Mordain II the level 12 Whitehoof Necromancer by Pulsefusion

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceWhitehoof
ClassNecromancer
Level / Exp12 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic50 (base 37)
Willpower12 (base 13)
Cunning26 (base 25)

Resources

Life-299/144
Mana124/187
Soul8/16
Healing Factor1.0191526171258
Regeneration2.2930933885329

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage21
Accuracy3
Crit Chance7%
APR4
Speed1.00

Offense: Spell

Spellpower38
Crit Chance16%
Speed1

Offense: Mind

Mindpower18
Crit Chance8%
Speed1

Offense: Damage Bonus

Arcane+9%
Lightning+10%

Offense: Damage Penetration

Physical+5%

Defense: Base

Armour (hardiness)5 (30%)
Defense12
Ranged Defense12
Fatigue1
Physical Save23
Spell Save23
Mental Save19

Defense: Resistances

Cold+ 31%( 70%)
Acid+ 27%( 70%)
Fire+ 19%( 70%)
All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
5/5
5/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
1/5
1/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
3/5
0/5
0/5
0/5
Spell / Master necromancer1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
2/5
0/5
Race / Whitehooves1.00
2/5
1/5
0/5
0/5

Effects

Quests

active
done
active
active

Equipment

On hands
On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Mordain II the Whitehoof Necromancer level 10
16th Retaking 124th year of Ascendancy at 05:25
see stats
That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Mordain II the Whitehoof Necromancer level 2
10th Retaking 124th year of Ascendancy at 15:31
see stats

Log

Elven astromancer's Lunar Orb hits Ghast for 23 physical, 94 darkness (117 total damage).
Orc gunslinger uses
Overheat Bullets.
Orc gunslinger tweaks some of his bullets.

Elven astromancer casts
Solar Orb.
Elven astromancer's spell attains critical power!
Elven astromancer is surging arcane power.


Elven astromancer's Solar Orb hits Ghast for
18 physical, 74 light (93 total damage).
Mordain II casts
Invoke Darkness.
Mordain II hits Elven astromancer for 48 darkness damage.
Ghast hits Elven astromancer for 21 physical damage.
Ghast is not stunned anymore.

Elven astromancer's Solar Orb hits Ghast for
18 physical, 64 light (82 total damage).
Orc gunslinger uses
Infusion: Wild.
Orc gunslinger lessens the pain.

Elven astromancer casts
Repulsion Blast.
Orc gunslinger is knocked back!

Ghast slams into something solid!

Elven astromancer hits Ghast for 117 physical, 29 physical (147 total damage).
Elven astromancer hits Ghast for 117 physical damage.
Elven astromancer hits Ghast for 117 physical damage.
Elven astromancer hits Orc gunslinger for 95 physical damage.
Elven astromancer killed Ghast!
Elven astromancer killed Ghast!

The shield around Mordain II crumbles.

Elven astromancer's Lunar Orb hits
Mordain II for 20 physical, 83 darkness (103 total damage).
Elven astromancer misses Ghast.
Elven astromancer's Solar Orb hits
Mordain II for 16 physical, 66 light (82 total damage).