs. balanced dwarven-steel longsword of massacre (136% power, 4 apr) (In main hand)]ash vilestaff (111% power, 3 apr, darkness element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 111% (-25%) Range: 1.2x (-0.2x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-1) Crit +3.0% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+4 eff.) Dmg.mod +15% darkness Acc +0 (+0 eff.) (-7 (-3 eff.)) ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Disarm- +0% (-25%) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. balanced dwarven-steel longsword of massacre (136% power, 4 apr) (In main hand)]Skullcleaver (120% power, 4 apr) 3.0 T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Power 121% (-16%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 (-) Crit +12.0% (+8.5%) Atk.spd 100% (-) HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight Acc +0 (+0 eff.) (-7 (-3 eff.)) ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Disarm- +0% (-25%) A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
[vs. hardened leather belt 'Flashbone' (Around waist)]grounding rough leather belt 1.0 T1 belt armor [Ego] Nature While equipped: Stats +0(-4) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-20 (-10 eff.)) Dmg.mod +0%(-6%) lightning Res.pen +0%(-10%) lightning +0%(-15%) mind ----- def ----- Fatigue +0% (+6%) Resists +5% lightning +6% temporal ---------- misc Max.enc +0 (-37) Max.psi +0.00 (-20.00) A belt that goes around your waist. |
[vs. enveloping kruk cloak (5 def, 0 armour) (Cloak)]Poletta the Prismcrack (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Dmg.mod +3% darkness Res.pen +5% light On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Defense +1 (+1 eff.) (-4 (-2 eff.)) Resists +3% light +3% cold Phys.save +0 (+0 eff.) (-6 (-2 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. enveloping kruk cloak (5 def, 0 armour) (Cloak)]enveloping linen cloak of Eldoral (6 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +6 (+3 eff.) (+1 (+0 eff.)) Phys.save +5 (+2 eff.) (-1 (+0 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. enveloping kruk cloak (5 def, 0 armour) (Cloak)]resilient linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) (-4 (-2 eff.)) Phys.save +0 (+0 eff.) (-6 (-2 eff.)) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Aeredir the Noonreek (0 def, 3 armour) (On feet)]traveler's pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: dps ---------- Melee+ 0(-10) item acid corrode Dmg.mod +0%(-12%) light +0%(-6%) fire Res.pen +0%(-5%) fire Melee Ret 0(-2) light ----- def ----- Armour +3 (-) Fatigue -2% (-4%) Resists +0%(-5%) lightning +0%(-5%) temporal Phys.save +5 (+2 eff.) ---------- misc Max.enc +20 Light +0 (-3) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Dairazor (0 def, 2 armour) (On hands)]iron gauntlets 'Bogbraid' (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +0(-3) Str +0(-1) Con dps ---------- Melee+ 0(-5) lightning 0(-10) item manaburn arcane Dmg.mod +12% nature +0%(-6%) lightning Res.pen +10%(-5%) mind On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Armour +1 (-1) Fatigue +1% (-2%) Resists +0%(-6%) lightning +0%(-3%) light +0%(-6%) nature HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. mindcaging iron helm (0 def, 3 armour) (On head)]grounding rough leather cap of constitution (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Armour +1 (-2) Fatigue +1% (-4%) Resists +6% lightning +5% temporal +0%(-11%) mind Mind.save +0 (+0 eff.) (-11 (-5 eff.)) Confus- +0% (-20%) A cap made of leather. |
[vs. mindcaging iron helm (0 def, 3 armour) (On head)]iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +0%(-11%) mind Mind.save +0 (+0 eff.) (-11 (-5 eff.)) Confus- +0% (-20%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Vorywen (0 def, 11 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: dps ---------- Melee+ 0(-10) item expose ----- def ----- Armour +4 (-7) Defense +2 (+1 eff.) Fatigue +12% (-10%) Resists +0%(-20%) cold +0%(-9%) mind +0%(-3%) physical Crit.chn- 0.00% (-10.00%) Phys.save +0 (+0 eff.) (-3 (-1 eff.)) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) A suit of armour made of mail. |
[vs. Vorywen (0 def, 11 armour) (Main armor)]prismatic iron mail armour of fire resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Arcane/Master While equipped: dps ---------- Melee+ 0(-10) item expose ----- def ----- Armour +4 (-7) Defense +2 (+1 eff.) Fatigue +12% (-10%) Resists +0%(-3%) physical +11% light +11% darkness +0%(-20%) cold +0%(-9%) mind +15% fire Crit.chn- 0.00% (-10.00%) Phys.save +0 (+0 eff.) (-3 (-1 eff.)) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) A suit of armour made of mail. |
[vs. Vorywen (0 def, 11 armour) (Main armor)]rejuvenating steel mail armour of Eyal (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Nature While equipped: dps ---------- Melee+ 0(-10) item expose ----- def ----- Armour +6 (-5) Defense +2 (+1 eff.) Fatigue +12% (-10%) Resists +0%(-20%) cold +0%(-9%) mind +0%(-3%) physical Crit.chn- 0.00% (-10.00%) Phys.save +0 (+0 eff.) (-3 (-1 eff.)) Max.HP +29.00 HP.reg +4.30 Heal.mod +11% Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Stam/turn +0.80 A suit of armour made of mail. |
