Mordain III the level 7 Whitehoof Necromancer by Pulsefusion

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceWhitehoof
ClassNecromancer
Level / Exp7 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic42 (base 30)
Willpower15 (base 13)
Cunning18 (base 17)

Resources

Life120/120
Mana144/167
Soul11/11
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth5
See Invisible7

Offense: Mainhand

Damage19
Accuracy3
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+11%
Temporal+12%
Nature+11%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save12
Spell Save19
Mental Save28

Defense: Resistances

Acid+ 27%( 70%)
Nature+ 22%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
4/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Glacial waste1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Tool
On fingers
On fingers
Main armor
Light source
On feet
In main hand

Inventory

Achievements

A Fistful of Gold (Nightmare (Roguelike) difficulty) Buy an item from an AAA.
By Mordain III the Whitehoof Necromancer level 2
10th Retaking 124th year of Ascendancy at 21:56
see stats

Log


Mordain III wears:
psionicist's copper ring of sensing.

Mordain III wears (replacing
short elm starstaff of might (10-12 power, 2 apr, light element)): potent elm starstaff (12-14 power, 2 apr, temporal element).

Mordain III wears (replacing
linen robe (0 def, 0 armour)): mindwoven linen robe of nature (+16%) (0 def, 0 armour).

You gain 0.02 gold from the melting of
brass lantern.
You gain 0.86 gold from the melting of
rough leather armour of lightning resistance (3 def, 2 armour).
You gain 2.55 gold from the melting of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.10 gold from the melting of
pair of rough leather boots (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.75 gold from the melting of
iron waraxe of phasing (12-17 power, 8 apr).
You collect a new ingredient:
lump of steel (1).
You gain 15.00 gold from the melting of
Talosis' Counterpoint.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.63 gold from the melting of
horrifying mossy mindstar of balance (3-3 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 2.31 gold from the melting of
iron greatsword of vileness (16-26 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 4.55 gold from the melting of
balanced iron greatmaul of persecution (18-28 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.75 gold from the melting of
arcing iron dagger (10-12 power, 5 apr).
You collect a new ingredient:
stack of herbs (viperweed) (4).
You gain 8.00 gold from the melting of
2 schematic: Steamgun.
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Corrosive Shell.
You gain 1.15 gold from the melting of
shielding rune (absorb 50; dur 4; cd 15).
There is a Entrance to the Vaporous Emporium here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.