Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 | 
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Adventure | 
| Sex | Male | 
| Race | Shalore | 
| Class | Reaver | 
| Level / Exp | 4 / 37% | 
| Size | medium | 
| Lifes / Deaths | Killed by white jelly at level 4 on the 76th Pyre 122nd year of Ascendancy at 22:070 / 3 Killed by Spellblaze Crystal at level 4 on the 76th Pyre 122nd year of Ascendancy at 23:41 Killed by Spellblaze Crystal at level 4 on the 77th Pyre 122nd year of Ascendancy at 01:16 | 
Primary Stats
| Strength | 12 (base 14) | 
| Dexterity | 14 (base 11) | 
| Constitution | 11 (base 10) | 
| Magic | 28 (base 26) | 
| Willpower | 16 (base 10) | 
| Cunning | 11 (base 10) | 
Resources
| Life | -3/163 | 
| Vim | 55/137 | 
| Healing Factor | 1 | 
| Regeneration | 1.05 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +119.47076251058% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
| See Stealth | 5 | 
| See Invisible | 6 | 
Offense: Mainhand
| Damage | 8 | 
| Accuracy | 29 | 
| Crit Chance | 4% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 4 | 
| Accuracy | 29 | 
| Crit Chance | 3% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 24 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 15.6 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 8 (30%) | 
| Defense | 4.4 | 
| Ranged Defense | 4.4 | 
| Fatigue | 6 | 
| Physical Save | 8.05 | 
| Spell Save | 20.2 | 
| Mental Save | 20.725 | 
Defense: Resistances
| Temporal | + 6%( 70%) | 
| Lightning | + 6%( 70%) | 
| Cold | + 10%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Stun Resistance | 24% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 21% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Phase Door Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Sun Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 17). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 34) for 4 turns. Its effects scale with your Strength stat. | 
Class Talents
| Corruption / Scourge | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Reaving combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Vim | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Sanguisuge | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Bone | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Plague | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Race / Shalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Torment | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Willful Tormenter | 
| detrimental effect | The target is on fire, taking 17.01 fire damage per turn.Burning | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns).Runic Saturation | 
| beneficial effect | Increases global action speed by 19%.Speed | 
Quests
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active | 
| You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves.Escort: repented thief (level 3 of Scintillating Caves) As a reward you improved talent Piercing Sight (+1 level(s)). | done | 
Equipment
| Light source | brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head | linen wizard hat (1 def, 0 armour)linen wizard hat (1 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 A pointy cloth hat, very wizardly... | 
| Tool | supercharged iron torque of thermal psionic shield [power 35]  (25 cooldown)supercharged iron torque of thermal psionic shield [power 35]  (25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire and cold damage by 35 for 6 turns, placing all other charms into a 25 cooldown. Torques are made by powerful psionics to store psionic powers. | 
| On fingers | marksman's copper ring of sensingmarksman's copper ring of sensing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Blindness immunity: +21% See stealth: +5 See invisible: +6 Rings can have magical properties. | 
| On fingers | psionicist's copper ring of perseverancepsionicist's copper ring of perseverance Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Stun/Freeze immunity: +24% Life regen: +0.80 Rings can have magical properties. | 
| Around waist | grounding rough leather beltgrounding rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal A belt that goes around your waist. | 
| In main hand | Galenarifang (12-16.8 power, 2 apr)Galenarifang (12-16.8 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Con One-handed war axes. | 
| In off hand | arcing iron longsword (6.5-9.1 power, 2 apr)arcing iron longsword (6.5-9.1 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning Sharp, long, and deadly. | 
| Cloak | thick linen cloak of protection (1 def, 6 armour)thick linen cloak of protection (1 def, 6 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +10% cold Spell save: +5 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor | rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. | 
Inventory
| This item will automatically be transmogrified when you leave the level.Velywen the iron greatmaul (13.5-20.25 power, 1 apr) Velywen the iron greatmaul (13.5-20.25 power, 1 apr) Requires: - Strength 11 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 13.5 - 20.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +9 darkness Damage against: +8% Humanoid / +10% Vermin / +5% Elemental Massive two-handed maul. | 
| This item will automatically be transmogrified when you leave the level.mighty rough leather sling of cold mighty rough leather sling of cold Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Damage when this weapon hits(ranged): +7 cold When wielded/worn: Physical power: +6 Changes stats: +1 Str Changes damage: +9% cold Slings are used to hurl stones or metal shots at your foes. | 
| This item will automatically be transmogrified when you leave the level.elm starstaff of illumination (10-12 power, 2 apr, temporal damage) elm starstaff of illumination (10-12 power, 2 apr, temporal damage) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +5 Damage when the wearer hits(melee): 5 blinding light Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 42.47 light damage. Staves designed for wielders of magic, by the greats of the art. | 
| This item will automatically be transmogrified when you leave the level.iron shield (4 def, 2 armour, 17 block) iron shield (4 def, 2 armour, 17 block) Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices | 
| agateagate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| zirconzircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. | 
Achievements
Log
Talent Soul Rot is ready to use.
Burning from Spellblaze Crystal hits Dussad for (11 absorbed), 0 fire (0 total damage).
Dussad casts Grace of the Eternals.
Dussad speeds up.
Dussad casts Soul Rot.
Dussad hits Spellblaze Crystal for 7 blight, 3 blight, 6 lightning (15 total damage).
Dussad's Soul Rot hits Spellblaze Crystal for 51 blight damage.
Spellblaze Crystal casts Soul Rot.
Your shield crumbles under the damage!
The shield around Dussad crumbles.
Spellblaze Crystal's Soul Rot hits Dussad for (45 absorbed), 9 blight (9 total damage).
Spellblaze Crystal is no longer pinned.
Dussad casts Bone Spear.
Talent Rend is ready to use.
Dussad hits Spellblaze Crystal for 46 physical, 7 blight, 3 blight, 6 lightning (61 total damage).
Burning from Spellblaze Crystal hits Dussad for 11 fire damage.
Spellblaze Crystal casts Elemental Bolt!
Dussad stops burning.
Dussad casts Rend.
Spellblaze Crystal resists the cut!
Spellblaze Crystal resists the cut!
Dussad hits Spellblaze Crystal for 13 physical, 5 physical, 6 lightning, 5 blight, 3 blight, 6 lightning (38 total damage).
Spellblaze Crystal casts Flame.
Dussad is on fire!
Spellblaze Crystal's Flame hits Dussad for 33 fire damage.
Saving game...