[vs. Vorywen (0 def, 11 armour) (Main armor)]impenetrable iron plate armour of lightning resistance (0 def, 12 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Master While equipped: dps ---------- Melee+ 0(-10) item expose ----- def ----- Armour +12 (+1) Fatigue +22% (-) Resists +15% lightning +0%(-20%) cold +0%(-9%) mind +0%(-3%) physical Crit.chn- 0.00% (-10.00%) Phys.save +0 (+0 eff.) (-3 (-1 eff.)) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) A suit of armour made of metal plates. |
[vs. Coral Spray (8 def, 8 armour, 117% power, 48 block) (In off hand)]iron shield (0 def, 2 armour, 98% power, 19.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] When used to Attack: Power 99% (-18%) Range: 1.2x (-0.2x) Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% (+0.5%) Block +20 (-28) Melee+ +0(-10) cold While equipped: ----- def ----- Armour +2 (-6) Defense +0 (+0 eff.) (-8 (-4 eff.)) Fatigue +8% (-4%) Resists +0%(-15%) cold +0%(-10%) fire ---------- misc Max.Air +0.00 (-20.00) Talents +1.00(-) Block Handheld deflection devices. |
self-loading quiver of ash arrows of accuracy (22/22, 122% power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego] Arcane/Master Power 122% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +14 Apr +7 Crit +1.5% Capacity 22 Rld cld 3 Arrows are used with bows to pierce your foes to death. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
65 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Axe of Fluffy Evil (Tool)]iron pickaxe of endurance (dig speed 39 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Axe of Fluffy Evil (Tool)]sapper's iron pickaxe (dig speed 31 turns) 3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +3 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Axe of Fluffy Evil (Tool)]woodsman's iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)]brass lantern 'Chargeweeper' 2.0 T1 lite [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light Melee Ret 11 fire ----- def ----- Resists +6% lightning +5% fire +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)]scorching brass lantern 2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light Melee Ret 10 fire ----- def ----- Resists +0%(-30%) light +5% fire Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Axe of Fluffy Evil (Tool)]supercharged elm totem of stinging [power 146] (18 cooldown) 2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 146 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By another rock the Dwarf Bulwark level 17
4th Shortage 122nd year of Ascendancy at 16:20 see stats
Earth Master
Killed Harkor'Zun.By another rock the Dwarf Bulwark level 18
19th Shortage 122nd year of Ascendancy at 21:15 see stats
Exterminator
Killed 1000 creatures.By another rock the Dwarf Bulwark level 19
20th Shortage 122nd year of Ascendancy at 10:12 see stats
Level 10
Got a character to level 10.By another rock the Dwarf Bulwark level 10
2nd Wealth 122nd year of Ascendancy at 10:44 see stats
Level 20
Got a character to level 20.By another rock the Dwarf Bulwark level 20
4th Steel 123rd year of Ascendancy at 14:25 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By another rock the Dwarf Bulwark level 18
9th Shortage 122nd year of Ascendancy at 08:28 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By another rock the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 02:02 see stats
The secret city
Discovered the truth about mages.By another rock the Dwarf Bulwark level 19
22nd Iron 123rd year of Ascendancy at 03:55 see stats
Treasure Hunter
Amassed 1000 gold pieces.By another rock the Dwarf Bulwark level 18
19th Shortage 122nd year of Ascendancy at 09:26 see stats
Log
Another rock rushes out!
You pickup 0.75 gold pieces.
Silydhewyn the skeleton magus is not dazed anymore.
You collect a new ingredient: skeleton mage skull (1).
another rock hits Skeleton magus for 5 fire, 5 cold, 5 lightning, 4 arcane (18 total damage).
another rock hits Silydhewyn the skeleton magus for 45 fire, 43 cold, 52 lightning, 38 arcane, 2 fire, 2 cold, 2 lightning, 1 arcane, 3 fire, 3 cold, 4 lightning (195 total damage).
another rock hits Skeleton warrior for 5 fire, 5 cold, 6 lightning, 5 arcane (20 total damage).
Skeleton magus casts Manathrust.
another rock killed Silydhewyn the skeleton magus!
Melee retaliation hits Skeleton warrior for 1 fire, 1 cold, 1 lightning, 1 arcane (3 total damage).
Skeleton magus hits another rock for 116 arcane damage.
Skeleton warrior hits another rock for 45 physical damage.
Talent Block is ready to use.
Burning from Silydhewyn the skeleton magus hits another rock for 20 fire damage.
Acid Splash from Silydhewyn the skeleton magus hits another rock for 10 acid damage.
Curse of Death from Silydhewyn the skeleton magus hits another rock for 22 darkness damage.
Another rock uses Infusion: Healing.
another rock receives 66 healing from Infusion: Healing.
Another rock uses Infusion: Regeneration.
Another rock starts regenerating health quickly.
Skeleton magus casts Flame.
Melee retaliation hits Skeleton warrior for 1 fire, 1 cold, 1 lightning, 1 arcane (3 total damage).
Skeleton warrior hits another rock for 50 physical damage.
Skeleton magus's Flame hits another rock for 79 fire damage.
Another rock is no longer cursed.
Silydhewyn the skeleton magus receives 23 healing from Blood Splash.
Burning from Silydhewyn the skeleton magus hits another rock for 30 fire damage.
Curse of Death from Silydhewyn the skeleton magus hits another rock for 22 darkness damage.
another rock the level 20 dwarf bulwark was darkened to death by Silydhewyn the skeleton magus on level 3 of Ruined halfling complex.




















































































