Mordain the level 50 Whitehoof Necromancer by Pulsefusion

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Exploration
SexMale
RaceWhitehoof
ClassNecromancer
Level / Exp50 / 862%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 10)
Dexterity14 (base 10)
Constitution57 (base 55)
Magic89 (base 60)
Willpower59 (base 47)
Cunning75 (base 47)

Resources

Life1121/1121
Mana709/738
Steam100/100
Soul17/19
Healing Factor1.525111817684
Regeneration8.006837042841

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight12
Lite8
Infravision9
See Stealth39.956004335202
See Invisible45.956004335202

Offense: Mainhand

Damage55
Accuracy20
Crit Chance33%
APR8
Speed1.00

Offense: Spell

Spellpower77
Crit Chance35%
Speed1

Offense: Mind

Mindpower65
Crit Chance23%
Speed1

Offense: Damage Bonus

Lightning+6%
Darkness+12%
Temporal+3%
Blight+25%
Arcane+6%
Acid+17%
All0%

Offense: Damage Penetration

Acid+25%

Defense: Base

Armour (hardiness)41 (30%)
Defense41
Ranged Defense41
Fatigue10
Physical Save39
Spell Save41
Mental Save48

Defense: Resistances

Acid+ 29%( 70%)
Nature+ 17%( 70%)
Temporal+ 38%( 70%)
Lightning+ 17%( 70%)
Arcane+ 17%( 70%)
Cold+ 25%( 70%)
All+ 12%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Bleed Resistance100%
Confusion Resistance20%
Knockback Resistance26%
Pinning Resistance46%
Poison Resistance100%
Blind Resistance23%

Inscriptions (3/3)

Runes
Runes
Implants

Class Talents

Spell / Glacial waste1.30
5/5
3/5
1/5
5/5
Spell / Master of flesh1.30
5/5
5/5
5/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Age of dusk1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Eradication1.30
5/5
5/5
1/5
0/5
Spell / Master of bones1.30
5/5
0/5
0/5
0/5
Spell / Death1.30
1/5
1/5
5/5
0/5
Spell / Animus1.30
5/5
2/5
3/5
5/5
Spell / Master necromancer1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
5/5
1/5
0/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Spell / Spectre1.30
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
2/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.00
5/5
5/5
0/5
0/5
Race / Whitehooves1.00
5/5
5/5
5/5
0/5
Spell / Necrosis1.30
5/5
4/5
5/5
0/5

Prodigies

1/1
1/1

Effects

Quests

done
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Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Exploration mode) Buy an item from an AAA.
By Mordain the Whitehoof Necromancer level 41
7th Dearth 124th year of Ascendancy at 03:00
see stats
Across the Narrow Sea (Exploration mode) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Mordain the Whitehoof Necromancer level 12
22nd Retaking 124th year of Ascendancy at 15:10
see stats
Do not go gentle into that good night (Exploration mode) Trapped John.
By Mordain the Whitehoof Necromancer level 41
4th Dearth 124th year of Ascendancy at 00:14
see stats
Exterminator (Exploration mode) Killed 1000 creatures.
By Mordain the Whitehoof Necromancer level 28
6th Pain 124th year of Ascendancy at 07:07
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Mordain the Whitehoof Necromancer level 10
16th Retaking 124th year of Ascendancy at 05:45
see stats
Level 20 (Exploration mode) Got a character to level 20.
By Mordain the Whitehoof Necromancer level 20
21st Revenge 124th year of Ascendancy at 09:31
see stats
Level 30 (Exploration mode) Got a character to level 30.
By Mordain the Whitehoof Necromancer level 30
12nd Pain 124th year of Ascendancy at 17:40
see stats
Level 40 (Exploration mode) Got a character to level 40.
By Mordain the Whitehoof Necromancer level 40
50th Pain 124th year of Ascendancy at 07:38
see stats
Level 50 (Exploration mode) Got a character to level 50.
By Mordain the Whitehoof Necromancer level 50
38th Dearth 124th year of Ascendancy at 07:16
see stats
One Ill Turn Deserves Another (Exploration mode) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Mordain the Whitehoof Necromancer level 50
38th Dearth 124th year of Ascendancy at 08:29
see stats
Reclaiming Garkul's Heritage (Exploration mode) Freed the remnants of the Prides from the Internment Camp.
By Mordain the Whitehoof Necromancer level 32
16th Pain 124th year of Ascendancy at 07:38
see stats
Size matters (Exploration mode) Did over 600 damage in one attack.
By Mordain the Whitehoof Necromancer level 34
35th Pain 124th year of Ascendancy at 12:45
see stats
That was close (Exploration mode) Killed your target while having only 1 life left.
By Mordain the Whitehoof Necromancer level 2
10th Retaking 124th year of Ascendancy at 18:46
see stats
The Dead God Rests (Exploration mode) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Mordain the Whitehoof Necromancer level 50
44th Dearth 124th year of Ascendancy at 02:40
see stats
The High Lady's Destiny (Finale) (Exploration mode) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Mordain the Whitehoof Necromancer level 36
37th Pain 124th year of Ascendancy at 17:45
see stats
The Rat Lich (Exploration mode) Killed the terrible Rat Lich.
By Mordain the Whitehoof Necromancer level 44
18th Dearth 124th year of Ascendancy at 06:42
see stats
This will make a big Omelette! (Exploration mode) Collected 40 ritch eggs in the Ritch Hive.
By Mordain the Whitehoof Necromancer level 21
22nd Revenge 124th year of Ascendancy at 04:19
see stats
To the Bitter End (Exploration mode) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Mordain the Whitehoof Necromancer level 50
44th Dearth 124th year of Ascendancy at 09:36
see stats
Treasure Hoarder (Exploration mode) Amassed 3000 gold pieces.
By Mordain the Whitehoof Necromancer level 35
36th Pain 124th year of Ascendancy at 23:39
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By Mordain the Whitehoof Necromancer level 16
16th Revenge 124th year of Ascendancy at 01:11
see stats
Utterly Destroyed (Exploration mode) Died on the Eidolon Plane.
By Mordain the Whitehoof Necromancer level 50
41st Loss 124th year of Ascendancy at 10:55
see stats

Log

Skeleton warrior is not dazed anymore.
Armoured skeleton warrior has regained its confidence.

Skeleton warrior has regained its confidence.

Skeleton warrior is not dazed anymore.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Warmaster Gnarg killed Mordain!
Saving game...

Saving done.

Talent Create Tinker is ready to use.
Talent Call of the Mausoleum is ready to use.
Talent Lifeless Rush is ready to use.
Talent Dig is ready to use.

Talent Rune: Shatter Afflictions is ready to use.
Talent Implant: Medical Injector is ready to use.
Your summoned skeleton warrior disappears.
Your summoned skeleton warrior disappears.
Your summoned skeleton warrior disappears.

Talent Call of the Crypt is ready to use.

Talent Hiemal Shield is ready to use.
Talent Impending Doom is ready to use.
Mordain activates
Hiemal Shield.

Talent Subcutaneous Metallisation is ready to use.
Ran for 3 turns (stop reason: interesting character).


New Achievement: Utterly Destroyed (Exploration mode)!