









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Arcane Blade |
Level / Exp | 6 / 42% |
Size | big |
Lifes / Deaths | Killed by red crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:16 / 27Killed by white crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:57 Killed by red crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:10 Killed by white crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:13 Killed by Spellblaze Crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 09:28 Killed by Spellblaze Crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 09:52 Killed by skeleton archer at level 5 on the 1st Mirth 122nd year of Ascendancy at 01:17 Killed by skeleton archer at level 5 on the 1st Mirth 122nd year of Ascendancy at 01:25 Killed by skeleton archer at level 5 on the 1st Mirth 122nd year of Ascendancy at 01:35 Killed by skeleton archer at level 5 on the 1st Mirth 122nd year of Ascendancy at 01:50 Killed by mean looking elven guard at level 5 on the 1st Mirth 122nd year of Ascendancy at 09:40 Killed by skeleton archer at level 5 on the 1st Mirth 122nd year of Ascendancy at 10:04 Killed by skeleton archer at level 5 on the 1st Mirth 122nd year of Ascendancy at 10:14 Killed by skeleton archer at level 5 on the 1st Mirth 122nd year of Ascendancy at 10:26 Killed by skeleton archer at level 5 on the 1st Mirth 122nd year of Ascendancy at 10:38 Killed by skeleton archer at level 5 on the 1st Mirth 122nd year of Ascendancy at 11:00 Killed by skeleton archer at level 5 on the 1st Mirth 122nd year of Ascendancy at 11:16 Killed by elven mage at level 5 on the 1st Mirth 122nd year of Ascendancy at 11:54 Killed by mean looking elven guard at level 5 on the 2nd Mirth 122nd year of Ascendancy at 01:56 Killed by elven tempest at level 5 on the 2nd Mirth 122nd year of Ascendancy at 05:54 Killed by elven guard at level 5 on the 2nd Mirth 122nd year of Ascendancy at 06:21 Killed by Iverakira the shining mold at level 5 on the 2nd Mirth 122nd year of Ascendancy at 08:37 Killed by elven mage at level 5 on the 2nd Mirth 122nd year of Ascendancy at 09:13 Killed by skeleton warrior at level 5 on the 2nd Mirth 122nd year of Ascendancy at 11:03 Killed by skeleton warrior at level 6 on the 2nd Mirth 122nd year of Ascendancy at 11:32 Killed by skeleton warrior at level 6 on the 2nd Mirth 122nd year of Ascendancy at 11:59 Killed by skeleton warrior at level 6 on the 2nd Mirth 122nd year of Ascendancy at 12:24 |
Primary Stats
Strength | 31 (base 28) |
Dexterity | 11 (base 10) |
Constitution | 16 (base 13) |
Magic | 20 (base 15) |
Willpower | 11 (base 10) |
Cunning | 26 (base 16) |
Resources
Life | 183/234 |
Mana | 117/135 |
Stamina | 98/98 |
Healing Factor | 1.0545771506545 |
Regeneration | 6.0181600243074 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 9 |
See Stealth | 49.683315893437 |
See Invisible | 49.683315893437 |
Offense: Mainhand
Damage | 50 |
Accuracy | 28 |
Crit Chance | 7% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +5% |
Arcane | +4% |
All | 0% |
Defense: Base
Armour (hardiness) | 17.551211628464 (73.607947236566%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 23 |
Physical Save | 21 |
Spell Save | 16 |
Mental Save | 25 |
Defense: Resistances
Darkness | + 5%( 70%) |
Fire | + 15%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Pinning Resistance | 23% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 723% for 10 turns (0 total) and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Technique / Magical combat | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
talent | Arcane Combat |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
Equipment
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+5 eff.) Mind.save +7 (+3 eff.) Max.HP +20.00 Disarm- +20% Pinning- +23% Knockbk- +21% Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) Rings make your fingers look great! |
On hands | ![]() 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 6 darkness Dmg.mod +4% arcane +5% darkness ----- def ----- Armour +1 Resists +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 17.0 T1 massive armor Reqs Massive armour training [Ego+] Master/Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +7 Fatigue +22% Resists +15% fire Mind.save +11 (+5 eff.) A suit of armour made of metal plates. |
On head | ![]() 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | ![]() 3.0 T1 greatsword 2H weapon [Ego] Master Power 25.5 - 40.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
Inventory
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 196 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 3.0 T1 greatsword 2H weapon [Ego] Arcane Power 16.5 - 26.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +7 fire Massive two-handed swords. |
![]() 3.0 T1 longsword 1H weapon [Ego] Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
![]() 3.0 T1 mace 1H weapon [Ego] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5 blight On Hit: * 6% chance to reduce strength, dexterity, and constitution by 14 * 25% chance for lightning to strike from the target to a second target dealing 38 damage Blunt and deadly. |
![]() 4.0 T1 sling 1H weapon Reqs Shoot [Ego] Nature/Disrupt Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: Stats +1 Con ----- def ----- Resists +8% acid +8% lightning +8% cold +7% fire +3% all Spell.save +5 (+4 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 82 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 T1 waraxe 1H weapon [Ego] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 light Against +5% Undead One-handed war axes. |
![]() 2.0 T1 cloth armor [Ego] Master/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+2 eff.) ----- def ----- Armour +2 Defense +2 (+2 eff.) Resists +7% all Phys.save +16 (+8 eff.) Mind.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold A cap made of leather. |
![]() 9.0 T1 light armor [Rare] Master While equipped: Stats +1 Wil ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +9% lightning +6% physical Phys.save +12 (+6 eff.) ---------- misc Stam/turn +1.00 Equi/ret +0.08 Max.stam +30.00 A suit of armour made of leather. |
![]() 9.0 T1 light armor [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Melee Ret 2 light On Hit (Melee): * 10% chance to reduce damage dealt by 11% ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +6% mind Crit.chn- 15.00% Mind.save +11 (+5 eff.) A suit of armour made of leather. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Rested for 28 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 6 turns (stop reason: taken damage).
Elven tempest casts Lightning.
Thunderstorm hits Biffo for 11 lightning damage.
Elven tempest hits Biffo for 64 lightning damage.
Thunderstorm hits Biffo for 8 lightning damage.
Thunderstorm hits Biffo for 3 lightning damage.
Elven tempest hits Biffo for 9 physical damage.
Biffo casts Flame.
Elven tempest is on fire!
Thunderstorm hits Biffo for 8 lightning damage.
Elven tempest hits Biffo for 13 physical damage.
Biffo's Flame hits Elven tempest for 60 fire damage.
Biffo hits Elven tempest for 72 physical damage.
Biffo hits Elven tempest for 53 physical damage.
Biffo killed Elven tempest!
Biffo picks up (c.): marksman's copper ring.
Biffo wears: marksman's copper ring.
Biffo wears: umbral rough leather gloves of magic (+3) (0 def, 1 armour).