Mordain III the level 11 Whitehoof Necromancer by Pulsefusion

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceWhitehoof
ClassNecromancer
Level / Exp11 / 54%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic48 (base 36)
Willpower15 (base 13)
Cunning24 (base 23)

Resources

Life-194/179
Mana134/195
Soul7/12
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth5
See Invisible7

Offense: Mainhand

Damage22
Accuracy3
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower36
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance7%
Speed1

Offense: Damage Bonus

Darkness+12%
Acid+11%

Defense: Base

Armour (hardiness)3 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save21
Spell Save21
Mental Save30

Defense: Resistances

Acid+ 34%( 70%)
Cold+ 28%( 70%)
All+ 16%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
2/5
1/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
4/5
1/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Age of dusk1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
1/5
1/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
3/5
0/5
0/5

Effects

Quests

active
done
active
active

Equipment

Tool
On fingers
On fingers
Main armor
On feet
Light source
Cloak
In main hand

Inventory

Achievements

A Fistful of Gold (Nightmare (Roguelike) difficulty) Buy an item from an AAA.
By Mordain III the Whitehoof Necromancer level 2
10th Retaking 124th year of Ascendancy at 21:56
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Mordain III the Whitehoof Necromancer level 10
16th Retaking 124th year of Ascendancy at 03:03
see stats

Log

Mordain III's Hiemal Shield hits Anorithil for 19 cold damage.
Mordain III's desolate waste area effect hits Anorithil for
9 cold damage.
Mordain III's desolate waste area effect hits Anorithil for
9 cold damage.
Anorithil's light area effect hits Orc gunslinger for
51 light damage.
Anorithil's light area effect hits
Mordain III for (6 flat reduction), 47 light (47 total damage).

Bane of Blindness from Mordain III hits Anorithil for
26 darkness damage.
Anorithil misses Mordain III.
Mordain III's desolate waste area effect hits Anorithil for
9 cold damage.
Mordain III's desolate waste area effect hits Anorithil for
9 cold damage.
Anorithil's light area effect hits Orc gunslinger for
51 light damage.
Anorithil's light area effect hits
Mordain III for (3 flat reduction), 46 light (46 total damage).

Bane of Blindness from Mordain III hits Anorithil for
26 darkness damage.
Anorithil misses Mordain III.
Mordain III's desolate waste area effect hits Anorithil for
9 cold damage.
Mordain III's desolate waste area effect hits Anorithil for
9 cold damage.

Bane of Blindness from Mordain III hits Anorithil for
26 darkness damage.
Mordain III's desolate waste area effect hits Anorithil for
9 cold damage.
Mordain III's desolate waste area effect hits Anorithil for
9 cold damage.
Anorithil misses Mordain III.

Anorithil recovers sight.

Mordain III's desolate waste area effect hits Anorithil for
9 cold damage.
Mordain III's desolate waste area effect hits Anorithil for
9 cold damage.
Anorithil casts
Moonlight Ray.
Anorithil's spell attains critical power!
Anorithil hits Mordain III for 147 darkness damage.
Mordain III the level 11 whitehoof necromancer was darkened to death by an anorithil on level 1 of Sunwall Outpost.