Mordain II the level 12 Whitehoof Necromancer by Pulsefusion

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceWhitehoof
ClassNecromancer
Level / Exp12 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic52 (base 37)
Willpower10 (base 13)
Cunning26 (base 25)

Resources

Life-341/164
Mana170/177
Soul0/12
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage21
Accuracy3
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower37
Crit Chance15%
Speed1

Offense: Mind

Mindpower17
Crit Chance6%
Speed1

Offense: Damage Bonus

Fire+10%
Nature+11%

Defense: Base

Armour (hardiness)3 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save20
Spell Save23
Mental Save12

Defense: Resistances

Nature+ 31%( 70%)
Cold+ 30%( 70%)
All+ 18%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
1/5
1/5
0/5
0/5
Spell / Master of bones1.30
4/5
0/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Age of dusk1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
4/5
3/5
3/5
1/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
1/5
1/5
0/5
Race / Whitehooves1.00
3/5
3/5
0/5
0/5

Effects

Quests

active
done
active
active

Equipment

Tool
On feet
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Mordain II the Whitehoof Necromancer level 10
16th Retaking 124th year of Ascendancy at 12:22
see stats
That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Mordain II the Whitehoof Necromancer level 3
11st Retaking 124th year of Ascendancy at 07:55
see stats

Log

Something hits Something for 226 light damage.
Something hits
Mordain II for (9 flat reduction), 201 light (201 total damage).
Mordain II unleashes a blast of frostdusk as he crosses the veil!

Talent Black Ice is ready to use.

Mordain II recovers sight.


Resting starts...

Talent Hiemal Shield is ready to use.
Mordain II unleashes a blast of frostdusk as he crosses the veil!
Rested for 163 turns (stop reason: all resources and life at maximum).


Ran for 14 turns (stop reason: hostile spotted to the northeast (sun-mage)).


You do not have enough Souls to use Corpselight.


Sun-mage casts
Searing Light.
Sun-mage's spell attains critical power!
Ran for 2 turns (stop reason: taken damage).

Sun-mage hits Mordain II for (9 flat reduction), 231 light (231 total damage).
Mordain II unleashes a blast of frostdusk as he crosses the veil!

Mordain II casts
Black Ice.
Sun-mage's light area effect hits
Mordain II for (9 flat reduction), 97 light (97 total damage).
Mordain II hits Sun-mage for 133 cold damage.
Sun-mage casts
Sun Flare.
Mordain II loses sight!

Something hits
Mordain II for (9 flat reduction), 177 light (177 total damage).
Mordain II the level 12 whitehoof necromancer was tanned to death by a sun-mage on level 1 of Sunwall Outpost.